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The Mountain King: by Paul Warmerdam
The Mountain King: by Paul Warmerdam
by Paul Warmerdam
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook,
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Introduction • This wealth originates in a ruin higher in the
The Mountain King is intended as an introductory mountains.
adventure for Dungeons & Dragons for a handful of 1st • This is where the old pass ends at the foot of what was
level characters. For the ease of new Dungeon Masters, the once a great kingdom.
story flows linearly, with succinct descriptions of scenes
and some flexibility to skip some of them entirely in the
middle of the adventure. This way it can be played in a Kobold
single evening with minimal preparation. The Dungeon master is encouraged to customize the
The encounters can easily be scaled to accommodate kobolds per tribe and encounter. Here is a starting point:
higher-level characters. The location of the adventure can Armor Class 12, Hit Points 7 (2d6 - 2), Speed 30 ft.
be adapted to anywhere near a mountain range. In this Spear +4 to hit, 1d6+2 piercing damage
mountain range, there once stood a kingdom that is now Dagger +4 to hit, 1d4+2 piercing damage
long-forgotten... Sling +4 to hit, 1d4+2 bludgeoning damage
Story Ambushed
The road leads the characters to a narrow passage
Magister’s Bounty carved through the rock. A DC 15 Wisdom (Perception)
As ambitious adventurers, the characters are sure to check can make the characters pause and see the trap that
heed a call for aid from a nearby town. A bounty has been awaits them. A band of kobolds awaits them at the top with
posted on kobolds, the little mountain devils that have slings and piles of rocks of all sizes. Should the characters
been harassing shepherds and their flocks. The local pass underneath unawares, a DC 12 Dexterity saving throw
magister can be found in the market at noon each day, allows them to dive away from the boulders pushed off the
where he counts the ears presented as proof and offers a edge above them. Anyone caught below the rubble is dealt
silver piece for each one. 1d4 damage. It is a 30 ft. climb through difficult terrain to
The magister is diligent but far from friendly. His hands get to either ledge. Two kobolds occupy each ledge.
tend to be stained with ink and his robes are threadbare. A These raiders each wear a necklace of chipped and faded
few days ago, he was forced to call on guards when coins. Each is stamped with the face of a bearded king
someone tried to pass off the ears of a few pets that had none of the characters recognize. It’s an unusual wealth for
gone missing. His opinion of adventurers has not such creatures. They may be worth more than the bounty
recovered since. To him, the characters are a necessary on their ears.
evil. Still, whenever they return to him with kobold ears,
he pays them as promised. If they take the time to speak Hunting Party
with the magister beforehand, they may learn that the A group of kobolds is making raucous noise not far from
kobolds have been seen all over the nearby peaks and the characters, down in a thick wood growing along the
valleys and some have even come down the old pass, a mountain's slope. The pack is giving chase to a boar, trying
disused road into the mountains. to surround it. This time the characters have a chance to
surprise the kobolds. These are armed with spears that
The Old Pass were once too large for them. Each haft is broken in half to
The road into the mountains is neglected and suit their height. All of this clan’s wealth is worn by their
overgrown. It has markers of stacked stone at regular leader. His many bracelets and necklaces rattle at every
intervals, though its markings have faded. After the first movement. The characters can’t help but wonder where
climb, there are more signs of the people who once used they stole them from.
the old pass. Crumbling walls and broken towers dot the If the characters wait long enough, the kobolds may have
mountain range. the boar surrounded, then skewered. If they take care in
As the characters move along the trail, they have many their approach, the boar may have a role to play in
opportunities for encounters. Which ones to use is left up overcoming the kobolds.
to the Dungeon Master, depending on play style and time
constraints. Along the way, the characters should come to Competition
realize that: The characters are not the only adventurers hunting in
• The kobolds carry an inexplicable wealth around with the mountains. They may come across a ranger in the act
them. of claiming her prize. The dead kobolds at her feet each