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Assignment 2: Submitted By: Vidya Sindhu Dubey 2018-IMG071
Assignment 2: Submitted By: Vidya Sindhu Dubey 2018-IMG071
ITB
Dr. Vinay Singh
Submitted by:
Vidya Sindhu Dubey
2018-IMG071
Q1.1 Write Notes:
(a) E-Commerce
(b) Elements of Supply Chain
(c) Information Integration
(d) Business Processes
(e) Business Transactions through e-Commerce
Ans.
(a) E-Commerce
Electronic commerce (ecommerce) is a business model that allows consumers
and businesses to buy and sell goods and services over the Internet.
Ecommerce is a type of online shopping that may be done on computers,
tablets, smartphones, and other smart devices, and it caters to four distinct
market segments. Ecommerce transactions may be used to purchase practically
any product or service, including books, music, plane tickets, and financial
services like as stock investing and online banking. As a result, it's considered a
game-changing technology.
KEY TAKEAWAYS
● Ecommerce is the buying and selling of goods and services over the
Internet.
● It is conducted over computers, tablets, smartphones, and other smart
devices.
● Almost anything can be purchased through ecommerce today.
● It can be a substitute for brick-and-mortar stores, though some
businesses choose to maintain both.
● Ecommerce operates in four market segments, including
business-to-business, business-to-consumer, consumer-to-consumer,
and consumer-to-business.
Ecommerce operates in all four of the following major market segments. These
are:
1. INTEGRATION
Examine your technology requirements to ensure that the solution you select
has the capabilities you require to integrate your whole supply chain solution
while being flexible enough to grow and develop with your organisation.
2. OPERATIONS
With the right software, you can connect your operations to the rest of your
company and give accurate and reliable information on production and current
stock levels for more efficient fulfilment procedures. Improve your profitability
by predicting possible challenges and optimising your operational procedures
to ensure a smoother, less costly path to fulfilment.
3. PURCHASING
The right supply chain software can assist you in sourcing products for your
supply chain, ensuring that you get the best prices and most trustworthy
products.
4. DISTRIBUTION
Transportation, distribution, and item return are all components of your supply
chain that may be simplified, optimised, and corrected to improve customer
experience and save operational costs. Your shipping and returns method
should be centralised, regardless of whether a purchase was made in-store or
online, to give a real-time view of inventory, order status, and stock position.
While much has been said and said about business process management, it's
important to understand why it's so important to your firm. In big businesses,
the necessity for and benefits of a business process are obvious. A process is
the lifeblood of every organisation, allowing it to simplify individual processes
and ensure that resources are used efficiently.
Ans:
a) Business-to-Business (B2B)
b) Business-to-Consumer (B2C)
When opposed to the old technique, this manner of buying has proven to be
beneficial to customers because they have access to helpful content that can
direct their purchases wisely.
c) Consumer-to-Consumer (C2C)
This business concept allows a customer to sell used goods and/or services to
other consumers over the internet. Transactions take place on a platform
provided by a third party, such as OLX, Quickr, and others.
Consumer-to-Business (C2B)
A C2B model is the exact inverse of a B2C model. The C2B model allows
end-users to provide their products/services to businesses, whereas the latter
is delivered by a business. The method is frequently employed in
crowdsourcing initiatives involving logo design, the sale of royalty-free images,
media, and design elements, and so on. Note: The term "crowdsourcing" was
coined in 2005 to represent a sourcing paradigm that allows individuals and
businesses to obtain goods and services from internet users.
Business-to-Administration (B2A)
Consumer-to-Administration (C2A)
The C2A platform is intended for customers who may use it to obtain
information or provide comments on public services directly to government
authorities or administration. It may be used in a variety of situations,
including:
Why E-Commerce?
Ans.
To answer this topic, we'll discuss about the hurdles of starting and running an
e-commerce firm, as well as the potential presented by this business model.
Take Toys"R" Us, for example. After more than 60 years in operation, they are
liquidating and shutting all of its remaining U.S. sites.
Entrepreneurs are starting their own digital enterprises and competing in the
digital marketplace, making the internet world an exciting place to be.
