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Age of Fantasy – Vampiric Undead v1.

2
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


The Vampiric Undead are legions of monsters and spirits lead OPR (onepagerules) is the home of many free games which
by powerful vampire lords. These lords use their magic to are designed to be fast to learn and easy to play. This project
raise the dead and invoke spectres to fight for them in their was made by gamers for games and it can only exist thanks to
endless quest for power. the generous support of our awesome community!

A long time ago Tyria was ruled by a mighty human king that If you’d like to support the continued development of our
was able to maintain peace across all races. During this age of games you can donate on patreon.com/onepagerules.
prosperity he worked with powerful wizards to trap the havoc
gods into a magical orb. When the king died his arrogant and Find more of our games at onepagerules.wordpress.com.
greedy twin sons fought for the throne and broke the orb,
Join the community by following us here:
causing a massive rift to open across all of Tyria. From this rift
endless hordes of daemons started rising and brought back  Facebook: facebook.com/onepagerules
the chaos and terror that once ruled over Tyria under the  Reddit: reddit.com/r/onepagerules
grinning smiles of the havoc gods.  Twitter: twitter.com/OnePageRules

The twins, now without a throne, went on to form kingdoms If you want to give us your feedback or have any questions
of their own, one in the cold and one in the heat… feel free to contact us:

Strategy  Forum: onepagerules.proboards.com


 E-Mail: onepageanon@gmail.com
The Vampiric Undead are made up of weak line troops with
no ranged support, and need to rely on magic and monsters Thank you for playing and happy wargaming!
to win the battle. On the upside all their units cause fear and
Gaetano Ferrara (onepageanon)
have the undead special rule, which can turn the tides of
battle around if used properly.

The undead special rule makes your units very difficult to


demoralise, meaning that your opponent has to grind them
down to the last model to be defeated. This buys you valuable
time to use your cavalry units for flanking manoeuvres and to
put your monsters to good use.

Magic is also invaluable here, so use your wizards to keep


your units alive for longer with the invocation spell, or to
impede enemy movement by raising zombies. When your line
troops are unable to hurt the enemy damage the enemy
directly with aggressive spells like gaze of death.

This is an advanced army that takes a lot of skill to play, but


once you have mastered it you will be unstoppable.
Age of Fantasy – Vampiric Undead v1.2
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Vampire Lord [1] 3+ 5+ Hand Weapon (A4, AP(1)) Fear, Hero, Tough(3), Undead A 50pts
Skeleton King [1] 3+ 6+ Hand Weapon (A3) Fear, Hero, Tough(3), Undead B 40pts
Necromancer [1] 5+ 2+ Hand Weapon (A1) Fear, Hero, Tough(3), Undead, Wizard(1) C 30pts
Ancient Banshee [1] 4+ 2+ Howl (12”, A4, AP(1)), Hand Weapon (A1) Ethereal, Fear, Hero, Strider, Tough(3), Undead - 65pts
Ancient Wraith [1] 5+ 2+ Great Weapon (A3, AP(2)) Ethereal, Fear, Hero, Strider, Tough(3), Undead - 50pts
Zombies [10] 6+ 2+ Claws (A1) Fear, Slow, Undead D 25pts
Skeletons [10] 6+ 3+ Hand Weapons (A1) Fear, Undead D, E 45pts
Skeleton Guards [10] 4+ 5+ Hand Weapons (A1, AP(1)) Fear, Undead D, F 130pts
Ghouls [10] 5+ 3+ Claws (A2, Poison) Fear, Undead - 150pts
Wraiths [5] 5+ 2+ Great Weapons (A1, AP(2)) Ethereal, Fear, Strider, Tough(3), Undead - 210pts
Zombie Wolves [5] 5+ 2+ Claws (A1) Fast, Fear, Furious, Undead, Vanguard - 50pts
Skeleton Knights [5] 4+ 5+ Hand Weapons (A1, AP(1)) Fast, Fear, Undead D, G 80pts
Wraith Knights [5] 5+ 2+ Great Weapons (A1, AP(2)) Ethereal, Fast, Fear, Strider, Undead - 100pts
Vampire Knights [5] 3+ 5+ Lances (A2, AP(1), Impact(2)) Fast, Fear, Furious, Undead D 170pts
Giant Bats [3] 5+ 2+ Claws (A3) Fast, Fear, Flying, Tough(3), Undead - 60pts
Bat Swarms [3] 6+ 2+ Swarm Attack (A5) Fast, Fear, Flying, Horror, Tough(6), Undead - 80pts
Bat Horrors [3] 3+ 3+ Claws (A3, AP(1)) Fear, Flying, Furious, Tough(3), Undead - 130pts
Ghosts [3] 5+ 2+ Hand Weapons (A4) Ethereal, Fear, Strider, Tough(3), Undead - 140pts
Ghoul Horrors [3] 4+ 4+ Claws (A3, Poison) Fear, Regeneration, Tough(3), Undead - 140pts
Bone Horrors [3] 3+ 5+ Halberds (A3, AP(2)) Fear, Strider, Tough(3), Undead J 155pts
Bat Beast [1] 3+ 4+ Claws (A5, AP(1)) Furious, Monster, Regeneration, Tough(3), - 75pts
Undead
Bone Dragon [1] 4+ 5+ Shriek (12”, A6, AP(1)), Claws (A4, AP(1)) Flying, Monster, Regeneration, Tough(6), H 120pts
Undead
Corpse Chariot [1] 6+ 4+ Crew Attacks (A7) Corpse Pile, Fear, Chariot, Regeneration, - 80pts
Tough(3), Undead
Coach Chariot [1] 5+ 8+ Great Weapon (A3, AP(2)), Hooves (A2) Fear, Chariot, Regeneration, Tough(3), Undead - 80pts
Ghost Chariot [1] 5+ 5+ Howl (12”, A4, AP(1)), Crew Attacks (A10) Ethereal, Fear, Chariot, Reliquary, Strider, - 145pts
Tough(6), Undead
Vampire Steed [-] - - Hooves (A1) Fast - -
Winged Steed [-] - - Hooves (A1) Fast, Flying - -
Skeletal Steed [-] - - Hooves (A1) Ethereal, Fast, Strider - -
Winged Terror [-] - - Claws (A3, AP(1)) Flying, Monster, Tough(3) I -
Zombie Dragon [-] - - Fire Breath, Claws (A5, AP(2)) Defense +1, Flying, Monster, Tough(6) - -
Maiden Throne [-] - - Crew Attacks (A11) Chariot, Regeneration, Seduce, Tough(6) - -
Bone Dragon [-] - - Shriek (12”, A6, AP(1)), Claws (A4, AP(1)) Flying, Monster, Regeneration, Tough(6) - -

