Age of Fantasy - Saurians v2.0: Background About OPR

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Age of Fantasy – Saurians v2.

0
by Gaetano Ferrara (www.onepagerules.com)

Background About OPR


Saurians are a collection of various humanoid lizards that are OPR (onepagerules) is the home of many free games which
led to battle by giant frog mages. They fight alongside many are designed to be fast to learn and easy to play. This project
jungle allies such as the slinky geckos, the powerful gators and was made by gamers for games and it can only exist thanks to
mighty dinosaurs. the generous support of our awesome community!

Deep within the jungle magical swamps have mutated the If you’d like to support the continued development of our
local wildlife, which lead to the creation of the frog mages. games you can donate on patreon.com/onepagerules.
Since the beginning of times these mages have been using
their powerful magic to mutate other reptiles into warriors to Find more of our games at onepagerules.com.
protect the jungle and its swamps.
Join the community by following us here:
Saurians have some of the best warriors in the whole of Tyria,
 Facebook: facebook.com/onepagerules
with great predatory combat skills and thick scaly skin to
 Reddit: reddit.com/r/onepagerules
protect them from all sorts of attacks. Their basic troops,
 Twitter: twitter.com/OnePageRules
Geckos and Saurians, form the backbone of the army, which
are then supported by massive and terrifying beasts. If you want to give us your feedback or have any questions
feel free to contact us:
Now that the great rift has opened they have mobilized to
counter the daemon threat, no matter the cost.  Forum: onepagerules.proboards.com
 E-Mail: onepageanon@gmail.com

Thank you for playing and happy wargaming!

Gaetano Ferrara (onepageanon)


Age of Fantasy – Saurians v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Frog-Mage [1] 4+ 3+ Energy Pulse (A1) Fearless, Hero, Tough(6), Wizard(3) - 135pts
Saurian Veteran [1] 3+ 2+ Hand Weapon (A4, AP(1)) Fearless, Hero, Predator, Tough(3) A 80pts
Gecko Chief [1] 4+ 5+ Hand Weapon (A3) Fearless, Hero, Tough(3), Strider B 45pts
Gecko Priest [1] 5+ 6+ Staff (A1) Fearless, Hero, Tough(3), Strider, Wizard(1) - 40pts
Geckos [5] 5+ 6+ Javelins (12”, A1, Poison), Hand Weapons (A1) Fearless, Strider C, E 55pts
Chameleons [5] 4+ 6+ Blowpipes(12”,A2,Poison), Hand Weapons(A1) Chameleon, Fearless, Scout, Strider - 135pts
Pterodactyl Riders [3] 5+ 5+ Hand Weapons (A1), Claws (A3) Fast, Fear(3), Fearless, Flying, Tough(3) I 135pts
Saurian Warriors [10] 4+ 3+ Hand Weapons (A2) Fearless, Predator C, D 195pts
Guardians [10] 3+ 2+ Halberds (A2, AP(1)) Fearless, Predator C 290pts
Raptor Riders [5] 3+ 3+ Hand Weapons (A2), Claws (A1) Fast, Fear(1), Fearless, Predator C, F 170pts
Gators [3] 4+ 3+ Great Weapons (A3, AP(3)) Fear(3), Fearless, Impact(1), Predator, - 210pts
Tough(3)
Snake Swarms [3] 6+ 6+ Swarm Attack (A5, Poison) Fearless, Strider, Tough(6) - 90pts
Dragon Lizard [1] 4+ 4+ Shoot Flames (12”,A6,AP(1)), Claws (A2,AP(1)) Fear(3), Fearless, Strider, Tough(3) - 65pts
Spiked Lizard [1] 4+ 4+ Shoot Spikes (18”, A6), Claws (A2,AP(1)) Fear(3), Fearless, Strider, Tough(3) - 65pts
Triceratops [1] 4+ 2+ Javelins (12”, A3, Poison), Horns (A5, AP(1)) Fear(10), Fearless, Impact(3), Tough(6) J 165pts
Spinosaurus [1] 4+ 2+ Spit Venom (18”, A1, AP(3), Poison), Fear(10), Fearless, Impact(3), Predatory, G 175pts
Claws (A3, AP(1), Poison) Roar, Tough(6)
Ankylosaurus [1] 4+ 2+ Javelins (12”, A2, Poison), Ark of Snakes, Fear(10), Fearless, Impact(3), H 235pts
Claws (A3, AP(1)), Mace Tail (A1, AP(4)) Tough(9)

