1) Displacer beasts gain advantage on attacks against targets within 15 feet of another displacer beast. They can also stealthily perform a special pounce attack against targets more than 40 feet away.
2) If a displacer beast moves 20 feet towards a target before attacking, the target must succeed on a Strength check or be knocked prone. Prone targets are vulnerable to additional attacks.
3) Displacer beasts can project magical illusions to appear near their actual location, doubling their AC against distant attacks. They can also teleport when reduced to 1 hit point or incapacitated.
1) Displacer beasts gain advantage on attacks against targets within 15 feet of another displacer beast. They can also stealthily perform a special pounce attack against targets more than 40 feet away.
2) If a displacer beast moves 20 feet towards a target before attacking, the target must succeed on a Strength check or be knocked prone. Prone targets are vulnerable to additional attacks.
3) Displacer beasts can project magical illusions to appear near their actual location, doubling their AC against distant attacks. They can also teleport when reduced to 1 hit point or incapacitated.
1) Displacer beasts gain advantage on attacks against targets within 15 feet of another displacer beast. They can also stealthily perform a special pounce attack against targets more than 40 feet away.
2) If a displacer beast moves 20 feet towards a target before attacking, the target must succeed on a Strength check or be knocked prone. Prone targets are vulnerable to additional attacks.
3) Displacer beasts can project magical illusions to appear near their actual location, doubling their AC against distant attacks. They can also teleport when reduced to 1 hit point or incapacitated.
Displacer Beast If at least one other displacer beast is within 15 Ft. of a
Large Monstrosity, Lawful Evil hostile creature, the displacer beast has advantage on any attack rolls made against that target. Additionally, the Armor Class 14 (natural armor) displacer beast can make a stealth check while at least 40 Ft. Hit Points 145(12d10 + 60) away from the creature, measured against the creature´s Speed 60ft., Climb 40ft. pasive perception. If the displacer beast succeeds, it can use a special pounce attack against the target, which must be made from outside the target´s line of sight. If this attack STR DEX CON INT WIS CHA misses, the target can make an attack against the beast as a 18 (+4) 16 (+3) 20 (+5) 16 (+3) 12 (+1) 8 (-1) reaction. This attack ignores the Displacement feature. If that pounce knocks the target prone, the displacer beasts Saving Throws Constitution +9, Dexterity +7 score critical hits on 16-20, until the target stands up or the Skills Stealth +7, Perception +5, Investigation +7, other displacer beast is no loger within 15ft. of it. In addition, Survival +5 all beasts within range can use the bonus action and Senses Darkvision 120ft., Tremorsense 30ft., opportunity attacks described in the Pounce. feature. passive Perception 15 Languages Sylvan, Telepathy 120ft. Pounce. Challenge 9 (5000 XP) If the displacer beast moves at least 20 Ft. toward a creature before attacking, the target must succeed a DC 17 Strength check or be knocked prone. If the traget is prone, the beast Ambuscade. can make a bite attack against the creature as a bonus action. If this bonus attack hits, the traget starts it´s next turn with 0 Unless the displacer beast is surprised, it has a special turn movement. If the prone creature gets up while the displacer that takes place before the normal initiative order. On that beast is within range, the creature provokes an opportunity turn it can take the hide or attack actions, and move up to attack from the beast, which, if it hits, forces the target to twice it´s normal speed. If the displacer beast surprises make a DC 15 Strength check or be knocked prone. another creature, it can take two actions on this turn. Magic Weapons. Avoidance. The displacer beast´s attacks count as magical for the If the displacer beast can make a saving throw to take only purpose of overcoming resistances and immunities. half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Vanishing (1 / day). Displacement. If the displacer beast´s speed is reduced to 0, it is Incapacitated, or it´s hit points are reduced to 1 or less, it can The displacer beast projects a magical illusion that makes it use it´s reaction to teleport anywhere within 300 Ft. If this appear to be standing near its actual location. While the feature activates because of the beast being incapacitated, or illusion is active, the beast´s AC is doubled against any it´s hit points being reduced to 1 or less, it can do so attacks made from more than 10ft. away, and all attacks from nonetheless. This teleport is not dependant on line of sight, creatures that can see the beast have disadvantage. For any but the beast´s familiarity with the terrain. Additionally, if the attacks or spells, except criticals, that target only the beast, feature was activated by it´s hit points being reduced to 1 or roll a d10 before announcing the result if they beat the AC of less, it becomes invisibile and regains hit points equal to the beast, or it fails the saving throw. On an even number, the 3d10 at the end of the teleport. This feature cannot activate if attack hits, and on an odd number, the attack misses the beast is subjected to massive damage. nonetheless. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated, or has a speed of 0. If the Actions displacer beast is surprised, this feature is inactive on the surprise round. Multiattack The displacer beast makes two attacks with its tentacles or four with it´s claws. Tentacle. Melee Weapon Attack: +8 to hit, reach Fey Senses. 15ft., one target. Hit: (1d4 + 6) bludgeoning The displacer beast can add it´s proficiency bonus to it´s damage plus (1d10 + 6) piercing damage. passive perception. Additionally, the beast has a constant Bite Melee Weapon Attack: +8 to hit, reach 5 ft., detect magic effect within line of sight. one target. Hit: (1d10 + 6) piercing damage. The damage dice for attacks against prone Unearthly Poise. targets are maximised. Claw Melee Weapon Attack: +7 to hit, reach 5 ft., If the displacer beast is moved or restrained against its will one target. Hit: (1d6 + 6) slashing damage. (shoved, grappled, knocked prone etc.), it can use it´s reaction to withstand the effect.