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Autocad 2016 PDF
Autocad 2016 PDF
AUTOCAD 2016
Or Higher Version
Brief History:
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When you open autoCAD, the start up dialog box is displayed. The
dialog box provides you with four ways to start drawing.
Open Files
OPEN A DRAWING - open an existing you selected from a list of the four
most recently opened drawings. Also, it displays the Browse button
that you choose to look for another file.
Click the Open a drawing button
The middle of the dialog box now displays a list of drawing that have
been opened recently. Highlights one of the names in the list to see
preview image of that image.
If the drawing you want is not in the list, click browse button to
choose a drawing from the available on your file system by another us
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II. After selecting the AutoCAD icon on the Desktop, The autocad main
window will open. Click Start Drawing to start a new drawing.
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3. In the Drawing Units dialog box, set the Length Type to Decimal.
This will set the measurement to the default English units, inches.
4. Set the Precision to two digits after the decimal point as shown
in the figure below.
III. If necessary, click on the down-arrow in the Quick Access bar and
select Show Menu Bar to display the AutoCAD Menu Bar. The Menu
Bar provides access to all AutoCAD commands.
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Understanding Toolbars
To display a toolbar
1. To display the menu, click Quick Access Toolbar drop-
down > Show Menu Bar.
2. To display a toolbar, click Tools menu > Toolbars and select the
required toolbar.
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1. Left Button
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Let us Draw the figure shown below using the 3 coordinate system one by
one
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Specify a point by entering its X and Y values in the format X,Y (or
X,Y,Z for 3D). Use absolute X, Y coordinate when you know the precise X
and Y values of the location of the point.
Exercise 2.1:
Command: L/Line
LINE Specify first point: 0,0,0(enter)
Specify next point or (Undo): -3,0,0(enter)
Specify next point or (Undo): -3,-3,0(enter)
Specify next point or (Close/Undo): 2,-3,0(enter)
Specify next point or (Close/Undo): 2,-1,0(enter)
Specify next point or (Close/Undo): c(enter)
Note: x, y and z coordinates have + and – values. All that is heading left
or down have negative values. All that is heading right or upward have
positive values.
Exercise 2.2:
Command: L/Line[enter]
Specify first point: (You can pick anywhere in the viewpoint)
Specify next point or (Undo) :@-3,0(enter)
Specify next point or (Undo) :@0,-3(enter)
Specify next point or (close/Undo) :@5,0(enter)
Specify next point or (close/Undo) :@0,2(enter)
Specify next point : c(enter)
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Exercise 2.3:
Command: L/Line[enter]
Specify first point:(You can pick anywhere in the viewpoint)
Specify next point:@3<180(enter)
Specify next point:@3<270(enter)
Specify next point:@5<0(enter)
Specify next point:@2<90(enter)
Specify next point: c(enter)
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Draw Commands:
A. LINEARS
1. Line
2. Pline
3. Sketch
4. Mline
5. Ray/xline
B. CURVES
1. Circle
2. Donut
3. Ellipse
4. Spline
5. Arc
C. SPECIAL OBJECTS
1. Rectangle
2. Polygon
3. Hatch/Gradient
D. POINT
E. TEXT/Dtext/Mtext
Erase Commands
Using Selection Method
a. Last e. All
b. Pickbox f. Undo
c. Window g. Oops
d. Crossing
a. Using Last - Select the most recently created visible object
b. Using Pickbox - A small box called the pick box, replaces the cross hairs on the
graphics cursor. You can select objects individually with pointing device.
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LINEARS
a. LINE
Exercises : Draw a 3 inches with 45 degrees inclination.
Command: L/Line(enter)
LINE Specify first point: (pick anywhere at the viewport)
Specify next point or (Undo): @3<45(enter twice)
Note: Specify first point and second point: Press ENTER twice to continue from
the last drawn line or specify a point if you press ENTER once. Use pedit
command to convert into pline. Line commands comes with (c) close and
(u)undo features.
