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Mouse Guard 2nd Edition 15
Mouse Guard 2nd Edition 15
Once play begins, the GM controls the mentor rank. Gwendolyn trusts her with independent
characters. The student’s relationship with his and difficult missions.
mentor will grow and change. The mentor will
watch his student’s progress and judge whether
he learned the lessons set before him during
Cloak Color
training. A guardmouse’s cloak is granted to him after
he has completed his apprenticeship under his
Mentors will freely give advice, but they
mentor. It is presented at his formal induction
will only actively help their student if the
ceremony by his mentor. The mentor always
student’s life is threatened or the fate of a city or
chooses the color for his graduating apprentice.
the Territories themselves are at stake. A mentor
The color represents how the mentor views his
will never undertake his student’s duties for him.
former student’s disposition and personality.
The student must prove his worth to the Guard!
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You write a Belief for your character. Accomplishing your Goal earns a
Beliefs should speak to some higher reward. You want to be rewarded at
purpose. They shouldn’t be goals you the end of every session, so make sure
can accomplish; they’re ideals you live up to. you accomplish what you set out to do!
Playing your character’s Belief is one Writing a Goal and earning rewards is detailed
way to get rewarded in the game. If in It’s What We Fight For.
you’re not playing your character’s
Belief, and subsequently not getting rewarded, Instinct
you should change it. Beliefs can be changed at
An Instinct in this game is a habit or reaction.
the beginning or end of a session. Writing a
It’s something that the character always does. If
Belief and earning rewards is detailed in It’s
someone were describing your character, they’d
What We Fight For.
probably mention this about him.
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