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THE OUTCAST THE SLAVERS OF CHAINS BARROW

FACTION CARD SUBFACTION CARD

Description Description
In addition to normal Force Construction rules, the following special rules apply when An Outcast Slavers of Chains Barrow sub-faction force has the We Have Our Ways
playing an Outcast Force: unique bonus. Enemy Non-Living models, when facing an Outcast Slavers of Chains
Barrow sub-faction force, can be given Panic Counters as if they were Living models.
• Any Outcast force may include models classified as Bounty Hunters. If an Additionally, friendly models with a cost of 75 points or higher in this force have the
Outcast force is made up of nothing but Bounty Hunter models, it is automatically Suppression (Never Panic) special ability at all times:
considered to be aligned with the Slavers of Chains Barrow sub-faction.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
• An Outcast force must choose one of the four sub-factions of the Outcasts:
Scavengers, Slavers of Chains Barrow, Salt Flat Nomads, or the Brute Court of
Freeton. If it does so, it gains access to the special rules, restrictions, and models
listed under that sub-faction.
• An Outcast force may only align itself with 1 sub-faction at any time.
The Valid Model Lists for the Outcast Sub-Factions can be found in the online
Outcast Faction Document on www.dark-age.com.

The Outcast (Faction Card) The Slavers of Chains Barrow

THE WARDEN L 40mm C 150


TYRANT OF CHAINS BARROW BRUTAL: The Parry special ability may not be used against this attack.
COMMANDER: This model counts as having all Squadlink Keywords.
AG#1 AS RF� PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[1] Warden’s Whip 8 5x2 RE - HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1 friendly model
4 •Brutal
•Victimize
within 4” to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits
from Human Shield cannot trigger Human Shield).
•Whiplash
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is
equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the
6 AG#2 AS RF� PW RN MAL attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.
[1] Multi-Launcher 8 * * 10 18 PROXIMITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in range. On
[*] Spike 1 8 a melee attack, place the Blast(x) template with the center hole anywhere completely over this model’s
•Extreme Damage base. Make 1 separate attack roll against each other model under the template (friendly or enemy). Only
18 [*] Chaingun 1 6 the initial attack roll may suffer malfunction or gain the benefits of Aiming or Charging.
•Proximity Strike(3) SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic Counter.
[*] Rocket 1 6x2
•Blast(1) SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model may
not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike, Regeneration,
3 •Knockdown(12)
Unstoppable, etc.).
TOUGH AS NAILS: This model ignores Critical AR Failure.
Special Abilities
•Commander •Slaver’s Tricks VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
16 •Human Shield •Tough as Nails WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
•Sadistic Whiplash Counter: The next time this model activates, it immediately loses 1 AP per Whiplash Counter, and
then all Whiplash Counters are removed.
3 2018
Commander*(6)

HOOD H 40mm C 150


THE EXECUTIONER ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round
1 this model may be deployed. When deployed, choose any point on the battlefield and place this model on that
point.: This model does not deploy at the start of the game. During any Preparation Phase after round 1 this
AG#1 AS RF� PW RN MAL model may be deployed. When deployed, choose any point on the battlefield and place this model on that point.
[2] Hook Swords 10 6 RE - BACKSTAB: This model gains +2 AS and +2 PW to all attacks made against a model that has not activated this
4 •Toxic round.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make
an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks.
PROXIMITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in range. On
4 AG#2 AS RF� PW RN MAL a melee attack, place the Blast(x) template with the center hole anywhere completely over this model’s
6 1 8 18 base. Make 1 separate attack roll against each other model under the template (friendly or enemy). Only
[1] Call to Darkness - the initial attack roll may suffer malfunction or gain the benefits of Aiming or Charging.
•Proximity Strike (2)
16 •Pull(14) PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or
under (x) then the model hit is moved directly toward this model until it is in base contact, or comes in contact
with another model or a terrain piece it cannot cross. Reduce (x) by 2 for every size smaller the attacking model
is than the target and increase (x) by 2 for every size larger the attacking model is than the target.
Special Abilities TOXIC: Models hit by this attack gain 1 Toxic Counter.
2 •Assassination Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic
•Backstab Counters are removed at the end of this model’s activation.
All negatives are cumulative.
•Parry 1+ Counters: -2 AS to all attacks
14 2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit before
resolving those attacks.
2 2018

