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TERRARIA WIKI

Pylons
EDIT

Desktop/Console/Mobile-Only Content: This information applies only


to the Desktop, Console, and Mobile versions of Terraria.

Pylons

Statistics
Placeable (3 wide × 4 high)
Use time 15 (Very fast)
Teleport to another pylon when 2 villagers are nearby
Tooltip
You can only place one per type and in the matching biome
Rarity
Buy 10 (Universal: 1)
Sell 2 (Universal: 20)
:
Research 1 required
Internal Item ID: 4875, 4876, 4916–4921, 4951
Internal Tile ID: 597

Pylon Demonstration spoiler.gif

Two pylons being used, as shown in the 1.4 changelog.

Pylons are furniture items that appear as a large stone or crystal hovering and
rotating above a biome-themed stand. They allow a player to teleport to any other
pylon by pressing the Open / Activate button on them, which will open the
fullscreen map, and selecting the other pylon there.

The following restrictions apply:[1]

Pylons can only be used when there are 2 or more living, housed NPCs
(including the Old Man or town pets) within a 169-tile wide by 124-tile high
rectangle centered on each pylon.
At least a portion of the NPCs' housing tiles must be within this range,
but the pylons will still work if the NPCs themselves walk out of this
range. Pylons will not work if an NPC is not near their home.
Pylons are only practical if there are 2 or more in the world. The system they
form is known as the Pylon Network.
Pylons only function when in their respective biome.
Only one of each type of pylon may be placed in a world.
:
The Pylon Network cannot be used during boss battles or when invasions are
announced or in progress ( including the Lunar Events).
Players must be within interaction range of a pylon (5 tiles) to teleport using
the Pylon Network.
The Pylon Network cannot be used to travel long distances without opening
the fullscreen map.

Types

Tile Minimap
Pylon Placed[2] Price[3] Usable
ID icon
Forest Pylon
When not in any other biome and
Internal Item 597 10
above the surface.[4]
ID: 4876
Snow Pylon
597
Internal Item 10 When in the Snow biome.
(7)
ID: 4920
Desert Pylon
597
Internal Item 10 When in the Desert biome.
(6)
ID: 4919
Cavern Pylon
597 When below the surface
Internal Item 10
(4) (including The Underworld).
ID: 4917
Ocean Pylon
Internal Item 597 When in the Ocean biome.
10
ID: 4918 (5)

Jungle Pylon
597
Internal Item 10 When in the Jungle biome.
(2)
ID: 4875
Hallow Pylon
597
Internal Item 10 When in the Hallow biome.
(3)
:
ID: 4916
Mushroom
Pylon 597 When in the Glowing Mushroom
10
Internal Item (8) biome.
ID: 4921
Universal
Pylon 597
1 Anywhere.
Internal Item (9)
ID: 4951

Purchasing pylons
:
A suggestion of one kind of pairings that allows buying pylons.
:
:
Another guide to groupings to allow pylon purchases
:
Most pylons, with the exception of the Universal Pylon, can be purchased from
NPCs when the following conditions apply:

The NPC is a "vendor" that normally sells items, other than the Traveling
Merchant and the Skeleton Merchant:
Arms Dealer
Clothier
Cyborg
Demolitionist
Dryad
Dye Trader
Goblin
Tinkerer
Golfer
Mechanic
Merchant
Painter
Party Girl
Pirate
Santa Claus
Steampunker
Stylist
Tavernkeep
Truffle
Witch Doctor
Wizard
Zoologist
Princess
The NPC must be happy, with a sale modifier of 85% or better.
Remember that NPC relationships are not always symmetrical, but only one
vendor needs to be happy enough to sell the pylon. The NPC they like (who
helps make them happy) does not even need to be a vendor.
:
The "solitude" bonus gets most of the way there, granted by having at most
one other NPC within 25 tiles, and at most three more within 120 tiles.
Given this, it is enough to place a vendor in a biome they like, or with an
NPC they like, while avoiding crowding or any biome or neighbor that they
dislike.
In a more crowded area, bonuses can be stacked; e.g. an NPC who loves
their biome, and at least likes their only close neighbor (or vice versa), can
be happy enough even if there are too many NPCs within 120 tiles to get
the solitude bonus.
The player is not in an evil biome (Corruption or Crimson).
Note that happiness only matters while purchasing a pylon. To use the pylon,
two NPCs need to be housed nearby, but neither needs to be the one who sold
the pylon, and their happiness is no longer relevant for the Pylon Network.
The table below indicates which NPCs could be housed in the biome appropriate to
the pylon (at a distance from other NPCs) to ensure that one of them is happy
enough to sell the pylon. These are only examples and are not a complete list of
every combination that can be used to obtain a pylon.

