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Module VIII: Week 16-17

UNIT VIII: ACTIVITIES IN THE PHYSICAL PROGRAM


A. Overview
This module introduces the different
activities in the physical program all
throughout the grade levels.

B. Lesson Title
ACTIVITIES IN THE PHYSICAL EDUCATION
PROGRAM

C. Objectives
At the end of this unit, the student should be able to:
1. Identify the different specific activities appropriate for each
grade level;
2. Demonstrate and undertake variety of activities for each grade
level;
3. Handle suggested coaching and instruction in carrying out
these activities.

D. Motivation / Take-Off

E. Lesson Proper (Refer to Appendix A)

F. Activity.
1. In five (5) sentences, explain the importance of setting criteria for grading to both
teachers and students?
2. How does integrating criteria for grading affects teachers and students in their respective
performance?
3. Utilize the internet and produce the following list below:

a. Criteria for Grading the Demonstration of Self-Testing Activity in Gymnastics:


- Duck Walk
- Frog Jump
- Pencil Roll
- Rabbit Hop
- Rocking Chair
b. Criteria for Grading the Demonstration of Fundamental Dance Position:

c. Criteria for Grading the Performance of Folk Dance


- Individual Performance
- Group Performance

d. Criteria for Grading the Demonstration of Basic Skills in Basketball:


- Catching
- Passing
- Dribbling
- Shooting

1|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


APPENDIX A (Lecture)
MECHANICAL ANALYSIS OF BASIC MOTOR SKILLS

Walking – Walk tall carrying body weight along outside foot.


Swing legs freely from hips.
Swing arms freely and naturally from shoulders.
When a step is made, move forward on right root, right arm should swing backward
and left arm forward.
Keep feet parallel and close together to maintain balance, and enhance appearance.

Running – Bend body forward with chest kept up.


Raise knees forward and upward.
Easy and relaxed run, forepart and toes touch floor.
Keep arms close to body and elbows bent to a 90-degree angle.
In a slow run, body is kept straight and upright.
While running fast, incline body forward.

Hopping – Spring lightly from toes and land lightly on toes.


Knees are relaxed.
Arms are relaxed at sides.

Skipping – Same as in hopping, but it is bounding lightly with alternate steps and hops.

Jumping – Flex knees as arms swing back.


Push off with feet and soaring into air, swing arms forward-upward.
Land lightly on two feet with ankles and knees bent for safe and easy landing.

Leaping – Spring on one foot and send body into air.


Land on ball of other foot.
Knees are bent for safe and easy landing.

Galloping – Only one foot leads and one foot is always ahead of the other.
The forward foot takes a longer and higher position.
Land lightly on toes with feet parallel and close together.
Knees are relaxed.
Arms are relaxed at sides.

Sliding – Glide one foot along floor as smoothly as possible.

THE BASIC NATURAL MOVEMENT SKILLS

Locomotor Movements
1. Walking
 Walk forward
 Walk backward
 Walk forward and backward
 Walk fast
 Walk slowly
 Walk imitations
 Walk in rhythmic patterns
 Walk with a partner

2|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


Variations in walking:
 Natural  low plane  sideways
 long stride  high plane  shoulders firm
 short stride  high knee  cross walking

2. Running –
 Run in place  Run with small steps
 Run forward and backward  Run with big steps
 Run in mass  Run with a partner: with a group
 Run in rhythmic patterns  Accented running

3. Hopping –
 Hop on either foot  Hop with a partner
 Hop forward or backward  Hop with a group
 Hop in rhythmic patterns

4. Jumping –
 Jump in place  Jump high or low
 Jump moving forward, backward or  Jump with a partner
sideward
 Jump fast or slowly  Jump and rebound
 Jump imitations  Jump astride

5. Skipping –
 Skip forward or backward  Skip with a group
 Skip alone  Skip anywhere
 Skip in mass  Skip in rhythmic patterns

6. Leaping –
 Leap forward or backward or sideward  Leap in mass or group
 Leap continuously  Leap alternately with small or big
groups
 Leap alone

7. Galloping –
 Gallop forward or backward  Gallop in rhythmic patterns
 Gallop alone, with a partner  Gallop anywhere
 Gallop in mass or in group 

8. Sliding –
 Slide forward or backward  Slide slowly
 Slide sideward  Slide in rhythmic patterns
 Slide with big or small steps  Slide fast