BONNER SPYTE M 30mm C 100


MAD ENGINEER •Frenzied gain Availability: [6][500]
BURST: All attacks made from this assault group must target the same model. Attacks with Burst may not
be Aimed.
AG#1 AS RF� PW RN MAL JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the Scavenge Counter
[1] Smith’s Hammer 7 4 0 - benefit still applies for that attack).
3 •Victimize MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not killed, but instead gain
1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start
of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is not within 8”, kill this model. Remove
this Counter if this model is ever healed.
4 AG#2 AS RF� PW RN MAL PATCH ‘EM UP: This model may spend 1 AP when in base contact with a Living model and attempt a PS Check.
[3] Mary Ann 6 1 4 8 19 On a success, the contacted Living model heals 1 HP. If the check is failed, the target takes 1 HP of damage
instead.
•Burst
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place
16 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically pick up
Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
Special Abilities for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has
3 •Jury Rig •Slaver’s Tricks
in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.
SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model may not trigger
•Medic •Superior Maintainence (2) special abilities based upon reaching 0 HP (Explosive End(x), Final Strike, Regeneration, Unstoppable, etc.).
•Patch ‘em Up •Suppression (Frenzied) SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a non-psychogenic
14 •Scavenge
attack, that model may ignore the malfunction. This ability functions even if this model is killed.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2 2018
Frenzied (4)
FINN DEADEYE M 30mm C 100
MASTER SNIPER BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model loses
1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
AG#1 AS RF� PW RN MAL
CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover.
[1] Gravedigger Rifle 8 2 6 12 19
3 •Horrible Death CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
•Victimize ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover, and
treats Heavy Cover as Light Cover for this attack.
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model killed
4 AG#2 AS RF� PW RN MAL receive 1 Panic Counter.
[1] Scattergun 7 2 4x2 SP 17 INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed.
•Bleed This model may be deployed anywhere on the battlefield that is at least 12” from an enemy
14 •Point Blank deployment zone.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this
attack must target an enemy this model is engaged with.
Special Abilities SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model
3 •Crack Shot may not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike,
•Enhanced Optics Regeneration, Unstoppable, etc.).
•Infiltrate SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is equal to
14 •Slaver’s Tricks this model’s Sniper(x) value.
•Sniper (3) VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2 2018

AJA M 30mm C 75
TYRANT’S DAUGHTER BRUTAL: The Parry special ability may not be used against this attack.
CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
AG#1 AS RF� PW RN MAL this activation.
[2] Lash and Slash 7 3x2 0 -
3 •Brutal GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8” away.
•Sunder Armor This model only spends 1 AP to Break Away.
•Victimize
MATCHED SET(x): This model may only be included in a force that also includes (x).
4 PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
“They always die right when SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a
16 Panic Counter.
I’m starting to have fun...”
SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy
model may not trigger special abilities based upon reaching 0 HP (Explosive End(x),
Special Abilities Final Strike, Regeneration, Unstoppable, etc.).
3 •Cabal(Devon) •Sadistic SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
•Guerilla Tactics •Slaver’s Tricks Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
•Matched Set(Devon) any time.
13 •Psychogenic Neophyte VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
(Sins of the Father)
2 2018
Aja, Devon (2)

SINS OF THE FATHER


TN RF� RN MAL
OUTCAST
16 1 * 18

Description
This model immediately gains a free AP. Additionally, if cast while this model is engaged with
one or more enemy models, this model also gains the Fueled by Combat special ability until the
next Lingering Effects phase. If cast while this model is not engaged with one or more enemy
models, this model also gains the Vault special ability until the next Lingering Effects phase.
FUELED BY COMBAT: Once per round, when this model kills an enemy with this attack, it may
make a PS Check. On a success, it may heal 1 HP.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value,
ignoring terrain as well as intervening models. If this move results in a charge, this model gains
and additional +1 AS and +1 PW to the charge attack.
MALFUNCTION: Caster suffers an automatic PW 6 hit.