Exercises : Draw a line with different length and angles. (see figure
below)
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Exercises 2.15:
Command: Pline
Specify start point: (pick anywhere in viewport)
Current line-width is 0.0000
Specify next point or
(Arc/Halfwidth/Length/Undo/Width):@2<90(enter)
Specify next point or
(Arc/Close/Halfwidth/Length/Undo/Width):@4<0(enter)
Specify next point or
(Arc/Close/Halfwidth/Length/Undo/Width):@2<270(enter)
Specify next point or (Arc/Close/Halfwidth/Length/Undo/Width): c
Command: Pline
Specify start point: (pick anywhere in viewport)
Current line-width is 0.0000
Specify next point or (Arc/Halfwidth/Length/Undo/Width):w
Specify starting width<0>: 0.15
Specify ending width<0.1500>: press enter to accept the default
Specify next point or(Arc/Halfwidth/Length/Undo/Width):@2<90(enter)
Secify next point or Arc/Close/Halfwidth/Length/Undo/Width):@4<0(enter)
Specify next point or
(Arc/Close/Halfwidth/Length/Undo/Width):@2<270(enter)
Specify next point or (Arc/Close/Halfwidth/Length/Undo/Width): c
Note: If you explode, it will turn into a single line and the width will be lost.
Once you specify the starting point press w to specify the desired width then
press ENTER twice if uniform width is desired.
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d. SKETCH
Exercise:
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B. CURVES
1. CIRCLE
You can create circles in several ways. The default
option is to specify the center and radius. You can also
specify the center and diameter or define the diameter
alone with two points. You can define the circles
circumference with three points. You can also create
circles tangent to three existing objects or create tangent
to two objects and specify a radius.
OPTIONS:
a. Center, Radius
b. Center, Diameter
c. 2Points
d. 3Points
e. Tan, Tan, Rad
Exercises 2.28:
Command: C/CIRCLE
Specify center point for circle or (3P/2P/Ttr (tan tan radius): pick
Specify radius of circle or (Diameter): 1
Command: C/CIRCLE
CIRCLE Specify center point for circle or (3P/2P/Ttr (tan tan radius) :
pick
Specify radius of circle or (Diameter)<1.0000>: D
Specify diameter of circle <2.0000>: 1.75
Command: C/CIRCLE
CIRCLE Specify center point for circle or (3P/2P/Ttr (tan tan radius) :
2P
Specify first end point of circle’s diameter: pick A
Specify first end point of circle’s diameter: pick B or @ 2<0
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Command: C/CIRCLE
CIRCLE Specify center point for circle or (3P/2P/Ttr (tan tan radius)
: 3P
Specify first point on circle: pick A
Specify second point on circle: pick B
Specify Third point on circle: pick C
2. DONUT
Exercises 2.29:
Command :DO (enter)
Specify inside diameter of donut<0.5000> :1:00
Specify outside diameter of donut<1.0000> :3.00
Specify center of donut or <exit> :pick any point
Specify center of donut or <exit> :press enter
3. SPLINE
Creates a quadratic or cubic spline (NURBS)
Curve. SPLINE fits a smooth curve to a sequence of
point within a specified tolerance. AutoCAD uses
NURBS ( non-uniform rational B-splines) mathematics,
Which stores and defines a cless of curves and surface
Data.
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Exercises 2.30
4. ELLIPSE
Creates an Ellipse or an elliptical arc
If PELLIPSE=1, ellipse is a pline representation
If PELLIPSE=0, ellipse is a true ellipse object
Use ELLIPSE + Isocircles to create isometric circles ( for isometric
drawingonly).
Exercises 2.31:
Command : EL (enter)
Specify axis endpoint of ellipse or (Arc/Center) :pick anywhere
Specify other endpoint of axis :@4.0<45
Specify distance to other axis or (Rotation) :1.00
C. SPECIAL OBJECTS
1. RECTANGLE
Exercises 2.32
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2. POLYGON
A polyline entity. Polygon command draws 2D polygons with
3 to 1024 sides. All sides are equal and equidistant from the
center.
