Professional Documents
Culture Documents
Sample File: Wizard's Inception
Sample File: Wizard's Inception
A gang of thieves must infiltrate the core of a wizard's mind to plant the seed of an idea
that could change his entire life
by @artofkarthik
file
ple
m
Sa
Wizard's Inception
I
nception is one of my favorite movies from director Foehammer’s Forge run by Ghelryn Foehammer, which
Christopher Nolan. Now imagine taking that premise sells good quality weapons and armor
and dropping it into the wild world of Dungeons & Talking Troll Inn run by Kaelen Sarssir, where the
Dragons and mixing in a little Freudian philosophy. adventurers are likely to first encounter Urlam
That's what this adveture is about. Stockspool.
Guard Tower where the Lord Protector of Tribiar-
Daratha Shrendel resides.
Boar's Rest the gated mansion where the wizard Hyuth
Introduction Kolstaag resides
Wizard's Inception was originally written as a side-quest to The Three Stages of the Mind where the adventurers
the Dungeons & Dragons campaign Storm King's Thunder, travel through the Wizard's Super-Ego, Ego and Id as they
expanding upon a little thread mentioned in the adventure journey to the center of his mind to plant the seed of an
about how a band of thieves tried to steal from the wizard idea
and were expelled violently from his mansion (but you can
customise it as a one-shot or as part of a campaign or town of
your choice). DM Tip
It is intended for four to six characters of 4th-6th level with For more information on Triboar and its residents,
a default encounter difficulty set for five characters of 5th refer to Pg53 of Storm King's Thunder. All special
level. Items and maps are further detailed towards the
This adventure takes place in the town of Triboar, where end of this document.
the adventurers are called upon by Urlam Stockspool, the
leader of the local Zhentarim agents, to perform the
clandestine task of infiltrating a local wizard's mansion and
his mind. Credit
file
Preparing for the Adventure Based on a D&D side-quest conducted by @artofkarthik
(twitter)
To run this adventure effectively, you should: Document designed with
ple
specific you'd like to highlight or revise Triboar setting inspired by the insanely fun D&D
Adventure - Storm King's Thunder
Sa
1 PART 1 | INTRODUCTION
1. The Frost-Touched Frog
Adventure Hook The Zhentarim leader informs the party that the Wizard's
Read or Paraphrase this to your players estate is well fortified and guarded by four Gargoyles
personally enchanted by the Wizard himself. The gargoyles
Our adventure begins with all of you receiving an invitation to
get activated any time someone gets too close to the estate
meet with Urlam Stockspool, the leader of the Zhentarim in walls and try to scare off any passers-by.
Triboar. However, his agents have started digging a hole from
You're aware that the Zhentarim respects knowledge, beneath the abandoned inn, 'The Frost-Touched Frog' next
creativity, skill and discreteness. You have been chosen for door, which should open up somewhere within the estate
your reputation or your past work with them. Whatever your compound. However, it's not finished and the last portion of
reason for answering the call, be it fear of ignoring them, or the dig would need to be performed by the adventuring party,
eagerness for a challenge, or the expectations of a great
since an open hole in the estate would likely be noticed.
Another problem the diggers ran into, is that there are
reward, or just your morbid curiosity of what they are upto,
three possible routs the tunnel could exit, but they're not sure
you find yourselves in the town of Triboar, located on the exactly where on the estate each would open up.
intersection of the Long Road and the Triboar Trade Road
along the Sword Coast of Faerun. 2. Tunnels
As you enter the Talking Troll Inn, you are greeted by a
The tunnel freshly dug out by the Zhentarim agents is 3 ft
frustrated Urlam Stockspool, "Aye, greetings and well met and wide and goes straight down 20 ft (with a rope climb down,
all of that rubbish. I'd rather not waste yer time or mine, so I'll and then a narrow horizontal 100 crawl. The pathway splits
get straight ta tha point." into three forks:
The straight fork opens up inside a well in the backyard of
Urlam Stockspool (Bandit Captain) presents the the estate, which has a live humanoid fish-creature
adventurers with the following facts: (Merfolk) trapped inside. He is very weak and is living off
A local wizard, Hyuth Kolstaag (Mage), has a past with a scraps that the wizard has been flushing through his
Zhentarim operative - Kella Darkhope (Bandit). But their kitchen to the well. It's not connected to any underwater
file
relationship went sour since she prioritized her future stream, it's just a pool of water that gets replenished when
with the Zhentarim over adventuring with the wizard. In it rains. A DC20 Investigation Check of all the rubbish at
retaliation, the wizard is screwing with Zhentarim the bottom of the well reveals a Surveyor's Rod. Exiting
the well requires climbing the slick walls with a DC15
ple
"If you fail, make a run for it and don't come back. And if
anyone ever asks, we never saw each other.
