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YOUR COMPLETE GUIDE TO FLIGHT SIMULATION

Flight Simulation - Your complete guide www.Key.Aero

X PLUSOSFT
MICRO
FLIGHT SIMUL
REVIEWS
ATOR
PLANE
SPECIAL!
New Series by
Austin Meyer
Creator of X-Plane

ASOBO’S JUNKERS JU 52, MILVIZ’S PC-6


PORTER & ORBX’S AUCKLAND CITY PACK
UK £6.49
01
January/February 2022

9 771468 513036
EDITORIAL

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Flight Simulation – Your Complete Guide
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ello and a very warm welcome to another


X-PLANE!
his passion and for continually striving to push and scenery add-on reviews for Microsoft

H exciting issue of PC Pilot. As you will


have seen from our front cover, we have
a special X-Plane edition for you. Not only do
the boundaries of flight simulation itself. I have to
say, we are really excited to have Austin write for
PC Pilot. In his new series, he discusses in great
Flight Simulator. Other highlights in this issue
include: the exciting DCS Mosquito FB VI
and Thrustmaster’s TCA Captain Pack Airbus
we have reviews of X-Plane aircraft and scenery detail what he has in store for us with his eagerly Edition, as well as our regular Flight Adventure
but this issue sees the start of a very special awaited and the next chapter in the franchise, and Back to Basic tutorial.
series on X-Plane 12 written by none other than X-Plane 12. You will find Austin’s piece not only So all that remains for me is to wish you all a
its creator: Austin Meyer. Austin is well-known informative but very educational. Turn to page very Merry Christmas and Happy New Year.
throughout the flight simulation industry, not 26 to start reading this six-page feature. Happy flight simming!
only for producing his highly respected, high- However, if you do not own X-Plane, fear Derek Davis, Editor
fidelity and long-running franchise but also for not, for we also have a number of aircraft Derek@pcpilot.net

EDITORIAL Advertising Production Manager: Debi McGowan Readers in USA can place subscriptions by published in PC Pilot, including the contents
Editor: Derek Davis (derek@pcpilot.net) Chief Content & Commercial visiting www.pcpilot.net or by calling toll free of all files downloaded from our PC Pilot
Technical Editor: Richard Benedikz Officer (CCCO): Mark Elliott 800-428-3003 or fax 757-428-6253 or website, however, we cannot be held liable for
Contributors to this issue: Head of Finance: Carol Pereira by writing to PC Pilot, 3300 Pacific Ave, any loss or damage resulting either directly or
Joe Lavery, Peter Stark, Andrew Underwood, Chief Digital Officer: Vicky Macey Ste 500, Virginia Beach, VA23451-2983. indirectly from any error or omission including
Chris Partridge, Jessica Bannister-Pearce, Group CEO: Adrian Cox any loss or damage arising out of the use of any
Austin Meyer and Evan Reiter PC Pilot, ISSN 1468-5132 (USPS 4370), is including the contents of all files downloaded
Head of Publishing: Finbarr O’Reilly SUBMISSIONS published bi-monthly by Key Publishing Ltd, PO from our PC Pilot website.
Production Editor: Sarah Robinson We will gladly accept and review for Box 300, Stamford, Lincolnshire, PE9 1NA, UK. We are pleased to recognise all trademark and
Head of Design: Steve Donovan publication any letters, articles, photographs The US annual subscription price is $40.99. copyright holders and try to where possible. If
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www.Key.Aero #137 PC PILOT / 3


Contents
Regulars
03 Editorial
Features
26 X-PLANE 12 by Austin Meyer – Part 1
Since 1995, a major version of X-Plane
06 News has been released every few years.
10 Comms While updates have been coming fast
and furious, the user interface has
barely been good enough and the test-
Flight Adventure
56 The Piper
ing has been at a minimum. But with
X-Plane 12 on the horizon, everything is
Cheyenne family different. X-Plane’s creator Austin Meyer
explains why.

48 FlightSimExpo 2021 -
The show must go on
North America's community-
driven flight simulation conference,
FlightSimExpo, took place at the Town
and Country Resort in San Diego,
Reviews California. It was run as a hybrid event
14 iniBuilds' Airbus A300-600 - Is this the with visitors attending in-person or
best airliner ever made for X-Plane? taking part online. Event organiser
Evan Reiter recounts his experience of
18 VSkyLabs' C-47 Skytrain/DC-3 - The FlightSimExpo 2021 and describes the
most versatile of aircraft many challenges the team had to face
22 FA Simulations’ Helsinki Metropolitan to get the show off the ground.
VFR - More than a plausible rendition…
52 The Human Element -
32 Asobo's Junkers Ju 52 - Asobo models A personal journey
a 1930s classic Chris Partridge looks back at his flight
simulation journey, starting with a
36 MilViz's PC-6 Turbo Porter - The
Sinclair Spectrum ZX81 in the early
Swiss Army knife of the sky
1980s, through to the golden age of
Asobo's Junkers
40 Just Flight's Mallorca Airport - The
gateway to the Balearics
combat simulation in the 90s and the
VR experience of high-end modern jets
32 Ju 52
and helicopters currently available in
44 Orbx's Landmarks Auckland City
DCS World. 64 DCS: Mosquito FB VI
Pack – The City of Sails
Back in Issue 133, we ran an in-depth
68 Turtle Beach's VelocityOne Flight - 56 Flight Adventure - interview with Sergey Gerasev - the project
The Universal Control System The Piper Cheyenne family manager and team leader for the Mosquito
In this issue, we head towards Alaska FB VI project at Eagle Dynamics. Now that
72 Thrustmaster's TCA Captains Pack while exploring some of the features the aircraft has finally landed, does this
Airbus Edition - Is this the ultimate and innovations of the remarkable Piper eagerly awaited DCS Mosquito live up to
Airbus flying experience? Cheyenne twin-turboprop aircraft. expectations? Let's find out!
76 ProSim 737 - Interfacing a 737 home
cockpit

Thrustmaster's TCA
72 Captains Pack

MilViz's PC-6
36 Turbo Porter

4 / PC PILOT #137 www.Key.Aero


Next Month
The next issue of
PC Pilot (Issue 138) will
be on sale in UK shops
on February 17.

DCS: Mosquito
FB VI 64

VSkyLabs' C-47 ProSim


18 Skytrain/DC-3 76 737

Tutorials
60 Back to Basics – Flying circuits and
landings at night
In this lesson, we wind up our night
flying training by preparing for a cross-
country navigation exercise while
learning how to handle any surprises
that may occur along the way.

Hardware
80 Building a Cessna/Piper Panel
Assembly – Part 2
In this instalment, Joe Lavery
describes how to assemble the cockpit
Orbx's Landmarks
Auckland City Pack
44 components and the process of
interfacing the encoders.

www.Key.Aero #137 PC PILOT / 5


NEWS

Microsoft Flight Simulator


Game of the Year Edition
Asobo Studio has announced Microsoft Flight content to the simulator such as new New Discovery Flights, at six locations
Simulator (MFS) Game of the Year (GOTY) aircraft, handcrafted airports, additional globally, include: Helsinki, Freiburg im
Edition is now available. The new edition was photogrammetry cities, new missions and Breisgau, Mecca, Monument Valley,
released to celebrate the positive feedback, tutorials. Singapore and Mount Cook. Asobo, in
reviews and awards garnered since the initial The five new aircraft include the Boeing F/A- partnership with FS Academy, has produced
release of Microsoft Flight Simulator but is 18 Super Hornet, VoloCity eVTOL urban air 14 new tutorial flights and additional bush
also a thank you to its customers. taxi, the Pilatus PC-6 Porter STOL (Short flying experiences in the Icon A5 and IFR
The GOTY Edition also ties in with the Take-Off and Landing) aircraft, a CubCrafters flights in the Cessna 172.
release of Sim Update VII, which adds a host CC-19 with a nosewheel option and a single- As part of an ongoing collaboration with Bing
of new features and bug fixes to the platform. seat version of the Aviat Pitts Special S1S. Maps, photogrammetry data is improving at a
GOTY adds a substantial amount of The update also adds eight handcrafted steady pace. This release includes coverage
airports in Central Europe and the US: for eight new cities:
• Germany: Leipzig/Halle Airport (EDDP), • Finland: Helsinki
Allgäu Airport Memmingen (EDJA) and • Germany: Freiburg im Breisgau
Kassel Airport (EDVK) • United Kingdom: Brighton, Derby,
• Switzerland: Lugano Airport (LSZA), Zurich Eastbourne, Newcastle and Nottingham
Airport (LSZH) and Luzern-Beromunster • Netherlands: Utrecht
Airport (LSZO) • France: Vers-Pont-Du-Gard and Chambord
• United States: Patrick Space Force Base and Port-Vendres.
(KCOF) and Marine Corps Air Station Microsoft Flight Simulator Game of the
Miramar (KNKX). Year Edition is available as a free update for
Additionally, approximately 545 previously existing customers on both PC and Xbox
missing airports in the US have been added. Series X|S.

MFS Sim Update VII


The launch of GOTY tied in with the release effects, new key bindings for the condition
of Sim Update VII, adding new features and lever on turboprops and improved logic
bug fixes. The update list is extensive but for the primer on piston aircraft. The
highlights include an early implementation of default airliners also have upgraded flight
DirectX 12, an in-development replay system management systems and cockpit displays.
and upgraded navigation data. Additionally, For the global scenery, new watermasks
the weather system has been improved with have been added around the world and
better METAR ingestion into live weather and night lighting is more realistic. Finally, Asobo
it is now possible to place clouds below sea revealed World Update VII is scheduled to
level in regions such as the Dead Sea. release on January 25 and will cover Australia.
The default GA aircraft have received Like the previous World Updates, it will
several updates such as better sound feature new POIs and photogrammetry cities.

6 / PC PILOT #137 www.Key.Aero


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www.Key.Aero facebook.com/pcpilot

Reno Air Races released


Asobo Studio has announced Reno Air Pipsqueak and many other top racers. The
Races is now available on the Microsoft pack retails at $59.99 (£45 approx).
Flight Simulator Marketplace. The The Reno Air Races: Expansion Pack is an
Thrustmaster Unveils development team worked closely with the
Reno Air Racing Association (RARA) and
entry point to air racing. It includes an online
multiplayer racing experience along with four
the TCA Boeing dozens of pilots and owners to develop detailed starter aircraft: a North American
Edition Range highly authentic recreations of many of the
world’s most famous racing aircraft.
T-6 Texan, a North American P-51 Mustang,
an Aero L-39 Albatros and an Aviat Pitts
Thrustmaster has unveiled its new officially The package includes two versions: the Special S1S. It retails at $19.99 (£15 approx).
licensed TCA Boeing Edition range of Reno Air Races: Full Collection, and Reno More information is available at www.
flight controllers. Designed to replicate the Air Races: Expansion Pack. flightsimulator.com.
controls of the Boeing 787 Dreamliner, the Reno Air Races: Full Collection features
line-up consists of three products: the TCA 40 officially licensed aircraft, including 10
Yoke, TCA Quadrant and Yoke Pack. These North American P-51 Mustangs, 10 North
controllers can also be used with the Xbox American T-6 Texans, 10 Aero L-39 Albatros’
(Xbox One and Xbox Series X|S). and 10 Aviat Pitts Special S1S. Among them
The TCA Yoke is designed to reproduce the are famous ‘Gold’ champions like Miss
feel of a floor-mounted yoke on a desktop. It America, Strega, Voodoo, Baron’s Revenge,
features Thrustmaster’s proprietary HEART Radial Velocity, Six-Cat, American Spirit,
magnetic sensor technology to provide
precise control inputs with the pitch axis
featuring a 21cm movement range. Other
highlights include integral thrust levers, an
undercarriage lever, 18 action buttons and an Just Flight’s Hawk Advanced Trainer
eight-way hat switch. The TCA Yoke Boeing Just Flight has released the Hawk T1/A Rendering (PBR) effects, realistic payloads
Edition will retail at £349.99 and is due to be Advanced Trainer for Microsoft Flight including AIM-9 missiles, rockets, practise
released on December 23. Simulator. Developed by Just Flight's bombs, a 30mm Aden cannon gun pod, Red
TCA Quadrant is a replica of a Boeing in-house team, the Hawk sports several Arrows diesel/dye smoke pod and ground
throttle quadrant with a built-in autopilot. high-definition liveries (including the service equipment.
It features three axes with progressive RAF and Red Arrows), Physically Based Both the front and rear pilot positions are
resistance to replicate the control inputs on modelled in detail with smoothly animated
actual Boeing jets. These also use magnetic 3D instruments and fully functioning custom-
sensors and can be configured for various coded systems and avionics. The aircraft
functions such as speed brakes, flaps or features a high-fidelity Wwise sound
thrust levers. The Quadrant will retail at environment, an authentic flight control
£129.99 and is due to be released on March system, custom lighting, and an Electronic
10, 2022. Flight Bag (EFB) tablet for controlling various
The Yoke Pack Boeing Edition includes the options. The Hawk is available from Just
TCA Yoke and TCA Quadrant in one package. Flight's website for £32.99 -
It will retail at £449.99 and is due to be www.justflight.com.
released on December 23 this year.

