Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Clockmaster: Roll & Write Gameplay:

1-3 4-6 Change the action die to the


There are 4 spaces for each of the four dice
By John Burton rolled on every turn:
opposite action than shown on
the die.
The year is 1535 and you are the One die for the hourglass sand
Clockmaster trying to prove the value of the Two dice for the clock Re-roll any single die.
mechanical clock, but the Hourglass Makers One die sets the action
Guild is trying to stop you from disrupting
their market. You have publicly challenged Start each turn by rolling all four dice. Then Change the value of one die
them that you can build your clock before place the dice in any spaces you wish to match the value of any
their largest hourglass runs out. Use your depending on your desired result. other die rolled.
dice to put the numbers and hands on the Clock & Action: This determines which Use the two clock dice and the
clock face before the hourglass fills. number to place on the clock. If the action action dice for the clock
die shows 1, 2, or 3, then only one of the number using any operations.
Setup:
clock dice is used, with the value of the (ex. add two dice then subtract one)
One game sheet (laminated optional)
Four D6 (same color preferable) chosen dice as the number you fill in. If the Fill in any special tool used as you can only
One marking implement. action die shows 4, 5, or 6 then both dice use a tool once per game.
Five-minute timer (optional) must be used. They may be added,
subtracted, multiplied, or divided to Clock Hands: You can fill in either the
Duration: 5 min per game (timer suggested) minute hand or the hour hand during any
generate the number to fill in. You are
Players: One turn that you don’t fill in a number, though
allowed to use any operation you wish.
Ages: 8+ you still must fill the hourglass.
Hourglass: At end of turn, fill in the number
Object of the Game: of grains of sand on the hourglass die. Winning: If you can fill in the whole clock
To write in all 12 numbers and the two hands without the hourglass filling entirely, you win
on the clock face before all the grains of Special Tools: Any of the four tools in the the game. If all 24 grains of sand are filled
sand in the hourglass are filled in or five middle of the sheet can be used to modify in or the (optional) timer reaches 5 minutes
minutes elapses on a timer. the values of any dice. before the clock is complete, you lose.

+ - x ÷
1-3 =
clock 4-6 = sand
action
special
tools
1-3 4-6

Clockmaster
by John Burton
by John Burton
Clockmaster

4-6 1-3
tools
special
sand action clock
4-6 =
1-3 =
+ - x ÷

+ - x ÷
1-3 =
clock 4-6 = sand
action
special
tools
1-3 4-6

Clockmaster
by John Burton

You might also like