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2018 Outcast Slavers Web
2018 Outcast Slavers Web
Description Description
In addition to normal Force Construction rules, the following special rules apply when An Outcast Slavers of Chains Barrow sub-faction force has the We Have Our Ways
playing an Outcast Force: unique bonus. Enemy Non-Living models, when facing an Outcast Slavers of Chains
Barrow sub-faction force, can be given Panic Counters as if they were Living models.
• Any Outcast force may include models classified as Bounty Hunters. If an Additionally, friendly models with a cost of 75 points or higher in this force have the
Outcast force is made up of nothing but Bounty Hunter models, it is automatically Suppression (Never Panic) special ability at all times:
considered to be aligned with the Slavers of Chains Barrow sub-faction.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
• An Outcast force must choose one of the four sub-factions of the Outcasts:
Scavengers, Slavers of Chains Barrow, Salt Flat Nomads, or the Brute Court of
Freeton. If it does so, it gains access to the special rules, restrictions, and models
listed under that sub-faction.
• An Outcast force may only align itself with 1 sub-faction at any time.
The Valid Model Lists for the Outcast Sub-Factions can be found in the online
Outcast Faction Document on www.dark-age.com.
AJA M 30mm C 75
TYRANT’S DAUGHTER BRUTAL: The Parry special ability may not be used against this attack.
CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
AG#1 AS RF� PW RN MAL this activation.
[2] Lash and Slash 7 3x2 0 -
3 •Brutal GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8” away.
•Sunder Armor This model only spends 1 AP to Break Away.
•Victimize
MATCHED SET(x): This model may only be included in a force that also includes (x).
4 PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
“They always die right when SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a
16 Panic Counter.
I’m starting to have fun...”
SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy
model may not trigger special abilities based upon reaching 0 HP (Explosive End(x),
Special Abilities Final Strike, Regeneration, Unstoppable, etc.).
3 •Cabal(Devon) •Sadistic SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
•Guerilla Tactics •Slaver’s Tricks Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
•Matched Set(Devon) any time.
13 •Psychogenic Neophyte VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
(Sins of the Father)
2 2018
Aja, Devon (2)
Description
This model immediately gains a free AP. Additionally, if cast while this model is engaged with
one or more enemy models, this model also gains the Fueled by Combat special ability until the
next Lingering Effects phase. If cast while this model is not engaged with one or more enemy
models, this model also gains the Vault special ability until the next Lingering Effects phase.
FUELED BY COMBAT: Once per round, when this model kills an enemy with this attack, it may
make a PS Check. On a success, it may heal 1 HP.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value,
ignoring terrain as well as intervening models. If this move results in a charge, this model gains
and additional +1 AS and +1 PW to the charge attack.
MALFUNCTION: Caster suffers an automatic PW 6 hit.
Aja Psychogenic
PSYCHOGENIC
DEVON M 30mm C 75
TYRANT’S DAUGHTER BLIND: Models hit by this attack gain 1 Blind Counter.
Blind Counter: This model suffers -4 AS. Remove the Blind Counter at the end of this model’s
activation. A model may only have 1 Blind Counter at any time.
AG#1 AS RF� PW RN MAL
[*] Hand Crossbows 6 2 4 8 19 CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll this
activation.
3 •Point Blank
[2] Blinding Bolts GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8” away. This model
•Blind only spends 1 AP to Break Away.
[2] Snare Bolts MATCHED SET(x): This model may only be included in a force that also includes (x).
3 •Paralysis PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
[1] Torture Bolts Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll
•Victimize again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the
14 Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this
attack must target an enemy this model is engaged with.
Special Abilities QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their MV
3 •Cabal(Aja) value and make a ranged attack.
•Guerilla Tactics SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model
•Matched Set(Aja) may not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike,
13 •Quick Draw Regeneration, Unstoppable, etc.).
•Slaver’s Tricks VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2 2018
Aja, Devon (2)
HAPPY HOUR M 30mm C 75
WASTELAND TRADER BLIND: Models hit by this attack gain 1 Blind Counter.