Aja Psychogenic
PSYCHOGENIC

DEVON M 30mm C 75
TYRANT’S DAUGHTER BLIND: Models hit by this attack gain 1 Blind Counter.
Blind Counter: This model suffers -4 AS. Remove the Blind Counter at the end of this model’s
activation. A model may only have 1 Blind Counter at any time.
AG#1 AS RF� PW RN MAL
[*] Hand Crossbows 6 2 4 8 19 CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll this
activation.
3 •Point Blank
[2] Blinding Bolts GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8” away. This model
•Blind only spends 1 AP to Break Away.
[2] Snare Bolts MATCHED SET(x): This model may only be included in a force that also includes (x).
3 •Paralysis PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
[1] Torture Bolts Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll
•Victimize again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the
14 Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this
attack must target an enemy this model is engaged with.
Special Abilities QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their MV
3 •Cabal(Aja) value and make a ranged attack.
•Guerilla Tactics SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model
•Matched Set(Aja) may not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike,
13 •Quick Draw Regeneration, Unstoppable, etc.).
•Slaver’s Tricks VICTIMIZE: Models hit by this attack gain 1 Panic Counter.

2 2018
Aja, Devon (2)
HAPPY HOUR M 30mm C 75
WASTELAND TRADER BLIND: Models hit by this attack gain 1 Blind Counter.
Blind Counter: This model suffers -4 AS. Remove all Blind Counters at the end of this
AG#1 AS RF� PW RN MAL model’s activation. A model may only have 1 Blind Counter at any time.
[1] The Equilizer 8 4x2 0 20 BRUTAL: The Parry special ability may not be used against this attack.
3 •Brutal COMMANDER: This model counts as having all Squadlink Keywords.
•Crush
CRUSH: If this attack hits, all further attacks this model makes against the target
AG#2 AS RF� PW RN MAL automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.
4 [1] Bottom’s Up! 7 * 8 18 FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
[*] Flare Shot - Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
•Blast(2)
16 than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
•Blind
A model may only have 1 Fire Counter at any time.
[*] Molotov 4x2 INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
•Blast(1)
•Fire attacks, and an additional +1 PW to melee attacks.
3 THE GOOD STUFF: At the start of this model’s activation, it may give 1 friendly model within
Special Abilities 8” 1 Stiff Drink Counter.
Stiff Drink Counter: This model suffers -2 AS but gains +2 PW to all melee attacks.
14 •Commander •The Good Stuff Remove this Counter at the end of this model’s activation.
•Inspiring •Tough as Nails
TOUGH AS NAILS: This model ignores Critical AR Failure.
2 2018
Commander*(1)

M 30mm [1]500 100


FIXER JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not killed, but
AG#1 AS RF� PW RN MAL instead gain 1 Dying Counter.
[1] Fixin’ Wrench 6 4 0 - Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is
3 •Restoration killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is not
within 8”, kill this model. Remove this Counter if this model is ever healed.
•Stun
RESTORATION: This attack may target, and automatically hit, friendly models. Friendly models
hit by this attack suffer no damage and instead heal 1 HP. A model may only be healed by
6 AG#2 AS RF� PW RN MAL Restoration once per game.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from
[1] Enforcer Pistol 7 2 5 8 17 play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may
automatically pick up Scavenge Counters by moving over them.
16 Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge
Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge
Counters at any time.
Special Abilities
3 •Jury Rig
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
•Medic removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
•Superior Maintenance(3) SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a non-
14 •Scavenge psychogenic attack, that model may ignore the malfunction. This ability functions even if this
model is killed.

2 2018
Commander*(5)

M 30mm [1]500 100


MANHUNTER INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model
may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
AG#1 AS RF� PW RN MAL Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll again,
[1] Bastard Sword 7 6 0 - continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis
3 •Toxic Counter. A model may only have 1 Paralysis Counter at any time.
RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make a PS
Check. If that check is successful it gains 1 Scavenge Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play,
3 AG#2 AS RF� PW RN MAL place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically
pick up Scavenge Counters by moving over them.
[2] Fletchette Gun 6 2 4 8 18 Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge
•Paralysis Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with
14 it before it is removed. A model may have up to 3 Scavenge Counters at any time.
SURVIVALIST: If this model only spends AP on Movement during its activation,
it may go On Hold for free at the end of that activation.
Special Abilities TOXIC: Models hit by this attack gain 1 Toxic Counter.
3 •Infiltrate
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic
Counters are removed at the end of this model’s activation.
•Resourceful All negatives are cumulative.
1+ Counters: -2 AS to all attacks
•Scavenge 2+ Counters: -2 PW to all attacks
12 •Survivalist 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit before
resolving those attacks.