Pylon NPC combination examples


Forest Pylon Zoologist and Witch Doctor or Golfer
Snow Pylon Mechanic and Goblin Tinkerer or Cyborg
Desert Pylon Dye Trader and Arms Dealer or Painter
Cavern Pylon Tavernkeep and Demolitionist or Clothier
Ocean Pylon Pirate and Angler or Tavernkeep
Jungle Pylon Dryad and Painter and Witch Doctor

Hallow Pylon Wizard and Party Girl or Dryad or Nurse

Mushroom Pylon Truffle and Dryad or Guide


A hybrid biome can result in multiple pylons appearing in the NPC's inventory,
except the Forest and Cavern, which are mutually exclusive and only available
when not in the Snow, Desert, Ocean, Jungle, Hallow, or Glowing Mushroom
biomes. Creating a mushroom biome near the ocean, then housing the Party Girl
:
and Dye Trader, will allow players to purchase the mushroom pylon pre-hardmode.

Notes

As with all biome-specific vendor items, NPCs sell pylons based on the biome
the player is in, not the biome the NPC is in.
Similarly, pylons function based on the biome the pylon is in, not the biome
the NPCs allowing it to function are in.
NPCs living in the Underworld count their current biome towards the Cavern
Pylon, despite technically being in another biome.
NPCs will not sell pylons if there is no available space in their shop.
One example is the Tavernkeep after Golem is defeated, he will stop selling
pylons due to his shop inventory being entirely filled with unique offerings.
Another example is the Painter during Christmas. Although he still have
one empty shop slot, there will always be an empty slot for players to rebuy
sold items, thus he will not sell pylons.
The Universal Pylon is a post-Moon Lord item, since obtaining it requires a full
Bestiary, which includes having to defeat the Moon Lord.
It is possible to purchase a pylon without placing it down. Therefore, it can be
worthwhile to move an NPC into a location long enough to buy the pylon, then
move them out to a preferred location (especially useful for NPCs who may
dislike a biome but be liked/loved by another NPC).
Since the hovering crystals are not part of the actual tile, but rather merely
graphics placed on top of it, they cannot be painted. The actual tile of a pylon
only consists of its stand, which can be painted.
Pylons cannot be used to teleport into the Jungle Temple (more specifically,
areas with natural Lihzahrd Brick Walls) if Plantera has not been defeated yet. If
attempted, the status message "Ancient forces prevent you from accessing
this location . . ." will appear.
Because the Princess has no biome preferences, she can sell every pylon given
she is in the correct biome
It is not strictly necessary to interact with the pylon, opening the map any
:
other way while being close enough to a working pylon also allows
teleportation.