Please visit
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www. .com
for more information
SHOP • MANAGE • CONNECT DOWNLOAD THE FLIGHT1 AGENT

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www.Key.Aero #137 PC PILOT / 7


NEWS

TrueEarth Spain South Skiathos for


Microsoft Flight
for X-Plane Simulator
Orbx has released Skiathos International
Airport for Microsoft Flight Simulator.
Developed by Matteo Veneziani, the
package is a complete rendition of
Skiathos Airport (LGSK), with detailed
landside and airside areas. The scenery is
based on 2021 data and features custom
aerial imagery at a 50cm resolution along
with custom Ground Support Equipment
(GSE) and static aircraft. The entire island
is also covered with custom buildings,
hotels and other notable landmarks. The
package is available on OrbxDirect for
AUD$23.63 (£12.98 approx) - https://
Orbx has announced TrueEarth Spain South churches and other major landmarks. It also orbxdirect.com.
for X-Plane 11 is now available. sports accurate Spanish-themed autogen
The massive 98,000 sq mile region covers based on LiDAR data and vegetation with the
the area from Costa-Del-Sol to the Sierra correct species and height.
Nevada mountains and the historic city of The SD version is at a 2m/pixel resolution
Granada. and uses 49.2GB of disc space when
The scenery sports crisp aerial imagery with installed. It is available on OrbxDirect for
colour-corrected hand-edited textures and AUD$33.71 (£18.37 approx).
optimised 10m mesh resulting in detailed The HD version is at a 1m/pixel resolution
mountains and coastlines with hand-placed and uses 176.3GB of disc space. It is
ports/boats and numerous coastal features. available for AUD$39.99 (£21.80 approx).
It comes with more than 200 Points of More information is available on OrbxDirect -
Interest (POIs) covering major cities, castles, https://orbxdirect.com.

Electra takes
flight in Microsoft
Flight Simulator
Aeroplane Heaven has announced that the
Electra 10-A for Microsoft Flight Simulator
has been released. The twin-engine
Lockheed Electra is evocative of the 1930s
and 40s, made famous by Amelia Earhart
who disappeared during a round-the-world
record attempt. It also found fame in the
movies such as Casablanca in 1942.
The package from Aeroplane Heaven
sports 11 liveries with a detailed exterior

Q400 Takes Flight in X-Plane and interior based on years of research


and factory drawings. It sports an
Following several years of development, in detail with Full Authority Digital Engine authentic cockpit with unique animations
FlyJSim has announced that the long- Control (FADEC) and Propeller Electronic and functions such as a switch-out
awaited Q4XP for X-Plane 11 has been Control (PEC) simulation enabling realistic for 'modern' avionics and an optional
released. power management for all phases of flight. Sperry autopilot. Special effects include
Based on the Bombardier Dash 8 A custom sound set captures the engine exhaust, animated doors and a
Q400, the package features a detailed distinctive tones of the Pratt & Whitney 3D passenger cabin. It is available on
3D model with 4K textures both inside PW150A engines, including the gearing, OrbxDirect for £24.30 approx - https://
and out. It sports a fully modelled cabin starter, low pressure and high-pressure orbxdirect.com.
with animations such as window shades, turbines. The Dowty R408 propellers are
overhead bins and tray tables. also modelled with different pitch angles
Up front, the flight deck is an accurate and RPM regimes.
recreation of the real aircraft with realistic Finally, a custom Electronic Flight Bag
prop and power lever controls. It also comes (EFB) includes a payload manager, built-
with authentic avionics such as a Flight in checklists, and a configuration tool for
Guidance Control Panel and a UNS-1Ew selecting the load state, your role as captain
Flight Management System (FMS). or first officer and various aircraft settings.
Other highlights include an authentic The Q4XP is available on the FlyJSim
simulation of the pneumatic, electrical and website for $79.95 (£60 approx) -
fuel systems. The engines are modelled www.flyjsim.com.

8 / PC PILOT #137 www.Key.Aero


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be model, price and summary of spec/


performance, plus any review reference
featured in the magazine.
This concept could be extended to the
various flight sim platforms, given the type
of flying/simulation, the ‘pilot’ is looking for
or wants to get into. For example, given the
huge improvement in scenery in MSFS, VFR
(with GA aircraft) is likely to be more of an
experience than with a commercial airliner
at 35,000ft.
I have been interested in IT, flying and flight
simulation for many years - right back to
the days of the BBC Acorn’s ‘Jumbo sim’.
With accelerating changes in technology,
it seems to me that the gaming/flight
simulation issue is not one of either/or, but
of and/both.
We are entering (or have already entered)
a technological race in which it’s apparent

Pilots for kites


Dear PC Pilot various users/developers/third-parties now
that it’s a kind of ‘horses for courses’
situation. While MSFS might appear to be
the best of the rest, you need to decide
what sort of ride you want, ie a ‘pilots for
kites’ choice. I hope you find this useful.
I’m following the development of Microsoft using/developing features/products in MSFS Kind regards, Peter Brown
Flight Simulator closely, as I’m planning or other platforms.
to replace my entire FSX system (both This info/evaluation could be presented PC Pilot
hardware and software) next year, once in a similar format to that used in other Hi Peter,
MSFS has more fully matured, ie has fewer magazines, namely, the ‘A-List’ – the best Emails like yours are ext
remely helpful as
upgrades, bug fixes and more aircraft. products on the market in respect of the they let us know what
you would like to
One aspect that I’m still finding difficult gaming/flight simulation market and MSFS see in our magazine.
We will cer tainly take
to evaluate is choosing the optimum PC in particular. This would include: best PC on board your ideas and
see if we can
hardware. It’s something I would suggest PC producers, best storage producers, best accommodate your sug
gestions over the
Pilot can help more with by having a section graphics processors, best monitors and best coming issues. Many
thanks.
in the magazine that tracks the experience control peripherals. Cheer s, Derek
of the ‘PC system used’ information from the The information presented on each could

Dear PC Pilot
I have been following with interest your
dialogue on this debatable question.
Game or simulation?
PC Pilot
From Microsoft Flight Simulator 98 and a
simple joystick, I graduated to FSX and Hi Maurice,
Saitek controls and in the early days I Thanks for your though
ts and kind
suppose with its relatively simple format words – much apprec
iated!
and facilities, it could have perhaps Cheer s, Derek
been described as a game but with the
latest sophisticated products and hardware,
the medium has been transformed into a
professional flight simulator, lacking all but
physical motion. As I am always at pains to
point out to non-aficionados, if you don't
operate it exactly like the real thing, disaster
will ensue (albeit that you can walk away
from a mishap, hopefully having learned
some valuable lessons). So, for me, now
equipped with X-Plane 11 and Honeycomb
controls, it is definitely a simulation and the
intense concentration, planning and attention
to detail is what makes it so enjoyable and
challenging.
Although I have been fortunate enough taught myself many of these disciplines long writing about air transport history, are natural
to experience flight in everything from a before I ever discovered flight simulation. outlets for this lifelong enthusiasm.
747 to an ultralight, strangely I was never Having spent all of my days in and around Thanks to you and your dedicated team
particularly interested in actually learning to aviation from a young aero-modeller and for producing an excellent, entertaining and
fly. However, the breadth of knowledge and plane-spotter to 20 years in the airline often thought-provoking magazine.
diverse subjects needed to master the skill industry in various roles and now in Maurice Wickstead
were always so intensely fascinating that I retirement, flight simulation, together with Chudleigh, South Devon

10 / PC PILOT #137 www.Key.Aero


Contact us Visit us Follow us
mail@Key.Aero www.Key.Aero facebook.com/pcpilot

Back to Basics
entire flight simulator community shortly
after releasing FSX (version 10) and has had
a decade and a half to get its act together.
I gave it the benefit of the doubt and did
my best to give MFS a fair chance. I’d been
away from that flight sim for a few weeks,
concentrating on other projects. On my
return, I double-clicked the flight sim icon and
got a message, “upgrade before using” (or
something like that). I was unable to get the
upgrade because I didn’t have some ‘games
service’. I invested at least six hours chasing
around the internet and experimenting with
useless fixes. Web chatter indicated that a
Windows 10 update crashed MFS.
I’m not exactly sure what I did to solve my
dilemma but finally MFS was running in an
updated state. Now, when I stop the sim and
relaunch it, the sim has forgotten my settings.
I’ve turned the background music off four or
more times and I think that’s the least of what
it forgets. I gave MFS a fair shot. As far as MFS
Dear PC Pilot runway. At ‘official’ sunset, the first bird rolled is concerned, it has turned my new computer
Here are some comments that came to mind and the rest followed at a minute or two into the largest, most expensive paperweight
after I read the previous edition of PC Pilot: intervals. When tail-end Charlie landed, it was I’ve ever owned. It’s time to call Microsoft
another great issue, thanks. barely dark. My first solo night cross-country out for a pitiful product. It touts the fantastic
I’ve enjoyed Peter Stark’s series on Back was another matter. scenery, and I agree it is good but it has
to Basics, especially those on unusual That night, it was well after sundown and it forgotten the name of its product: Microsoft
attitudes and night flying. He’s spot-on with was dark before take-off. By this time in our Flight Simulator. It should be concentrating
his explanations and warnings and I’d like training, we had an excellent grounding in on flying aeroplanes, not looking at pretty
to add a couple of my own. In Issue 133, an instrument flying, which comes in handy in the static items and chasing fixes to make it run.
image caption on page 58 indicates: “Always pitch-black skies and made a believer of me. As of now, MFS is gathering dust on my hard
roll level before recovering…” For the specific Instrument training included an Instrument drive and I’m allotting my time to three other
situation, level flight, but inverted, it fits. As a Take-Off (ITO), again, in the back seat and sims that are more satisfying to fly. Just one
panacea, that may be misleading. under the hood - hold the plane straight on person’s opinion.
Power is always the first consideration - the runway heading, with 800hp of torque Cheers,
nose low, decrease throttle; nose high to dragging the nose left and use a vacuum- Kind regards,
increase it. In an extreme nose-high, with driven directional gyro to get the job done. John Achor
rapidly decreasing airspeed scenario, you Only those who were smooth with the throttle
need to maintain the bank angle and perhaps and fast with torque-rudder (right rudder)
increase bank angle to bring the nose down to were successful. PC Pilot
the horizon or below before rolling the wings I do not believe there is any such thing as Hi John,
level. In USAF pilot training, we got to practice night VFR. Aviate, Navigate, Communicate - a Thanks for your email
and your valuable
unusual attitudes in the back seat, under the pilot’s motto that will keep you alive. First and hints and tips. I’m sor
ry to hear that you
instrument hood; no peeking please. foremost, maintain control of the plane, next are having issues wit
h MFS. We will look
About night flying… My first night solo was make the plane go where it should and lastly into this problem for
you and will respond
a breeze; once around the traffic pattern. tell others about it - in that order. once we have a solutio
n.
Eight to ten planes (T-6G Texans - the original Second subject: Microsoft Flight Simulator Cheer s, Derek
taildragger) were lined up at the end of the (MFS). Microsoft abandoned me and the

PC Pilot Tutorials
Dear PC Pilot
I read with interest your comments in the
Comms section of Issue 136 mentioning
that digital compilations of previous tutorials
have been published in the past. I am
always impressed with your tutorials and
this sounds like just what I am looking for!
With that in mind, are these still available
please? And if so, how can I get one?
On a similar note, do you intend to update
PC Pilot them/add later tutorials to them as time
Hi Jonathan, goes by?
ing Airports
Thanks for your email. Yes, digital compilations of our Challeng Thanks again,
still available from Pocketm ags at: https://
and Back to Basics series are Jonathan Jackson
find our
pocketmags.com/pc-pilot-magazine/specialissues. You will also
other digital publications there, which may be updated in the future.
Cheers, Derek
www.Key.Aero #137 PC PILOT / 11
N S
E E Y IP T I O
R E R CR
F IV UYOUR
BS COMPLETE GUIDE TO FLIGHT SIMULATION
E L TS
D PRIN
L
AL
ON
Flight Simulation - Your complete guide www.Key.Aero

