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Unit Viii: Activities in The Physical Program
Unit Viii: Activities in The Physical Program
B. Lesson Title
ACTIVITIES IN THE PHYSICAL EDUCATION
PROGRAM
C. Objectives
At the end of this unit, the student should be able to:
1. Identify the different specific activities appropriate for each
grade level;
2. Demonstrate and undertake variety of activities for each grade
level;
3. Handle suggested coaching and instruction in carrying out
these activities.
D. Motivation / Take-Off
F. Activity.
1. In five (5) sentences, explain the importance of setting criteria for grading to both
teachers and students?
2. How does integrating criteria for grading affects teachers and students in their respective
performance?
3. Utilize the internet and produce the following list below:
Skipping – Same as in hopping, but it is bounding lightly with alternate steps and hops.
Galloping – Only one foot leads and one foot is always ahead of the other.
The forward foot takes a longer and higher position.
Land lightly on toes with feet parallel and close together.
Knees are relaxed.
Arms are relaxed at sides.
Locomotor Movements
1. Walking
Walk forward
Walk backward
Walk forward and backward
Walk fast
Walk slowly
Walk imitations
Walk in rhythmic patterns
Walk with a partner
2. Running –
Run in place Run with small steps
Run forward and backward Run with big steps
Run in mass Run with a partner: with a group
Run in rhythmic patterns Accented running
3. Hopping –
Hop on either foot Hop with a partner
Hop forward or backward Hop with a group
Hop in rhythmic patterns
4. Jumping –
Jump in place Jump high or low
Jump moving forward, backward or Jump with a partner
sideward
Jump fast or slowly Jump and rebound
Jump imitations Jump astride
5. Skipping –
Skip forward or backward Skip with a group
Skip alone Skip anywhere
Skip in mass Skip in rhythmic patterns
6. Leaping –
Leap forward or backward or sideward Leap in mass or group
Leap continuously Leap alternately with small or big
groups
Leap alone
7. Galloping –
Gallop forward or backward Gallop in rhythmic patterns
Gallop alone, with a partner Gallop anywhere
Gallop in mass or in group
8. Sliding –
Slide forward or backward Slide slowly
Slide sideward Slide in rhythmic patterns
Slide with big or small steps Slide fast
Rolling
1. Start with hands behind ball.
2. Push ball with both hands; do not hit it or slap forward.
3. Make a follow through in the direction of the ball.
Throwing
1. Two-hand underhand throw
Hold ball with spread fingers and both hands slightly under ball.
Bring ball downward to about knee height and slightly bend knees.
Follow-through in direction of ball.
5. Overhead throw
Stand with L forward, weight on both feet: hold ball with both hands in front of body.
Twist body toward right as ball is brought upward and behind ear and shift body weight to R foot.
Swing arm forward, rotate shoulders to left, and shift weight to L foot.
Continue forward and release ball with finger aps
Catching
1. Two-hand underhand catch
Stride stand sideward, elbows bent, hands pointing toward, with fingers and thumbs spread apart.
Simultaneously step forward and with L foot extend forward and downward and bring hands closer
together.
Ball is caught with tips of thumb and fingers; little fingers close together and other fingers spread
around sides of ball.
A ball is caught, bend elbows, and shift weight to rear foot and bring L foot back to starting position,
weight on both feet.
2. Overhand catch
Stride stand sideward, elbows bent, hands pointing forward with fingers and thumb spread apart.
Extend arms forward and upward and bring hands close together.
Ball is caught with tips of fingers and thumbs, thumbs are close together and fingers are spread
apart.
Bend elbows allowing ball to be brought close together.
Practice Activities:
1. Kick a ball toward boundary line, run after it and stop it with both hands.
2. Stand 15 feet away from a circle drawn on floor: kick ball from a stationary position so it rolls
into circle.
3. Roll ball to wall and kick rebound ball back to wall.
4. Partner rolls ball to other partner standing six to ten feet away who in turn kicks the ball back.
GRADES K – I – II
Balancing
Walk across board, heel to toe and walk back to original place.
Walk backward.
Walk the length of balance beam, heel to toe.