2 2018
Commander*(5)

M 30mm [1]500 100


SLAVEMASTER BRUTAL: The Parry special ability may not be used against this attack.
COMMANDER: This model counts as having all Squadlink Keywords.
AG#1 AS RF� PW RN MAL ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
[1] Tyrant’s Whip 6 4x2 RE - HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1
4 •Brutal
friendly model within 4” to be hit by the attack instead. That attack gains an additional power
•Victimize multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
•Whiplash
PROXIMITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in
4 range. On a melee attack, place the Blast(x) template with the center hole anywhere completely
AG#2 AS RF� PW RN MAL over this model’s base. Make 1 separate attack roll against each other model under the template
[3] Fan the Hammer 7 1 6 8 18 (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of
•Proximity Strike (1) Aiming or Charging.
16 SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a
Panic Counter.
SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model
Special Abilities may not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike,
3 •Commander Regeneration, Unstoppable, etc.).
•Enhance(Wasteland Warriors)(Sadistic) VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
•Sadistic WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
14 •Slaver’s Tricks Whiplash Counter: The next time this model activates, it immediately loses 1 AP per Whiplash
•Human Shield Counter, and then all Whiplash Counters are removed.

2 2018
Commander* (5)
M 30mm [2]500 75
BULLY ENHANCE (x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
AG#1 AS RF� PW RN MAL deployed. This model may be deployed anywhere on the battlefield that is at least 12”
[2] Shivs and Shanks 6 3 0 - from an enemy deployment zone.
3 •Paralysis
JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
4 AG#2 AS RF� PW RN MAL Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must
[1] Enforcer Pistol 6 2 5 8 17 roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete,
remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Enhance(Scut)(Resourceful) removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
•Infiltrate with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Jury Rig Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
12 •Resourceful
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed.
•Scavenge A model may have up to 3 Scavenge Counters at any time.
2 2018
Scut (4)

M 30mm [1]500 75
COFFERSMAN BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model loses 1
HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
AG#1 AS RF� PW RN MAL
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1 friendly
[1] Guttin’ Knife 6 4 0 - model within 4” to be hit by the attack instead. That attack gains an additional power multiplier for this
3 •Victimize
hit (Hits from Human Shield cannot trigger Human Shield).
INSTIGATE: Friendly non-Character models within 8” gain +2 AS to all melee attacks.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack
6 AG#2 AS RF� PW RN MAL must target an enemy this model is engaged with.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a
[1] Scattergun 6 4x2 SP 17 Panic Counter.
•Bleed
16 •Point Blank SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from
play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may
automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
Special Abilities for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge
3 •Human Shield Counters it has in contact with it before it is removed.
•Instigate A model may have up to 3 Scavenge Counters at any time.
•Sadistic SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model may
14 •Scavenge
not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike, Regeneration,
Unstoppable, etc.).
•Slaver’s Tricks VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2 2018

M 30mm [1]500 75
GANG BOSS EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage when
AG#1 AS RF� PW RN MAL targeting models that are prone.
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model killed
[1] Unchecked Violence 6 4 0 - receive 1 Panic Counter.
3 •Finishing Blow
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1
•Horrible Death
•Knockdown(10) friendly model within 4” to be hit by the attack instead. That attack gains an additional power
multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
6 AG#2 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every
[3] Fan the Hammer 6 1 6 8 18 size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model
•Proximity Strike (1) is than the target.
16 ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
SADISTIC: This mode’s melee attacks gain +2 PW when targeting a model with a Panic Counter.
Special Abilities PROXIMITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in
3 •Human Shield
range. On a melee attack, place the Blast(x) template with the center hole anywhere completely
over this model’s base. Make 1 separate attack roll against each other model under the template
•Order(Chain Gangers)(Sadistic) (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of
•Sadistic Aiming or Charging.
12 •Slaver’s Tricks SLAVER’S TRICKS: When an enemy model in base contact is reduced to 0 HP, the enemy model
may not trigger special abilities based upon reaching 0 HP (Explosive End(x), Final Strike,
Regeneration, Unstoppable, etc.).
2 2018
Chain Gang (6)