Blind Counter: This model suffers -4 AS. Remove all Blind Counters at the end of this
AG#1 AS RF� PW RN MAL model’s activation. A model may only have 1 Blind Counter at any time.
[1] The Equilizer 8 4x2 0 20 BRUTAL: The Parry special ability may not be used against this attack.
3 •Brutal COMMANDER: This model counts as having all Squadlink Keywords.
•Crush
CRUSH: If this attack hits, all further attacks this model makes against the target
AG#2 AS RF� PW RN MAL automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.
4 [1] Bottom’s Up! 7 * 8 18 FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
[*] Flare Shot - Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
•Blast(2)
16 than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
•Blind
A model may only have 1 Fire Counter at any time.
[*] Molotov 4x2 INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
•Blast(1)
•Fire attacks, and an additional +1 PW to melee attacks.
3 THE GOOD STUFF: At the start of this model’s activation, it may give 1 friendly model within
Special Abilities 8” 1 Stiff Drink Counter.
Stiff Drink Counter: This model suffers -2 AS but gains +2 PW to all melee attacks.
14 •Commander •The Good Stuff Remove this Counter at the end of this model’s activation.
•Inspiring •Tough as Nails
TOUGH AS NAILS: This model ignores Critical AR Failure.
2 2018
Commander*(1)
2 2018
Commander*(5)
2 2018
Commander*(5)
2 2018
Commander* (5)
M 30mm [2]500 75
BULLY ENHANCE (x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
AG#1 AS RF� PW RN MAL deployed. This model may be deployed anywhere on the battlefield that is at least 12”
[2] Shivs and Shanks 6 3 0 - from an enemy deployment zone.
3 •Paralysis
JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
4 AG#2 AS RF� PW RN MAL Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must
[1] Enforcer Pistol 6 2 5 8 17 roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete,
remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Enhance(Scut)(Resourceful) removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
•Infiltrate with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Jury Rig Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
12 •Resourceful
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed.
•Scavenge A model may have up to 3 Scavenge Counters at any time.
2 2018
Scut (4)
M 30mm [1]500 75
COFFERSMAN BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model loses 1
HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
AG#1 AS RF� PW RN MAL
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1 friendly
[1] Guttin’ Knife 6 4 0 - model within 4” to be hit by the attack instead. That attack gains an additional power multiplier for this
3 •Victimize
hit (Hits from Human Shield cannot trigger Human Shield).
INSTIGATE: Friendly non-Character models within 8” gain +2 AS to all melee attacks.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack
6 AG#2 AS RF� PW RN MAL must target an enemy this model is engaged with.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a
[1] Scattergun 6 4x2 SP 17 Panic Counter.
•Bleed
16 •Point Blank SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from
play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may
automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
Special Abilities for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge
3 •Human Shield Counters it has in contact with it before it is removed.
•Instigate A model may have up to 3 Scavenge Counters at any time.
•Sadistic SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model may
14 •Scavenge
not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike, Regeneration,
Unstoppable, etc.).
•Slaver’s Tricks VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2 2018
M 30mm [1]500 75
GANG BOSS EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage when
AG#1 AS RF� PW RN MAL targeting models that are prone.
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model killed
[1] Unchecked Violence 6 4 0 - receive 1 Panic Counter.
3 •Finishing Blow
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1
•Horrible Death
•Knockdown(10) friendly model within 4” to be hit by the attack instead. That attack gains an additional power
multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
6 AG#2 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every
[3] Fan the Hammer 6 1 6 8 18 size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model
•Proximity Strike (1) is than the target.
16 ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
SADISTIC: This mode’s melee attacks gain +2 PW when targeting a model with a Panic Counter.
Special Abilities PROXIMITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in
3 •Human Shield
range. On a melee attack, place the Blast(x) template with the center hole anywhere completely
over this model’s base. Make 1 separate attack roll against each other model under the template
•Order(Chain Gangers)(Sadistic) (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of
•Sadistic Aiming or Charging.