Non-Locomotor or Axial Movements


1. Flexion – bending or shortening of a body part occurring joint.
 Half-knees bending
 Full-knees bending
 Trunk forward bend
 Trunk sideward bend
 Arms forward bend
 Arms upward bend

3|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


 Head forward bend
 Head sideward bend

2. Extension – stretching or straightening of a body part occurring at a joint.


 Sideward stretch
 Upward stretch
 Knee stretch
 Ankle stretch

3. Rotation – turning, twisting or revolving on its axis.


 Head twist
 Trunk twist
 Arm shoulder circling
 Right arm circle forward
 Left arm circle forward
 Both arms and double arm circle

4. Pendular – Swinging and swaying.


 Arm swinging forward and backward
 Arm swaying overhead to R and L
 Arm swinging sideward
 Body sway R and L

5. Percussive – striking and hitting pushing or pulling.


 Arm strike with closed fist: with open fist
 Pushing forward with both arms
 Pulling backward with both arms

6 Vibratory – shaking and vibrating


 Shake arms and hands rhythmically
 Shake hips and shoulders rhythmically
 Vibrate entire body rhythmically

7. Sustained-a slow smooth flowing movement with a balance of movement throughout.


 Arms swinging continuously from side to side
 Arms moving laterally shoulder or waist level
 Arms circle swing continuously

8. Suspended – a sharp movement followed by a series of slow or prolonged movements until a


peak is reached.
 Both arms circle swing 3 times counterclockwise and stop movement with arms diagonally
upward right.
 Double arm circle forward-backward and stop movement with arms diagonally forward-
upward.

BASIC GAME SKILLS

Rolling
1. Start with hands behind ball.
2. Push ball with both hands; do not hit it or slap forward.
3. Make a follow through in the direction of the ball.

4|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


Bouncing
1. Hold ball in front of chest with finger tips and thumb.
2. Push ball with tips of fingers.
3. Hold hands down and wait for ball to rebound back.
4. Hold ball in left hand with fingers at right hand spread over top of ball.
With forearm extended downward and forward: Push ball toward floor with finger tips.

Throwing
1. Two-hand underhand throw
Hold ball with spread fingers and both hands slightly under ball.
Bring ball downward to about knee height and slightly bend knees.
Follow-through in direction of ball.

2. Two-Hand side throw


Hold ball in front of body, elbows slightly bent and fingers spread around side of ball.
Swing arms back to right side until ball is opposite the right hip, weight on R foot.
Simultaneously swing arms forward, shit weight to L foot and rotate towards the left, with ball
leaving both hands at moment of release.

3. Two-hand chest throw


Feet together; hold ball chest high, hand behind center and fingers spread around surface of ball,
thumbs close together.
Extend arms forward and at the same time take one step forward shifting the weight to front foot.
Continue forward pushing movement.

4. One-hand shoulder throw


With L stride forward and weight on both feet, hold ball in front of body, elbows bent, and fingers
spread around sides of ball.
Bring R arm forward and rotate body toward the left and shift body weight to forward foot.
Release ball with a final snap of wrist and fingers.

5. Overhead throw
Stand with L forward, weight on both feet: hold ball with both hands in front of body.
Twist body toward right as ball is brought upward and behind ear and shift body weight to R foot.
Swing arm forward, rotate shoulders to left, and shift weight to L foot.
Continue forward and release ball with finger aps

Catching
1. Two-hand underhand catch
Stride stand sideward, elbows bent, hands pointing toward, with fingers and thumbs spread apart.
Simultaneously step forward and with L foot extend forward and downward and bring hands closer
together.
Ball is caught with tips of thumb and fingers; little fingers close together and other fingers spread
around sides of ball.
A ball is caught, bend elbows, and shift weight to rear foot and bring L foot back to starting position,
weight on both feet.

2. Overhand catch
Stride stand sideward, elbows bent, hands pointing forward with fingers and thumb spread apart.
Extend arms forward and upward and bring hands close together.
Ball is caught with tips of fingers and thumbs, thumbs are close together and fingers are spread
apart.
Bend elbows allowing ball to be brought close together.

5|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


Kicking
1. Stand with L foot at side of ball, head well in front of ball and R toe pointing down, arms may be
at sideways for balance.
2. Swing R leg downward and forward and contact ball with top of in-step.
3. Continue kicking leg forward and slightly upward.

Practice Activities:
1. Kick a ball toward boundary line, run after it and stop it with both hands.
2. Stand 15 feet away from a circle drawn on floor: kick ball from a stationary position so it rolls
into circle.
3. Roll ball to wall and kick rebound ball back to wall.
4. Partner rolls ball to other partner standing six to ten feet away who in turn kicks the ball back.