Walk backward to end of beam.
Walk across beam with an equipment.
Bouncing Balls
Bounce and catch ball by oneself; with partner.
Tap ball while standing while walking
Bounce and catch ball to rhythmic accompaniment.
Bounce ball to partner with increasing distance.
Bounce ball continuously and swin8 legs over it at considerable distance.
Bounce ball to partner over net using overhand throw.
Catching
Catch a ball with two hands.
Catch a ball when thrown by another with increasing distance.
Catch a ball bounced over net by partner,
Jumping
Jump in place.
Jump to musical accompaniment.
Jump individual rope.
Jump long rope.
Jump in a variety of ways.
Kicking
Manipulate ball with feet.
Leaping
Leap over a 12-inch hurdle while running
Leap over a l5-inch hurdle while running
Throwing
GRADES III- IV
Balancing
Walk backward across balance beam.
Walk with any equipment behind shoulder.
Touch one knee to balance beam after each step.
Lift one knee after each step on balance beam.
Bowling
Bowl at bowling set.
Roll soccer ball.
Catching
Catch ball rebounding from wall.
Catch volley ball thrown by partner and ovet
Catch softball rebounding from wall thrown by pato
Catch batted ball.
Dodging
Dodge runner
Dodge ball thrown by players in circle
Jumping
Jump individual rope with partner.
Jump long rope repeating rhymes with verses.
Jump forward or away from partner.
Execute running high jump over crossbar from rope
Execute a running long jump.
Kicking
Kick soccer ball at a distance of 20 feet.
Leaping
Leap over rope placed at various heights from floor while running
Running
Running 40-meter sprint.
Serving
Serving volley ball either underhand or overhand.
Throwing
Throw volleyball using shoulder throw.
Throw volleyball over net or rope.
Throw ball at target on wall using underhand throw.
Throw baseball at 25 feet distance.
Throw volleyball at moving target.
GRADES V – VI
Balancing
Batting
Bat and hit successfully 3 out of 6 well-pitched balls.
Bowling
Bowl soccer ball at 25 feet distance.
Catching
Catch baseball rebounding from wall; another player.
Catch a batted ball.
Catch a volley ball rebounding from wall: From another player
Dribbling
Dribbling soccer ball.
Jumping
Use scissors jump while executing running high jump.
Execute standing high jump.
Kicking
Kick soccer ball 25 to 35 feet distance.
Passing
Pass soccer ball 25 feet away.
Pass volley ball to partner through series of volleys.
Serving
Serve volleyball using underhand serve.
Throwing
Throw volleyball using overhand, shoulder, or chest throw.
Throw baseball 25 to 35 feet distance using overhand throws.
Pitch ball 25 to 35 using underhand throw.
Shoot basketball goal from distance of 12 to 15 feet distance.
Volleying
Volley a ball several times in succession.
MANIPULATIVE ACTIVITIES
Rolling
Simple Practice Activities:
1. Roll ball in a forward direction, run after and stop it.
2. While seated with legs spread sideways, roll a ball to partner seated in same position.
3. While standing, turn back to partner and roll ball through legs to him.
4. Roll ball into box or cardboard cartoon.
5. Roll a ball along painted line on the floor.
Standing Position
Feet – toes pointed straight ahead, weight evenly distributed on balls of feet and the heels;
feet parallel and two to four inches apart.
Knees – Relaxed and easy.
Lower back and abdomen – Abdominal wall flattened and relaxed; lower back curve natural and not
exaggerated.
Upper body - Shoulders relaxed: back and shoulder blades flat: chest up and relaxed.
Neck and head – Head up and chin in: ear directly over the point of the shoulder.
These games are quickly organized: they make use of the basic locomotor movements and
they contain simple rules.
Games are naturally appealing to children. This is so because it is through games that they
can express their instinctive tendencies such as running, skipping, leaping, among others. Simple
game activities are classified into:
1. Story Plays
2. Simple Organized Games
3. Relays and Races
Story Plays
Story Plays are those activities where the child imitates and impersonates incidents he has seen.
These aim to give the child a well-balanced big muscle activity as well as to help develop his
dramatic ability.