"And whatever you do, don't kill him! He may be annoying,
but he has powerful wizard friends who would swarm Triboar
in the aftermath and make all of our lives miserable!"
the walls filled with random assorted trinkets covered in provides a +1 bonus to checks using alchemist's supplies.
cobwebs: Cama's Articles: This compendium is written in luminous
Sa
A small book filled with sketches of strange cities script and bound in monstrous hide. Many of its pages are
An iron gauntlet torn from a clockwork suit of armor marked with seemingly unrelated notes. When used in
A set of small nesting dolls representing the various larceny, this tome provides a +1 bonus to checks using
arcane schools of magic thieves' tools.
A steel gauntlet which fits you perfectly The Atenus Tablets: This compendium is written in
A pewter figurine of a fox with nine tails luminous script and bound in steel plates and locked. It is
A winged spider preserved in amber locked by magic, and can be opened only in a mirror.
A brass ring engraved with the initials T.K. When used in arcane research, this tome provides a +1
A knot of goblin hair bonus to Intelligence (Arcana) checks.
A glass orb filled with filings of iridescent metal The Malevolent Leaves of Cate: This modest tome is
A loosely-bound folio filled with the accounts of an bound in stained glass plates. When used in research, this
unnamed merchant tome provides a +1 bonus to Intelligence (History) checks.
A small leather pouch of flat stones Tome of Cat Summoning: By opening this tome and
A single cloth glove with an arcane symbol in the palm reading it for one minute, you summon a normal cat. The
A hide gauntlet with a bronze lens fastened to the palm cat lays upon the tome and does nothing else, but departs
if removed from the tome or attacked.
The cellar has a staircase facing West, leading to a
trapdoor set in the floor of the Wizard's Study, just above.
How to use these tomes
These tomes can be used to expand upon the lore
How to use these trinkets of the world you are building for the players if this
Feel free to use any or all of the above listed is part of an existing campaign or if you are
trinkets as plot hooks for future quests. planning to continue playing with these characters.
Interfering with either the brush or the towel sends the plates scrolls within an engraved gold coffer. Whenever it is
and pots crashing down to the ground respectively. opened, any other magic items worn by the reader cease
A DC10 Investigation check reveals the usual fruits, functioning. The tome contains the scrolls: False Life,
m
vegetables, dried meats and spices expected of a regular Grease, Ray of Sickness, Tasha's Hideous Laughter and
Kitchen & Pantry. Witch Bolt.
Sa
A DC15 Investigation check reveals the following exotic A DC20 Investigation check reveals the Wizard's
ingredients: Spellbook, which has the following spells inscribed in it:
A tulip bulb Cantrips: Light, Mage Hand, Prestidigitation
Kidney of a dire shark 1st Level: Detect Magic, Mage Armor, Magic Missile,
A crab's eye-stalk Shield, Burning Hands
Minced Were-Rat claws 2nd Level: Misty Step, Suggestion
A Handful of pickled Belladona leaves 3rd Level: Fireball, Fly, Animate Dead
Dried Seaweed 4th Level: Greater Invisibility, Ice Storm, Dimension Door
Petals of a Rotten Bloodflower 5th Level: Cone of Cold, Teleportation Circle
A bottle of finely ground Pumice dust
A DC20 Investigation/Arcana check reveals one of the
large jugs sitting to dry is actually an Alchemical Jug.
9. Laboratory
There is a secret door to the North of the Coat Room which
can be discovered with a DC20 Investigation check. The door
is seemlessly built into the structure of the brick wall and a
keen inspection shows a small trail of dust in an arc,
indicating that a door-like structure has moved through this
area recently.
The door itself has no handle or keyhole and can only be
opened with a special password known only to the wizard
Hyuth Kolstaag (which he has absent-mindedly written down
and left on his reading desk), or using a Knock spell.