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SƯỜN BÀI LÀ 1.

NG SỬ DỤNG TÍCH CỰC

2. NG TIÊU CỰC

3 FACTOR DÂN ĐẾN XU HƯỚNG

ĐỎ LÀ CỦA PHƯN

ĐEN LÀ CỦA THU

XANH LÀ THU THÊM CHO CUTE HƠN

Virtual life is shown through individual satisfaction with internet usage. The Internet provides greater
opportunity and capacity for users to promote their job, schooling, and social standing (DiMaggio et al,
2004, Hargittai & Hinnant, 2008, Kim & Kim, 2001, Mossberger et al., 2003, van Dijk, 2005, Zillien &
Hargittai, 2009). E-mail and social media make it easier to build and maintain social connections or
online contacts with people who never met in person by enabling users to communicate rapidly over
long distances (Penard & Poussing 2010; Shklovski, Kiesler, & Kraut 2006). This enhances and increases
online experiences with social capital, one of the most powerful factors in the happiness of life (Elgar et
al., 2011; Oh, Ozkaya, & Larose, 2014).

In Bünyamin Atıcı's (2016) survey of a Hakkarim.net website, this is seen as a social networking site and
virtual community as commitment, unrequited love, happiness, sense of belonging and entertainment.
The research paper pointed out one of the website users who said that he became completely addicted
to the website Hakkarim.net about liberalism before getting married and claimed that virtual life and
real life is mixed in different regions. The website helps users do things in the real world they can't do.

However, besides the positive expression of users towards social media, the majority of users these days
have some negative and outrageous signs in the virtual world.

Curtis, Pavel. (1998) had a survey on virtual life on an application called MUD (Multi-User Dungeon or,
Multi-User Dimension). This is considered to be a program that can connect with multiple visitors on a
database through several types of networks (eg phone line or Internet). Research has shown that many
users spend 35 hours of their 48 hours indulging in this application. This interest has gone so far as to be
serious when the author cites the case of a MUD addiction that a college student who missed his train
home over Christmas because he could not exit the MUD. Moreover, after stepping down to drill the
train, he also spent 2 and a half hours continuing using the application, causing his family to report to
the police for worrying about his safety.

Also, The average internet-dependent in Young's study (1998) registered 39 hours a week online,
compared with the 5 hours of non-dependent internet users. In other words, dependents spent about
eight times the amount of hours a week online than non-dependents, the equivalent of a "full-time job"
on the Internet.

As the results, Many impacted frequently expend too much time on the Internet, which impacts their
offline lives; they may be interested in online events, need to escape into cyberspace, and are
increasingly irritated by attempting to reduce their use of the Internet (Dell'Osso et al., 2006). These
persons may also suffer some physical impairments because of the Internet, such as marriage or family
conflicts, work losses or job losses, as well as legal problems or failure in school (Chou & Hsiao, 2000).
In addition, there have been a lot of studies showing that using the phone (a tool of connection with
social networking sites ) is a two-sided condition, according to Mark D Griffiths and Daria J Kuss (2017)
the addiction to using mobile devices such as tablets, phones, computers are adopted in various forms
including calls, instant messaging and the use of social networks (meaning means of allowing interaction
during potentially addictive activities). Similarly, Bragazzi, N. L., & Del Puente, G. (2014) defined
Nomophobia syndrome as an acronym for “no mobile phone phobia”, meaning fear when there is no
cell phone. Symptoms for this fear are frequent and time-consuming cell phone use, anxiety when the
phone is unavailable. It is also seen as the fear of not being able to interact in social networks when the
phone is the means to connect with them. Younger generations are more at risk of developing addictive
symptoms than their parents' generation due to their use of SNS, while the perception of SNS addiction
appears to vary from generation to generation (Mark D Griffiths and Daria J Kuss, 2017)

One of the important factors is that, Self-perceptions for social incompetency will drive lonely and
suicidal people to search for what they see as an alternative. McKenna, Green, and Gleason (2002)
concluded that depressed people "feel much more able to share their true self on the Internet than they
would do offline with others." The hypothesis put forward here is that individuals who are alone and
insecure are more likely to cultivate a desire for online social media than psychosocially happier
individuals. Futhermore, Caplan (2003) also submitted that people with psychosocial issues (e.g. stress
and solitude) are more likely to feel unqualified in social skills. Instead of face-to-face communications,
you would like computer-mediated contact so anonymity and an absence of nonverbal indications for
computer-mediated communication would reduce online social interaction. This will lead to these
people becoming more sophisticated or active in online social encounters. This preferential approach
would still lead to overuse and reliance on the Internet.

Refference:

Curtis, Pavel. (1998). MUDding: Social Phenomena in Text-Based Virtual Realities. Intertek. 3.

Bünyamin Atıcı, (2016), Virtual Communities as a Social and Cultural Phenomenon, Journal of Education
and Learning; Vol. 5, No. 3.

Bragazzi, N. L., & Del Puente, G. (2014). A proposal for including nomophobia in the new DSM-V.
Psychology Research and Behavior Management, 7, 155-160

Mark D Griffiths and Daria J Kuss (2017), Adolescent social media addiction (revisited).

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