ACTIVITIES FOR SKILLS PRACTICES

GRADES K – I – II
Balancing
 Walk across board, heel to toe and walk back to original place.
 Walk backward.
 Walk the length of balance beam, heel to toe.
 Walk backward to end of beam.
 Walk across beam with an equipment.

Bouncing Balls
 Bounce and catch ball by oneself; with partner.
 Tap ball while standing while walking
 Bounce and catch ball to rhythmic accompaniment.
 Bounce ball to partner with increasing distance.
 Bounce ball continuously and swin8 legs over it at considerable distance.
 Bounce ball to partner over net using overhand throw.

Catching
 Catch a ball with two hands.
 Catch a ball when thrown by another with increasing distance.
 Catch a ball bounced over net by partner,

Jumping
 Jump in place.
 Jump to musical accompaniment.
 Jump individual rope.
 Jump long rope.
 Jump in a variety of ways.

Kicking
 Manipulate ball with feet.

Leaping
 Leap over a 12-inch hurdle while running
 Leap over a l5-inch hurdle while running

Throwing

6|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


 Throw and catch ball by oneself.
 Throw underhand with vigorous arm swing to partner.
 Throw to partner from increased distance.

GRADES III- IV
Balancing
 Walk backward across balance beam.
 Walk with any equipment behind shoulder.
 Touch one knee to balance beam after each step.
 Lift one knee after each step on balance beam.

Bowling
 Bowl at bowling set.
 Roll soccer ball.

Catching
 Catch ball rebounding from wall.
 Catch volley ball thrown by partner and ovet
 Catch softball rebounding from wall thrown by pato
 Catch batted ball.

Dodging
 Dodge runner
 Dodge ball thrown by players in circle

Jumping
 Jump individual rope with partner.
 Jump long rope repeating rhymes with verses.
 Jump forward or away from partner.
 Execute running high jump over crossbar from rope
 Execute a running long jump.

Kicking
 Kick soccer ball at a distance of 20 feet.
Leaping
 Leap over rope placed at various heights from floor while running

Running
 Running 40-meter sprint.

Serving
 Serving volley ball either underhand or overhand.

Throwing
 Throw volleyball using shoulder throw.
 Throw volleyball over net or rope.
 Throw ball at target on wall using underhand throw.
 Throw baseball at 25 feet distance.
 Throw volleyball at moving target.

GRADES V – VI
Balancing

7|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


 Walk length of balance beam on one foot and extend other foot backward after each step.
 Walk sideways across balance beam, alternately stepping
 Side to side with one foot and placing other foot close beside it.

Batting
 Bat and hit successfully 3 out of 6 well-pitched balls.

Bowling
 Bowl soccer ball at 25 feet distance.

Catching
 Catch baseball rebounding from wall; another player.
 Catch a batted ball.
 Catch a volley ball rebounding from wall: From another player

Dribbling
 Dribbling soccer ball.

Jumping
 Use scissors jump while executing running high jump.
 Execute standing high jump.

Kicking
 Kick soccer ball 25 to 35 feet distance.

Passing
 Pass soccer ball 25 feet away.
 Pass volley ball to partner through series of volleys.

Serving
 Serve volleyball using underhand serve.

Throwing
 Throw volleyball using overhand, shoulder, or chest throw.
 Throw baseball 25 to 35 feet distance using overhand throws.
 Pitch ball 25 to 35 using underhand throw.
 Shoot basketball goal from distance of 12 to 15 feet distance.

Volleying
 Volley a ball several times in succession.

MANIPULATIVE ACTIVITIES

Rolling
Simple Practice Activities:
1. Roll ball in a forward direction, run after and stop it.
2. While seated with legs spread sideways, roll a ball to partner seated in same position.
3. While standing, turn back to partner and roll ball through legs to him.
4. Roll ball into box or cardboard cartoon.
5. Roll a ball along painted line on the floor.

8|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


Bouncing
Simple Practice Activities:
1. Bounce a ball with two hands and catch it with two hands.
2. Bounce a ball to a partner.
3. Bounce a ball several times with one or two hands.
4. Bounce a ball while walkin8
5. Bounce a ball while running
6. Bounce ball and clap hands before catching it.
7. Bounce ball, turn around and catch it after one hour.