Exercises 2.33:
Command : POL (enter)
POLYGON Enter number of sides <4> :press enter
Specify center of polygon or (Edge) : pick any point
Enter an option (Inscribe in circle/
Circumscribe about circle)</> :C
Specify radius of circle : 2.00
2. SOLID
Exercises :
Command : SOLID (enter)
Specify first point : pick any pt. in the view port(1)
Specify second point : pick any pt. in the view port(2)
Specify third point : pick any pt. in the view port(3)
Specify fourth point or <exit> : pick pt. 4 or press ENTER
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3. HATCH/gradient
Fills an enclosed area or selected objects with a hatch
pattern, solid fill, or gradient fill.
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GRADIENT
A gradient fill is a solid hatch fill that gives the blended-color effect
of a surface with light on it. You can use gradient fills to suggest a
solid form in two-dimensional drawings.
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There are thirteen Osnaps in all and although they are all useful in certain situations
you will probably find yourself using about half of them on a regular basis and the
other half in special circumstances.
Endpoint
Toolbar Object Snap
Pull- down Shift + Right Click Endpoint
Keyboard END (when picking)
The Endpoint Osnap snaps to the end points of lines and arcs and to polyline vertices.
This is one of the most useful and commonly used Osnaps.
Midpoint
Toolbar Object Snap
Pull-down Shift + Right Click Midpoint
Keyboard MID (when picking)
The Midpoint Osnap snaps to the mid points of lines and arcs and to the mid point of
polyline segments.
Intersection
Toolbar Object Snap
Pull-down Shift + Right Click Intersection
Keyboard INT (when picking)
The Intersection Osnap snaps to the physical intersection of any two drawing objects
(i.e. where lines, arcs or circles etc. cross each other) and to Polyline vertices.
Apparent Intersect
ToolbarObject Snap
Pull-downShift + Right Click Apparent Intersect
Keyboard APP or APPINT (when picking)
Apparent Intersection snaps to the point where objects appear to
intersect in the current view.
Extension
ToolbarObject Snap
Pull-down Shift + Right Click Extension
Keyboard EXT or EXTEN (when picking)
The Extension Osnap enables you to snap to some point along the
imaginary extension of a line, arc or polyline segment.
Center
ToolbarObject Snap
Pull-downShift + Right Click Center
Keyboard CEN (when picking)
The Center Osnap snaps to the centre of a circle, arc or polyline
arc segment. The cursor must pass over the circumference of the
circle or the arc so that the centre can be found. This often
causes some confusion for new users.
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Quadrant
Toolbar Object Snap
Pull-down Shift+ Right Click Quadrant
Keyboard QUA or QUAD (when picking)
The Quadrant Osnap snaps to one of the four circle quadrant points located at
north, south, east and west or 90, 270, 0 and 180 degrees respectively.
Tangent
Toolbar Object Snap
Pull-down Shift + Right Click Tangent
Keyboard TAN (when picking)
The Tangent Osnap snaps to a tangent point on a circle. This osnap works in two
ways. You can either draw a line from a point to the tangent point or you can
draw a line from a tangent point, the latter is referred to as the "Deferred
Tangent" snap mode.
Perpendicular
Toolbar Object Snap
Pull-down Shift + Right Click Perpendicular
Keyboard PER or PERP (when picking)
The Perpendicular Osnap snaps to a point which forms a perpendicular with the
selected object. As with the Tangent Osnap, Perpendicular can be used to draw a
line to a perpendicular point, or from a perpendicular point, known as the
"Deferred Perpendicular" snap mode.
Parallel
Toolbar Object Snap
Pull-down Shift + Right Click Parallel
Keyboard PAR or PARA (when picking)
The Parallel Osnap is used to draw a line parallel to any other line in your
drawing. In operation, this osnap is slightly less intuitive than some of
the others. To draw a parallel line, first start the Line command, specify
the first point when prompted and then start the Parallel Osnap.
Insert
Toolbar Object Snap
Pull-down Shift + Right Click Insert
Keyboard INS (when picking)
The Insert Osnap snaps to the insertion point of a block, text or an
image.
Node
Toolbar Object Snap
Pull-down Shift + Right Click Node
Keyboard NODE (when picking)
The Node Osnap snaps to the center of a Point object. This osnap can be
useful if you have created a number of Points with the Measure or Divide
commands. You could insert a number of regularly spaced tree symbols
(blocks) along a line by using the Node Osnap for the insertion point of
each block.