A Replace Hand Weapon: I Replace all Hand Weapons:


Spear (A4, AP(1), Phalanx) +5pts Spears (A1, Impact(1)) +20pts
Spear (A4, AP(1), Impact(1)) +5pts Upgrade all models with:
– mounted only Fire Bolas (12”, A1, AP(1)) +5pts
Halberd (A4, AP(2)) +5pts Javelins (12”, A1, Poison) +5pts
Great Weapon (A4, AP(3)) +10pts Upgrade all models with one:
2x Hand Weapons (A4, AP(1)) +15pts Rock Bombs +10pts
Mount on: Ripper Breed (Furious, Impact(D3)) +40pts
Raptor – Claws (A2), Fast, Fear(3) +15pts
Tyrannosaur – +185pts J Upgrade with any:
Crushing Jaws (A4, AP(3)), Fear(10), Trample (Impact(D3)) +10pts
Impact(3), Tough(+6) Bladed Horns (AP(+2) in melee)) +10pts
Upgrade Tyrannosaur with any: Upgrade with one:
Hunter Breed (Fast, Strider) +10pts Giant Blowpipes (18”, A7, Poison) +20pts
Terrifying Roar (Command Group) +20pts Giant Crossbow +20pts
(36”, A1, AP(2), Deadly(3))
B Replace Hand Weapon: Altar of the Gods +90pts
2x Hand Weapon (A3) +5pts
Spear (A3, Impact(1)) – mounted only +5pts Special Rules
Upgrade with one: Altar of the Gods: When this unit is activated pick
Javelin (12”, A1, Poison) +5pts 2 friendly units within 6”, which get Defense +1
Fire Bolas (12”, A1, AP(1)) +5pts until the end of the round.
Blowpipe (12”, A2, Poison) +10pts Ark of Snakes: When this unit is activated pick 2
Mount on: enemy units within 6”, which take D6 automatic
hits with Poison.
Pterodactyl – Claws (A1), Fast, Fear(3), +45pts
Chameleon: Enemies get -2 to their shooting rolls
Flying, Tough(+3)
against this unit.
Upgrade Pterodactyl with one: Predator: For each 6 rolled to hit in melee this
Rock Bombs +5pts unit may immediately roll 1 extra attack. This rule
Ripper Breed (Furious, Impact(D3)) +15pts doesn’t apply to newly generated attacks.
Roar: Once per game when this unit is activated
C Upgrade with: pick 2 friendly units with the Predator special rule
Command Group +20pts within 6”. Those units may roll extra attacks on
rolls of 5 or 6.
D Replace all Hand Weapons: Rock Bombs: Once per game if this unit moved
Spears (A2, Phalanx) +15pts over enemy units you may deal D3 automatic hits
per model in this unit to one of them.
E Replace all Javelins:
Blowpipes (12”, A2, Poison) +5pts Wizard Spells
Upgrade all models with any: Healing Light (4+): Target friendly model within
Jungle Toxins (Poison in melee) +5pts 12” may heal one wound.
Camouflage Paint (Stealth) +10pts Tempest (4+): Target enemy unit within 30” takes
D3 automatic hits.
F Replace all Hand Weapons: Magical Walk (5+): Target friendly unit within 12”
Spears (A2, Impact(1)) +30pts may immediately move by up to 12”.
Drain (5+): Target unit within 12” loses all spell
G Upgrade with: effects with “until the end of the round”.
Wizard(1) +15pts Quench (6+): Target enemy unit within 24” takes
2D6 automatic hits.
H Replace Ark of Snakes: Glory (6+): Target friendly unit within 24” gets
Solar Beam (24”, A6, AP(2)) +25pts +1 to its melee or shooting rolls until the end of
the round (pick one).

You might also like