Throwing and Catching


Simple Practice Activities:
1. Throw beanbag using underhand toss to partner.
2. Throw beanbag into air and catch it.
3. Throw beanbag into box or cardboard cartoon.
4. Throw ball to partner 5 or more feet away using hand toss and catch returned ball.
5. Throw ball into air, let it bounce and catch.

ACTIVITIES FOR POSTURE AND BODY MECHANICS

The Posture Check


A posture check can be devised by the teacher as part of the records of individual children
with the following as frames of reference:

Standing Position
Feet – toes pointed straight ahead, weight evenly distributed on balls of feet and the heels;
feet parallel and two to four inches apart.
Knees – Relaxed and easy.
Lower back and abdomen – Abdominal wall flattened and relaxed; lower back curve natural and not
exaggerated.
Upper body - Shoulders relaxed: back and shoulder blades flat: chest up and relaxed.
Neck and head – Head up and chin in: ear directly over the point of the shoulder.

Good Walking Posture


Good walking posture begins with feet parallel and pointed forward.
Heel should touch first in a step with weight transferred quickly to ball of foot and to toes for a push
Legs swing freely from hips with knee bent enough clear foot from floor.
Arms swing in opposition to the legs, with body to retain the properties of a good standing posture
Eyes are focused on a point on the floor 50 to 60 teeth ahead.

Proper Sitting Posture


The knee joint should form a right angle with feet on floor and pointed generally forward.
Hips should be back against the chair and body erect.
Forward movement in a working position should occur from the hip joint; head, upper body, and
pelvic remaining in good balance.

The Posture "Feel”


1. The Wall or Door Method
a. Stand against a flat wall or door with the heels, calves of legs, seal, elbows, shoulders, and back of
head touching the surface of wall or door.
b. Now walk away maintaining this position without tenseness or strain.
2. The Posture Walk in Rhythm Method

9|MCPE: TEACHING PE AND HEALTH IN ELEMENTARY GRADES


a. Using the wall position, a group of children walk to the rhythm of a tom-tom or any piece of music
in a relaxed manner.
b. Music or tom-tom beating stops for 2 seconds and children turnabout after which rhythm or the
music is resumed.

3. The Kinetic "Feel" Method


a. Have a deep breath lifting chest while at the same time tucking the pelvic under.
b. Release the air but maintain the lifted position without tenseness.

SIMPLE GAME ACTIVITIES

These games are quickly organized: they make use of the basic locomotor movements and
they contain simple rules.

Games are naturally appealing to children. This is so because it is through games that they
can express their instinctive tendencies such as running, skipping, leaping, among others. Simple
game activities are classified into:
1. Story Plays
2. Simple Organized Games
3. Relays and Races

Story Plays
Story Plays are those activities where the child imitates and impersonates incidents he has seen.
These aim to give the child a well-balanced big muscle activity as well as to help develop his
dramatic ability.

Each story play is presented with a theme, motivating ideas and guided responses for types of
movement which grow out of the activities suggested in the story: Teachers may follow their own
plans in presenting various story plays while pupils may also develop ideas. The following story
play entitled "Fun in the Playground" is an example of one of the techniques a teacher can use in
conducting story plays to young children.

Theme: Fun in the Playground


Introduction: Today we shall pretend that we are playing on the playground. There are many things
that we can do here. Let us have some fun!

Motivating Idea Guided Response


1. Slide down the slippery slide. How do you get High stepping to climb the ladder, reaching with
to the top of the slide? Now get to slide down. hands.
Here we go! Deep knee-bending.

2. Ride on the seesaw. How does the seesaw go Alternate sideward bending with arms
when you ride on it? Can you show it to me with extended.
your arms and with your body? Can you do it Two children holding hands alternate knee-
with a partner? bending.

3. Play in a swing. How does the swing move? Swinging arms forward and backward or from
Show it to us with your arms. What different side to side.
ways can swing your arms? Running alternately forward and backward with
arms in reverse T position.

4. Play with a ball. What can you do with a ball? Using arms and hands as if bouncing a ball.
Now let’s do it with the music.

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5. Jump a rope. How do you jump a rope? Let's Jumping
hop over the rope with one foot. Faster! Let's Hopping and step-hopping.
have two children who will turn the rope while Swinging arms in a circle.
the rest of you jump.
6. The school bell is ringing now. Let's all hurry Running
to the room.

