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Republic of the Philippines


Department of Education
Region III-Central Luzon
Schools Division of Bulacan
GUIGUINTO NATIONAL VOCATIONAL HIGH SCHOOL
Poblacion, Guiguinto, Bulacan

PROJECT PRE-PROPOSAL

I. Group Name: ANALYTICA.

        Proposed Title: A correlation study on the effects of gadgets on the academic performance of
a selected Grade 12 students of Guiguinto National Vocational Highschool

II. Introduction (background of study)

BACKGROUND OF THE STUDY

Electronic devices have been around for a long time and have become a part of our daily life.
Almost everyone nowadays owns an electronic device, whether a cell phone, tablet, or laptop. People
will avoid going outside, especially during this pandemic, and prefer to complete their jobs online.
Teens are the most prone to technology addiction because when they are worried, they utilize
internet movies and social networking sites to distract themselves, but this affects their general
health and behavior. Children currently spend most of their time using electronics rather than
engaging in physical activities, which leads to different health issues. Although electronic devices are
not the primary reason, they will considerably contribute to a range of mental or physical health
conditions that may impair their academic performance. Adolescents use mobile phones at a higher
rate than in previous phases of development. The purpose of this study was to assess the effect of
electronic device use on student academic achievement. Electronic gadgets and media have
unintentionally become a part of our daily life. It is an essential component of our life in today's
society. Adolescents witnessed the rise in mobile usage because they make up the majority of the
population also because gadgets are more important in adolescence than in other phases of
development. Surprisingly, so much research has been done on the usage of mobile phones and their
influence on students in such a short time. 

Gadgets have a significant influence on children's and teenagers' overall health and academic
performance (Suman, 2018). Today's youngsters utilize more technology than children in 1990.
Technology affects kids in both positive and negative ways (Anirudh et al., 2018). Furthermore, studies
have shown that 53% of youngsters struggle to focus during class owing to the distractions that
electronic devices can cause, and as a result, their academic performance suffers (Hedge et al., 2019). 

Students are now using devices to study because it is necessary for the new pedagogy, online
classrooms. According to Jimson Mariano's (2017) research, the Philippine government is committed
to modernizing the educational system, particularly education, to put every student on par with
students from neighboring developed nations. In 1996, the Philippine Department of Education
(DepEd) initiated a computerization project to prepare Filipino students for employment and
competitive vocations by teaching them how to use new forms of technology. They would also like to
harness and increase the power of technology to advance the entire teaching-learning process,
particularly to empower every public school student in this more globalized and linked world
economy. People's lives have significantly improved by modern technology (Micael et al., 2020).
Electronic devices and other technological advancements have a variety of effects and relevance,
particularly for kids. And, throughout the pandemic, students' use of gadgets grew due to online
distance learning, which governs students' academic performance. The proof of the importance of
gadgets is undeniable, but the rising rates of academic failures among kids at all grade levels affect
uncontrollable addictions to devices (Jennifer, 2012).

 In a traditional country like the Philippines, some parents still believe that gadgets have a
negative influence on a student's academic performance. On the other hand, some parents allow their
children to expose their electronic devices because they feel it will help their child be alert, clever, and
dominating in school. Schools and institutions are experiencing several creative breakthroughs and
modifications in processes to improve their teaching methods to meet the evolving demands of their
pupils. The target market for these gadgets is mostly students since this invention for adolescents also
serves as a close friend. To be sure, the Internet is a vital part of a student's life in the modern-day.
According to a 2012 poll performed by Cartoon Network, the Philippines ranks first in Asia-Pacific
among youths who use technology or devices. The Internet provides a lot of applications, such as
games, search engines, and social media, which anybody may effortlessly traverse with free internet
access. (2014) (Josan D. Tamayo et al.)

Social media is considered phenomenal in our modern way of life. It took the world by storm
and has grown in popularity among the young of various countries, including the Philippines. The
purpose of this study is to investigate the relationship between gadgets and social media and the
overall performance of students enrolled in the Bachelor of Science in Technology program at Centro
Escolar University-Malolos.

III. Reason for Choice of Problem: 


Answer the question: Why are you doing this research?
We are doing this research to determine the effects of gadgets on the academic performance
of grade 12 students.

IV. Importance of the Study:


Answers the question: Is there a practical need / use for this research? 

It is where the significant contribution of the result of the research is enumerated.


Such contributions may be viewed from the point of the target beneficiaries like the
researcher himself, service, provider, client, society etc. It indicates who are the different
groups of beneficiaries, how will each group benefit from use of the study or software.
Summarize the Educational, Technological and Economic significance of the study.

This research is of great importance in the academic track in senior high school
because it can give learners ideas on what effects devices have on them. Furthermore, this will
benefit people and organizations such as office employees because this study is not limited to
students but can often use in adult situations. Furthermore, specific individuals, such as kids,
graduates, and parents, will benefit from this. Lastly, this work might be a reference for future
researchers who intend to study the same topic.

V. Target User/Beneficiaries:
Students- This research will provide students with a sense of how devices affect them.

Instructors- This will also provide teachers with suggestions on how to teach their pupils to be
responsible when using a device.

Parents/guardians- This study will also provide our parents with suggestions, similar to
teachers, on how to teach their children about the impacts of technology on them.

Future Researchers- Not only does this study provide ideas to future researchers but this can
also be used as a reference if they wish to research a similar topic.

VI. Research Design and Method:


The researchers used the correlational research method because it is the most suited method
for this research and we also wanted to study about  effects of gadgets on the academic
performance of a selected Grade 12 students of Guiguinto National Vocational Highschool

VII. .           References
                                                                                         Approved By:

  MARY ANN C. TUAZON


          Master Teacher II

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