Making it big on the internet, on the other hand, isn't always simple. You'll
need to know certain trade secrets if you want to make it to the top.
Around 80% all e-commerce businesses fail. And there are three common
reasons why customers are likely to leave you in the dust:
Aside from long wait times and tricky shipping options, struggling businesses
fail to take the following into account:
● Branding
● SEO
● User Experience
● Transparency
● Engagement
The first step is building your brand with some great values behind it.
Your e-commerce firm has a brand at its core, whether you realise it or not. To
figure out what it is, consider what you do and why you do it. Your company's
goals are based on a set of values that your brand symbolises. Some older
businesses aren't ageing well since they don't have a defined goal.
Regularly review Google's Search Quality Guidelines and avoid posting too
much ad-centred content. If you do decide to display advertising or affiliate
content on your site, make sure the pages on which they appear are relevant
and high-quality. The goal of SEO is to provide the most relevant results to
searchers.
● Videos
● Animated images
● Games
Make sure your print is large, your load times are under three seconds, and
your site's mobile version is easy to navigate using touch.
It's great to hear that your product isn't causing traffic to bounce. Your product
may, in fact, be the most effective solution to your customers' concerns.
What's the bad news? The value of your product isn't translating.
The website's visitors do not have the option of visiting a real store. Customers
are just given access to the information presented, rather than being able to
interact with your things.
Conclusion
The monopoly of brick-and-mortar merchants in the retail business is long
gone. Internet merchants are an excellent area to sell since the digital world is
here to stay. Making it huge online, on the other hand, is significantly more
difficult than it looks. In such a congested industry, many e-commerce
businesses struggle to distinguish apart.
Ans.
What's the difference between an IT firm that acts as a strategic business
partner and one that acts as a cost centre with a variety of unknown or
unrealized benefits?
Led by Alternatives :
Value-Oriented
A value-driven IT firm, on the other hand, generates several options for how IT
may best offer maximum business value. The CIO plays an active role in the
executive board's decision-making process and develops strategies based on a
thorough understanding of important business objectives such as enhancing
customer communications, identifying different client categories, improving
service targeting, and cross-selling.
Business Transformation
The metamorphosis may be broken down into four stages and eight distinct
steps:
Define the context :
Step 4: Rather than merely an invoicing system, define service levels, build a
service catalogue, and use chargeback as a platform for constructive discussion
about future investment.
Ans.
Diffusion: Diffusion is the spread of information from one place to another by
touch. It is a field that combines approaches from a wide range of sciences and
fields, such as sociology, epidemiology, and ethnography. Naturally, no one
wants to become afflicted with a contagious disease. The three main
components of the diffusion process are as follows:
Receiver. Diffusion data is sent from the transmitter to the receiver (or a
collection of receivers). In most cases, the number of recipients outnumbers
the number of senders.
From a network perspective, how is the diffusion process passed on? In reality,
social interactions are crucial. They serve as vehicles for social contagion and
persuasion. Certain people are more ready to absorb innovation than others
because of their structural positions and personal characteristics. Distinct types
of network connection have different properties in terms of how information is
distributed, which has crucial implications for interventions like rumour
transmission.
Diffusion starts with a single early adopter (or a small group of early adopters)
who spreads the idea to others. Innovation is often connected with novelty;
nevertheless, it differs from invention in that it is both a process and a product,
and it involves discontinuous change.
Early adopters are often too resourceful to have an impact in a local network.
They infect their contacts, who infect their contacts' contacts, and so on. The
more people a person knows, the more likely they are to adopt the new
technology. On a larger scale, because communities are interrelated, it's very
likely that innovation will jump from one to the next via border spanners (or
bridges) and then spread all over again. It's a characteristic of social media
platforms.
Any diffusion process, on the other hand, may be sped up, slowed down, or
even stopped if it is discovered that the result (for example, a video, audio, or
book) is flawed and has to be fixed before being republished. This process is
referred to as an intervention. Interventions include halting the production of a
product, limiting its distribution, restricting exposure to the product,
decreasing interest in the product, and reducing interactions within a
community. In any event, intervention strategies may jeopardise the success of
small firms by leading many customers to lose trust in the products they
provide.
