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Age of Fantasy – Wood Elves v2.

0
by Gaetano Ferrara (www.onepagerules.com)

Background About OPR


Wood Elves are solitary and highly intelligent being that hide OPR (onepagerules) is the home of many free games which
in the depths of the Tyrian great forest. They are allies with all are designed to be fast to learn and easy to play. This project
sorts of magical beings and fight alongside them to protect was made by gamers for games and it can only exist thanks to
nature from the exploitation of other races. the generous support of our awesome community!

The Wood Elves armies rely on a combination of a powerful If you’d like to support the continued development of our
treemen frontline and skilled elven archers to defeat their games you can donate on patreon.com/onepagerules.
opponents. This symbiosis is used to great effect, allowing the
Wood Elves to excel despite their lack of technology. Find more of our games at onepagerules.com.

The elves exist in symbiosis with the magical forces of the Join the community by following us here:
woods and rely heavily on its use in their lives. These magical
 Facebook: facebook.com/onepagerules
forces are so powerful that trees imbued with it come to life
 Reddit: reddit.com/r/onepagerules
in order to protect it. Now that the great rift has opened they
 Twitter: twitter.com/OnePageRules
are going to have to fight hard to avoid extinction, as evil
daemons set the forest ablaze. If you want to give us your feedback or have any questions
feel free to contact us:
This has forced the Wood Elves to go far out of their territory
in order to tackle all enemies that threaten them.  Forum: onepagerules.proboards.com
 E-Mail: onepageanon@gmail.com

Thank you for playing and happy wargaming!

Gaetano Ferrara (onepageanon)


Age of Fantasy – Wood Elves v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Forest Queen [1] 3+ 3+ Great Talon (A4, AP(2), Poison) Hero, Strider, Tough(3), Wizard(3) A 105pts
Forest Prince [1] 3+ 4+ Hand Weapon (A3) Hero, Strider, Tough(3) B, I 50pts
Druid [1] 4+ 6+ Hand Weapon (A1) Hero, Strider, Tough(3), Wizard(1) C 40pts
Treeman Elder [1] 3+ 5+ Claws (A3) Fear(3), Furious, Hero, Strider, Tough(3) D 55pts
Revenant Elder [1] 3+ 4+ Claws (A5, AP(1)) Fear(3), Hero, Malice, Strider, Tough(3) E 65pts
Tree Revenants [10] 4+ 5+ Claws (A2) Fear(1), Malice, Strider F, H 180pts
Treemen [10] 4+ 5+ Claws (A2) Fear(1), Furious, Strider - 200pts
Eternals [10] 3+ 5+ Spears (A1, Phalanx) Fearless, Strider F 215pts
Rangers [10] 3+ 5+ Great Weapons (A1, AP(2)) Fear(1), Fearless, Strider F 230pts
War Dancers [10] 3+ 6+ Spears (A1, Phalanx) Fearless, Regeneration, Stealth, Strider F, G 265pts
Guardians [5] 4+ 6+ Longbows (30”, A1), Hand Weapons (A1) Strider F, I 75pts
Scouts [5] 4+ 6+ Longbows (30”, A1), Hand Weapons (A1) Scout, Stealth, Strider F, I 115pts
Lone Watchers [5] 3+ 6+ Longbows (30”, A1), 2x Hand Weapons (A1) Eagle-Eyed, Scout, Stealth, Strider F 185pts
Light Cavalry [5] 4+ 6+ Longbows (30”, A1), Hand Weapons (A1) Ambush, Fast, Strider F, M 135pts
Deer Sisters [5] 4+ 6+ Javelins (12”, A1, Poison), Fast, Regeneration, Sisterhood, Strider F 135pts
Hand Weapons (A1, Poison)
Deer Brothers [5] 3+ 5+ Spears (A1, Impact(2)) Fast, Fear(1), Furious, Strider, Regeneration F 245pts
Treeman Hunters [3] 3+ 3+ Longbows (30”, A1, AP(1)), Claws (A1) Fear(3), Impact(1), Strider, Tough(3) L 210pts
Treeman Brutes [3] 3+ 2+ Claws (A3) Fear(3), Impact(1), Strider, Tough(3) - 235pts
Hawk Riders [3] 4+ 5+ Longbows (30”, A1), Spears (A1, Impact(1)), Flying, Impact(1), Tough(3) - 175pts
Claws (A2, AP(1))
Giant Eagles [3] 3+ 5+ Claws (A2) Fast, Flying, Impact(1), Tough(3) J 185pts
Tree Giant [1] 3+ 2+ Branch Stomp (A5, AP(1)) Fear(10), Fearless, Impact(3), Strider, Tough(6) K 180pts