X PLUS
MICROSOFT
FLIGHT SIMUL
REVIEWS
ATOR
PLANE
SPECIAL!
New Series by
Austin Meyer
Creator of X-Plane

ASOBO’S JUNKERS JU 52, MILVIZ’S PC-6


PORTER & ORBX’S AUCKLAND CITY PACK
UK £6.49
01
January/February 2022

9 771468 513036

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REVIEW ADD-ON FOR X-PLANE

he 1960s saw the Americans the A300 on the cutting-edge of 1970 tech, 600, more commonly referred to as the

T tighten their grip on the civil


aviation market. In 1967, the UK,
France and West Germany began
to fight back, forming Airbus Industries. The
and customers loved it. Its twin-engine
design proved to be more efficient than the
trijets of the day, and the A300 would make
history as the first twinjet to meet Extended
A300-600, joined the party alongside the
new A310. The 600 proved just as popular
and was the first wide-body aircraft to
reduce the crew to just pilot and co-pilot.
UK left the project in 1969, but Airbus went on Range Twin Engine Operations (ETOPS) Today, more than 300 A300s still fly and
to produce its first aircraft just five years after requirements, opening up the North Atlantic Airbus itself now holds 50% of the civil
it was formed: the Airbus A300. routes and beginning the downfall for trijets aircraft market. For flight simulation, the
From the start, the A300 was a winner. in the process. A300-600 has been missing, until now. Step
The wide-body design and good range By the 1980s though, the up iniBuilds, with its A300-
were mixed with modern technologies, like range needed updating 600R add-on for
the all-composite material tail, which put and the A300 B4 X-Plane

iniBuilds’

Departure is fun, with the aircraft quick to pick up speed.


Airbus
Externally, there’s a lot of detail. That said, a new
The EFB offers a lot of functions, including this I actually kept the white tail livery as it really showed off the detail model is due out by the end of the year that will be
interactive refuelling page. in the textures. even better.

14 / PC PILOT #137 www.Key.Aero


PCPilot PC
PLATINUM
AWARD

11. Can an A320 pilot like myself fly the old as copying the aircraft to the aircraft folder Airbus genesis
girl? Will I be able to navigate the steam in X-Plane and copying the plugin to the Into the left-hand seat and the cockpit is
dials and can I cope with the yoke? Let’s plugin folder. Then when you start the sim familiar yet different. The yoke stands out
find out. and select the aircraft, you'll need to enter as seeming 'out of place', letting you know
the product key. And that's it. There are no this really isn't the Airbus I know, yet looking
Downloading and installing liveries but you can download them from the around, I can see the A320 in the A300. For
Let's start with the basics. The download is iniBuilds forum. starters, it has modern flight instruments.
a nice 1.5GB or so in size and expands to There's a standard EFIS display set, with the
nearly 3GB. Inside, you get the passenger First impressions PFD on the top and the ND underneath. Then
and freight versions of the aircraft, a small and walk-around there are two ECAM (Electronic Centralised
plugin to make use of the terrain display and I head to the passenger version first and Aircraft Monitor) monitors set on either side
an HTML manual. Installation is as simple favour the GE-CF6 engined of the pedestal. The layout is reminiscent of

A300-600
Is this the best airliner
ever made for X-Plane?
variant, though a Pratt & Whitney version the Boeing 757/767, but there's definitely the
is also available. The white-tailed aircraft Airbus thought process in this cockpit. Moving
that greets me is fairly familiar. A300s are to the overhead panel and while it's undeniably
frequent visitors to Vienna both as passenger more complex-looking than the A320 family,
aircraft and cargo hauliers. you can see the heritage there, and I manage
Externally the model looks great, even in to get around the overhead with ease.
the plain white paint. 4K PBR textures are the As I powered up the aircraft, I noticed how she
order of the day for this aircraft and the detail dealt with power constraints. Start with just the
shows through. There are also little hints of batteries and until the APU is up and running,
how this A300 laid the groundwork for the much of the overhead panel stays powerless. It
A320 and family to come, most notably the feels like forward-thinking for a mid-80s aircraft.
arrival of the arrow-shaped wingtip fences. There's also a lot of system self-testing going
The A300-600R was slightly longer than the previous Outside is fun but it's the cockpit I need to on as you bring the old girl to life. Watch the
A300s and sported the now-familiar arrowhead wing
fences we see today. look at. overhead fuel gauge for example. It will test

www.Key.Aero #137 PC PILOT / 15


REVIEW ADD-ON FOR X-PLANE

Departure is fun, with the


aircraft quick to pick up speed. The MCDU has a pop-out panel and is very easy to
navigate.

itself before it displays the current fuel on board. coded into the A300-600R. and the Zero Fuel Weight (ZFW) alongside your
There's a lot of systems-depth going on behind While looking around is nice, getting moving take-off runway, weather conditions and so on.
the scenes here and it's excellent. is better and the aircraft feels heavy. Taxiing The EFB will calculate your V speeds for you
With a sense of confidence, I start preparing has the right amount of inertia to it, making it and allow you to transfer the data across to the
the A300 for a flight. Getting the APU running feel real, while getting the nose up as airspeed MCDU ready for the flight. This saves searching
is easy; finding the ADIRUs for the IRS is a builds is spot-on. Speed is very important on through countless performance charts and
little more tricky as there are three separate the A300, and if you get into a stall, iniBuilds saves plenty of time.
panels instead of one on the A320 but I has produced specific stall and buffeting
manage. Fuel and lighting are pretty much behaviours that get the heart pumping. Conclusion
where I'd expect them to be. The air bleeds In flight, things feel not unlike the A320 but The iniBuilds A300-600R is a remarkable
are exactly where they should be - on a certainly not the same. There's no 'push/pull' aircraft. It flies and feels like the real thing.
Boeing, so that's a surprise. There are a few autopilot operation here. Instead, it's more The sounds are impressive, the texturing top
areas where the overhead panel mixes with Boeing-like with buttons for Profile and Nav class and the attention to detail excellent. This
the Boeing way of doing things. The engine hold; again, familiar but not. is PMDG standard stuff and I love it. What I
start-up, for example, is very ‘Boeingesque’. like the most is that it combines a lot of what
Moving to the glareshield, I run into my first Modern tools I love about the A320, with what I enjoyed
issue. The autopilot is on but blank. This Away from flying, I would like to shine a light about flying older Boeings. The workload
puzzled me for the longest time. I turned every on the iniBuilds Electronic Flight Bag (EFB) is higher, yet comfortable. It's wonderfully
light on in the cockpit. In reality, the glareshield included with the aircraft. Positioned on the familiar yet still challenging. Get the aircraft
only powers up correctly when the first engine left and right window sills, the EFB is one of too slow on the approach and it will bite you.
starts (that initial confidence is starting to the better examples I've come across. You There were a few bugs here and there. I had
wane…). Filling in the Multi-Function Control can adjust the load sheet easily, allowing for one bug that would not accept my departure
and Display Unit (MCDU) or Flight Management quick setups of the aircraft. You can also call and arrival routing when entering it in the
Computer (FMC) proves to be equally familiar, the fuel trucks out to fuel you in real-time if you MCDU. I cleared it by entering a different
though there are differences I actually prefer. like. There are controls for all sorts of ground route name, then re-entering the original. The
For example, setting an airway entry and exit vehicles and a nice set of quick reference most annoying bug, however, has to be the
point is made easy. You enter the airway on to checklists to work through during your flight. autopilot disconnect. For some reason, once
the MCDU as you would in the A320. You're The real power of this EFB is in the performance it begins to sound, I cannot silence it unless
presented with a list of waypoints along that calculator. Here, you can enter the fuel onboard I re-engage the autopilot. No amount of
airway, which you scroll through to the exit pushing the master caution or warning lights
point, then select. In the A320, you just enter seems to help and it’s a joy to park at the gate
the airway and then the exit point yourself. It's and disengage the power.
quicker but I found I had a better understanding The other thing I would really like to see
of the route by scrolling through that list. included is a good manual with a tutorial. I picked
With the pre-flight done and engines running, up the A300 with only a few issues but a guide
I take a moment to have a good look around to the cockpit layout would have been more than
the A300’s cockpit. The details are great, right welcomed and a tutorial would have sped up my
down to the dust on the displays. That level familiarisation with the A300 no end.
of detail wowed us back when the PMDG A mix of steam gauges and screens makes things
These are minor things, however, and by
737 NGX arrived on FSX and it hints here at interesting. My favourite is the flaps and slats gauge. the time you read this review, a new updated
the level of detail and complexity that’s been The Airbus A320 just uses flap settings 1 to 4. version is scheduled to arrive, with a new
external model, updated systems and more,
and that's free to all current customers. The
iniBuilds A300-600R is one of the best, possibly
the best airliner available for X-Plane and is one
of the top airliner add-ons of any simulation.
Grab it today and fly like it's 1988.
By Jessica Bannister-Pearce

PC Pilot Verdict
At a glance: A gem of an aircraft that's both
challenging and fun. iniBuilds has done a
fantastic job in recreating the A300-600R.
Developer & Publisher: iniBuilds
Price: £69.99 (excluding VAT)
Website: https://store.inibuilds.com/
Flight Model: Excellent
Graphics: Excellent

The cockpit by
Documentation: Okay
Systems: Excellent
95
dawn's early light. PC Pilot Score:

16 / PC PILOT #137 www.Key.Aero


REVIEW ADD-ON FOR X-PLANE

vSkyLabs’
C-47
The C-47 flies like a dream once in the air but demands
to be flown with care, planning and respect.

Flight dynamics and ground handling is highly


sophisticated and takes a lot of practice and patience
to learn to fly well.

Systems simulation is quite advanced for such a


reasonably priced model.
n our previous issue, we introduced transport, paratrooper delivery, VIP and even

I vSkyLabs Aerospace Simulations


which has been producing X-Plane
aircraft since version 9. This time
around we fly the most recent incarnation
photographic reconnaissance platforms.
To deal with the rigours of military service,
the DC-3 base design was modified to have
stronger flooring, a large rear cargo door, hoists
from its C-47 Skytrain Flying Lab Project. and a rear cone attachment to allow them
to also tow gliders. Such was the demand
Needing no introduction and success of the design, that more than
The C-47 Skytrain and its civilian airliner 10,000 were produced with many still flying
stablemate, the DC-3, would have to be commercially in many parts of the world today.
one of the most recognisable aircraft on
the planet. While the DC-3 was primarily vSkyLabs C-47
produced between 1936 and 1942, the Flying Lab Project
war years saw a military transport version The C-47 is a labour of love for vSkyLabs
developed which was variously dubbed the with it initially releasing a C-47 for X-Plane in
C-47 Skytrain, Dakota, R4D and even the 2017. The lead developer flew C-47s during his
Gooney Bird. Perhaps less known is that career and he seemingly became obsessed
Airframe and engine damage is fully modelled,
complete with visual effects. C-47 variations included troop and equipment with continually tweaking and modifying the

18 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

Skytrain/DC-3 The most versatile of aircraft

code to get the handling full Pilot’s Operating Handbook and a 1940s with well-worn and scuffed panels with
dynamics as close as quick ‘essentials’ guide. With the C-47 large dial faces. The concessions to modern
possible to the real bird – possessing very accurate flight dynamics aviation include click spots for the default X-Plane
whether that be on the ground or and systems simulation, you had better read GNS530 GPS, S-TEC autopilot and the freeware
in the air – and on one engine or two. Hence, it first. Some C-47/DC-3 products for various AviTab electronic flight bag (available separately).
it has been dubbed the Flying Lab Project. flight sim platforms tend to simplify some The radio panels are likewise, quite modern sets
So even more than four years later, there handling characteristics but not this one. and include dual VOR/ILS and dual ADFs. This is
are periodically new versions being released more than enough to undertake serious IFR flights
with critical aspects of the design and flight The walk-around and be able to land in poor conditions.
dynamics being revisited and improved. The Build four of this product features some of The main cabin is also rendered with quite
latest build 4.0r5 has just been released. the old favourite liveries of earlier versions as modern custom seating that even have video
The 388MB download can be extracted well as new models that take advantage of screens embedded in the seat backs. Overall,
straight into your X-Plane Aircraft folder. Vulkan texture graphics. As with most classic the internal textures are very acceptable
The package includes the C-47 in wheeled, aircraft, there are also a plethora of add-on but not the slick high-definition gauges we
ski and float versions in five liveries that repaints available at the X-Plane forums with more commonly see. The start procedure is
range from bare metal to military transports one package alone containing no fewer than straightforward if you’ve flown almost any
and the inevitable Buffalo Airways paint 72 additional liveries. C-47/DC-3 in any flight simulator platform but
job. The suite of PDF manuals includes a The panel and gauges are straight out of the again lacks some extras such as counting

www.Key.Aero #137 PC PILOT / 19


REVIEW ADD-ON FOR X-PLANE

simulation and implementation of the flaps


and landing gear controls. In real C-47/DC-3s,
the pilot not flying would have to reach behind
The C-47 served as a transport and freighter during
them to manually activate an hydraulic valve the 1940s.
lever to raise and lower flaps and also unlock
the manual gear lock mechanism before also
reaching behind to raise or lower the gear via
a separate valve lever. This is fully modelled
in this product, so it really helps if you map
some views of these valve arms before flight
so you can quickly raise/lower them and then
immediately get your eyes back outside.
Using freely available power C-47/DC-3
settings works a treat and as you accelerate
to normal climb and cruise speeds, aircraft
handling becomes a delight and if there is
No C-47/DC-3 model is complete without a Buffalo The float model loads separately and is available in all
Airways repaint. one area that this product really shines, it is in the supplied liveries.

simulation of the superchargers, oxygen and fire


extinguisher systems.
Approaches etc are also easy to manage
with the right inputs but soon after you
touchdown, get ready for that roller coaster
ride as you slow. Very careful ‘dancing on the
pedals’ is sometimes needed to safely bring
the aircraft to a safe standstill. On that note,
damage is also modelled with poor or abrupt
engine handling, flaps or gear overspeed etc
causing system and visual damage.

