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Achieve Great Things, Initiate Changes, Transform from Better to Best, Excel and Remain Humble

Gret-Fisico Bldg., Maharlika Highway, Brgy. Lumingon, Tiaong, Quezon, Philippines


Telefax Number: (042)-545-6547 / Cell No. 0922-8934738

Viability, Profitability, and Customer Requirements and Best Product for Market Need
WORKSHEET 5

Name: HERNANDEZ, ELIXA ANYA L. Date: MARCH 25, 2021


Section: 12- ICT- 01 Instructor: MR. JAMIL D. GALANGGA

PRACTICE/APPLICATION/SYNTHESIS:

DIRECTION: Identify the following statement whether it is INTRODUCTION, GROWTH, MATURITY


and DECLINE

INTRODUCTION 1. Limited competition


DECLINE 2. Cheaper markets
MATURITY 3. Profits start to decrease
DECLINE 4. Falling sales and profits
INTRODUCTION 5. High cost
GROWTH 6. Increasing competition
GROWTH 7. Lower prices
MATURITY 8. Decreasing market share
GROWTH 9. Different marketing approach
DECLINE 10. Product withdrawal

Give examples of the following

Tangible products are characterized not only by physical items that can be
1.Tangible seen, felt, heard, and, in some cases, tasted, but also by their designs, logos,
and branding. Some common tangible products are Coke, computers, cars,
mobile phones, and appliances.

An augmented product has been supplemented by its seller with additional


2. Augmented features or services to differentiate it from rivals' variations of the same product.
Enhancing a product entails adding intangible advantages or add-ons that go
beyond the product itself. Some examples of augmented products are free
delivery, discount, freebies, free subscriptions, health insurance, warranty,
medical benefits, insurance, etc.

A durable good does not wear out easily. It has long-term value rather than
3. Durable being consumed in a single-use. Some examples of durable goods are home
appliances, lawn and garden equipment, vehicles, jewelry, consumer
electronics, small tools, toys, equipment, etc.

Non-durable goods, also known as soft goods, are the opposite of durable
4. Non-durable
goods and are referred to as consumables. These are products that are used in
single use or have a lifetime of fewer than three years. Some examples of non-
durable goods are cosmetics, food, cigarettes, paper products, clothing, shoes,
cleaning products, etc.

Generic Products emphasize the product's effect on the buyer rather than the
5. Generic
seller. This will indicate the reason for its development as well as the primary
goal in developing the product. As an example: Credibility, longevity, a status
symbol, and professional identity and reputation. 

Impulse products are items purchased on the spur of the moment, i.e. without
6. Impulse
prior planning to do so. Some examples are chocolate, snacks, chewing gum,
sweets, perfume, clothes, etc.

7. Own goods Owned-goods services include the repair, improvement, or maintenance of


consumer-owned goods. To name a few, these services include dry cleaning,
services haircuts, car washes, lawn maintenance, plumbing, watch repair, and vehicle
repair.

Raw materials are materials or ingredients used in the main processing or


8. Raw materials
manufacture of goods. They are the materials that a business uses to create
finished goods and products.Examples include the wood used to produce
furniture, the fabric used to make clothes, the oils used to maintain equipment,
and the lightbulbs in a factory.

Convenience products are those that customers purchase without giving much
9. Convenience
thought about their purchase. This is mostly because the consumer already has
products all of the details they need about the product before going out to purchase it.
Newspapers, magazines, most food products, and gasoline are among them.

Fabricated parts are finished goods from other industries that are incorporated
10. Fabricated parts
into the manufacturer's product without further form modifications. Some
examples are screws, some car companies used fabricated engines,
machinery, etc.

TIME TO REFLECT:

Directions: Reflect on the learning that you gained in this lesson by


completing the chart below.
I thought that when someone creates a product it will always stay on the market. But that initial
thought change when we tackled our lesson. And I now have a deeper understanding of how products
are just like humans too.

I learned that not all products will not gonna stay in the market forever. It has a cycle and it is a cycle.
The product sometimes on top, where everyone is buying it, or down where it is almost forgotten. But
those that on the downside has a chance to improve themselves and be on top again. Just like In life,
just because we are on top now, it does not mean that we will stay there all the time. The time will
come that we possibly go down and if we won’t do everything we can to do our best, to improve
ourselves, we won’t reclaim the top position again. Not to offend anyone, but let’s not make the same
mistake as Nokia. Let’s be innovative and always try something new. Don’t be contented but not to the
point where we are greedy of fame, we are greedy of power. Don’t stay in your comfort zone. Try to go
out and explore new things and for sure it will be worth it.

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