Reminders - Reference Guides

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MEMORY GUIDE

Major Arcana – Important life events that hold special significance


in your heart

Court Cards – Important people in your life. Kings and Queens


represent older adults, while Knights and Pages represent younger
adults and children

Minor Arcana – Every day memories that hold little significance,


but are no less precious

Suits
– Swords: Ideas, conflict, logic
– Wands: Passion, purpose, energy
– Pentacles: Money, work, material possessions
– Cups: Intuition, emotion, creativity

The Four Emotions


Does this memory make you feel...
– Joy?
– Sorrow?
– Fear?
– Anger?
MEMORY MAGIC
THE MAJOR ARCANA: UNIQUE SPELLS
Each major arcana card has its own unique spell that is both flexible and powerful.Your emotions do not hold sway
over the magic held within these cards.
– The Fool: Create Illusions – Justice: Deliver Justice
– The Magician: Perfect Magic – The Hanged Man: Shift Balance
– The High Priestess: Unlock Wisdom – Death: Transform Life
– The Empress: Restore Life – Temperance: Temper Constitution
– The Emperor: Resist All – The Devil: Shackle Creature
– The Hierophant: Command Authority – The Tower: Spell Doom
– The Lovers: Cause Freedom – The Star: Master Night
– The Chariot: Hasten Speed – The Moon: Brave Obstacle
– Strength: Enhance Strength – The Sun: Herald Victory
– The Hermit: Enlighten Other – Judgment: Entrap Chaos
– Wheel of Fortune: Alter Fate – The World: Bring Peace

MINOR ARCANA - EMOTIONS


Choose one of four emotions you associate with the memory, then pick a verb from the list. This is the first part of
your spell.
– Joy: Create, Transform, Protect
– Sorrow: Hinder, Reflect, Summon
– Fear: Enhance, Command, Banish
– Anger: Destroy, Seal, Harm

MINOR ARCANA – CARDS


Choose between using the card's suit or its number. Whichever you choose, use the object associated with either
the suit or the number, not both.

SPELL OBJECTS – SUITS


– Swords: Air
– Wands: Fire
– Pentacles: Earth
– Cups: Water

SPELL OBJECTS – NUMBERS


– Ace: Weapon – Eight: Death
– Two: Magic – Nine: Elements
– Three: Other – Ten: Void
– Four: Self – Page: Light
– Five: Law – Knight: Dark
– Six: Chaos – Queen: Memory
– Seven: Life – King: Oblivion

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