Conclusion
First up, this is not an easy aircraft to fly. The
flight dynamics and ground handling is so
well tuned, it will take pilots some time to feel
comfortable in handling the C-47. Years of
development have gone into getting this as close
as possible to the real aircraft, which absolutely
demands planning and respect when flying it.
The flip side is that you don’t get too much in the
way of glistening eye candy and overly complex
animations but instead a very functional cockpit
and textures. If you are prepared to accept these
minor compromises, which is not difficult at this
The panels also reflect the age of the C-47 but with a few modern avionics available if preferred. price, you will find no better replication of actually
flying a C-47/DC-3.
prop rotations and the cough and splutter the flight handling. It is notoriously difficult to By Peter Stark
you’d expect from the pair of 1,200hp twin tweak the dynamics to achieve a truly realistic
Wasp radial engines. handling experience on the ground, let alone
in the air. But to achieve both is very rare. The
Flight Test vSkyLabs C-47 absolutely nails both. Let’s
Real C-47/DC-2 aircraft have a castoring be upfront here however, and point out that
tailwheel which takes a combination of if you try to fly it like a Cessna, you’ll be very
planning, differential braking, asymmetric frustrated and disappointed. The C-47 is a
thrust and skill to do well and this is certainly large aircraft with cable and pulley controls
the case with this product. Throw in a with two powerful radial engines that simply
crosswind and some will be left wondering if must be managed the right way. Flying the
it is possible to taxi this beast at all. Needless C-47 is more about control and nuance and
The vSkyLabs package features wheeled/ski versions
to say, it can be done with practice but to anticipation than heavy-fisted control inputs. that can be managed from the cockpit during flight.
soften the blow, vSkyLabs has implemented Yes, the controls feel heavy just as they
a ‘soft option’ via a button on the panel should but applying subtle inputs results in
which allows you to taxi as you might in a the aircraft reacting correctly. You almost PC Pilot Verdict
conventionally configured aircraft. ‘feel’ the C-47 into a bank or a climb etc. At a glance: The most realistic flight dynamics
Take-off with the tailwheel locked is perfectly The original Sperry autopilots were really basic for a C-47/DC-3 I’ve seen but not for the faint-
hearted or impatient.
straightforward, until the tail wheel lifts off the gyro stabilisers that could only manage to hold Developer & Publisher: vSkyLabs
ground. The torque effects from the engines heading and altitude when the aircraft was Price: $29.95 (£22 approx)
and any crosswind component immediately perfectly trimmed and in the absence of any Website: vskylabs.com
conspire to unravel your smooth take-off. turbulence. This too is also accurately modelled, Flight Model: Excellent ++
Again, practice and planning resolves this so don’t expect a modern system which locks Graphics: Good
and as soon as you’re airborne, the aircraft
immediately changes personality.
on to your heading or altitude like a rock. You
still have to fly this bird in all but the most
Documentation: Very good
Systems: Very good
86
Another very realistic feature is the benign conditions. Some other features include PC Pilot Score:

20 / PC PILOT #137 www.Key.Aero


REVIEW ADD-ON FOR X-PLANE

FA Simulations’

HELSINKI
Metropolitan VFR
More than a plausible rendition…
I
've never liked ‘plausibility’. It always seems the world was not. Apart from a few subsets that is much more realistic. In this case, I'm
to do a lot of the heavy lifting in situations of German-style buildings and vehicles, most talking about Helsinki Metropolitan VFR v3
where plausibility is needed. For example, of the XP11 plausible world was anything but. for X-Plane 11. Can it rid me of a 'plausible'
I'd like to go out and drink 10 shots of vodka Everywhere felt like North America, except Helsinki? Let's find out.
and not get a hangover. We can argue it's where the German autogen subbed for
'plausible' but in reality, I'm probably gonna European places. If there wasn't good Open Details and installation
spend the night hugging a toilet feeling like Street Map (OSM) data, a place could feel As noted, this is version 3 of the popular
there's a pickaxe embedded in my brain. In empty. While I love a lot of XP11's features, Helsinki scenery. The first version arrived
the world of X-Plane, plausibility is working the plausible world isn't one of them. for X-Plane 10 back in 2016 but much has
overtime. X-Plane 11 (XP11) and its so-called Enter scenery designers, such as FA changed in the Finnish capital over the years
plausible world sounded great. A world that Simulations. It looks at the plausible world and this latest version takes this into account.
would look as you'd expect, kinda. It would and knows it could be better. So, it set out to The scenery covers over 4,000 square
be plausible if not realistic. For me, plausible, reshape it, mould it and bring forth something metres and includes a great 50cm/px

The night lighting has been given a makeover to


look even more realistic.

22 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

orthophoto to truly represent the city. There


are two small airfields included and several
helipads for whirlybird pilots to enjoy. Even
the night lighting has been overhauled to
better represent the city from dusk until dawn.
It’s compatible with all versions of XP11 from
v11.41 for Windows, Mac and Linux, the latter
being quite rare.
Downloading the files will take its time,
as there's well over 7GB of data to install.
Installation is as ever with X-Plane, quick and
simple, with the Helsinki Metropolitan VFR
files sorted into the correct order, ready to
run. If you have any third-party airports for
Finland, make sure you adjust your scenery.ini
file to place them above Helsinki Metropolitan
VFR or you’ll be treated to some very empty-
looking airports.

First impressions Above: One of the many stadiums around the Helsinki area.
I happen to love the Nordic countries but
I've yet to visit Helsinki. That said, my first
impressions go something like this. Trees –
lots and lots of trees. A lot like Sweden, there
are forests everywhere. In XP11, it's possible
to create perfect replicas of the real thing
and FA simulations has done just that. There
are more than 10 distinct forests created
just for this scenery and it immediately lifts
the realism scale up for me. The thing you're
likely to notice first as a pilot on approach are
the forests, and seeing a perfect replica of a
treeline fits in perfectly with the VFR moniker
attached to this scenery. Above: The small airfield at Nummela, with its cute Above: Here we see Helsinki Cathedral.
There's more to life than trees though. little office.
To get a look at the city, I start my flight at
Helsinki Malmi which sits to the northeast of
the city and is much closer than the bigger
Helsinki Vantaa Airport further north. Flying
the approach to Runway 36 at Malmi will
bring you in over the city centre and offers
great views. Neither of these airports have
been touched by FA simulations, so freeware
or payware are your friends here. Since I’m
heading away from Malmi for Downtown, it’s
not a problem.

Downtown, where all the


lights are bright
One of my favourite things about XP11 is
that I can let my aircraft circle the city and
switch to the drone cam to get a better look
at the city below. It isn't long before I find
something that catches my eye. Along the
shore, I find a train station that crosses a large
bay. Kalastama station caught my eye due to

Above: Welcome to the real world. Note the attention to


detail.

www.Key.Aero #137 PC PILOT / 23


REVIEW ADD-ON FOR X-PLANE

A view of FA Simulations’ Helsinki.


discovered was a free mission, available
from FA Simulations’ website. Called HEMS
Mission 1, you play the part of an emergency
services helicopter pilot who has to navigate
to an accident site, avoiding buildings trees
and more as you go, to land the chopper on
the road. Then with the patient on board,
return them to Helsinki ready for treatment.
I did give this a few tries and… well, let's
just say my efforts were unsuccessful.
Helicopters and I don't get on and I spent far
too much time bouncing off things to help my
patient. Nonetheless, you should download
the mission as it includes a fair bit of high-
resolution scenery for the area. That means
you could just enjoy the scenery, from higher
The detailed Kallion kirkko or Kallion up, away from the trees.
church, built in 1912.

Conclusion
Helsinki Metropolitan VFR V3 is a very nice
product. It does a great job of producing
a version of Helsinki that's far beyond
‘plausible’. The level of detail around the city
is good, and if you want to explore on the
ground, there are surprises to be found for
sure. There are a few unwelcome surprises
too. The underlying mesh isn't perfect and
there are errors here and there that catch
the eye. One street I found seemed to have
collapsed on one side due to an error in
the mesh. Fixing these errors in mesh is
notoriously difficult as X-Plane uses some
incredibly outdated methods for mesh
creation, and so I'm not going to be too hard
on FA simulations here. Given the nature of
orthophotographs as well, there are places
where models 'don't quite fit' correctly over
the giant glass structure that seemed to be the building footprint below. It's perfectly
over a road. I figured this was a mistake and normal but it can look out of place depending
the road was meant to be a train station but on the building.
it was not. The huge structure is all part of a Finally, there are the included airfields. As
new build that incorporates the road, rail and mentioned earlier, they’re great to have but
bus stops that connect to a large mall. It's a the few custom buildings found there don’t
very new structure and that massive glass really sell the sizzle. A little extra work on a
roof covers the whole six-lane road. From nice ground polygon in place of the standard
here things only get better. The main train X-Plane airport textured asphalt would go a
station is an easy spot from the air but away long way.
from there, I catch sight of various stadiums, Putting the negatives aside though, Helsinki
cool modern buildings and oddities such as Above: One of the many helipads around the city. You Metropolitan VFR V3 is a huge upgrade over
the Teppeliaukion kirkko - a church built into can even start your flight here. the default scenery, and it's clear that much
the rock in the 1960s, and very much visible time and effort has gone into replicating the
from the air. From modern architecture, you Nummela (EFNU). It's a small field with one city in as high a quality as possible. I really
can head towards the main harbour and asphalt runway and one dirt strip, surrounded enjoyed spending my time idly sightseeing
discover old Helsinki. Helsinki Cathedral is a by trees. There are a few buildings around, from a Cub or Cessna, and so will you.
beautiful 19th-century building with a huge the nicest of which is the tiny office that sits Priced at just around €26 (around £22 at
plaza outside of it, complete with a statue. between the runways. Nummela would make time of writing) it’s a bargain. So, if you have
For a more sedate experience, there's the a great base to explore the wider countryside. never thought of visiting Finland, now you
Tähtitonivuoren Piusto in a park near the The second included airfield is Mäntsälä – a really should!
harbour that acts as an observation spot. tiny little grass strip that is really only suited By Jessica Bannister-Pearce
Its beautiful 19th-century design stands out to ultralights. If you can get anything bigger to
on the hill. Speaking of harbours, you won’t stop or take-off from the 400m grass runway,
miss the ferry berthed along the quayside, then good luck to you. PC Pilot Verdict:
just waiting for passengers. This is a nicely In truth, while it’s nice to have these little At a Glance: A great little pack that brings
modelled ship and it includes a helipad for fields, they’re nothing special. Neither offers Helsinki to life inside of X-Plane 11. Take off and
you to test your helicopter skills on. All the great detail, but as they’re included in the enjoy a scenic flight around the city today.
buildings in Helsinki are available to land on much bigger base pack for the city, it may be Developer: FA Simulations
Price: €26 (£22 approx)
for heli pilots, which is a nice touch. unfair to expect more.
Website: Aerosoft.com
Graphics: Excellent
The world beyond Something a little extra? Documentation: Okay 85
Getting away from the city, there are two Helsinki Metropolitan VFR is constantly PC Pilot Score:
great little airfields to enjoy. The first is evolving and one of the nice things I

24 / PC PILOT #137 www.Key.Aero


UPGRADE
YOUR
SCENERY.
Add unparalleled realism
to your X-Plane experience

orbx.to/pcpilot
FEATURE X-PLANE-12

S
o, I’ve come out with a new major
version of X-Plane every few years
since 1995 or so, and the driving force
has always been the same: “Oooo! Here
is some new stuff I coded! And I haven’t
charged anyone for an update in a few
years… let’s call this a new version!”
The updates came out fast and furious,
the user interface was just barely good
enough for a techie to get the job done, and
the testing was rather minimal. But now, for
X-Plane 12, everything is different. This is a
really different release.

