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Screen 01
Screen 01
Attack STR -05 +05 DEX S.R. SIZ S.R. POW S.R.
& Manip INT -10 -05 +05 +10 01-05 5 01-06 3 1 0
POW -05 +05 06-08 4 07-14 2 2 1
DEX -10 -05 +05 +10 09-12 3 15-21 1 3 2
Parry STR -05 +05 13-15 2 22 + 0 4 3
SIZ +05 -05 16-18 1 5 4
POW -05 +05 19 + 0 +1 +1
DEX -10 -05 +05 +10 Head Hit points
Defence SIZ +05 +05 01-06 07-09 10-12 13-15 16-18 19-21 +3
INT -10 -05 +05 +10 2 3 4 5 6 7 +1
POW -05 +05 Damage Bonus
DEX -10 -05 +05 +10 Average of STR & SIZ
Hit Points SIZ -2 -1 +1 +2 01-06 07-12 13-16 17-02 21-28 +8
POW -1 +1 -1d4 0 +1d4 +1d6 +2d6 +1d6
Knowledge INT -10 -05 +05 +10 Previous Experience
& Percept POW -05 +05 Roll d100 for STR, CON, POW, and CHA
Stealth SIZ +10 +05 -05 -10 01-03 +3 points to characteristic
POW +05 -05 04-10 +2 points to characteristic
INT -10 -05 +05 +10 11-25 +1 points to characteristic
DEX -10 -05 +05 +10 26-00 0 points to characteristic
Oratory INT -05 +05 Troll Stones
POW -05 +05 Black Cancels all chaotic features
CHA -10 -05 +05 +10 Blue Drains d10 points of Power from victim
Bargaining POW -05 +05 Green Heals 1d6 points chaos damage
CHA -10 -05 +05 +10 Yellow Does 1d10 damage critically
Brakes any chaos creature into 1d4+1
INT -10 -05 +05 +10 Brown
pieces
Elemental Runes Tribes of Prax
Power Colour Metal Weapon Elemental 01-15 Zebra 81-85 Agmori
Darkness Black Lead Club/rock Shade 16-30 Sable 86-90 Pol Joni
Water Blue Aluminium Whip/Flail Undine 31-45 Impala 91-95 Ostrich
Earth Green Copper Axe Gnome 46-60 High Llama 96-97 Bolo Lizard
Fire/Sky Yellow Gold Spear/Arrow Salamander 61-70 Bison 98-99 Rhino
Air/Storm Orange Tin Sword Sylph 71-80 Morokanth 00 Unicorn
Lunar Red Silver Sickle Lune
Power Gain Rolls Weeks Days Moon Phase Lunar magic Seasons
(21-POW) x5% on D100 Disorder Freezeday Crescent 2pt Sea
01-10 3 points of Power Harmony Waterday Dying 1pt only Fire
11-40 2 points of Power Death Clayday Black 1pt only Earth
41-00 1 point of Power Fertility Windsday Crescent 2pt Dark
Standard Spirits Stasis Fireday Empty Half 3pt Storm
3d6 INT 3D6+6 Power Movement Wildday Full All last ½ hour
Power Storage Crystals Illusion Godsday Full Half 3pt
2d6+3 Truth
Specials & Criticals
Critical:- 1) Ignore Armour 2) double damage
Impale:- Max possible for weapon plus rolled damage
Slash:- Roll weapon damage twice dam bonus once
Crush:- Normal rolled damage plus maximum dam bonus
Roll 01-05 06-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50
+10 +9 +8 +7 +6 +5 +4 +3 +2 +1
Roll 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-00
Equal -1 -2 -3 -4 -5 -6 -7 -8 -9
Spells Languages Diseases Potions
1 Befuddle 1 26 Firearrow 2 01-10 Esrolian 01-12 Wasting 1-10 Healing
2 Binding 1 27 Fireblade 4 11-20 Grazelander 13-24 Brain Fever 11-25 Battle Magic
3 Bladesharp V 28 Glamour 2 21-30 Lunar 25-36 Soul Waste 26-55 Systemic Poison
4 Bludgeon V 29 Glue V 31-40 Old Pavic 37-48 Creeping Chills 56-65 Blade Venom
5 Coordination 2 30 Harmonise 2 41-50 Praxian 49-60 The Shakes 66-80 Poison Antidote