12 •Slaver’s Tricks SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model
may not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike,
Regeneration, Unstoppable, etc.).
2 2018
Chain Gang (6)
M 30mm [4]500 50
PIT FIGHTER CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
this activation.
AG#1 AS RF� PW RN MAL COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
[2] Arena Weapons 5 5 0 - model. This model may stand up from prone for no AP cost.
3 •Critical Strike(2)
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
PARRY: When this model is targeted by melee attacks, after attack rolls are made,
4 this model may make an AS Check. If the check is successful it may discard 1
“It’s nice to see someone non-critical hit from those attacks.
enjoying what they do.”
14
-Happy Hour
Special Abilities
3 •Cabal (Objective Marker)
•Combat Reflexes
•Parry
12
1 2018
Pit Fighter (4)
L 40mm [4]500 50
THE FRENZIED BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model
AG#1 AS RF� PW RN MAL loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter
at any time.
[2] Blade Gauntlets 5 5 0 -
3 •Bleed FRENZIED: At the start of each activation, this model must make a PS Check. On a failure it does
•Horrible Death not activate as normal, but instead uses its activation to immediately move directly toward the
•Victimize nearest model with a different model name and use any remaining AP to perform melee attacks
on that model.
4 FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model killed
receive 1 Panic Counter.
16 SEDATED: This model begins the game with 1 Sedation Counter.
Sedation Counter: This model ignores the Frenzied special ability, and may not perform
attacks. You may remove the Sedation Counter at time during this model’s activation.
Special Abilities
3 •Frenzied
UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
•Furious Charge Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
•Sedated cumulative).
8 •Unstoppable VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
1 2018
Frenzied (4)
M 30mm [3]500 50
THE UNBOUND
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
AG#1 AS RF� PW RN MAL from an enemy deployment zone.
[2] Punch Daggers 5 5 0 - SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a
3 •Victimize
Panic Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
3 with Scavenge may automatically pick up Scavenge Counters by moving over them.
“Three missions... Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
14 The price of freedom.” Scavenge Counters it has in contact with it before it is removed.
A model may have up to 3 Scavenge Counters at any time.
Special Abilities VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
3 •Infiltrate
•Sadistic
•Scavenge
12
1 2018
Unbound (3)
M 30mm [6]500 50
WASTELAND WARRIOR IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
AG#1 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
[1] Scrap Bludgeon 5 4 0 - number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
3 •Knockdown (10) -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it
4 AG#2 AS RF� PW RN MAL is in base contact, or comes in contact with another model or a terrain piece it cannot cross.
[1] Zip Grapple 6 1 4 8 18 Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x)
•Pull(12) by 2 for every size larger the attacking model is than the target.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Improved Climb removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Resourceful Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
•Scavenge for each Scavenge Counter. If this model is killed or removed from play, place all
12 Scavenge Counters it has in contact with it before it is removed.
A model may have up to 3 Scavenge Counters at any time.
1 2018
Warrior (3)
M 30mm [6]500 25
CHAIN GANGER DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative
AG#1 AS RF� PW RN MAL SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
[1] Stabbin’ or Slicin’ 4 4 0 20 removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
3 with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed.
6 A model may have up to 3 Scavenge Counters at any time.
“Scarce resources? The entire wasteland is
my resource. Every man, woman, and child!”
12
-The Warden
Special Abilities
3 •Distraction
•Scavenge
8
1 2018
Chain Gang (3)
S 30mm [6]500 25
SCUT INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
AG#1 AS RF� PW RN MAL from an enemy deployment zone.
[1] Shiv 4 2 0 - SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
3 AG#2 AS RF� PW RN MAL Scavenge Counters it has in contact with it before it is removed.
[1] Boomerrang 4 1 2 6 18 A model may have up to 3 Scavenge Counters at any time.
•Stun
STUN: Models hit by this attack gain 1 Stun Counter.
10 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes
1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
3 •Infiltrate
•Scavenge
10
1 2018
Scut (3)