AoF - Orcs v2.0

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Age of Fantasy – Orcs v2.

0
by Gaetano Ferrara (www.onepagerules.com)

Background About OPR


Orcs are the largest and strongest version of greenskins, and OPR (onepagerules) is the home of many free games which
are known for being brutish and stupid. They are armed with are designed to be fast to learn and easy to play. This project
jagged axes and use improvised armor, but mostly they use was made by gamers for games and it can only exist thanks to
their raw power to squish their foes. the generous support of our awesome community!

They live in nomadic tribes led by the meanest individuals If you’d like to support the continued development of our
that fought their way to the top, known as the boss. They rely games you can donate on patreon.com/onepagerules.
on constant warring in order to loot for food and equipment
and only settle down when they have to resolve disputes Find more of our games at onepagerules.com.
within the tribe.
Join the community by following us here:
Orcs are extremely aggressive, barely being able to stand still
 Facebook: facebook.com/onepagerules
before a battle as they can’t wait to jump into the enemy and
 Reddit: reddit.com/r/onepagerules
tear them apart. Their biggest strength relies on charging into
 Twitter: twitter.com/OnePageRules
the blood bath first, whilst also bringing some heavy weapons
to the battlefield. If you want to give us your feedback or have any questions
feel free to contact us:
Anyone standing in the way of their fury better watch out,
because Orcs won’t stop at nothing to grab some loot.  Forum: onepagerules.proboards.com
 E-Mail: onepageanon@gmail.com

Thank you for playing and happy wargaming!

Gaetano Ferrara (onepageanon)


Age of Fantasy – Orcs v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Boss [1] 3+ 3+ Hand Weapon (A3) Furious, Hero, Tough(3) A, B, L 60pts
Savage Boss [1] 3+ 4+ Hand Weapon (A3) Frenzy, Hero, Tough(3) A, B, L 55pts
Black Boss [1] 3+ 2+ Hand Weapon (A1), Light Mace (A1, AP(1)) Furious, Hero, Tough(3) B, L 70pts
Brute Boss [1] 3+ 3+ Hand Weapon (A3), Rip-Fist (A1, AP(2)) Furious, Hero, Tough(3) C, L 65pts
Chanter [1] 3+ 4+ 2x Small Clubs (A1, AP(1)) Furious, Hero, Tough(3) M 50pts
Shaman [1] 5+ 5+ Hand Weapon (A1) Furious, Hero, Tough(3), Wizard(1) D 40pts
Savage Shaman [1] 5+ 6+ Hand Weapon (A1) Frenzy, Hero, Tough(3), Wizard(1) D 35pts
Orcs [10] 5+ 4+ Hand Weapons (A1) Furious E, F 130pts
Savage Orcs [10] 5+ 5+ Hand Weapons (A1) Frenzy E, F, G 130pts
Black Orcs [10] 3+ 3+ Hand Weapons (A1) Furious E, J 220pts
Brute Orcs [10] 3+ 4+ Spears (A1, Phalanx) Furious K 215pts
Orc Archers [5] 5+ 5+ Bows (24”, A1), Hand Weapons (A1) Furious E 65pts
Savage Archers [5] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) Frenzy E 60pts
Boar Riders [5] 5+ 3+ Hand Weapons (A1) Fast, Furious, Impact(1) E, H 125pts
Savage Riders [5] 5+ 4+ Hand Weapons (A1) Fast, Frenzy, Impact(1) E, H 125pts
Giant Boar Riders [3] 3+ 2+ Hand Weapons (A1), Claws (A4) Fast, Fear(3), Furious, Impact(2), Tough(3) I 290pts
Forest Trolls [3] 4+ 5+ Hand Weapons (A3, AP(1)) Fear(3), Impact(1), Regeneration, Tough(3) - 190pts
River Trolls [3] 4+ 5+ Hand Weapons (A3, AP(1)) Fear(3),Impact(1),Regeneration,Strider,Tough(3) - 200pts
Mountain Trolls [3] 4+ 4+ Hand Weapons (A3, AP(1)) Fear(3), Impact(1), Regeneration, Tough(3) - 210pts
Giant [1] 4+ 2+ Giant Club (A6, AP(2)) Fear(10), Fearless,Impact(3), Tough(6) - 165pts
Boar Chariot [1] 5+ 2+ Spears (A2, Impact(2)), Claws (A2) Fast, Furious, Impact(4), Tough(3) - 95pts

A Replace Hand Weapon: K Replace all Spears:


2x Hand Weapons (A3) +5pts 2x Hand Weapons (A1) +5pts
Great Weapon (A3, AP(2)) +5pts Replace up to two Spears:
Spear (A3, Impact(1)) – mounted only +5pts Great Weapon (A1, AP(2)) +5pts
Replace one Spear:
B Mount on: Boss Hand Weapon (A3) +5pts
Boar – Claws (A1), Fast, Impact(1) +15pts Great Weapon (A1, AP(2)) +5pts
Wyvern – Defense +1, +180pts Metal Claw (A1, AP(3)) +10pts
Claws (A3, AP(2)), Fear(10), Flying,
Impact(3), Tough(6) L Upgrade with:
WAR! +90pts
C Replace Hand Weapon:
Spear (A3, Phalanx) +5pts M Upgrade with:
Spear (A3, Impact(1)) – mounted only +5pts Fight Harder! +30pts
Replace Rip-Fist:
Scrap-Fist (A4) +5pts Special Rules
Mount on: Fight Harder!: The hero and his unit get +1 to
Maw Wyvern – Defense +1, +200pts their melee rolls.
Claws (A3, AP(2)), Fear(10), Flying, Frenzy: This model takes one Quality test when
Impact(6), Tough(6) Charging, if successful it deals 2 hits.
WAR!: When the hero is activated nominate 3
D Upgrade Wizard(1): friendly units within 12”, which get +1 to melee
rolls until the end of the round.
Wizard(2) +10pts
Mount on:
Wizard Spells
Boar – Claws (A1), Fast, Impact(1) +10pts
Godly Fists (4+): The wizard gets +3A and AP(2) in
melee until the end of the round.
E Upgrade with:
Headbutt (4+): Target enemy model within 30”
Command Group +20pts
takes 1 automatic hit with Deadly(3).
Gaze (5+): Target enemy unit within 12” takes
F Replace all Hand Weapons:
D6+2 automatic hits.
2x Hand Weapons (A1) +10pts
Burst (5+): Target enemy model within 30” takes
Spears (A1, Phalanx) +15pts
D3 automatic hit with AP(2).
G Upgrade one model with: Let’s Go (6+): Target 2 friendly units within 6” get
Giant Spear (Impact(D3)) +10pts +1 to melee rolls until the end of the round.
Godly Foot (6+): Target enemy unit within 24”
H Replace all Hand Weapons: takes D6 automatic hits with AP(2).
2x Hand Weapons (A1) +5pts
Spears (A1, Impact(1)) +30pts

I Replace all Hand Weapons:


Spears (A1, Impact(1)) +20pts

J Replace all Hand Weapons:


Light Maces (A1, AP(1)) +10pts
Great Weapons (A1, AP(2)) +20pts
Hand Weapons (A1) and +30pts
Light Maces (A1, AP(1))

You might also like