Making improvements
About two years ago, Microsoft announced
it had hired a company to make a sim with
scenery that looked really good [the new
Microsoft Flight Simulator]. Right then, it
became obvious that we had to continue to
lead in flight modelling and also come up
with a scenery overhaul that would leave

X 12
By Austin Meyer – Part 1

PLANE The cloud renderer has


been completely re-written
for X-Plane 12, so that the
clouds are now volumetric.

Austin explaining the work done on


the weather system in X-Plane 12.

26 / PC PILOT #137 www.Key.Aero


customers speechless. of lift and drag and pitch-moment and for the driven propellers and since this aeroplane was
And that, of course, was the moment that a airfoil(s) on the propeller blade at that location. to be electric, where battery weight would
virus broke out in China, swept the world and X-Plane does this for not just any propeller be huge and performance therefore critical,
left us all locked in our home offices for two blades your aeroplane might have but also for every single bit of the design and operation of
years. every wing and stabiliser. Once X-Plane has this aircraft would have to be predicted and
So that was my set-up two years ago: a found all of these speed and coefficients, it refined to an absolute extreme level of detail.
competitor that looked great in certain ways then corrects for finite-wing effects, ground So, the need was clear: a simulator that
and a virus that had my staff and myself effect, Mach compression (though hopefully would simulate many different propellers
locked at home in front of our computers. We not both at the same time!) plus a bunch of different sizes, at different orientations,
had the competitor. We had the knowledge. of other factors and uses that to find the running at many different speeds and once
We had the source code. We had the time. We forces on each bit of the aircraft. X-Plane the craft was at speed, all lift would shift
had no distractions. What would we do with then adds up all those little forces to get the away from the propellers and on to the huge,
this situation? What would we improve and total forces on the aircraft and uses that to carefully-sculpted wings. So, the simulation
even re-write? The answer turned out to be: compute the accelerations and integrate those needed to cover all types of flying surfaces,
Everything. Because it had to be. accelerations to velocities and velocities to at a range of speeds starting at ZERO
Of course, the flight modelling had to be positions, so soon you are somewhere else, and accuracy was absolutely critical. The
maintained or improved but in addition to that, which is technically why we like aeroplanes. simulation would be used to evaluate how this
any system in X-Plane that would not compare X-Plane has been doing this since 1995, aircraft would fly before the first prototype
favourably to the state-of-the-art had to be though, so today let’s talk about a few things was built and once that first REL aircraft
re-written from the inside out. We couldn’t be that are new for version 12.00. flew, any differences between simulation and
weak - anywhere. We did too much to list it all reality would be instantly exposed. This was
here, but here’s some of the major stuff. The origin of X-Plane 12 the perfect and ultimate deployment of blade
I’ll start by explaining the crucible that X-Plane element theory. Could X-Plane meet this
Flight modelling: 12 was born in. Several years ago, a man mission? This was trial by fire... er... electrons,
The ALIA test named Kyle Clark from a company called not fire. As it turned out, X-Plane could meet
Okay, let’s just get this one out of the way first. Beta approached me to simulate the next this mission, and did. ALIA now has hundreds
X-Plane is based on a technique called ‘blade generation of aviation, an aircraft that would of test flights of the full-scale aircraft and
element theory’. It’s a concept of breaking use neither fuel nor runways. This aircraft, X-Plane’s predictions have been well-realised
propeller blades into many elements, finding which after many iterations would ultimately in the full-scale prototype. Beta uses X-Plane
the airspeed and angle of attack on each be called ALIA, gained its freedom from fuel to train test pilots, to pre-flight actual test
element and then looking up the coefficients and runways at the cost of multiple, electric- flight missions and to predict the performance

www.Key.Aero #137 PC PILOT / 27


FEATURE X-PLANE-12

X-Plane 12’s new fully


fly-by-wire Airbus A330.

X-Plane 12 feeds all of the physics information


into the graphics card to make the rain
simulation on your windscreen more realistic.

X-Plane 12 uses the


graphics card to simulate
millions of raindrops.

of countless proposed aircraft modifications for exactly the same reason). Wings cast disc in front of the prop, pressurised and
and upgrades. not only downwash but also wake; sheets accelerated out the back. This matters for
of low-energy air, their energy dissipated any stabiliser in propwash but not just in
New improvements by the boundary layer of the wing they just the ways you might expect. For example, if
So, the performance evaluation and overview flowed over. Will that wake hit the horizontal you are in a single-engine propeller-driven
have been great and have resulted in stabiliser? Huge reduction in effectiveness aircraft and you pull power to idle at high
countless refinements to the flight model. Here (and stability and control) will result. As speed, it might not be obvious, until you think
are a few of the specific new improvements. always, of course, I don’t just arbitrarily put about it, that the prop is absorbing energy
X-Plane 12 now has a clever new ‘velocity in some fake stability or control reduction. I from the air. That actually slows the air down
connector’ algorithm. Here’s how it works. have X-Plane reduce the airspeed in the wake behind the prop. Sure, it’s propwash but in
So far, we’ve talked only about looking up the according to the speed reduction observed reverse. In this scenario, the aircraft might
speed and angle at which air attacks each and published in NACA tech reports. That be at 120 knots but the stabilisers, in the
bit of the wing or propeller but that has left reduction in airspeed is applied to each low-energy flow disrupted by the prop, may
a bit of the process unspoken. How does element on the stabiliser that intersects the see considerably less speed. Reduction in
each bit of the aircraft affect the air? This wake and the stabiliser forces are reduced stability and control is sure to result and, as
may seem not to matter, until you realise the accordingly. X-Plane always operates from always, it happens from first principles in the
impact of the wings and props on the air will first principles and published data; I never X-Plane model, reducing airspeed pursuant
determine how the air attacks every other put in fudge-factors. As well as wake and to momentum conservation through the prop
bit of the aircraft. Wings cast downwash on downwash causing one part to affect another, disc, not through some sort of fake fudge-
horizontal stabilisers. The upper and lower don’t forget about the biggest of them all, factor. So how far can we take the propeller
wings on a biplane affect each other (as do propwash. I now have a new propwash model propwash model? Well, a test case I used is
the twin vertical stabilisers on the SR-71 - that includes the way air is sucked into the a co-axial helicopter. The airflow of one disc

28 / PC PILOT #137 www.Key.Aero


affects the other. The upper disc pressurises atmosphere and off the aircraft or into the
to push extra speed on to the lower one but cockpit. X-Plane has used first principles
the lower disc is accelerating the air through for flight modelling for many years and now
the upper disc through suction. Each disc we’re doing the same for lighting. The effect is
affects the other. incredible. [This video on YouTube shows the
What about the body of the aircraft? It surely new X-Plane 12 lighting in action https://www.
affects the air but does that have any impact youtube.com/watch?v=AvJrSSWWBGY. – Ed]
on the rest of the aircraft? Of course. Look at
a King Air at a high angle of attack with one Air: some ways that it moves
engine at full throttle and the other at idle. Decades ago, I put in a random ‘Perlin’ noise
The fuselage, at that high angle of attack, is function for thermals; here there’s a thermal,
developing significant drag and casting a huge there, there isn’t. Gliders could use it. Too
wake shadow right on to the vertical stabiliser. bad it was so lame. There was no rhyme or
Boom. You are in an aircraft with one engine reason to where you would find a thermal
out, needing maximum effectiveness out of or how high it would go. You would stumble
that vertical stabiliser but even though the around hoping to find one by chance. Now,
aircraft might be flying at 120 knots, many with X-Plane 12, I’ve hooked the thermals
elements of the vertical stabiliser might only model into the cloud modelling system. So
see 60 knots as they hide in the wake from the now, you select the cloud cover you want and
fuselage. The velocity connector procedure the vertical speed of the thermals you want to
in X-Plane 12 handles all of these things, simulate. X-Plane runs those thermals up to
carefully tracking how each part of the aircraft the cumulus clouds that you can plainly see,
affects the air, so the air can then properly allowing you to run between clouds, finding
affect each part. The computation is of course the thermals as you would expect, based
significant, but hey, computers. on the rendering. Also, ridge lift is carefully
simulated, carrying the wind up the windward
Lighting: first-principles side of mountains and down on the lee. An
physics interesting tidbit is that very close to the
So, the flight model in X-Plane is a no-games ground, the wind tracks every little detail of
first-principle deployment of maths but the the terrain, perfectly following each little ridge
lighting in X-Plane has always been rather and valley but higher up the wind follows
second-tier. Just sort of add some ambient the larger-scale topography. Take that into
and diffuse lighting of some colour and call account when ridge-running!
it good. But what about materials? Carbon So those are some nice ways to operate
fibre, polished aluminium, painted metal gliders, giving quite a few challenges but
and rubber all absorb and reflect the light in another new way to move wind for X-Plane
radically different ways. And come to think of 12 is the new ‘Microburst’ model. And you
it, so does air. So, for X-Plane 12, Ben [Ben won’t have to be in a glider to detect this,
Supnik – senior coder and product organizer] trust me. This wind effect can take down an
has come up with a whole new lighting model airliner. So here is how it works. In reality,
that is based on first principles. He keeps millions of pounds of cold air from a storm
calling me asking exactly how bright things fall down rapidly. And when the air hits the
look inside cockpits, inside rain and inside ground, it acts like a million marbles poured
clouds, muttering about endless watts per out of a bucket; it spreads out rapidly in
square metre, lumens, emissivity constants. every direction from the point of impact.
He’s literally starting with the brightness of Now, how would this affect an aircraft?
the sun and working those rays through the Clearly, anyone taking off towards such a

A virtual version of Austin’s


Lancair Evolution in X-Plane 12.

www.Key.Aero #137 PC PILOT / 29


FEATURE X-PLANE-12

The jetways are animated in


X-Plane 12 and also make the
appropriate sounds when moving.

phenomenon would suddenly see an increase us quickly at low altitude because now, the
X-Plane was crucial in the development
in airspeed and resulting altitude; it would pilot might suddenly have 30 or 40 knots less of the Alia-250 - an electric vertical take-
seem like free energy. Flying into the torrent airspeed due to the air suddenly coming from off and landing (eVTOL) aircraft being
of marbles spreading out would seem like a behind, moving right along with the aircraft, developed by Beta Technologies.
rush of headwind, dumping tons of extra air leaving them with little flow over the wings
over the aircraft. Unwise pilots would reduce and tail. In fact, airspeed may even be below
the power and lower the nose to stay on their stall speed. Settling down to the ground at
normal take-off and climb profile. This would that point is inevitable… have we already
seem fine for maybe 30 seconds or less, at passed the runway, leaving all that landing
which point the aircraft would arrive under zone behind us?
the microburst and the pilot suddenly get a Try this. Get into X-Plane, at the start
‘sinking feeling’ (pun intended) that would of a standard runway, in an airliner. Hit
make them think, quoting the US sitcom CONTROL-M a bunch of times until it says
Arrested Development: “I’ve made a huge ‘Thermals and Microbursts’ so you can see
mistake.” At this point, the headwind is gone what is going on. Invoke the microburst
and much of the airspeed with it and now the failure in the failure screen, then take-off.
aircraft is in a sinking column of air… altitude Don’t say I didn’t warn you - we have a nice
is deteriorating rapidly. But to counter- wake turbulence model. Hit CONTROL-M
phrase singer Tony Bennet, the worst is yet until you see the ‘Wake Turbulence’ label
to come. Passing the point of impact of the switch to external view and you will see your
air with the ground, the pilot is now moving turbulence. Now set up some AI aircraft that
into the portion of the microburst where are a lot bigger than you and get into their
the marbles are being dumped behind the turbulence. Do you like the result? Get in a
Below: The Air Traffic Control user
aircraft, and now suddenly has a tailwind. We big heavy plane and get right in front of a interface has been upgraded in
all like tailwinds, unless they are dumped on smaller AI aircraft. Can you flip it? X-Plane 12.