Suggested Themes for Story Plays:


Cleaning the house A Day in the Country
Washing Clothes A Trip to the Manila Zoo
Gathering Flowers Preparing for Christmas
Cleaning the Garden Birds Learning to Fly
At the Beach Firemen

Simple Organized Games


KINDER, GRADES I & II

Bolang Patalbog-Talbog
Skill: Bouncing
Equipment: Rubber Ball
Formation: Single circle of ten to twelve players with an IT standing at center of circle.

How to play it:


1. IT bounces the ball to each player.
2. Player who gets the ball bounces it back to IT.
3. When everybody has had the chance to bounce the ball back to the IT, another one takes his
place.

Magandang Umaga
Skill: Running
Formation: Single circle facing center. An extra player or IT stands outside the circle.

How to play it:


1. IT runs around the outside of circle, tags a child and continues to run around.
2. Tagged child runs around the circle in the opposite direction.
3. When the two runners meet they bow to each other and say "Magandang Umaga!" and continue
running.
4. The runner who first reaches the vacant space joins the circle players.
5. The other child now becomes the I'T and the game continues.

Dalawahan, Tatluhan
Skill: Agility
Formation: Scattered
How to play it:
1. The leader calls "Dalawahan!" and immediately players group themselves by twos and join hands.
2. Any extra player is eliminated.
3. The leader may call any number players in groups, eliminating the extra players every time.
4. The last player or few players left are declared the champions.

Note: Have the players in big and small groups alternately to make the game more interesting.

11 | M C P E : T E A C H I N G P E A N D H E A L T H I N E L E M E N T A R Y G R A D E S
GRADES III – IV
Ang Uwak At Ang Mga Sisiw

Skill: Agility
Formation: Players group themselves informally in sets of threes or fours. Group members are in
line with each other placing hands around the waist of player before him. An odd player is
designated as UWAK.

How to play it:


1. On signal, Uwak starts to attempt to catch the last member of the group or Sisiw, while Inahin
cooperates to protect the last member.
2. All groups move freely on play area.
3. If Uwak is successful in catching the last member, he exchanges place with him and game
continues.
4. If any member lets go of player in front of him, the last member is considered to have been caught
and the Inahin becomes the Uwak.

Kick It and Run


Skills: Kicking and running
Equipment: Soccer ball
Formation: Establish a softball diamond with 30 feet distance between each base. One team or half
of the class is scattered over the playing area, while the other half has players in line formation
behind the home base.

How to play it:


1. Players of one team spread out in the playing area or outside the base lines.
2. Each player on the "kicking' team is given one stationary kick at the ball placed on the home base.
3. If the kick is fair (inside fair territory), the kicker runs around the bases. If it is outside, he gets
another try.
4. Any member of the fielding team can get the ball and run to home base before the kicker.
5. If the kicker gets ahead of the player with ball on the home base, he scores a point for his team.
6. If he gets to the home base later than the player with the ball, no point is scored.
7. Any fly ball that is caught puts the kicker out and no point is scored.
8. All players are given the chance to kick the ball.
9. The team getting more points over the other is declared the winner.

GRADE V – VI

Dodge Ball
Skills: Throwing and dodging
Equipment: Basketball
Formation: Two teams of equal number with Team A forming a circle and Team B scattered inside
the circle.

How to play it:


1. At signal, Team A attempts to hit the players of Team B who also move freely inside the circle to
avoid being hit.
2. The throwers may recover the ball inside the circle, but may throw only from outside the circle.
3. Players hit by the ball are eliminated and they withdraw from the circle.
4. The elimination continues until all have withdrawn.

12 | M C P E : T E A C H I N G P E A N D H E A L T H I N E L E M E N T A R Y G R A D E S
5. Record the time it takes to force Team B out, then the two teams exchange places to repeat the
game.
6. The team that eliminates its Opponents in the shorter time wins.

Ten Trips
Skills: Passing and catching
Equipment: A basketball or volleyball for each team.
Formation: Players are divided into teams of equal number, preferably eight and they stand at arms
distance apart in a single circle.

How to play it:


1. At signal, the leader in each team holding the ball starts to pass the ball to the player at his left
using the chest pass.
2. The ball is passed from player to player until it reaches the leader, thus completing one trip.
3. Following same sequence, the trips are made.
4. The team who first completes ten trips wins.

Relays And Races

The following games have the players in teams or equal number in column or file formation, toeing
a common line, and all facing the teams turning point or goal line.
Ankle Hold Relay
The first player holds both ankles and must maintain this hold while running to the burning line
and back.

