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Way of the Beast King Hide of the Beast King

At 6th level the Monk has learned deeper secrets to the


In ancient times a Lycanthrope terrorized several villages power of beasts. The Monk has learned to channel his
deep in the mountains. A wandering monk was asked by the transformative powers for defense. By spending 2 ki points
villagers to face down the beast, and he told them that it the monk is able to increase AC by 2 and reduce all incoming
would be dealt with before the next full moon. He entered the damage by an amount equal to his Wis modifier. By spending
woods and followed the beast through the tainted energy his 5 ki points the Monk gains the previous bonuses as well as
curse left in the air. He came upon a young man alone in the resistance to all energy types. This transformation lasts for a
forest, despondent and afraid. He immediately recognized the number of minutes equal to his Wis modifier.
young man as the poor cursed soul.
He offered the young man a new path. The ability to learn Leap of the Beast King
to control his abilities, and rather than terrorize others, to At 11th level the Monk has learned from the predatory ways
protect them instead. The young man, afraid of the of the beasts. By spending 2 ki points the Monk may leap up
alternative, followed the monk. He learned to meditate, to use to his movement speed distance towards an enemy. The
the ki formed in his body to control his transformations, enemy must make a Dex save DC 8+Prof+Dex or take 1d6
studied other wild beasts to learn of their capabilities, and damage per 10 feet leaped and be knocked prone. By
natures. spending 4 ki points the Monk may perform the leap as a
Several years later the same villages were terrorized yet reaction towards any enemy that moves away from the monk
again by a new beast. Again they appealed to a wandering so long as they are within range of the leap. The enemy does
monk, not realizing the passing monk was the young man not need to be engaged with the Monk, it simply has to move
who had once so terrorized their homes. With the control he further away from the Monk in relation to where it currently
had learned from his master he waged a battle with the beast, is.
and eventually brought it down. The ferocity and power
shown by the monk led to a new title given him by the Aura of the Beast King
villagers. The Beast King was born. At 17th level the Monk has reached the level of a true beast
Anyone who wishes to follow the path of the Beast King king. His power manifests as an aura of immense power. By
may do so through intensive meditation and learning to use spending 5 ki points the Beast King erupts in an incredible
their Ki to control their physical bodies. Intense study of aura of power that takes one of three forms based upon the
lycanthropes, and other wild beasts is required. Monks who damage the Beast King wishes to do.
follow this path often find themselves exhibiting more bestial Radiant-the Beast Kings attacks deal radiant damage. His
traits both physically and behaviorally. eyes glow golden, and draconic wings extend from his
(Way of the Beast King) Features/Spells shoulders.
Force-the Beast King's attacks deal force damage. His eyes
Class Level Feature glow electric blue, and Eagle's wings extend from his
3rd Aspect of the Beast King shoulders.
6th Hide of the Beast King Necrotic-the Beast King's attacks deal necrotic damage.
His eyes bleed with a dark red energy, and skeletal wings
11th Lunge of the Beast King extend from his shoulders.
17th Aura of the Beast King All forms gain a fly speed equal to the Beast King's
movement speed. All creatures the Beast King considers
Aspect of the Beast King hostile within 10xWis feet must make a Wis save DC
At 3rd level a Monk on this path has begun his studies and 8+Prof+Wis or be frightened. While in this form the Beast
meditations on the transformative powers of lycanthropy, and king may spend 1 ki point per enemy to force them to make a
the strengths of the wild beasts surrounding them. By Wis save DC 8+Prof+Wis or be stunned under the force of
spending 1 ki point per transformation the Monk may select the Beast King's gaze. This transformation lasts for a number
from the following adaptations. Adaptations last for a number of minutes equal to his Wis modifier.
of minutes equal to Wis modifier. When attacking using
adaptations the Monk uses whichever modifier He would
normally use when attacking with His Martial Arts
Transform hands into claws changing damage type from
Bludgeoning to Slashing
Transform teeth into fangs. Fangs deal 1d8 piercing
damage as an attack action.
Manifest a tail that deals 1d6 Bludgeoning damage. On hit
with tail enemy must make a dex save DC 8+Prof+Dex
Gain dark vision up to 60 ft or double the range of
darkvision if already possessed. Gain advantage on all vision
based perception checks.
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