Tips

Pylons can be used during the Lunar Event to traverse the world to combat
the various pillars. This exception does not include Moon Lord, and they are still
unusable during other invasions/boss fights.
Early access to all pre-hardmode pylons can be gained from the first NPCs
available without defeating a single boss: The Arms Dealer with The Nurse sells
all pylons except Snow; The Golfer with The Angler sells all pylons except
Cavern.
The Pylon Network can be supplemented by several other forms of
teleportation or transportation, all of which do work during boss fights and
invasions:
Each player can use a Recall Potion, Magic Mirror, or Cell Phone to teleport
to their own spawn point (Use while fighting the Wall of Flesh will result in
an instant death).
The Magic Conch gives access to both Oceans (use once for the currently
more distant Ocean, then again for the other Ocean). It will take the player
to the furthest point with a solid block or platform at the surface.
The Demon Conch gives access to the center of the Underworld (it may be
necessary to build a platform there).
In Hardmode, each pylon plus the three conch landing points, can be used
as the hub of a local Teleporter network.
Even before Hardmode, the pylons and conch points can also be rail hubs.
Pylons cannot work with solitary houses. One way to easily work around this
without building another house is to have a town pet move in with the NPC in
that house.
As there are three town pets, this strategy works with a maximum of three
standard pylons per world (excluding the Universal Pylon).
Since the area that the Cavern Pylon can be used in is very large, there are
:
several possible use cases for it:
Creating a Cavern Pylon town immediately outside the Dungeon has many
benefits, the most obvious being near-instant access to a deeper part of
the Dungeon once Skeletron is defeated.
It is still possible to build the town prior to defeating Skeletron, as the
Dungeon Guardian will not spawn unless a player is actually inside the
Dungeon (more specifically, when the player is in front of natural
Dungeon Brick Walls).
Since the Dungeon is right next to the Ocean, this means both Oceans
can be conveniently accessed, so long as the Ocean Pylon is at the
opposite Ocean from the Dungeon.
If there are at least three NPCs, part of the Dungeon may be
considered part of the town instead. While it is not likely to be a large
part, it can provide a relatively safe place to deal with enemies without
more immediately spawning. (Note that this will work even if the town
does not contain a pylon.)
Later in the game, the player will not have to worry about accidentally
triggering a battle with the Lunatic Cultist, as it is more likely they enter
the Dungeon via an own entrance than the naturally-spawned one.
Aside from the practical benefits, it also provides unique scenery for
both the town and the Dungeon.
This setup is not recommended in multiplayer games, where a player in
the Dungeon can potentially cause Dungeon enemies to spawn within
range to teleport to or attack players in the town.
Alternately, building the Cavern Pylon at the top of the Underground layer
near the player's main base may be convenient, especially in multiplayer or
when all players have some form of Magic Mirrors. This allows the player to
Hallow their base area without reshuffling pylons, if desired. A Dungeon
town can then use the pylon of whatever surface biome it is located in,
often Forest, allowing quicker access to the Ocean but still quick access to
the Dungeon.
Another use for the Cavern Pylon is to put it in or near the Underworld,
:
providing a viable alternative to a conventional Hellevator.
The Universal Pylon uniquely works anywhere, and perhaps more usefully, does
not require NPCs nearby. It can effectively be a free infinite-use Potion of
Return for a player carrying it.
A third-party world-editing program can be used to circumvent the one-of-
each-pylon rule. Additional pylons will function normally, as long as enough
NPCs are present.

Trivia

While pylons will still hover and rotate when the game is paused, they will only
hover when the game is "tabbed out".
Pylons resemble the Protoss building of the same name in StarCraft.
Additionally, this is also referenced in a bit of flavor text on the Universal
Pylon.
The maximum price for a non-universal Pylon is 850. This is because even
though all non-universal pylons have a base value of 10, due to the fact that
the NPC that one is buying from must have at least a 85% price modifier from
happiness for the NPC to sell the pylon, a pylon can never be bought for its
base value.

History

Desktop version
Desktop 1.4.1:
Fixed an issue where Pylon NPC detection only checked for the housing
flag, and not the actual NPCs being present near their home.
Now works during the Lunar Events.
Desktop 1.4.0.5:
Fixed a bug where the Ocean Pylon could be sold underground despite it
not working there.
Tavernkeep will no longer sell Pylons when his unique shop is full.
:
The Forest Pylon can now be used in the sky as well.
Desktop 1.4.0.1: Introduced.
Console version
Console 1.4.0.5.4.1: Introduced with changes up to Desktop 1.4.0.5.
Mobile version
Mobile 1.4.0.5.0: Introduced with changes up to Desktop 1.4.0.5.

References

1. Information taken from the Desktop 1.4.0.5 source code, method


HandleTeleportRequest() in
Terraria.GameContent.TeleportPylonsSystem.cs. There may be
inaccuracies, as the current Desktop version is 1.4.3.2.
2. The depictions here do not accurately represent the in-game appearance: In-
game, the "crystal" part of a pylon will hover up and down 4 pixels. It moves in
a sine-wave pattern, i.e. 4 pixels down from the base displayed here, 4 pixels
up again, 4 more pixels up, and 4 pixels down again. It takes 5 seconds to
complete a cycle, therefore the crystal moves by 1 pixel every 312.5
milliseconds. Additionally, the crystal emits a very faint glow which increases
and decreases in volume in the same sine pattern. Information taken from the
Desktop 1.4.0.5 source code, function DrawTeleportationPylons() in
Terraria.GameContent.Drawing.TileDrawing.cs. There may be
inaccuracies, as the current Desktop version is 1.4.3.2.
3. Although the listed cost for all biome pylons is 10, they are only sold if the
shopkeeper has a price modifier of 85% or less (due to happiness etc.). As a
result, the actual price will be between 850 and 750.
4. The Forest Pylon only works when not in or above either Ocean biome, when
not in the Jungle, Snow/Ice, Desert, Glowing Mushroom, Hallow, Corruption, or
Crimson biomes, and when in (and/or above, as of 1.4.0.5) the Surface layer.
:
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