Arch Ball Relay


The first player holds a ball while the rest of the players raise their hands overhead. The ball is
passed backward overhead to the second player who passes it on to the third. The ball is passed in
this way to the end of the column. The last player who catches the ball, runs with it to the head of
the column, and passes it backward as before. The ball must be touched by every player each time it
is passed. If the ball falls, the player responsible must retrieve it and pass it from his own place in
the line.

Attention Call Number Relay


The players in each line are numbered consecutively from the first player in the file. The leader calls
a number and the player who owns the number steps to his right, runs around to the right making a
complete round about his own line, and returning to his original position. The player who reaches
his place ahead of the others scores a point 1or his team. Any player or runner who touches any
member of his team while running around is disqualified from scoring a point. The team scoring ten
points ahead of the others wins.

Bounce Ball Pass Relay


The first player on each team holds a ball which he bounces first on floor and then throws it back
over his head to the second player. The second player catches the ball, bounces it on floor, and
throws it back to the third player. All other players do the same. The last player, upon receiving the
ball, runs forward to the head of the column and the game continues until all have run forward. The
team who first completes the circuit wins.

Carry and Fetch Relay


The first player runs forward and places a beanbag or any object inside a circle about a foot in
diameter and 15 feet away from the starting line; runs back the column, tags the next player and
takes his position at the end or the column. The tagged player runs forward, carries the beanbag

13 | M C P E : T E A C H I N G P E A N D H E A L T H I N E L E M E N T A R Y G R A D E S
back to the next player, and takes his position at the end of the line. The third player does what the
first player did and so on until all players have run.

Cross-Over Relay
The first player holds a ball, runs forward to, the goal line, faces his team, throws ball to next player
in line, and steps back behind goal line. Second player repeats procedure and then steps in front of
first player behind goal line. Game continues.

Gallop Relay
First player gallops forward to the turning point and back to the team, tagging the second player
who is now toeing the line, then goes to the end of the column.

Hopping Relay
Each player executes hopping on one foot to the turning point and then runs forward toward the
team on file, tagging the next player and then assuming position at the end of the column.

Head Balance Relay


The first player balances a first object, such as book or beanbag on his head and walks to the
turning point and back.

Jump Stick Relay


The first player holds a stick 6 feet long. At signal, he runs forward touches the turning point with
the stick, and runs back to the second player, hands one end of the stick to him both now holding
stick on each end and close to the ground. As they move down to the end of the line, the other
players jump over the stick as it comes to them. At the end of the column the first player lets go of
the stick and falls in at the end behind last player The second player repeats what the first player
did and the game continues until every player is in original position.

Kangaroo Relay
The first player places a ball between his ankles, holding off the ground. At signal, he jumps forward
to the turning point and returns to starting line. He drops the ball near the second player who picks
it up and places it between his ankles and proceed forward. If the ball falls from between the ankles,
the player must halt to place it at the place where it fell.

Lame Duck Relay


The first player raises one foot forward, grasps it with both hands and hops forward to and around
the turning point and back to starting line. At the starting line, he touches the second player who
repeats movements.

Object Toss Relay


Each team has players standing on a single file 8 feet apart. Establish a circle 2 feet in diameter at
the right of the first player and another of the same size at the left of the end player. Place objects
(dumbbells, beanbags, etc.) in the circle near first player.

On signal, the first player picks up the object one at a time and tosses them to the next player, and
so on until they reach the last player in the line. The last player places the objects in the circle at the
left as he receives them. The objects must be tossed and not passed from hand to hand. The object
must be tossed by the player dropping it.

RHYTHMIC ACTIVITIES
The rhythmic activity program is composed of the following activities:

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1. Fundamental Rhythms
2. Rhythmic Interpretations
3. Singing Games
4. Other Dance Forms

Some of the activities mentioned above are not included in this unit because there are already
activities and a rich literature written by Filipino authors in these fields.