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Nearest
Toolbar Object Snap
Pull-down Shift + Right Click Nearest
Keyboard NEA or NEAR (when picking)
The Nearest Osnap snaps to the nearest point on a drawing object.
This Osnap is useful if you want to make sure that a pick point
lies on a drawing object but you don't necessarily mind exactly
where it is located.
Exercises 4.1
Command : OFFSET or O (enter)
Specify offset distance or (Through)<Through> : 0.15
Select object to offset or <exit> : pick object A
Specify point on side to offset : pick pt. B
Select object to offset or <exit> : press enter
2. ARRAY
Command that creates copies of objects arranged in a pattern.
You can create copies of objects in the following arrangements.
-Polar arrangement
-Rectangular arrangement
-Path arrangement
Polar array
The polar array is defined as the arrangement of copies of
an object in a circular form. It creates by copying the selected
objects around a center point.
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3. COPY
Command : CO (enter)
Select Object : pick A
Select Object : press enter
Select Base point or displacement : MID of (B) or pick any point
Select second point or < use first point as displacement>: @5<0
Select second point or < use first point as displacement> : enter
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4. MIRROR
Command to create a reverse copy of an object in AutoCAD.
Command : MI (enter)
Selected Object : ALL
Select Objects : press enter
Specify first point of mirror line : pick endpoint 1
Specify second point of mirror line : pick endpoint 2
Delete source objects? (Yes/No) <N> : press enter
1. FILLET
Command to round or clean the edges of two selected objects.
The image below shows an example of Fillet with R=20.
2. CHAMFER
Chamfering connects two no parallel objects by extending
or trimming them to Intersect or join with an optional beveled
corner.
On the image below the first distance is 20, and the
second distance is 30.
3. TRIM
Command to cut objects from a specifies cutting edge(s)
Cutting edges
Object to trim
Exercises 4.3
Command : TRIM or TR (enter)
Select objects :pick cutting edges(s)
Select object to trim or (Project/Edge/Undo): pick object
to trim(s)
Select object to trim or (Project/Edge/Undo): press enter
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2. MOVE
Command to relocate objects
Command : M/MOVE
Select Objects : pick A
Select Objects : MID of (B) or pick any point
Specify second point of displacement of<use first point as
displacement>:@3<0
3. ALIGN
Command use to align objects or other objects in 2D and 3D.
Command : AL/ALIGN
Select Objects : pick A
Select Objects : press enter
Specify first source point :END of 1
Specify second source point : END of 2
Specify second destination point: END of 3
Specify second destination point: END of 4
Specify third source point or <continue>: press enter
Scale objects based on alignment points? (yes/No) <N>: press enter
4. STRETCH
Command : S (enter)
Select Objects to stretch by crossing-window or crossing-polygon…
Select Objects : pick A
Specify opposite corner : pick B
Select objects : press enter
Specify base point or displacement: pick any point or MID of drawing
Specify second point of displacement or <use first point as displacement>: @3<0
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BLOCKING/CREATIVE TEMPLATE
A: GROUPING ENTITIES
1. GROUP- Command to group objects together as one unit. Grouped objects
can be retrieved or inserted.
2. BLOCK- Command to join objects together and store it in a current file’s
block reference table for later retrieval. Template created using BLOCK
command cannot be retrieved in another file using insert or Minsert
command
3. WBLOCK- Command to write a drawing file from select object on screen or
from a block in a current file’s block reference table. Drawing files can be
retrieve in any current DWG file.
4. SAVE - Command to save the drawing under the current file name, or
enter a different file name to save a copy of the drawing under that name.
B: MERGING BLOCKS
1. Insert- To import a template using BLOCK/WBLOCK/SAVE commands
2. MINSERT- Multiple insert, imports a template and array it rectangularly.
3. DESIGN CENTER- Can be used to insert blocks into a current drawing.
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3. DIVIDE
Marks off a specified number of equal lengths on selected objects
by placing point objects or blocks along the length or perimeter of
the objects. Valid objects that can be divided include arcs,
circles, ellipse, and elliptical arcs, polylines, and splines.