With X-Plane 12, you can now have a


proper pilot and co-pilot dual-control
setup. So, you can build yourself a
cockpit with two sets of yokes and
two sets of pedals – assigned to the
appropriate position.

30 / PC PILOT #137 www.Key.Aero


X-Plane is based
on a technique
called ‘blade All the sounds in X-Plane 12, including
element theory’ those for the ground service vehicles,
which is visualised have been upgraded, with appropriate
in this image. sounds recorded from real equipment.

Water: First-principles… prioritised getting the rendered and physical overhaul there, we finally have 3D water
with a marriage of rendering water all in sync, so what you see is truly rendering, with physical interaction
and physics what you get. The results are impressive, perfectly matching the rendered water. Set
So, X-Plane has had ‘somewhat’ decent with a new member of the team, Sidney some high wave height - can you take off
water-interaction for seaplane physics for Just, coming up with new 3D water that is into the swells? Or maybe you want to go
some time now but the physical effects of really incredible to look at. Floating in the along with them… or along them? A lot of
floats or hulls have never felt quite right and waves in a 172 or R-22 on floats, I can almost them roll as they move underneath you or
the rendering of waves has never been there ‘feel’ the thousands of tons of water moving maybe you can aim your take-off to not
to perfectly display what the water is really underneath me, as I bob on top of it like a cross any swells? Oh wait, but then aren’t
doing in the physics model. cork. Also, Sidney made sure to provide the you taking off with a quartering tailwind?
I’ve been rolling my eyes at this rather precise shape of this water surface to the Hmmmm, this gets interesting…
glaring shortcoming for some time and finally physics engine and with a water interaction By Austin Meyer

www.Key.Aero #137 PC PILOT / 31


REVIEW ADD-ON FOR MICROSOFT FLIGHT SIMULATOR

ASOBO’S

JUNKERS
Ju 52
A
s the availability of new scenery and
aircraft add-ons for Microsoft Flight
Simulator (MFS) via its Marketplace
Asobo models
a 1930s classic
passengers, it hosted a range of cutting-edge
features with perhaps the aforementioned
duralumin outer skin being the most
something about the design, as the Ju 52
continued to fly for airlines and the military in
some parts of the world right into the 1980s.
continues to accelerate, we take the significant. Despite Junkers having created Sadly, there are only three now remaining in
opportunity to review an Asobo release of a this skin design many years before, with it active service, although encouragingly, there
historic classic of the 1930s, the Junkers first making an appearance in 1917, it wasn’t are several more undergoing restoration.
Ju 52. seen commonly until the release of the Ju 52.
It was a clever way of adding strength to the The walk-around
A classic and innovative fuselage and wings which, when coupled with The Asobo Ju 52 is only available via the MFS
aircraft a set of duralumin spars, allowed the aircraft Marketplace and is based on the civilian airliner
One of the signs of a ‘classic’ aircraft is how to have single cantilevered wings rather than ‘3mg2e’ version with BMW Hornet engines.
well it is recognised today. The Ju 52 certainly the biplane construction more common at the The 2.27GB package includes the Ju 52 in
fits the bill with its distinctive corrugated time. It also featured an autopilot and could wheeled, float and ski versions, with varying
duralumin skin material and the tri-motor be easily adapted to float and ski landing gear internal and cockpit layouts and textures
engine configuration. Design commenced in configurations. depending on whether you select the 1939 or
1930 and within two years, both the design and During World War Two, it saw extensive ‘retrofitted’ model. The latter contains more
engine testing was complete and they were use as a military transport aircraft and modern equipment and a cleaner, less abused
beginning to fly commercially with airlines in when hostilities ceased, it continued to be panel. Additionally, some models are fitted with
Europe and South America. manufactured, albeit in countries such as two-bladed props and others three. While a
Capable of carrying two crew and up to 17 Spain, France and Ireland. There must be total of 11 different liveries are available, not all

32 / PC PILOT #137 www.Key.Aero


Above: The ‘retrofitted’ panel is cleaner and fitted with gauges and avionics we might typically see today.

of them are available with each configuration. how the rippling corrugated skins glisten and
Keen-eyed pilots may notice that the credits gleam. Almost every external surface (and
mention Microsoft and Oliver Edmund Mosel. many internal ones) are covered in it and they
Oliver is a poet, writer, painter and well-known play in the light beautifully. The walk-around
to X-Plane pilots as the creator of X-Plane 11 reveals a lot of detail when you get up-close,
versions of the Ju 52 and the Lockheed L18 including the complex tailwheel design and
Lodestar (reviewed back in Issue 130). Now he engine exhausts that show heat tarnishing,
would make an interesting dinner guest. pipe clamps etc.
Downloading and installation is fully automatic Another Ju 52 feature that has been perfectly
with the files deposited in the official MFS modelled is the full wing length Doppelfluegel
Packages folder. The first thing that strikes you or double-wing design. The ailerons and
upon loading any of the modelled versions is inboard flaps were on control surfaces that
are well separated and slightly below the
main wing. Also of note was the fact that each
The duralumin skin makes the Ju 52 easily recognisable
and helped increase fuselage and wing strength. engine cowling had its own fuel and oil level
indicators. There weren’t any in the actual
cockpit.
The cockpit visibility is excellent with lots of
glass panels, of which the side and a unique
overhead window can be opened. Depending
on your selection, the layout is either based
on a 1939-era layout or one which has been
retrofitted with more modern analogue gauges,
including VOR/DME and NDB avionics. The
layout will startle many as it is far from the
conventional engine management layout we
see today. To alarm some of you even more,
the control placards are in German. To help
you get started, however, you can use Ctrl+E
or make it more immersive by using the built-in
interactive checklists. Checking off each item
will change the panel view and highlight the
switch/lever you should be throwing. However,
be prepared for a bit of a learning curve when
The Asobo Ju 52
cuts a striking you first start out.
figure in the early One set of controls that is also likely to raise
morning light.
inquisitive eyebrows is the pair of yellow
handles above the rudder pedals. They are
effectively a form of rudder trim and are of
great use during an extended cruise or when
managing asymmetric thrust following an
engine failure, which wasn’t uncommon in the
1930s.

Flight test
It is worth mentioning that on loading, the
Ju 52 loads with just the pilot, co-pilot, flight
engineer and only half the fuel capacity. This
makes it very light indeed, which really isn’t
an issue until you try to land so be sure to visit
the weight and balance section when loading
it to make the aircraft performance far more
realistic. Once you have worked through the

www.Key.Aero #137 PC PILOT / 33


REVIEW ADD-ON FOR MICROSOFT FLIGHT SIMULATOR

Above: The three 725hp BMW Hornet engines propel up to 17 passengers along at Above: Getting up nice and close reveals a heck of a lot of details for such a modestly-
around 130 knots. priced product.

checklists and cranked the engines, the throaty accurate simulation of the innovative autopilot help put this into some context. We have a
rumbles from BMW Hornet radial engines of the era. This stability is also very helpful product selling for around $15 (£11 approx)
will bring a big smile to your face. They were when flying in IFR conditions or at night. On that comes in several variants/configurations,
recorded off an actual Ju 52 in 3D giving them that point, night lighting is non-existent on the performs as you would expect for an aircraft of
a satisfying roar from any position in or around vintage models except for the default torch the era and includes the interactive checklists.
the aircraft. lighting, which to be fair, is actually perfectly While the lack of a manual and dubious
Ground handling is quite straightforward for adequate. The retrofitted aircraft however, do floatplane dynamics are a disappointment and
a taildragger. Asymmetric thrust and a touch have some basic panel lighting to guide you a few minor bugs remain, they are more than
of brakes can assist but once rolling, it needs through the night. balanced by the interactive checklists system,
little managing. Having a set of throttles is Approaches in the wheeled and ski versions beautiful textures and delightful handling. Add
a huge benefit here as you can simply map are also easy with no nasty surprises unless in the extremely modest price tag, and it’s hard
each engine to its own lever and use this to you try to touch down with the airspeed on to resist this 1930s classic for the pure fun of
manage your taxiing whether you are flying the the high side, especially when at those very learning to fly and master it.
wheeled, ski or float version. light default weights. It’s better to learn to By Peter Stark
Directional control as you head down the adapt to the airspeed in kilometres/hour
runway is surprisingly stable and the trick to a than skip off the end of the runway. The float
smooth take-off is to allow the Ju 52’s tail to version however is subject to the vagaries of PC Pilot Verdict
fully rise before easing back a little on the yoke the mediocre MFS float dynamics. I found At a Glance: Hard to pass it by at this price. It
and allow it to lift off. Climb performance is a it is near impossible to land in light weight will provide many hours of entertaining flying
steady 500fpm with very docile handling. While configurations. Hopefully, MFS will receive despite some limitations.
there is no manual whatsoever, other users an update in this area soon. That aside, Developer: Asobo, Microsoft, Oliver Mosel
Price: $15 (£11 approx)
have posted suggested power settings etc and asymmetric thrust really is needed to taxi the
Website: MFS Marketplace
actual Ju 52 manuals can be found online. float version, as even the real-world Ju 52s
Flight Model: Very good
General aerial handling is also very docile were never fitted with water rudders. Graphics: Excellent
and predictable (in a nice way), which is just Documentation: No manual
as well as only the 1939 vintage models are Conclusion Systems: Very good 80
fitted with a rudimentary heading and altitude While there is no doubt that a PDF manual PC Pilot Score:
hold type autopilot, which is incidentally, an would be extremely helpful, you cannot but

Sadly, the float version suffers a bit from the MFS float
dynamics, but is still perfectly flyable.

34 / PC PILOT #137 www.Key.Aero


REVIEW ADD-ON FOR MICROSOFT FLIGHT SIMULATOR

Beta descents -
the first thing
everyone wants to
try when they get
their hands on the Porter!

MilViz’s

PC-6 Turbo
Porter
T
hey say beauty is in the eye of the
beholder and never has this saying been
more apt than when describing the unusual
dimensions of the Pilatus PC-6 Turbo Porter.
The Swiss Army
knife of the sky
27 turboprop powerplant, giving the airframe
incredible payload-lifting capability at very slow
airspeeds.
Its sturdy tailwheel landing gear configuration
passenger or cargo transport, paradrop, aerial
photography, surveillance, aeromedical or search
and rescue duties.

Rather than being personified by the conventional increases overall stability when operating on The MilViz PC-6
blended aerodynamic aesthetics one might rough surfaces too, along with providing a Such a versatile aircraft has been a flight sim
associate with ‘pretty’ aircraft, the Swiss STOL greater wing and propeller-to-ground clearance favourite for a while now, with veteran payware
machine features plenty of straight lines and right which makes the aircraft less susceptible to developer MilViz, which had previously released
angles, a boxy fuselage and a giant nose that FOD damage when operating off airport. popular renditions for both FSX and Prepar3D;
measures 9ft from spinner cone to firewall. Around 600 Porters came off the production releasing this all-new PC-6 for the Microsoft Flight
line between 1964 and 2019 and have been Simulator (MFS) platform in September 2021.
Design and history flown in both civil and military roles in all corners MilViz announced that the product was to
It is a utilitarian aircraft in its purest form, of the world. The CIA’s ‘Air America’ famously be a two-stage release, with the first stage
designed to be flown in and out of short operated a fleet of 23 in South East Asia in the featuring a modern G1000 cockpit with both
unprepared landing sites normally only ’60s and ’70s, later immortalised in the 1990 wheeled and ski landing gear options. This
accessible by rotorcraft. In order to achieve this, blockbuster film bearing the same name. Many will be followed by a traditional steam gauge
Pilatus combined a 52ft-wide high lift NACA examples are still flying today, proving to be the cockpit, along with floats and tundra tyre-type
airfoil with a powerful Pratt & Whitney PT6A- best machine for the job whether it be remote landing gear.

