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000000.000| ALWAYS| Logging started at 2021-12-02T19:35:45.

959
000000.472| ALWAYS| CFG| CrashHandler(Sentry)
000001.590| ALWAYS| CFG| Command Line: "138.0.15.5 5243 5xNzRvptZltWWPGamPH0ag==
21883436" "-PlayerID=21883436" "-GameID=1175673596" "-Region=LA1" "-PlatformID=LA1"
"-Locale=es_MX" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-
UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-RiotClientPort=1259" "-
RiotClientAuthToken=3s5F0Xzf_Ost1TcL3hWmUA"
000003.146| ALWAYS| CFG| Build Version: Version 11.23.409.0111 (Nov 12
2021/12:01:08) [PUBLIC] <Releases/11.23> ChangeList: 4090111
000003.157| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000003.926| ALWAYS| LCURemotingClient: Initializing on port 1259
000004.331| ALWAYS| LCURemotingClient: Connected to app process.
000004.514| ALWAYS| FLOW| Initializing Renderer
000004.525| ALWAYS| r3dRenderLayer::Init enter
000004.525| ALWAYS| r3dRenderLayer::Init() exit successfully
000005.374| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000005.374| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000005.382| ALWAYS| DXGI version: 1.6
000005.390| ALWAYS| Detected Adapter 'Intel(R) HD Graphics'
000005.440| ALWAYS| DXGI: Tearing support enabled.
000006.675| ALWAYS| DX11 feature level: 11.0
000014.485| ALWAYS| Using X3D Platform: DX11
000014.954| ALWAYS| X3D: Focus Gained
000015.046| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000015.047| ALWAYS| r3dRenderLayer::InitResources exit successfully
000028.196| ALWAYS| GameStartData::GameID=1175673596
000028.243| ALWAYS| CONN| Connecting to address (138.0.15.5) port (5243)
000028.348| ALWAYS| CONN| Waiting for response from game server...
000028.800| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000028.879| ALWAYS| ALE-M1UGR2ZG 0.126850
000028.896| ALWAYS| ALE-M1UGR2ZG 0.143286
000028.903| ALWAYS| ALE-M1UGR2ZG 0.150746
000028.903| ALWAYS| ALE-M1UGR2ZG 0.150840
000029.436| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'juicewlr' **LOCAL** -
Champion(Caitlyn) SkinID(28) TeamBuilderRole(NONE) PUUID(75e56368-33c6-5abd-bed9-
a401de1a51ba) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'xjako' - Champion(Zyra)
SkinID(0) TeamBuilderRole(NONE) PUUID(92f8ff17-597c-5b9c-aa54-604df5ce7ef8)
ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'yakofull' -
Champion(Sett) SkinID(0) TeamBuilderRole(NONE) PUUID(a1ff8958-f551-52f9-ba0d-
ec0501530571) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'MADNESSS7' -
Champion(Akshan) SkinID(0) TeamBuilderRole(NONE) PUUID(57ba135d-8bc0-5254-8c57-
02bcd7278c82) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Vaco14' -
Champion(MasterYi) SkinID(11) TeamBuilderRole(NONE) PUUID(ab287eba-e43f-5ae7-a1b9-
880d486b3447) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'XAkiraaaX' -
Champion(Yuumi) SkinID(0) TeamBuilderRole(NONE) PUUID(2fa5e5cb-4147-5ced-875d-
1489d6fdc234) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'litoslitos' -
Champion(Annie) SkinID(0) TeamBuilderRole(NONE) PUUID(52da87fd-03a6-57e0-bd2f-
41c1f50f22b1) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'kiebraguevo' -
Champion(Ornn) SkinID(0) TeamBuilderRole(NONE) PUUID(a4ff790c-d714-568c-9f50-
bfced14c168a) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'venuss333' -
Champion(MissFortune) SkinID(2) TeamBuilderRole(NONE) PUUID(cbbfe5dc-1925-5fb6-
8793-d65cd9f52efc) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Sindweller06' -
Champion(Talon) SkinID(0) TeamBuilderRole(NONE) PUUID(ee4a25b6-4946-530a-b507-
dc00863d5ba4) ConnectionState(Connected)
000029.465| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000029.863| ALWAYS| CONN| Game Server Connection Established after 1.515 seconds,
0 retries
000085.395| ALWAYS| Set focus to app
000085.406| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R)
Celeron(R) CPU N2805 @ 1.46GHz, 1472Mhz (2 cores) Instruction Set Level 6Physical
memory: 2147483648Display info: Intel(R) HD Graphics 1076627456 10.18.10.4276
Driver: 10.18.10.4276
000085.886| ALWAYS| LCURemotingClient: Initializing on port 1259
000085.889| ALWAYS| LCURemotingClient: Initializing on port 1259
000085.991| ALWAYS| LCURemotingClient: Connected to app process.
