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Mission Drift - A One-Page RPG by Brady Koch
Mission Drift - A One-Page RPG by Brady Koch
Number of Players: 1+
Mission Drift Needed to Play: 1 D6 dice, pen & paper
While townsfolk sing songs of adventurers prevailing over ancient evils and visiting rogues tell tales of hidden, distant treasures awaiting plunder, your mind
always drifts to the immediate needs of the world around you that are going unmet. With a vision of a better future guiding you and two gold coins willed to
you from your dear departed Aunt, you go forth into the world to attempt a feat that would cause even the realm's bravest warriors to cower: start a charity!
Roll 3 D6 dice to determine your charity's mission from the Mission Focus table below. Once you have your Mission Focus share it with the players and tell them how
it personally affects you. Once everyone each player launched their charity, it is time to go get funding. Lead with your heart and but pay your debts on time!
Mission Focus
Problem Population Problem
1. Treat Potion Dependency 1. Wizards 1. Our Village
2. Foster an Appreciation of the Arts 2. Bards 2. Across All Allied Lands
3. Eradicate Food Insecurity 3. Barbarians 3. Across All Hostile Lands
4. Create Pathways to Apprenticeships 4. Goblins 4. Across Every Land
5. Dragon Safety 5. Zombies 5. Across The Untamed Wilds
6. Roller's Choice (Choose any Option Above) 6. Roller's Choice (Choose any Option Above) 6. Roller's Choice (Choose any Option Above)
Your Impact
How long can you keep your charity going? How much did your mission drift over time to keep your donors interested? What have you had to compromise to stay operational?
<5 years: Who are you? What is you said you used to do? Get back to toiling in the mud fields.
5-19 years: Your Board of Directors give you a goblet with your misspelled name etched onto the side.
10-19 years: You have made a dent in your focus areas. Your portrait hands in the far corner of the town hall alongside Eldritch the Great, the farmer who greg the
largest turnip of his generation.
20+ years: Having accomplished much, you retire to a small farm on the outskirts of the village. The new leader of your charity seems nice enough, although you hear
that they are beginning to rethink the whole mission.
Mission Drift: Annual Cycle
Always begin Year 1
on the Event Phase