A Upgrade with: G Replace all Spears: Special Rules


Great Spear (18”, A1, AP(2), Deadly(3)) +20pts 2x Hand Weapons (A1) +5pts Eagle-Eyed: Whenever this unit shoots pick one
Mount on: of the following shot types:
Giant Beetle – Defense +1, +205pts H Replace all Claws:  Rapid: +1A when shooting
Great Horn (A5, AP(2), Impact(2)), Magical Swords (A2, AP(1)) +15pts  Precise: AP(2) when shooting
Fear(10), Flying, Impact(3), Tough(+6) Magical Glaives (A2, AP(2)) +30pts
Impale: This unit’s Impact hits count as having
B Replace Hand Weapon: I Upgrade all Longbows with one: AP(2) and the Deadly(3) special rule.
Precision Arrows (Ignores Cover) +5pts Malice: Enemies fighting in melee with this unit
Spear (A3, Phalanx) +5pts
get -2 to melee for failed Fear tests.
2x Hand Weapons (A3) +5pts Toxic Arrows (Poison) +5pts
Sisterhood: This unit counts has having the
Great Weapon (A3, AP(2)) +5pts Magic Arrows (Rending) +10pts Wizard(1) special rule, however only 1 model may
Upgrade with: Rapid-Fire Arrows (+1A) +20pts cast spells per round.
Longbow (30”, A3) +15pts Barbed Arrows (AP(2)) +20pts Stalker: The hero and his unit get +1 to melee and
Upgrade with: shooting rolls when in difficult terrain.
Stalker +30pts J Upgrade all models with any:
Mount on: Metal Spurs (AP(1) in melee) +5pts Wizard Spells
Horse – Hooves (A1), Fast +10pts Swoop Attacks (Impact(+1)) +20pts Darkness (4+): Target friendly unit within 12” gets
Great Stag – Hooves (A2), Fast, +70pts AP(+1) in melee until the end of the round.
Fear(3), Impact(2), Tough(+3) K Upgrade with any: Healing Light (4+): Target friendly model within
Giant Eagle – Claws (A2), Fast, Flying, +70pts Whip Roots (12”, A3, AP(1)) +10pts 12” may heal one wound.
Impact(1), Tough(+3) Wizard(2) +25pts Despair (5+): Target enemy unit within 12” gets
Dragon – Defense +2, +210pts -1 to its morale rolls until the end of the round.
Claws(A5,AP(2)), Fear(10), Fire Breath, L Replace all Longbows and Claws: Drain (5+): Target unit within 12” loses all spell
Flying, Impact(3), Tough(+6) Great Weapons (A3, AP(2)) +10pts effects with “until the end of the round”.
Scythes (A3, AP(3)) +15pts Blade Storm (6+): Target enemy unit within 24”
C Upgrade with: takes D6 automatic hits with AP(2).
Longbow (30”, A1) +5pts M Replace all Hand Weapons: Quench (6+): Target enemy unit within 24” takes
Upgrade Wizard(1): Spears (A1, Impact(1)) +30pts 2D6 automatic hits.
Wizard(2) +10pts
Mount on:
Horse – Hooves (A1), Fast +10pts
Unicorn – Hooves (A2), Fast, Fear(3), +55pts
Impact(1), Impale, Tough(+3)
Giant Eagle – Defense +1, Claws (A2), +60pts
Fast, Flying, Impact(1), Tough(+3)

D Upgrade with:
Wizard(1) +15pts
Replace Claws:
Scythe (A3, AP(2)) +5pts

E Upgrade with:
Wizard(1) +15pts
Upgrade with one:
Fury-flies (18”, AD6) +10pts
Squirm-flies (12”, A2D6) +15pts

F Upgrade with:
Command Squad +20pts

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