000086.013| ALWAYS| LCURemotingClient: Connected to app process.
000086.171| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000086.325| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000099.820| ALWAYS| FLOW| Begin Async Loading
000206.191| ALWAYS| LOAD| LOADING: Begin Game Object Update
000206.585| ALWAYS| LOAD| LOADING: End Game Object Update
000220.364| ALWAYS| ALE-MM44G8Q7 (120.4874651 131.057441 0.091709 0.000080)
000272.730| ALWAYS| PreloadGlobalEffects
000275.482| ALWAYS| PreloadGlobalEffects Finished
000446.082| ALWAYS| FLOW| Async Loading Complete
000446.630| ALWAYS| FLOW| Data Load Complete
000446.630| ALWAYS| FLOW| Start Main Loop
000448.263| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000470.818| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 09e6dd91
000472.729| ALWAYS| FLOW| Spawning completed
000472.729| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000475.701| ALWAYS| CONN| Local Player has received reconnection confirmation.
000478.590| ALWAYS| FLOW| SEJ-8711AB1A 356.911
000479.569| ALWAYS| FLOW| SEJ-9651ACAB
000480.166| ALWAYS| FLOW| SEJ-B2890C00
000481.931| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000484.785| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000484.785| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000484.946| ALWAYS| FLOW| SEJ-891ACC45
000485.005| ALWAYS| PRFW| Detected very long frame: 36.773s
000486.495| ALWAYS| PRFW| Detected very long frame: 1.439s
000542.838| ALWAYS| PRFW| Detected very long frame: 1.257s
000903.879| ALWAYS| PRFW| Detected very long frame: 1.330s
001188.950| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
001589.609| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
001859.868| ALWAYS| VfxCreation: effectKey 2787544351 didn't resolve to anything
002039.182| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
002039.182| ALWAYS| FLOW| ALE-8SDFH23F
002046.987| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
002047.704| ALWAYS| CONN| Requesting disconnect (22)
002047.704| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
002048.054| ALWAYS| FLOW| Finished Main Loop
002049.298| ALWAYS| =================== Perf Stats (all in ms)
=========================
002049.298| ALWAYS| Average Frame Time: 70.73
002049.298| ALWAYS| Average FPS: 14.14 fps
002049.298| ALWAYS| StdDev Frame Time: 34.02
002049.298| ALWAYS| Max Frame Time: 1670.56
002049.298| ALWAYS| Ave GPU Frame Time: 40.89
002049.298| ALWAYS| StdDev GPU Frame Time: 22.86
002049.298| ALWAYS| Max GPU Frame Time: 2277.10
002049.298| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
002049.298| ALWAYS| Frame Time Histogram:
[0,0,0,0,0,0,0,13,585,15762,4628,963,17,5]
002049.298| ALWAYS| GPU Time Histogram:
[0,0,0,0,0,0,0,4550,16237,998,80,102,4,2]
002049.299| ALWAYS| Max Memory Allocated = 985.582MB
002204.132| ALWAYS| FLOW| Cleanup Complete
002205.422| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002219.911| ALWAYS| FLOW| ALE-8SDFH23F
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002220.028| ALWAYS| - displayedRankedDivision: (2) (IV)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002220.028| ALWAYS| - displayedRankedDivision: (2) (IV)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002220.028| ALWAYS| - displayedRankedDivision: (2) (IV)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (4) (IRON)
002220.028| ALWAYS| - displayedRankedDivision: (2) (II)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.029| ALWAYS| - displayedRankedDivision: (0) ()
002220.029| ALWAYS| BackingData::CleanupData
002220.029| ALWAYS| - displayedRankedTier: (0) ()
002220.029| ALWAYS| - displayedRankedDivision: (0) ()
002220.220| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002220.530| ALWAYS| FLOW| Destroying the renderer
002220.530| ALWAYS| r3dRenderLayer::Close() enter
002227.571| ALWAYS| r3dRenderLayer::Close() exit

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