4. MEASURE
Using MEASURE
Command : ME/MEASURE
(enter)
Select object to measure : pick the curve
Specify length of segment or (Block) :B
Enter name of block to insert : LAV
Align block with object?(Yes/No) <Y> : press enter
Specify length of segment : 0.9
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1.LIST
Command : LIST
Select object : pick any existing drawing
Select object : press enter
2. AREA
Command : AA/AREA(enter)
Specify first corner point or (Object/Add/Subtract): end of A
Specify next corner point or press ENTER for total : end of B
Specify next corner point or press ENTER for total : end of C
Specify next corner point or press ENTER for total : end of D
Specify next corner point or press ENTER for total : end of E
Specify next corner point or press ENTER for total : end of F
Specify next corner point or press ENTER for total : end of A
Specify next corner point or press ENTER for total : press enter
Command
Specify first corner point or (object/Add/Subtract): O (the
highlighted objects appear)
Select objects:
Area = 15.8143, Perimeter = 19.2712
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Layer Controls
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Practical Recommendations
Layer Settings
The following are the most commonly used layer settings in
the Layer Properties Manager. You click the icon to turn the setting
on and off.
Turn off layers. You turn off layers to reduce the visual complexity
of your drawing while you work.
Freeze layers. You freeze layers that you do not need to access for a
while. Freezing layers is similar to turning them off, but improves
performance in very large drawings.
Lock layers. You lock layers when you want to prevent accidental
changes to the objects on those layers. Also, the objects on locked
layers appear faded, which helps reduce the visual complexity of
your drawing, but still lets you see the objects faintly.
Set default properties. You set the default properties for each layer,
including color, linetype, lineweight, and transparency. New objects
that you create will use these properties unless you override them.
Overriding layer properties is explained later in this topic.
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To create a new layer, click the button shown and enter the name
of the new layer. To make a different layer the current one, click
the layer and then click the indicated button.
Occasionally, check to make sure that the objects you create will be
on the correct layer. It's easy to forget to do this, but it's also easy to
set. Click the drop-down arrow to display a list of layers, and then
click a layer on the list to make it the current layer. You can also
click on any icon in the list to change its setting.
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PRINTING
Output a drawing layout to a printer, a plotter, or a file. Save and
restore the printer settings for each layout.
Originally, people printed text from printers and plotted drawings
from plotters. Now, you can do both with either. So this guide will also
use the terms print and plot interchangeably as everyone else does.
The command to output a drawing is PLOT and you can access it
from the Quick Access toolbar.
To display all of the options in the Plot dialog box, click the More
Options button.
As you can see, there are a lot of settings and options available for your
use.
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Next, choose the size and scale options that you want to use:
Paper Size. The orientation (portrait or landscape) is built into the
choices in the drop-down list.
Plot Area. You can clip the area to be plotted with these options, but
usually you plot everything.
Plot Offset. This setting changes based on your printer, plotter, or other
output. Try centering the plot or adjusting the origin, but remember that
printers and plotters have a built-in margin around the edges.
Plot Scale. Choose your plot scale from the drop-down list. A scale such
as ¼” = 1’-0” is meant for printing to scale from the Model tab. On
a layout tab, you normally print at a 1:1 scale.
The plot style table provides information about processing colors. Colors
that look good on your monitor might not be suitable for a PDF file or for
printing. For example, you might want to create a drawing in color, but
create monochrome output. Here is how you specify monochrome output:
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You can extrude, move, rotate, offset, taper, copy, delete, and
assign colors and materials to faces. You can also copy and assign colors to
edges. You can imprint, separate, shell, clean, and check the validity of
the entire 3D solid object (body).
You cannot use SOLIDEDIT with mesh objects. However, if you select a
closed mesh object, you will be prompted to convert it to a 3D solid.
FACE
Edits selected 3D solid faces by extruding, moving, rotating, offsetting,
tapering, deleting, copying, or changing their color.
FACE: Extrude
` Extrude Extends a 3D solid face in the X, Y, or Z direction. You can
change the shape of the object by moving its faces.
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Undo Cancels the selection of the faces you added most recently to
the selection set and redisplays the prompt.
All Selects all faces and adds them to the selection set.