FUNDAMENTAL RHYTHMS
The basic locomotor movements can be combined to make movement patterns. These
structural patterns when well organized develop into dance forms. Fundamental rhythms, or
natural dances as they are sometimes called, provide much fun and enjoyment. A few examples are
found below:
Music: 2/4 Time

Combination One
a. Starting with R foot, take three walking steps forward (cts. 1,2,1), Close L to R 1oot and clap
hands overhead (ct. 2)……………………………………………………………………………………………………………..2 M
b. Repeat (a) moving backward and clap hands behind……………………………………………………………..2 M
C. Step R foot sideward (ct. 1) and hop on same foot three times (cts. 2,1,2)………………………………2 M
d. Repeat (c) with L foot…………………………………………………………………………………………………………...2 M
e. Repeat all (a-d)……………………………………………………………………………………………………………………8 M

Combination Two
a. Four running steps forward starting with R foot (cts. 1, and 2, and) jump in place (cts. 1,2)…….2 M
b. Repeat (a) moving backward………………………………………………………………………………………………..2 M
C. Repeat (a) moving sideward to the right……………………………………………………………………………….2 M
d. Repeat (a) moving sideward to the left………………………………………………………………………………….2 M
e. Repeat all (a-d)…………………………………………………………………………………………………………………….8 M

Combination Three
a. Starting with R foot make 4 skip steps forward with hands overhead…………………………………..…2 M
b. Repeat (b) moving backward with trunk bent forward and hands down in rear……………………...2
M
c. Four gallop steps sidewalk right, arms raised sideward to the left…………………………………………..2 M
d. Repeat (c) sideward left, reverse arm positions……………………………………………………………………..2 M
e. Repeat all (a-d)…………………………………………………………………………………………………………………….2 M
Combination Four
a. Two slides to the right
b. Jump forward (ct. 1,2), jump backward (ct. 1,2)……………………………………………………………………2 M
c. Repeat (a) and (b) to the left…………………………………………………………………………………………………4 M
d. Repeat all (a-c)……………………………………………………………………………………………………………………..8
M

Music: 3/4 Time


Combination One
a. Step R foot sideward right (ct. 1) and hop on foot two times (cts. 2,3), and repeat with L foot
sideward left (cts. 1,2,3)………………………………………………………………………………………………………......2 M
b. Three steps forward (R,L,R)………………………………………………………………………………………………….1 M
c. Jump in place and clap own hands once…………………………………………………………………………………1 M
d. Repeat (a) to (b) moving backward……………………………………………………………………………………….4 M
e. Repeat all (a-d)…………………………………………………………………………………………………………………….8 M

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Combination Two
a. Take two slides to the right………………………………………………………………..................................................2 M
b. Make a three-step turn right in place ( 1 M); pause (1 M)……………………………………………………….2 M
c. Repeat (a) and (b) to the left and turning left…………………………………………………………………………4 M
d. Three steps forward (R,L,R) and point L foot in front (1 M)……………………………………………………2 M
e. Repeat (d) starting with L foot backward………………………………………………………………………………2 M
f. Repeat (d) and (e)…………………………………………………………………………………………………………………4 M

RHYTHMIC INTERPRETATIONS

Animal Imitation

Birds
Run lightly on the toes with the arms stretched at the sides. The arms may wave up and
down.

Camel
The camel’s walk is slow with a decided upward and downward thrust of the head. The
body 1s bent forward at the hips and hands are clasped behind the back to form a hump on the
camel s back.

Ducks
Bend the knees deeply with the hips well down on the heels. Place the hands under the arms
with the elbows pointing backward to represent wings. Hold the head up and keep the back
straight.

Elephant
Elephant's walk is slow trunk and lumbering. his trunk swinging from side to side. His trunk
may be represented by either one arm or both arms with hands clasped, swingin from shoulder to
shoulder.

Horses
Lift the knees high and keep the back straight. Use a fast walking step, as high-stepping.
Variations: 1. Lift knees high and keep back straight; leap with either foot, as galloping. Hold head
high. 2. Use a slow running step as trotting.

Rabbits
Bend the knees deeply with the hands on the floor in front of the feet. As the hands are
moved forward. The feet follow with a jump imitating the hop of the rabbit.

Nature lmitation
The Clouds
With very slow and light steps, move around moving both arms together with open hands,
sometimes sideward right and left, sometimes moving in circles. Bend the body forward as the arms
are swayed or swung.

The Swaying Trees

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Sway the head and body with a sideward movement accompanied by rhythmical up-and-
down movements of the arms. This may be a vigorous activity.

Character Imitation

Clown
The clumsy clown capers along. He turns somersaults, cartwheels, and play leap frog with
other clowns. In an informal grouping about the room everyone moves in the same general
direction.

Goblins
The children walk around with hands held to shape a clumsy stomach. They stop and peep through
a key hole made by forming an "O" with thumb and forefinger. They stop and listen. They rattle the
lock by shaking an imaginary door. They walk around as if peering in windows. They walk around
and bump into a partner and fall down. They jump up and stand on one foot. They jump and land on
both feet. They hear a sound. They stop and listen, and then hurry away.