M 30mm [4]500 50
PIT FIGHTER CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
this activation.
AG#1 AS RF� PW RN MAL COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
[2] Arena Weapons 5 5 0 - model. This model may stand up from prone for no AP cost.
3 •Critical Strike(2)
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
PARRY: When this model is targeted by melee attacks, after attack rolls are made,
4 this model may make an AS Check. If the check is successful it may discard 1
“It’s nice to see someone non-critical hit from those attacks.
enjoying what they do.”
14
-Happy Hour

Special Abilities
3 •Cabal (Objective Marker)
•Combat Reflexes
•Parry
12

1 2018
Pit Fighter (4)
L 40mm [4]500 50
THE FRENZIED BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model
AG#1 AS RF� PW RN MAL loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter
at any time.
[2] Blade Gauntlets 5 5 0 -
3 •Bleed FRENZIED: At the start of each activation, this model must make a PS Check. On a failure it does
•Horrible Death not activate as normal, but instead uses its activation to immediately move directly toward the
•Victimize nearest model with a different model name and use any remaining AP to perform melee attacks
on that model.
4 FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model killed
receive 1 Panic Counter.
16 SEDATED: This model begins the game with 1 Sedation Counter.
Sedation Counter: This model ignores the Frenzied special ability, and may not perform
attacks. You may remove the Sedation Counter at time during this model’s activation.
Special Abilities
3 •Frenzied
UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
•Furious Charge Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
•Sedated cumulative).
8 •Unstoppable VICTIMIZE: Models hit by this attack gain 1 Panic Counter.

1 2018
Frenzied (4)

M 30mm [3]500 50
THE UNBOUND
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
AG#1 AS RF� PW RN MAL from an enemy deployment zone.
[2] Punch Daggers 5 5 0 - SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a
3 •Victimize
Panic Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
3 with Scavenge may automatically pick up Scavenge Counters by moving over them.
“Three missions... Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
14 The price of freedom.” Scavenge Counters it has in contact with it before it is removed.
A model may have up to 3 Scavenge Counters at any time.

Special Abilities VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
3 •Infiltrate
•Sadistic
•Scavenge
12

1 2018
Unbound (3)

M 30mm [6]500 50
WASTELAND WARRIOR IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
AG#1 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
[1] Scrap Bludgeon 5 4 0 - number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
3 •Knockdown (10) -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it
4 AG#2 AS RF� PW RN MAL is in base contact, or comes in contact with another model or a terrain piece it cannot cross.
[1] Zip Grapple 6 1 4 8 18 Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x)
•Pull(12) by 2 for every size larger the attacking model is than the target.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Improved Climb removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Resourceful Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
•Scavenge for each Scavenge Counter. If this model is killed or removed from play, place all
12 Scavenge Counters it has in contact with it before it is removed.
A model may have up to 3 Scavenge Counters at any time.
1 2018
Warrior (3)

M 30mm [6]500 25
CHAIN GANGER DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative
AG#1 AS RF� PW RN MAL SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
[1] Stabbin’ or Slicin’ 4 4 0 20 removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
3 with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed.
6 A model may have up to 3 Scavenge Counters at any time.
“Scarce resources? The entire wasteland is
my resource. Every man, woman, and child!”
12
-The Warden

Special Abilities
3 •Distraction
•Scavenge
8

1 2018
Chain Gang (3)
S 30mm [6]500 25
SCUT INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
AG#1 AS RF� PW RN MAL from an enemy deployment zone.
[1] Shiv 4 2 0 - SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
3 AG#2 AS RF� PW RN MAL Scavenge Counters it has in contact with it before it is removed.
[1] Boomerrang 4 1 2 6 18 A model may have up to 3 Scavenge Counters at any time.
•Stun
STUN: Models hit by this attack gain 1 Stun Counter.
10 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes
1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
3 •Infiltrate
•Scavenge
10

1 2018
Scut (3)

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