36 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

Above: The G1000 ‘modern’ cockpit configuration, as


The PC-6 upgrade included with the Stage 1 release. Below: The EFB Feature-rich simulation
While the first stage release is unquestionably configuration utility included with the Porter. This PC-6 from MilViz is the team’s second
a complete experience in its own right, early product for MFS, after releasing the FG-1D
buyers will receive the stage 2 upgrade free of Corsair warbird back in April. I’m beginning
charge on its release. For those who decide to notice a trend emerging where a studio’s
to wait to purchase until stage 2 is already second release is much more feature-rich
out, the overall package price will increase than its first. I suppose this is to be somewhat
accordingly when the new content gets expected, once the developers have come to
added. grips with the limitations of the SDK and then
The release notes from version 1.0 stated been able to push them a little bit further on
the aircraft was not fully compatible with their next offering.
Working Title’s pre-release G1000NXI mod The Porter certainly benefits from being
that is already widely available. Fortunately, the second child here, with the inclusion of
MilViz has already patched the Porter to an Electronic Flight Bag (EFB) configuration
version 1.0.8 with much better functionality utility. The EFB tablet allows the user to
with the NXI interface. After Asobo acquired select between passenger and cargo variants,
Working Title, it has also been announced and then adjust cargo weight through a
that the NXI will soon replace the base sims dynamic slider interface which will spawn the
default G1000, at which point, MilViz has appropriate cargo load and volume inside the
promised full compatibility with their Porter. cabin. A functional trap door complete with the
It’s also worth noting that at the time of visual effect of droppable cargo has even been
writing, at least three other developers added which is a first for MFS as far as I’m
have announced that they are working on aware. Passenger loading is also randomised
their own versions of the Porter for MFS, so so that slightly different weights are present as
simmers will soon be spoilt for choice. each station is filled.
The EFB also allows for the selection of
static elements such as chocks, tie-downs,
pitot covers and intake bungs to add an extra
level of realism to your start-up and shutdown
phases of flight.
The aircraft configuration can also be
adjusted through this interface, adding or
removing elements such as external fuel tanks
or ski landing gear, as well as enabling or
disabling a co-pilot figure and changing the
seating arrangement.

Attention to detail
I was fortunate enough to be part of the beta
testing team for the Porter and was impressed
Over-torquing the engine has from the get-go with how much care and
been modelled by MilViz, with attention Jim Stewart and his team put into
oil pressure falling away.
bringing the aircraft to life. The flight model was

www.Key.Aero #137 PC PILOT / 37


REVIEW ADD-ON FOR MICROSOFT FLIGHT SIMULATOR

tested by real PC-6 pilots and during testing, I


was able to try out several variants where both
aerodynamic and engine handling was tweaked
and tuned to become the end-product that was
released publicly.
Correctly replicated turboprop start-
up requirements have been implemented,
allowing for varying ITT temperatures, up to
and including catastrophic hot starts. The
CTRL+E method of auto-starting will result in
this happening - due to simulator lever position
limitations, so make sure you wait until Ng
has risen above 12% before introducing
fuel. Engine over-torquing has also been
modelled, with triggers for 30, 90 and 240
second exceeds of 1,445ft-lb resulting in
a Chip Detect annunciation, followed
by falling oil pressure and then Review System
catastrophic engine failure with Processor: AMD Ryzen
complete power loss. 7 3700X Graphics: NVIDIA 20 degrees angle of attack for steep beta
descents are permitted with the PC-6.
Both the exterior and interior GeForce RTX 2070 SUPER
3D visual models are incredibly 4095MB VRAM RAM: 32GB configuration for optimum effect, the propeller becomes like a huge
detailed, ranking among the best Hard drive: Samsung 970 experience. spinning disk braking against the airflow.
in my virtual hangar. The physically EVO 500GB SSD You can allow the airspeed to reduce further,
based rendering materials used to Beta mode using flaps if desired and upon commencing
build MFS aircraft really put them in a The one thing the Porter is particularly descent, will notice you can pitch the aircraft
class of their own when compared to previous famous for and possibly the primary reason to 20 degrees nose-down resulting in a rate
sims and the 10 HD repaints that come included that so many simmers are attracted to the of descent of up to -4,000fpm, with airspeed
all look fantastic on the model. One of my type, is the Porter’s ability to enter beta mode remaining stable below 100 knots. Even if
favourite schemes is the Indonesian registered in flight. In this propeller mode, jaw-dropping the airspeed creeps over 100 knots, the beta
variant with mud splatter all over the wheels rate of descents can be achieved, with airspeed valve remains open until power is reapplied.
and lower fuselage. Dozens more liveries sitting at sub-100 KIAS.
made by community members are available on This technique of descending is highly Quick handling tips
flightsim.to as well. Detailed animations exist specialised and used by skydive pilots The PC-6 requires full right rudder trim to
throughout the aircraft, including all cabin and returning from high-level jump runs back to be set for take-off (green band on the panel
cockpit doors, the storm window, windshield their drop zones, often landing before the indicator) as well as pitch trim to be set
blinds and panel instrumentation. parachute canopies they previously released. correctly within its corresponding green band.
The sound set was professionally recorded Bush pilots flying above mountainous Failure to do so will result in a master warning
from a real-world PC-6 specifically for this terrain or cloud banks also make use of sounding and very challenging handling
release to provide the utmost in immersion. beta descents to ‘drop’ the aircraft into characteristics upon attempting a take-off.
A particular favourite effect of mine was the confined areas of Visual Meteorological Another commonly missed requirement
slam-clunk heard when gravity forces the Conditions (VMC) or down into valleys where is the engagement of the tailwheel lock
cabin sliding door to close when tipping the manoeuvring space is at a premium. (SHIFT+G by default) once lined up on
nose forward to commence a descent after In order to enter beta mode in the sim, with the runway. Failure to do this will result in
a simulated skydive sortie; some very clever prop RPM set to full (typically 2,000rpm dancing from left to right all over the track
programming and a subtle but effective in the cruise) one must slow the aircraft to as rudder inputs are applied. Sim Update 6
immersion enhancement. below 100 knots by reducing the power has thankfully improved p-factor for all tail-
A lot of time has been spent making all and adjusting the nose pitch. As airspeed dragger aircraft and makes the Porter easy to
checklists fully interactive and they are decreases, the propeller blades angle will operate.
accessible from the MFS user interface menu self-adjust up to the fine pitch stops to
bar, starting from the pre-flight walk-around. maintain the RPM value set by the governor. Conclusion
A 45-page PDF file is also included within the In crudely simplified terms, below 100 knots In summary, if you want a powerful, fun,
Community installation folder and provides with the power reduced to idle, the RPM will hands-on virtual flying experience, then look
further copies of normal and emergency become ungoverned and the beta valve will no further. This add-on is already great and will
checklists, performance charts as well as further open, driving the propeller to an even finer only get better with time.
information about recommended simulator angle which generates maximum drag. In By Andrew Underwood

PC Pilot Verdict
At a glance: A great quality STOL aircraft to make
the most of MFS’s ‘land anywhere’ philosophy.
Publisher and Developer: MilViz
Distributor: MilViz
Price: $29.99 (£22 approx)
Website: https://milviz.com/flight/products/PC62020/
index.php
3D Modelling: Great
Graphics: Great
Documentation: Good
Cargo loading in the hold, Performance: Great 90
visible from both internal
and external views. PC Pilot Score:

38 / PC PILOT #137 www.Key.Aero


REVIEW RADD-ON FOR MICROSOFT FLIGHT SIMULATOR

Just Flight’s W
hat with the dreadful pandemic and
family commitments, it’s been a
few years since I visited the holiday

Mallorca
island of Majorca. If you’ve never been there,
it’s well worth a visit. It’s a beautiful location
and always a big favourite with British
travellers, mainly because of its temperate
climate that provides dawn to dusk sunshine
for many months of the year. However, it's
not a ‘one trick pony’ either as there are
many cultural places to visit beyond the main

AIRPORT
beach resorts. In fact, you could spend a
whole week exploring the sights and sounds
of the capital Palma, famous for its beautiful
Catedral-Basílica de Santa María de Mallorca,
right next to the Royal Palace of La Almudaina
and the imposing Castell de Bellver that
overlooks the city.

The gateway to PC
Review
In case you're wondering, Majorca
is the Anglicised version of the
Spanish spelling of Mallorca but
they are in reality the same

the Balearics
System place. It’s the largest of the
Intel i7 9700K Balearic Islands, situated
3.60GHz processor with in the Mediterranean
Corsair liquid cooler Sea off the coast of
32GB DDR4 3200MHz RAM
Gigabyte GTX 1080Ti, 11GB
GDDR5 video card
1 x 1TB Crucial NVMe M.2 SSD
1 x 6TB Samsung hard drive
32 inch 4K iiyama monitor
EVO 500GB SSD

An overview of Majorca Airport.

40 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

course gives them intimate knowledge and I


suspect direct access to every facet within
its boundaries, a facility that very few (if any)
developers would normally get. Most rely
on blueprints or Google street maps (where
available), combined with images and data
from Wikipedia, or perhaps information
accompanied by photographs gleaned on a
personal visit.

Arriving at Palma
I decided to fly from the nearby island of Ibiza
to get my first impressions of Palma Airport.
On this occasion I flew the brilliant Just
Flight Piper Arrow III I reviewed in Issue 136.
Ibiza is located roughly 85 miles southwest
of Majorca and yet another of the beautiful
Balearic Islands that I’ve visited with my
family.
While you can’t compare the default
Microsoft Flight Simulator (MFS) airports
with handcrafted ones, the airport at Ibiza
is actually quite acceptable and far better
than any of the default airports you’d find in
either FSX or P3D. In order to make the flight
uncomplicated, I took off from Runway 06,
Passing over the southern tip of the island. climbed to 3,000ft and stayed on that heading
until I could see Majorca in the distance. As
I flew over the southern tip and the town of
Landing the 787 at Majorca. Santa Ponsa, I could clearly see the city of
Palma ahead and the airport just beyond. In
fact, at 3,000ft the city looked most realistic.
It was then quite a straightforward manoeuvre
to adjust my heading to align with Runway
06L for a straight-in landing.
I had taken a couple of screenshots before
installing the airport, so it wasn’t difficult to
see the vast improvements the team had
made to bring this airport to life. Where there
were originally generic monolithic concrete
buildings that gave a loose impression of
the real airport, now stood architecturally
accurate structures in both form and colour.
The diversity on the approach was obvious;
even the generic control tower is remodelled
to mimic the one that exists at the real airport.
mainland Spain approximately 175 miles to just six million. In fact, during the summer As I turned on to the taxiway, the enhanced
east of Valencia and 125 miles south-east of months of 2019, the airport handled as many features around the stands and terminals
Barcelona. flights a day as London-Gatwick. With two made the long taxi to the stand more
parallel runways, it currently has the capacity interesting, simply because there was so
Palma De Mallorca Airport to handle 66 movements an hour compared to much to see. Naturally, from this viewpoint I
While I’ve waffled on about the island, this Gatwick’s 55 per hour. was not fully aware of the massive amount of
review is nothing to do with Majorca per se work the team had also invested outside the
but is based on the Palma Airport (LEPA) that Installation apron. So, for a more detailed inspection I
serves the island. Also known as Son Sant The product is available as a 554MB .exe enlisted the help of the drone, which allowed
Joan Airport, it is located on the south coast file downloaded directly from the Just Flight me to check out other areas of the airport
just five miles east of the city, near the pretty website. Installation is simply a matter from a different perspective. If you like to
little town of Can Pastilla, which is another of running the downloaded application
resort I’ve stayed at, so can personally recom- while following the onscreen instructions. The magnificent façade
mend. This requires you to enter your usual Just of the main terminal.
The airport is the main hub for the Spanish Flight account details and after a quick
carrier Air Europa and also a primary online check, the installation will proceed
destination for easyJet, Jet2.com, Ryanair automatically.
and Vueling. It also shares its runways with
the nearby Son Sant Joan Air Force Base, Just Flight’s Mallorca/
operated by the Spanish Air Force. Majorca
Under normal conditions, the airport would This is the latest release from Just Flight,
handle upwards of 30 million passengers a developed (I’m informed) by a small team
year, making it the third busiest airport in of airline pilots consisting of Stefan Lorenz,
Spain. In 2020, however, due to the COVID- Julian Stögerer and Pierre Bouillon who
19 pandemic, passenger numbers were down are actually based at the airport. This of

www.Key.Aero #137 PC PILOT / 41


REVIEW RADD-ON FOR MICROSOFT FLIGHT SIMULATOR

do the same, I would encourage you to buy


a cheap Xbox controller, because they’re
instantly recognised by MFS and provide
much more control than a joystick.