Mechanical Imitation
Airplanes
Bend the knees deeply and raise arms sideward to represent wings. Move forward. gradually rising
higher and higher, gliding into a smooth run.

Jack-in-the-Box
Bend the knees deeply with the hands and arms wrapped around the knees. Spring to a standing
position with a squeak. Try to keep the feet stationary. Then slowly push down to a squatting
position.

Train
Approximately five children form a line and each one places his hands on the waist of the person in
front of him. The first child in the line is the engine, the second the baggage car, the next are coaches
and so forth. The train starts off slowly. Gradually increases its speed, and then slows down until it
comes to a full stop.
1. Starts off chugging along
2. Gathers speed. Walks faster.
3. Gains speed. Start running and gradually increases speed.

Activity Imitation

The See-Saw
Deep knee bending. Keeping back straight. Stand erect with arms outstretched and bend from side
to side

Rowing
The children sit on the floor or at their desks and go through the motion of rowing a boat. One
measure of the music may be used to pull, another to recover; or one measure to pull and recover.

FUNDAMENTAL DANCE POSITIONS

Feet Positions
1st Position : Heels close together; toes apart making an angle of about ninety degrees.
2nd Position : Feet apart sideward of about a pace distance.
3rd Position : Heel of one foot close to in-step of other foot.
4th Position : One foot in front of other foot of about a pace distance.

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5th Position : Heel of front foot close to big toe of rear foot.
Arm Positions

1st Position : Arms raised forward in a circle in front of chest with finger tips about an
inch apart.
2nd Position : Arms raised sideward with a graceful curve a little below shoulder level.
3rd Position : One arm raised as in 2nd position, other arm raised overhead.
4th Position : One arm raised in front of chest in a half-circle, other arm raised overhead.
5th Position : Both arms raised overhead.

Other Arm Positions

Lateral
One arm bent in front at waist level, the other bent behind also at waist level.

Hayon-hayon
T Position Both arms raised at sides and bent at elbows so that the upper arms are at shoulder
level.

Reverse "T"
Both arms raised at sides and bent at elbows so that the forearms are parallel to the head: palms
facing inward.

GYMNASTICS

Selected Self-Testing Activities

Grades I-II
 Duck Walk
 Frog Jump
 Pencil Roll
 Rabbit Hop
 Rocking Chair
 Rooster
 Row Boat
 Tightrope Walk
 Worm Walk
 Weather Vane

Grades III-IV
 Back-to-Back
 Coffee Grinder
 Cartwheel
 Cock Fight
 Crab Walk
 Crow Hop
 Forward Roll
 Hand Stand
 Human Ball
 Jumping Jack
 Knee Lift
 Knee Mark

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 Thread and Needle

Grades V-VI
 Cane Grinder
 Jump Turn
 Merry-go-Round
 Rising Sun
 Rocking Horse
 Shoulder Stand
 Siamese Twins
 Sitting Balance
 Skin the Snake
 Spin
 Spider Walk
 Straddle the Fence
 Stomach Balance
 The Clock
 Walking Chair
 Wooden Man
 Rooster Fight
 Hand Wrestle Single Foot

Track and Field

Contents of the Unit:


 Origin and Development Constituency:
 Running Events
 Jumping Events
 Weight Throwing

Mechanical Analysis of the Basic Skills


 Sprints
 Distance Races
 Hurdles
 Relay
 Long Jump
 High Jump
 Shot Put
 Discus Throw
 Javelin Throw

Summary of Basic Rules in Track and Field


Preliminary Skill Practices and Skill Games (Lead-Up)

VOLLEYBALL
Contents of the Unit:
 Brief Description
 History and Place in the Program
 Facilities and Equipment
 Terminology

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 Fundamental Skills
 Skill Practices and Skill Games
 Participants in Competitions
 Officials of the Game
 Simplified Playing Rules

BASKETBALL
Origin of the Game
Basic Skills
 Catching
 Passing
 Dribbling
 Shooting
Skill Practices and Skill Games
Participants in Competition
Simplified Rules

END

REFERENCE:
Carmen T. Andin, Teaching Physical Education in Philippine Schools

Compiled and Edited by:

ROSE LIZZETTE E. MANLAPAZ


Faculty, College of Engineering

20 | M C P E : T E A C H I N G P E A N D H E A L T H I N E L E M E N T A R Y G R A D E S
manlapaz.roselizzette@gmail.com
0946-808-2834

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