Each story play is presented with a theme, motivating ideas and guided responses for types of
movement which grow out of the activities suggested in the story: Teachers may follow their own
plans in presenting various story plays while pupils may also develop ideas. The following story
play entitled "Fun in the Playground" is an example of one of the techniques a teacher can use in
conducting story plays to young children.
2. Ride on the seesaw. How does the seesaw go Alternate sideward bending with arms
when you ride on it? Can you show it to me with extended.
your arms and with your body? Can you do it Two children holding hands alternate knee-
with a partner? bending.
3. Play in a swing. How does the swing move? Swinging arms forward and backward or from
Show it to us with your arms. What different side to side.
ways can swing your arms? Running alternately forward and backward with
arms in reverse T position.
4. Play with a ball. What can you do with a ball? Using arms and hands as if bouncing a ball.
Now let’s do it with the music.
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5. Jump a rope. How do you jump a rope? Let's Jumping
hop over the rope with one foot. Faster! Let's Hopping and step-hopping.
have two children who will turn the rope while Swinging arms in a circle.
the rest of you jump.
6. The school bell is ringing now. Let's all hurry Running
to the room.
Bolang Patalbog-Talbog
Skill: Bouncing
Equipment: Rubber Ball
Formation: Single circle of ten to twelve players with an IT standing at center of circle.
Magandang Umaga
Skill: Running
Formation: Single circle facing center. An extra player or IT stands outside the circle.
Dalawahan, Tatluhan
Skill: Agility
Formation: Scattered
How to play it:
1. The leader calls "Dalawahan!" and immediately players group themselves by twos and join hands.
2. Any extra player is eliminated.
3. The leader may call any number players in groups, eliminating the extra players every time.
4. The last player or few players left are declared the champions.
Note: Have the players in big and small groups alternately to make the game more interesting.
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GRADES III – IV
Ang Uwak At Ang Mga Sisiw
Skill: Agility
Formation: Players group themselves informally in sets of threes or fours. Group members are in
line with each other placing hands around the waist of player before him. An odd player is
designated as UWAK.
GRADE V – VI
Dodge Ball
Skills: Throwing and dodging
Equipment: Basketball
Formation: Two teams of equal number with Team A forming a circle and Team B scattered inside
the circle.
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5. Record the time it takes to force Team B out, then the two teams exchange places to repeat the
game.
6. The team that eliminates its Opponents in the shorter time wins.
Ten Trips
Skills: Passing and catching
Equipment: A basketball or volleyball for each team.
Formation: Players are divided into teams of equal number, preferably eight and they stand at arms
distance apart in a single circle.
The following games have the players in teams or equal number in column or file formation, toeing
a common line, and all facing the teams turning point or goal line.
Ankle Hold Relay
The first player holds both ankles and must maintain this hold while running to the burning line
and back.
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back to the next player, and takes his position at the end of the line. The third player does what the
first player did and so on until all players have run.
Cross-Over Relay
The first player holds a ball, runs forward to, the goal line, faces his team, throws ball to next player
in line, and steps back behind goal line. Second player repeats procedure and then steps in front of
first player behind goal line. Game continues.
Gallop Relay
First player gallops forward to the turning point and back to the team, tagging the second player
who is now toeing the line, then goes to the end of the column.
Hopping Relay
Each player executes hopping on one foot to the turning point and then runs forward toward the
team on file, tagging the next player and then assuming position at the end of the column.
Kangaroo Relay
The first player places a ball between his ankles, holding off the ground. At signal, he jumps forward
to the turning point and returns to starting line. He drops the ball near the second player who picks
it up and places it between his ankles and proceed forward. If the ball falls from between the ankles,
the player must halt to place it at the place where it fell.
On signal, the first player picks up the object one at a time and tosses them to the next player, and
so on until they reach the last player in the line. The last player places the objects in the circle at the
left as he receives them. The objects must be tossed and not passed from hand to hand. The object
must be tossed by the player dropping it.
RHYTHMIC ACTIVITIES
The rhythmic activity program is composed of the following activities:
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1. Fundamental Rhythms
2. Rhythmic Interpretations
3. Singing Games
4. Other Dance Forms
Some of the activities mentioned above are not included in this unit because there are already
activities and a rich literature written by Filipino authors in these fields.