A Replace Hand Weapon: G Replace all Hand Weapons: Wizard Spells


Lance (A4, AP(1), Impact(2)) +5pts Lances (A1, AP(1), Impact(2)) +30pts Invocation (3+): Target 2 friendly units within 6”
– mounted only get Regeneration until the end of the round.
Great Weapon (A4, AP(3)) +15pts H Upgrade with any: Thrill (3+): Target friendly unit within 12” gets
2x Hand Weapons (A4, AP(1)) +25pts Plagued (Impact(D3)) +5pts +1 to melee rolls until the end of the round.
Upgrade with one: Putrid Maw (Poison in melee) +10pts Vigour (3+): Target friendly unit within 12” gets
Wizard(1) +20pts AP(1) in melee until the end of the round.
Wizard(2) +40pts I Upgrade with any: Raise Zombies (4+): Place one unit of Zombies
Mount on: Bladed Claws (AP(+1) in melee) +5pts anywhere within 18”.
Vampire Steed +10pts Venom Tail (Poison in melee) +10pts Gaze of Death (5+): Target enemy unit within 12”
Winged Steed +15pts takes 2D6 automatic hits.
Winged Terror +55pts J Replace all Halberds: Curse (5+): Target enemy unit within 18” must
Zombie Dragon +85pts 2x Hand Weapons (A3, AP(1)) +35pts take a Dangerous Terrain test.
Maiden Throne +140pts Upgrade all models with:
Bone Dragon +150pts Ebony Armor (Defense +1) +10pts

B Replace Hand Weapon: Special Rules


Lance (A3, Impact(2)) – mounted only +5pts Corpse Pile: This unit may cast the Invocation
Great Weapon (A3, AP(2)) +10pts spell as if it had Wizard(1), however the spell
2x Hand Weapons (A3) +10pts targets 4 friendly units within 6”.
Ethereal: This unit is wounded normally by spells,
Mount on:
but all other attacks must roll 6+ followed by 4+
Skeletal Steed +25pts
in order to wound it.
Horror: Enemy units get -1 to their melee rolls
C Upgrade Wizard(1): when fighting against this unit.
Wizard(2) +20pts Reliquary: When this unit is activated pick 2
Mount on: enemy units within 12”, which take D6 hits.
Vampiric Steed +5pts Seduce: Whenever this unit fights in melee the
enemy must take a morale test. If failed the unit
D Upgrade with any: gets -1 to its melee rolls for this combat.
Sergeant +5pts Undead: If this unit loses in melee it doesn’t take
Musician +10pts a morale test, instead it takes as many wounds as
Battle Standard +10pts the difference in melee result it lost by.

E Replace all Hand Weapons:


Spears (A1, Phalanx) +15pts

F Replace all Hand Weapons:


Great Weapons (A1, AP(3)) +30pts

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