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SORCEROUS ORIGINS c;
At 1st level, a sorcerer gains the Sorcerous Origin fea-
ture. The following options a re available to a sorcerer,
in add ition to those offered in the Player's Handbook:
D ivine Soul, Shadow Magic, a nd Storm Sorcery.

DIVINE SOUL
the outcome. Once you use this feature, you can't use it
Sometimes the spark of magic that fuels a sorcerer again until you finish a short or long rest.
comes from a divine sou rce that glim mers within the
soul. Having s uch a blessed soul is a sign that your EMPOWERED HEALING
innate magic might come from a distant but powerful fa. Starting at 6th level, the divine energy cours ing through
milial connection to a divine being. Perhaps your ances- you can empower healing spells. Whenever you or
tor was an angel, tra nsformed into a mortal and sent to an a lly within 5 feet of you rolls dice to determ ine the
fight in a god's name. Or your birth might align with a n number of hit points a spell restores, you can spend 1
ancient prophecy, marki ng you as a servant of the gods sorcery point to reroll any number of those d ice once,
or a chosen vessel of divine magic. provided you aren't incapacitated. You can use this fea-
A Divine Soul, with a natural magnetism, is seen as a ture only once per turn.
threat by some relig ious hierarchies. As an outsider who
commands sacred power, a Divine Soul can undermine OTHERWORLDLY WINGS
a n existing order by claiming a direct tie to the divine. Starting at 14th level, you can use a bonus action to
In some cul tures, only those who can claim the power ma nifest a pair of spectral wings from your back. Wh ile
of a Divine Soul may command religious power. In the wings are present, you have a flying speed of 30 feet.
these lands, ecclesiastical positions a re dominated by a The wings last un ti l you're incapacitated, you die, or you
few bloodlines and preserved over generations. d ismiss them as a bonus action.
The affin ity you chose for your Divine Magic feature
DIVINE SOUL FEATURES determ ines the appearance of the spectral wings: eagle
Sorcerer Level Feature wings for good or law, bat wings for evil or chaos, and
d ragonfly wings for neutrality.
1st Divine Magic, Favored by the Gods
6th Empowered Healing UNEARTHLY RECOVERY
14th O therworldly Wi ngs At 18th level, you gain the ability to overcome grievous
18th Unearthly Recovery injuries. As a bonus action when you have fewer than
half of you r hi t points rema ining, you can regain a n um-
DIVINE MAGIC ber of hit points equa l to half your hit point maxim um.
Your link to the divine a llows you to learn spells from Once you use this feature, you can't use it again until
the cleric class. When your Spellcasting feature lets you you finish a long rest.
learn or replace a sorcerer cantrip or a sorcerer spell of
1st level or higher, you can choose the new spell from SHADOW MAGIC
the cleric spell Lis t or the sorcerer spell list. You must You are a creature of shadow, for your innate magic
otherwise obey all the restrictions for selecting the comes from the Shadowfell itself. You might trace your
spell, and it becomes a sorcerer spell for you. lineage to a n entity from that place, or perhaps you were
In addition, choose an affi nity for the source of you r exposed to its fell energy and transformed by it.
divine power: good, evil, law, chaos, or ne utrality. You The power of s hadow magic casts a stra nge pall over
learn an add itional spell based on that affinity, as shown your physical presence. The spark of life that sustains
below. It is a sorcerer spell for you, but it doesn't count you is muffled, as if it struggles to remain viable against
aga inst your nu mber of sorcerer spells known. If you the dark energy that im bues your soul. At your option ,
later replace this spell , you must replace it w ith a spell you can pick from or roll on the Shadow Sorcerer
fro m the cleric spell list. Quirks table to create a quirk for your character.

Affin ity Spell SHADOW SORCERER QUIRKS


Good cure wounds d6 Quirk
Evil inflict wounds You are always icy cold to the touch.
Law bless 2 When you are asleep, you don't appear to breathe
Chaos bane (though you must still breathe to survive).
Neutrality protection from evil and good 3 You barely bleed, even when badly injured.
4 Your heart beats once per minute. This event
FAVORED BY THE GODS sometimes surprises you.
Starting at 1st level, d ivine power guards your destiny. s You have trouble remembering that living creatures
If you fail a saving throw or miss with an attack roll, you and corpses should be treated differently.
can roll 2d4 and add it to the total, possibly changi ng
6 You bl inked. Once. Last week.

CHAPTER l J CHARACTER OPTTONS

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