FUNDAMENTAL RHYTHMS
The basic locomotor movements can be combined to make movement patterns. These
structural patterns when well organized develop into dance forms. Fundamental rhythms, or
natural dances as they are sometimes called, provide much fun and enjoyment. A few examples are
found below:
Music: 2/4 Time
Combination One
a. Starting with R foot, take three walking steps forward (cts. 1,2,1), Close L to R 1oot and clap
hands overhead (ct. 2)……………………………………………………………………………………………………………..2 M
b. Repeat (a) moving backward and clap hands behind……………………………………………………………..2 M
C. Step R foot sideward (ct. 1) and hop on same foot three times (cts. 2,1,2)………………………………2 M
d. Repeat (c) with L foot…………………………………………………………………………………………………………...2 M
e. Repeat all (a-d)……………………………………………………………………………………………………………………8 M
Combination Two
a. Four running steps forward starting with R foot (cts. 1, and 2, and) jump in place (cts. 1,2)…….2 M
b. Repeat (a) moving backward………………………………………………………………………………………………..2 M
C. Repeat (a) moving sideward to the right……………………………………………………………………………….2 M
d. Repeat (a) moving sideward to the left………………………………………………………………………………….2 M
e. Repeat all (a-d)…………………………………………………………………………………………………………………….8 M
Combination Three
a. Starting with R foot make 4 skip steps forward with hands overhead…………………………………..…2 M
b. Repeat (b) moving backward with trunk bent forward and hands down in rear……………………...2
M
c. Four gallop steps sidewalk right, arms raised sideward to the left…………………………………………..2 M
d. Repeat (c) sideward left, reverse arm positions……………………………………………………………………..2 M
e. Repeat all (a-d)…………………………………………………………………………………………………………………….2 M
Combination Four
a. Two slides to the right
b. Jump forward (ct. 1,2), jump backward (ct. 1,2)……………………………………………………………………2 M
c. Repeat (a) and (b) to the left…………………………………………………………………………………………………4 M
d. Repeat all (a-c)……………………………………………………………………………………………………………………..8
M
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Combination Two
a. Take two slides to the right………………………………………………………………..................................................2 M
b. Make a three-step turn right in place ( 1 M); pause (1 M)……………………………………………………….2 M
c. Repeat (a) and (b) to the left and turning left…………………………………………………………………………4 M
d. Three steps forward (R,L,R) and point L foot in front (1 M)……………………………………………………2 M
e. Repeat (d) starting with L foot backward………………………………………………………………………………2 M
f. Repeat (d) and (e)…………………………………………………………………………………………………………………4 M
RHYTHMIC INTERPRETATIONS
Animal Imitation
Birds
Run lightly on the toes with the arms stretched at the sides. The arms may wave up and
down.
Camel
The camel’s walk is slow with a decided upward and downward thrust of the head. The
body 1s bent forward at the hips and hands are clasped behind the back to form a hump on the
camel s back.
Ducks
Bend the knees deeply with the hips well down on the heels. Place the hands under the arms
with the elbows pointing backward to represent wings. Hold the head up and keep the back
straight.
Elephant
Elephant's walk is slow trunk and lumbering. his trunk swinging from side to side. His trunk
may be represented by either one arm or both arms with hands clasped, swingin from shoulder to
shoulder.
Horses
Lift the knees high and keep the back straight. Use a fast walking step, as high-stepping.
Variations: 1. Lift knees high and keep back straight; leap with either foot, as galloping. Hold head
high. 2. Use a slow running step as trotting.
Rabbits
Bend the knees deeply with the hands on the floor in front of the feet. As the hands are
moved forward. The feet follow with a jump imitating the hop of the rabbit.
Nature lmitation
The Clouds
With very slow and light steps, move around moving both arms together with open hands,
sometimes sideward right and left, sometimes moving in circles. Bend the body forward as the arms
are swayed or swung.
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Sway the head and body with a sideward movement accompanied by rhythmical up-and-
down movements of the arms. This may be a vigorous activity.