One of the most well-studied market forecasting models is the Bass diffusion
model. The model, which was initially published in 1969, has shown to be
beneficial in showing a variety of product uptake patterns, ranging from
"sleepers" to "blockbusters." Consumer durables, computers and technology
products, medicine and medical services, agricultural advances and services,
prestige personal care, movies, and literature are just a few of the categories
and application sectors where it excels.
The essential premise is that two types of behaviour, innovation and imitation,
encourage prospective client acceptance. External influences such as
advertising, which are not depending on the activities of individuals in the
social system, stimulate "innovation." In the early stages of a product's life
cycle, it has a higher impact. "Imitation" refers to prior adopters' positive
word-of-mouth influence.
n(t)=adoptersviainnovation+adoptersviaimitation
adoptersviainnovation=p×remainingpotential=p
[M−N(t)]
adoptersviaimitation=q×proportionofadopters×remainingpotential
\s=qN(t)M[M−N(t)]
Equation1:n(t)=p[M−N(t)]
+qN(t)M[M−N(t)]
p = coefficient of innovation.
q = coefficient of imitation.
In Bass' model, the pressure function has two parameters: one depicts the
innovator effect, while the other describes the imitation effect in the diffusion
choice. The imitation effect refers to the number of adopters who make their
own decisions about adoption (internal pressure). External pressure is used to
control the rest of the user's potential, following in the footsteps of the early
adopters (innovators and imitators already made the positive adoption
decision).
• the model is asymmetric and the inflection point (varies in the area from 0 to
0.5*F) depends on the parameter values.
The model assumes static environment of the diffusion and is useful for
first-purchase analysis only; it can be used in the empirical data reaching the
inflection point.
Q2.3 Discuss the factors affecting the performance of the bass
diffusion model .
Ans.
The Bass model makes several key assumptions. We can relax many of these
assumptions by using more sophisticated models as summarized below:
• The value of q is fixed throughout the life cycle of the innovation: One would,
however, expect interaction effects (e.g., word of mouth) to depend on
adoption time, being relatively strong during the early and late stages of a
product’s life cycle. This assumption is relaxed in models that incorporate a
time-varying imitation parameter.
Uniform mixing, i.e., everyone can come into contact with everyone else.
• Imitation always has a positive impact (i.e., the model allows only for
interactions between innovators and noninnovators who favor the innovation):
Several models are available that allow for both positive and negative word of
mouth. When word-of-mouth effects are likely to be positive (e.g., “sleeper”
movies such as Ghost), it may be wise to gradually ramp up marketing
expenditures, whereas when word-of-mouth effects are likely to be negative
(e.g., the “mega-bomb” movie Waterworld), it may be better to advertise
heavily initially to generate quick trials before the negative word of mouth
significantly dampens sales.
Ans.
The Bass model has four parameters: market capacity; time when
product/service is introduced; coefficient of innovation and coefficient of
imitation. Although values of coefficient of innovation and coefficient of
imitation describe the process of how new product/service gets adopted as an
interaction between users and potential users, their explanatory meaning is not
perceptible.
The chapter presents the new model based on the Bass model where
coefficient of innovation and coefficient of imitation are substituted with
explanatory ones: time of sales maximum and time interval needed for
product/service to reach the designated penetration level. Obtained model is
suitable for the forecasting of new product/service adoption when little or no
data are available. In cases of product/service adoption forecasting prior to its
launch, all model parameters can be assumed by means of analogy with the
existing products/services due to their explanatory features.
q = coefficient of imitation
Of interest are the coefficients p and q. The coefficient p, also known as the
coefficient of innovation, reflects the adopters who accept the product without
social influence, while the coefficient q, known as the coefficient of imitation,
reflects the adopters who try the product due to social influence.
Over the years, the Bass Model Principle has been extended in order to model
different situations. If treated as a continuous density function over time, the
Bass Model Principle is represented as shown in Equation 2
Where n(t) = Sales in period t
p = Coefficient of innovation
q = Coefficient of imitation