Path Sets a path for the extrusion path based on a specified line
or curve. All the profiles of the selected face are extruded along
the chosen path to create the extrusion.
Select an extrusion path.
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You can change the shape of the object by moving its faces. This
option is recommended for minor adjustments.
Face: Rotate
Rotate Rotates one or more faces or a collection of features on
a solid about a specified axis. You can change the shape of the
object by rotating its faces. This option is recommended for
minor adjustments.
Select faces (rotate) Rotates the face according to the
specified angle and axis.
In the drawing area, select one or more faces.
Axis point, 2 Point, Sets two points to define the axis of
rotation.
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Face: Offset
Offset Offsets faces equally by a specified distance or
through a specified point. A positive value increases the size
or volume of the solid. A negative value decreases the size or
volume of the solid.
Select faces (offset) Specifies the faces you want to offset.
Note: The size of holes inside a solid object that is offset
decreases as the volume of the solid increases.
Face: Taper
Taper Tapers faces on a 3D solid at a specified angle. The
rotation of the taper angle is determined by the selection
sequence of the base point and second point along the
selected vector.
Face: Delete
Delete Deletes or removes faces, including fillets and
chamfers.
Use this option to remove and later modify filleted and
chamfered edges. The face is not deleted if the change
results in a non-valid 3D solid.
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Face: Copy
Creates a new object with the original orientation and profile of the
face. The result can be used as a reference to create a new 3D
solid.
Select faces (copy) Specifies the face to be copied.
Base point or displacement. Sets the first point to determine
the distance and direction for the placement of the copied face
(displacement).
Second point of displacement. Sets the second displacement
point.
Face: Color
Color Changes the color of faces.
Colored faces can be used to highlight details within a complex 3D
solid model.
Select faces (color) Specifies the faces to be modified. The Select
Color dialog box is displayed.
Face: Material
Material Assigns a material to selected faces.
Select faces (material) Specifies the faces to be modified. The
Select Color dialog box is displayed.
Enter new material name. Enter the name of the material to
be assigned to the selected face. (The name of a material can
be found by opening the Materials window and selecting the
material swatch to display the name in the Name field.)
ByLayer. Assigns the material based on the layer assignment.
Face: Undo
Reverses actions as far back as the beginning of the SOLIDEDIT
session.
Face: Exit
Exits the face-editing options and displays the Enter a Solids Editing
Option prompt.
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EDGE
Edits 3D solid objects by changing the color of or copying
individual edges.
Edge: Copy
Copies selected edges on a 3D solid as 2D arcs, circles,
ellipses, lines, or splines.
Edge: Undo
Reverses actions as far back as the beginning of the
SOLIDEDIT session.
Edge: Exit
Exits the face-editing options and displays the Enter a
Solids Editing Option prompt.
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BODY
Edits the entire solid object by imprinting other geometry on the
solid, separating the solid into individual solid objects, shelling,
cleaning, or checking the selected solid.
Body: Imprint
Imprints an object on the selected solid. The object to be
imprinted must intersect one or more faces on the selected solid in
order for imprinting to be successful. Imprinting is limited to the
following objects: arcs, circles, lines, 2D and 3D polylines, ellipses,
splines, regions, bodies, and 3D solids.
Body: Shell
Shelling creates a hollow, thin wall with a specified
thickness. You can specify a constant wall thickness for all the
faces. You can also exclude faces from the shell by selecting
them. A 3D solid can have only one shell. New faces are created
by offsetting existing ones outside their original positions.
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Body: Clean
Removes shared edges or vertices having the same surface or
curve definition on either side of the edge or vertex.
Removes all redundant edges, vertices, and unused geometry.
Does not remove imprinted edges.
In unusual circumstances, this option removes shared edges
or vertices having the same surface or curve definition on
either side of the edge or vertex.
Body: Undo
Undoes the editing action.
Body: Exit
Exits the face-editing options and displays the Enter a Solids Editing Option
prompt.
Undo
Undoes the editing action.
Exit
Exits the SOLIDEDIT command.
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2. 3D SOLID MODEL
EXTRUDE = Command to assign thickness and taper angle
HEIGHT OF EXTRUSION = Thickness of the object
MOVE = Command to assign distance from the xy plane
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