6 Counter Magic V 31 Healing V 51-60 Sartarite 61-64 Sneezing 81-90 Other
7 Darkwall 2 32 Ignite 1 61-70 Tarshite 65-68 Blotches 91-00 Spoiled
8 Detect Detection 1 33 Invisibility 3 71-80 Trade Talk 69-72 Fever
9 Detect Gems 2 34 Ironhand V 81-82 Aldryami 73-76 Joint Rot Poisons
10 Detect Enemies 1 35 Light 1 83-84 Beastspeech 77-80 Creeping Crudd1 Manticore Venom
11 Detect Gold 1 36 Lightwall 4 85-86 Darktongue 81-84 Thunderlung 2 Poison Gas
12 Detect Life 1 37 Mindspeech V 87-88 Earthtongue 85-88 Brittle Skin 3 Wyvern Venom
13 Detect Magic 1 38 Mobility 1 89-90 Firespeech 89-92 Convulsions 4 Spider Venom
14 Detect Silver 1 39 Multimissile V 91-92 Mostali 93-96 Slow Withers 5 Herbal Poison
15 Detect Spirit 1 40 Protection V 93-94 Seatongue 97-00 Bleeding 6 Mineral Poison
16 Detect Traps 2 41 Repair 2 95-96 Spiritspeech Disease Saves ½ effective Antidote
17 Detect Undead 1 42 Shimmer V 97-98 Stormtongue Roll Ht Pts x5% 1 Spider Venom
18 Demoralise 1 43 Silence 1 99-00 Draconic 1st No Disease 2 Wyvern/ Mineral
19 Detection Blank V 44 Speedart 1 2nd Chronic 1 season 3 Gas
20 Dispel Magic V 45 Spirit Binding 1 3rd Acute 1 hour 4 Mineral
th
21 Disruption 1 46 Spirit Shield V 4 Terminal 1 5mins
22 Dullblade V 47 Strength 2
23 Extinguish 2 48 Vigour 4
24 Fanaticism V 49 Xenohealing V
25 Farsee 1 50 Cult Special ?
Fumble Table Parry Fumbles
As above –50% att & parry d6 Shield / parry weapon dropped d3
01-05 Loose next Parry 68-70 75-78
rnds. to fix rnds.
As above loose all att & parry Shield / parry weapon knocked
06-10 Loose next attack 71-72 79-82
d6 rnds away d6m d8 direction
11-15 Loose next attack and parry 73-74 +25% to foes next attack 83-86 Shield weapon shatters
Loose next attack parry Drop weapon d3 rnds. to get
16-20 75-78 87-92 Wide open foe auto hits
defence back
Weapon knocked away d6m d8 Wide open foe auto hits full
21-25 Loose next d3 attacks 79-82 93-96
direction possible damage
26-30 Loose next d3 attacks & parries 83-86 Weapon shattered 97-98 Wide open foe auto hits critical
Hit nearest friend if no friend
31-35 Loose shield / parry weapon 87-89 99 Blow it roll twice
hit self
36-40 Loose shield & next attack 90-91 As above full possible damage 00 Really blow it roll thrice
41-45 Random location armour gone 92 As above critical Shade attack & Fear Spell
As above + next attack and
46-50 93-95 Hit self rolled damage 01-05 Victim dies of fear
parry
51-55 Fall no parry d3 rnds. to get up 96-97 Hit self full possible damage 06-35 CON x5 or die Collapse for 20-CON turns
56-60 Twist ankle ½ move 5d10 rnds. 98 Hit self critical 36-65 Collapse for 20-CON MR
Twist ankle fall apply above Cower in fear 20-CON MR treat as
61-63 99 Blow it roll twice 66-95
two Demoralised
Vision impaired –25% att& Run away for 20-CON MR If no
64-67 00 Really blow it roll thrice 96-00
parry d3 rnds. to fix escape go fanatic
Lune attack & Madness Spell
01-05 Insanity 30-POW days Roll Again
06-20 Paranoia. Attack nearest person as Fanatic 20-POW mins
21-80 Delusions. Befuddled 30-POW mins
81-00 Catatonia. 30-POW min. No awakening