Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

AOFS – SAURIANS v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Saurians are a collection of various humanoid lizards that are
which are designed to be fast to learn and easy to play. led to battle by giant frog mages proficient in ancient lore. They
fight alongside many jungle allies such as the slinky geckos,
This project was made by gamers for gamers and it can only
powerful gators and mighty dinosaurs.
exist thanks to the support of our awesome community.
Deep within the jungle magical swamps have mutated the local
If you’d like to support the continued development of our
wildlife, which lead to the creation of the frog mages. Since the
games you can donate on patreon.com/onepagerules.
beginning of times these mages have been using their powerful
Thank you for playing! magic to mutate other reptiles into warriors to protect the
jungle and its swamps.

Saurians have some of the best warriors in the whole of Tyria,


with great predatory combat skills and thick scaly skin to
protect them from all sorts of attacks. Their basic troops,
Geckos and Saurians, form the backbone of the army, which
are then supported by massive and terrifying beasts.

Now that the great rift has opened they have mobilized to
counter the daemon threat, no matter the cost may be.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1
AOFS – SAURIANS v2.7

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Saurian Veteran [1] 3+ 3+ Hand Weapon (A4, AP(1)) Fearless, Hero, Predator, Tough(3) A 75pts
Gecko Chief [1] 4+ 5+ Hand Weapon (A3) Fearless, Hero, Tough(3), Strider B 45pts
Gecko Priest [1] 5+ 6+ Hand Weapon (A1) Fearless, Hero, Tough(3), Strider, - 45pts
Wizard(1)
Geckos [3] 5+ 6+ Hand Weapons (A1) Fearless, Strider C, D 35pts
Chameleon [1] 4+ 6+ Blowpipe (18”, A1, Poison), Chameleon, Fearless, Scout, Strider - 25pts
Hand Weapon (A1)
Pterodactyl Rider [1] 5+ 5+ Hand Weapon (A1), Claws (A3) Fast, Fearless, Flying, Impact(1), Tough(3) E 45pts
Saurian Warrior [1] 4+ 4+ Hand Weapon (A2) Fearless, Predator C, F 20pts
Guardian [1] 3+ 3+ Halberd (A2, AP(1), Rending) Fearless, Predator C, G 30pts
Raptor Rider [1] 3+ 3+ Hand Weapon (A2), Claws (A2) Fast, Fearless, Impact(1), Predator C, H 40pts
Gator [1] 4+ 3+ Great Weapon (A3, AP(3)) Fearless, Predator, Tough(3) - 60pts

A Replace Hand Weapon: Special Rules


Lance (A4, AP(1), Impact(1)) +5pts Chameleon: Enemies get -2 to their shooting
– mounted only rolls against this unit.
Spear (A4, AP(1), Phalanx) +5pts Predator: For each unmodified roll of 6 to hit
Halberd (A4, AP(1), Rending) +5pts when attacking in melee this model may roll
2x Hand Weapons (A4, AP(1)) +15pts 1 extra attack. This rule doesn’t apply to
newly generated attacks.
Great Weapon (A4, AP(3)) +15pts
Rock Bombs: Whenever this model moves
Mount on:
over enemies pick one of them and roll 1 die,
Raptor – +15pts on a 2+ it takes 3 hits with AP(1).
Claws (A2), Fast, Impact(1)
Wizard Spells
B Replace Hand Weapon: Scrutiny (4+): Target enemy unit within 12”
2x Hand Weapons (A3) +5pts gets -1 to melee rolls next time it fights.
Lance (A3, Impact(1)) +5pts Serpent Egg (4+): Target enemy unit within
– mounted only 12” takes 4 automatic hits.
Upgrade with one: Transcend (5+): Target friendly unit within
Javelin (12”, A1, AP(1), Poison) +5pts 12” may heal 1 wound or restore 1 model
Fire Bolas (12”, A2, AP(1)) +5pts (with only 1 health left if it had Tough).
Blowpipe (18”, A1, Poison) +5pts Jaguar Pounce (5+): Target enemy model
Mount on: within 12” takes 1 automatic hit with AP(3).
Pterodactyl – Claws (A3), Fast, +55pts Energy Reservoir (6+): Target friendly unit
Flying, Impact(1), Tough(+3) within 12” gets +9” next time it moves.
Upgrade Pterodactyl with one: Piranha Swarm (6+): Target 2 enemy units
Ripper Breed (Furious, Impact(+2)) +10pts within 6” take 6 hits with AP(1) each.
Rock Bombs +15pts

C Upgrade with:
Sergeant +5pts
Musician +10pts
Battle Standard +10pts

D Upgrade all models with one:


Javelins (12”, A1, AP(1), Poison) +5pts
Blowpipes (18”, A1, Poison) +5pts
Upgrade all models with any:
Jungle Toxins (Poison in melee) +5pts
Camouflage Paint (Stealth) +5pts

E Replace Hand Weapon:


Lance (A1, Impact(1)) +5pts
Upgrade with:
Javelin (12”, A1, AP(1), Poison) +5pts
Fire Bola (12”, A2, AP(1)) +5pts
Upgrade with one:
Ripper Breed (Furious, Impact(+2)) +10pts
Rock Bombs +15pts

F Replace Hand Weapon:


Halberd (A2, Rending) +5pts
Spear (A2, Phalanx) +5pts
2x Hand Weapons (A2) +5pts
Great Weapon (A2, AP(2)) +5pts

G Replace Halberd:
Great Weapon (A2, AP(3)) +5pts

H Replace Hand Weapon:


Lance (A2, Impact(1)) +5pts

You might also like