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5e Four Elements Monk LVL 3
5e Four Elements Monk LVL 3
5e Four Elements Monk LVL 3
INSPIRATION
I was exiled for a crime I did not commit.
STRENGTH
15 +3 45 Traits
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Ive been isolated so long that I rarely speak.
0 PERSONALITY TRAITS
17
●
+5
+2
Dexterity
Constitution
24 Meddling in the affairs of others
causes nothing but trouble.
CURRENT HIT POINTS IDEALS
-1
Intelligence
+3 +2
Wisdom
I entered seclusion to hide from the
+1
Charisma ones that might still be hunting me. I
CONSTITUTION SAVING THROWS must someday confront them.
TEMPORARY HIT POINTS BONDS
14
●
+5
Acrobatics (Dex) Total 3 SUCCESSES I like keeping secrets and will not
+2 share them with anyone.
+2
Animal Handling (Wis) 1d8 FAILURES
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)
8
+1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Unarmored Defense
-AC = 10+Wis+Dex Mods when not wearing armor.
S.Sword +5 +3 1d6
Insight (Wis)
Martial Arts
-1 +2
-Monk Weapons are shortswords, and any simple melee weapon that isn't 2 handed or
heavy.
+1
Intimidation (Cha) Dagger +5 +3 1d4 -Can use Dex instead of Strength for Monk Weapons and Unarmed Strikes.
-Can use 1d4 for Monk Weapons and Unarmed Strikes.
-Can attack as a bonus action using an Unarmed Strike if you attacked with an Unarmed
Investigation (Int)
Strike or Monk Weapon.
WISDOM -1
10 x Darts +5 +3 1d6 Ki
Medicine (Wis)
● +4 -Ki Points: 3
14
-1
Nature (Int) Short Sword, Piercing, 2lb, Finesse,
-Ki Save DC: 8 + Prof + Wis Mod.
-Flurry of Blows: Spend 1 ki point to attack with 2 Unarmed Strikes as a bonus action.
-Paitient Defense: Spend 1 ki point to use Dodge as a bonus action.
-Step of the Wind: Spend 1 ki point to Dash as a bonus action.
●
+4
Perception (Wis)
Light Unarmored Movement
-Movement Speed +10 when not wearing armor.
+2
Performance (Cha)
+1 Deflect Missiles
-When hit by a ranged weapon attack, You can use your reaction to reduce damage by
Dagger, Piercing, 1 lb, Finesse, 1d10 + Dex Mod + Monk Level. If the damage is reduced to 0, you can spend 1 ki point,
Persuasion (Cha)
+1 and during the same reaction, make a ranged weapon attack against a creature. For the
CHARISMA Light, 20/60 Range attack, the item counts as a monk weapon.
Elemental Disciplines:
-Elemetnal Attunement: Can use the elements to create a harmless sensory effect, snuff
●
+5
Stealth (Dex) out a candle, torch, or small campfire, heat or chill up to 1lb of nonliving material, and
Mess Kit
SP
Common, Elvish, Gnomish Tinder Box
10 x Torches
Simple Weapons and Shortswords EP
10 x Rations
No Armor Proficiency GP 5
Waterskin
Common Clothes
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
125 5'7 175 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Fey Ancestry = Advantage on saving throws vs. charmed and magic cannot put you to
sleep.
Trance = Elves do not need sleep. A long rest is only 4 hours to you.
Elf Weapon Training = Proficiency with longsword, shortswords, shortbow and longbow.
Fleet of Foot = Base speed is 35 feet.
Mask of the Wild = You can attempt to hide when you are obscured by foliage, heavy
rain, falling snow, mist, and other natural elements.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ki Save DC = 12
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.