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1st Grade Common Core Math Standard:

CCSS.MATH.CONTENT.1.OA.C.6
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14);
decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the
relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows
12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by
creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).

Virtual Tool 1: “Alien Addition” (game from Math Playground)


Summary:
This game from Math Playground prompts players to rapidly solve addition problems.
The sum appears at the bottom of the screen on a laser, while UFOs with addition
expressions fall down the screen. The player has to click on the UFO with the expression
that equals the sum on the laser. Then the laser will shoot and destroy that UFO.

Pros:
This game supports students in the development of fluency with addition, because they
need to quickly solve the math problems in order to win the game. When you start the
game, you are prompted to set the range for the value of a solution. Parents/teachers can
therefore adjust the level of difficulty for individual students. The game is fun and flashy,
but not too complicated so it will likely hold student attention, especially if they are
competing for high scores. The visual nature of this game also makes it accessible for
Deaf/Hard-of-Hearing students, since there is no dependence on auditory information to
play the game.

Cons:
One major drawback to this game is that there are no consequences for incorrect answers.
This means that a child could theoretically just randomly click on the UFOs until they
pick the right one. In order to get around this issue, teachers should introduce the game in
a more structured way, so the students properly understand the instructions.

Virtual Tool 2: Komodo


Summary:
Komodo is an online subscription based math learning site for students aged 5-11. It
offers lesson videos, problem practices, and a structure designed by math teachers and
tailored to each user’s progress. There is an ignition 14 day free trial period, after which
users must pay $15 a month (or $11.25 with the yearly plan). The lessons and activities
are designed for frequent, but short periods of practice throughout the week.
Pros:
Overall, Komodo can be a great tool to supplement a student’s mathematical learning at
home. Because the program is responsive to student performance, it can be helpful for
struggling students and advanced students alike. The activities are straightforward and
accompanied by lesson videos that look interesting and include interests other than man
(e.g. sports). The free trial gives parents and children a chance to try out the program and
see if it is a good fit before subscribing.

Cons:
The biggest drawback to Komodo is definitely the paywall. Many families cannot afford
to spend extra money on a program like this. It would be nice if there was a free version
of Komodo that could be more accessible to more people.

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