Character Imitation
Clown
The clumsy clown capers along. He turns somersaults, cartwheels, and play leap frog with
other clowns. In an informal grouping about the room everyone moves in the same general
direction.
Goblins
The children walk around with hands held to shape a clumsy stomach. They stop and peep through
a key hole made by forming an "O" with thumb and forefinger. They stop and listen. They rattle the
lock by shaking an imaginary door. They walk around as if peering in windows. They walk around
and bump into a partner and fall down. They jump up and stand on one foot. They jump and land on
both feet. They hear a sound. They stop and listen, and then hurry away.
Mechanical Imitation
Airplanes
Bend the knees deeply and raise arms sideward to represent wings. Move forward. gradually rising
higher and higher, gliding into a smooth run.
Jack-in-the-Box
Bend the knees deeply with the hands and arms wrapped around the knees. Spring to a standing
position with a squeak. Try to keep the feet stationary. Then slowly push down to a squatting
position.
Train
Approximately five children form a line and each one places his hands on the waist of the person in
front of him. The first child in the line is the engine, the second the baggage car, the next are coaches
and so forth. The train starts off slowly. Gradually increases its speed, and then slows down until it
comes to a full stop.
1. Starts off chugging along
2. Gathers speed. Walks faster.
3. Gains speed. Start running and gradually increases speed.
Activity Imitation
The See-Saw
Deep knee bending. Keeping back straight. Stand erect with arms outstretched and bend from side
to side
Rowing
The children sit on the floor or at their desks and go through the motion of rowing a boat. One
measure of the music may be used to pull, another to recover; or one measure to pull and recover.
Feet Positions
1st Position : Heels close together; toes apart making an angle of about ninety degrees.
2nd Position : Feet apart sideward of about a pace distance.
3rd Position : Heel of one foot close to in-step of other foot.
4th Position : One foot in front of other foot of about a pace distance.
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5th Position : Heel of front foot close to big toe of rear foot.
Arm Positions
1st Position : Arms raised forward in a circle in front of chest with finger tips about an
inch apart.
2nd Position : Arms raised sideward with a graceful curve a little below shoulder level.
3rd Position : One arm raised as in 2nd position, other arm raised overhead.
4th Position : One arm raised in front of chest in a half-circle, other arm raised overhead.
5th Position : Both arms raised overhead.
Lateral
One arm bent in front at waist level, the other bent behind also at waist level.
Hayon-hayon
T Position Both arms raised at sides and bent at elbows so that the upper arms are at shoulder
level.
Reverse "T"
Both arms raised at sides and bent at elbows so that the forearms are parallel to the head: palms
facing inward.
GYMNASTICS
Grades I-II
Duck Walk
Frog Jump
Pencil Roll
Rabbit Hop
Rocking Chair
Rooster
Row Boat
Tightrope Walk
Worm Walk
Weather Vane
Grades III-IV
Back-to-Back
Coffee Grinder
Cartwheel
Cock Fight
Crab Walk
Crow Hop
Forward Roll
Hand Stand
Human Ball
Jumping Jack
Knee Lift
Knee Mark
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Thread and Needle
Grades V-VI
Cane Grinder
Jump Turn
Merry-go-Round
Rising Sun
Rocking Horse
Shoulder Stand
Siamese Twins
Sitting Balance
Skin the Snake
Spin
Spider Walk
Straddle the Fence
Stomach Balance
The Clock
Walking Chair
Wooden Man
Rooster Fight
Hand Wrestle Single Foot
VOLLEYBALL
Contents of the Unit:
Brief Description
History and Place in the Program
Facilities and Equipment
Terminology
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Fundamental Skills
Skill Practices and Skill Games
Participants in Competitions
Officials of the Game
Simplified Playing Rules
BASKETBALL
Origin of the Game
Basic Skills
Catching
Passing
Dribbling
Shooting
Skill Practices and Skill Games
Participants in Competition
Simplified Rules
END
REFERENCE:
Carmen T. Andin, Teaching Physical Education in Philippine Schools
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manlapaz.roselizzette@gmail.com
0946-808-2834
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