The architecture
I must say the main terminal is simply a
masterclass in 3D design. It’s an impressive
building in the real world and the
team has recreated it to an
extraordinary level. You only Minimum
need to see the long row System
of white arches above Requirements:
the front facade of Microsoft Flight Simulator
the entrance hall or (Standard, Deluxe or Premium
the azure-coloured Deluxe PC/Steam edition)
glass frontage of Processor: Intel i5-8400 /
terminals B and C to AMD Ryzen 5 1500X
recognise the amount Memory: 16GB
of work that went into Graphics card: NVIDIA GTX 970
the modelling. The / AMD Radeon RX 590 Above: Escalators and a play area for the children.
windows are naturally Video memory: 4GB
transparent to show off OS: Windows 10 v18362.0 holding area, with curved particularly noticeable when parking at a gate
the incredibly detailed or higher glass fronts that again where the interior modelling seen through the
interior. This extends to two are equipped with seats, windows of the terminals adds another level
floors connected by escalators information signs and desks. To of reality.
complete with glass panelling and be picky, the only things missing from
handrails. Also, there are shops, nicely scaled this airport are the passengers themselves. Landmarks and points of
seating and even a play area for the children. Naturally, the airport consists of more interest around Majorca
These internal views are further enhanced than the terminal buildings. There’s a whole As I mentioned at the start of the review, this
by the high-resolution textures where, for commercial community that exists around product only concerns the airport and the
example, the signage around the desks at the it and to some extent because of it. These grounds that surround it. Having said that,
front of each passenger gate displays pin- range from hotels and car parks to cargo the depiction of Majorca in MFS is pretty
sharp graphics and readable text. There are carriers and the logistics companies that good anyway but there are very few points
extended satellite arms attached to terminals keep the airport and the aircraft that visit it of interest to note. In fact, I was surprised to
D and C with connecting concourses leading supplied, not forgetting the wide variety of see that the magnificent cathedral in Palma
to the boarding gates. They are numbered A1 animated support vehicles and buses that is actually depicted as a massive black
to D99, covering all four modules (terminals A, cater for both the passengers and the staff commercial building. However, I’m sure that
B, C, D). Not all the gates are equipped with who run it. will be rectified when Asobo turns its creative
airbridges. In fact, terminal A is the only one Finally, to see what the airport looked like attention on Spain.
equipped with twin bridges but most feature from one of the ‘heavies’, I took a short
a fully operational Visual Docking Guidance trip around the island in the default Boeing Conclusion
System (VDGS) and bridges that can be 787 Dreamliner. You get a very different When you consider that this amazing airport
connected to your aircraft. viewpoint from the much higher flight deck was not produced by experienced 3D scenery
Also, at each gate is a small passenger compared with that of the Piper Arrow. This is designers (no insult intended), it simply
underlines what is possible to achieve with
The azure-coloured glass the knowledge and some determination.
frontage of Terminal C. The attention to detail both inside and out is
extraordinary and as good as I’ve seen from
the most talented and experienced scenery
designers. I look forward to seeing where this
group will turn its undeniable talents next.
Highly recommended!
By Joe Lavery

PC Pilot Verdict:
At a glance: With this fine rendition of Majorca,
Just Flight has added another destination for
our MFS flights.
Publisher: Just Flight
Developers: Stefan Lorenz, Julian Stögerer,
Pierre Bouillon
Price: Download £14.95
Website: https://www.justflight.com/product/
palma-de-mallorca-airport-microsoft-flight-
simulator
3D Modelling: Excellent
Graphics: Very good
Documentation: Very good
Performance: Excellent 90
PC Pilot Score:

42 / PC PILOT #137 www.Key.Aero


REVIEW ADD-ON FOR MICROSOFT FLIGHT SIMULATOR

Orbx’s
LANDMARKS
Auckland City Pack
I The City of Sails
t was announced back in April 2021 that
my home city Auckland, New Zealand had
been placed on the Orbx City Landscapes
product roadmap for Microsoft Flight
Simulator (MFS). It was with eager anticipation
that I watched and waited for updates, both the country’s primary international and financial centre, with most major
refreshing Orbx Central weekly until finally the airport and shipping port making it the first international corporations having an Auckland
scenery was released publicly in mid-October point of entry into New Zealand for many office. In this scenery, you’ll be able to pick
2021. visitors. The majority of the population out the logos of well-known corporate brands
remains of European descent, although large such as PwC, Deloitte, HSBC, Westpac,
Auckland – the city communities of Pacific Islanders technically Zurich, Tower, Vero, Lumley, ANZ & ASB atop
Auckland is the largest city in the land of make Auckland the largest Polynesian city in their respective buildings.
Aotearoa, with a population of 1.7 million the world as well, with an ever-growing influx The central business district boasts over 44
that makes up just over a third of our of Asian migrants too. skyscrapers that stand at least 70m (230ft)
entire national population of five million. Interestingly, the thin strip of land that the tall, clustered together in a central location
Administratively, the region is referred to as country’s biggest settlement is built upon lies adjacent to the Waitematā Harbour waterfront.
a Super City, uniting the councils of central directly above a dormant volcanic field with The iconic Sky Tower at 328m (1,076ft) in
Auckland with Waitakere City to the west, over 53 volcanic cones of varying size spread height is the tallest of the lot being somewhat
North Shore City on the other side of the across the city. The most recent of these reminiscent of Seattle’s Space Needle and
harbour bridge and Manukau City to the eruptions was Rangitoto Island in 1450 AD. is the tallest building in the country. A great
south. Future eruptive activity remains a real threat Easter egg that’s been included with this add-
The city is located on an isthmus of land to the city and it has been predicted that it on shows animated thrill seekers in orange
that lies between two natural harbours: the could occur at a new, unknown location within jumpsuits walking around the outdoor ledge
Waitematā Harbour, which opens up to the the volcanic field. The city is also flanked of the Sky Tower’s observation deck, who
Hauraki Gulf and Pacific Ocean to the east, by low mountain ranges to both the west take turns bungee jumping off the side!
and the shallower Manukau Harbour, which and east that catch the rain and provide a
opens up to the Tasman Sea to the west. water supply for the fast-growing population Orbx’s Auckland upgrade
Early indigenous settlers have inhabited the from large man-made reservoirs within their Disappointingly, the default MFS scenery
region from as far back as 1350 AD, with valleys. for the city originally comprised generic
an estimated 20,000 Māori already living in The extensive coastline, fertile volcanic soils, autogen tower blocks which didn’t come
the area when Europeans first arrived in the subtropical climate and diverse landscapes anywhere close to representing the unique
1840s. that make up the region have led to rapid silhouette of towers that are well-known
Today the population can certainly be expansion over the last 180 years. Modern- to all those who have lived in or visited the
described as multicultural, being home to day Auckland is now the nation’s economic city.

44 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

The rear view of Auckland War Memorial Museum. You can have just as much fun exploring this
scenery from the water as you can from the air.

Review
System
Processor:
AMD Ryzen 7 3700X
Graphics: NVIDIA GeForce
RTX 2070 SUPER
4095MB VRAM
Orbx has done an outstanding job of fixing within MFS. To compensate, RAM: 32GB DDR4 RAM Auckland, breathing some
this by filling downtown with highly detailed there are several moored Hard drive: Samsung much-needed life into the
custom landmarks alongside more than 100 vessels at the port with 970 EVO 500GB wider environment. Some
medium-detail custom buildings showcasing landable helipads instead. SSD boats have wake trails while
the unique architecture examples of both others do not, a feature I would
historic and modern Auckland. Many of these The ‘City of Sails’ have liked to have seen implemented
Points Of Interest (POIs) contain custom night Auckland is also famously known as the City universally. On a busy day, you’ll often see
lighting based on real-world photography and of Sails due to its extremely high rate of boat dozens of trails from the various pleasure
look particularly impressive at sunset and ownership per capita. There are more than craft, ferries and cargo ships criss-crossing
after dark. 500,000 sailboats and yachts anchored and one another, whereas in the sim, the water still
For rotary-wing pilots, landable helipads have moored at marinas within the city, meaning appears a little too clean.
been included atop the ASB Bank Centre if you live in Auckland you either own a boat
and Auckland City Hospital. Mechanics Bay yourself or know several people who do. Of Updated orthoimagery
heliport, adjacent to the shipping port, has particular note is Westhaven Marina, known It was a nice surprise to see that Orbx
also been modelled in detail but is non- to be the largest yacht marina in the Southern chose to include not only an updated
spawnable. In the real world, NZMB has a Hemisphere with nearly 2,000 berths. This orthoimagery ground plate for the downtown
large concrete ramp that drops from the was disappointingly not modelled by default Auckland area but extended it to cover the
parking area into the water and was used as in MFS but has been brought to life beautifully entire Waitematā Harbour coastline. This
a commuter seaplane base for many years. by Holger Sandman and his team at Orbx with includes watermasking from Bucklands
I was slightly disappointed to see that this this scenery. Beach peninsular in the southeast right up to
ramp was not included with the scenery, There are plenty of animated and static Whenuapai Airport in the northwest, showing
nor the location selectable as a spawn point vessels now filling the waterways around exposed rocky foreshore, tidal mudflats,

Above: Flight Plan Map for our Auckland City scenic.


Left: Auckland CBD, looking east towards Rangitoto Island.

www.Key.Aero #137 PC PILOT / 45


REVIEW ADD-ON FOR MICROSOFT FLIGHT SIMULATOR

Above: Auckland – the real thing! Above, right: Auckland – Orbx’s superb simulated rendition!

mangrove forests and sandy beaches that coastlines within the sim and is blended coverage area to ensure it fits with both the
were all covered by water in the default into the seawater beautifully, making for default MFS scenery as well as its own ‘NZ
scenery. a believable transition between the high- Mesh’ DEM payware terrain add-on.
Seeing the mudflats exposed as they appear resolution photoreal ground plate and the Having learned to fly at Auckland myself
in the sim is not a particularly common generic flatter water textures. in the real world, I have spent countless
occurrence with the imagery showing what hours flying over the city while hour-building
looks to be a once-a-month extreme low Auckland discovery tour towards my commercial licence. There were
tide during the new moon phase. That said, Orbx has made extensive terraforming and always friends and family keen to come
it certainly adds a lot more character to the shoreline adjustments across the scenery along for a city scenic, so I’ve recreated

Above: Auckland War Memorial Museum, in Auckland Domain.


Below: ‘The Cloud’ event centre, with its pulsing night lighting display mid-sequence.

46 / PC PILOT #137 www.Key.Aero


the route often flown as a flight plan for Waitematā. Fly overhead Hobsonville marina little too cartoony when compared with the
the international readers of PC Pilot to help - a former maintenance base for the RNZAF surrounding high-res satellite textures, with
familiarise themselves with the city which can flying boats back in the 1950s, then turn some of the AI vehicles that cross it either
be downloaded from www.key.aero/article/ southbound and follow the coastline of the falling off the side or driving along the water
pc-pilot-issue-137-downloads. harbour back towards the CBD. below the 3D model, as is commonly seen
Depart Ardmore (NZAR) from Runway 03, WP9 will take you across the iconic Auckland with other bridges in MFS.
climb up to 1,500ft and track north-east along Harbour Bridge, with Westhaven Marina, the The generic commercial building surrounding
the Clevedon valley until you reach the coast downtown high rises and port all off to your the custom-made CBD towers are probably a
at WP1. Turn left to track north to Waiheke right. As you fly abeam North Head again, the few storeys too low, giving the CBD a bit of a
Island, full of lush vineyards and expensive flight plan guides you around in a right-hand hollow feeling. That said, when compared to
holiday homes, then follow the GPS magenta turn to take you back around the southern what the default MFS Auckland looked like,
line in a westerly direction. You’ll cross the side of the city centre to Eden Park rugby this is still a million times better and definitely
islands of Motutapu and then the adjacent stadium - home of the All Blacks. gets my recommendation.
forested circular island of Rangitoto with its Another left turn at WP13 will see you By Andrew Underwood
850ft high volcanic peak at the centre. heading back towards the eastern suburbs,
Continue towards WP5 at North Head, over the volcanic summit of One Tree Hill
another volcanic cone that was fortified (look out for the monument on its peak), to
PC Pilot Verdict:
At a glance: A huge improvement to Auckland,
in World War Two with defensive gun the Tamaki Estuary (WP16). This location bringing hundreds of custom landmarks to a
installations, then turn right to follow the marks the northern boundary of the Auckland major city that was somewhat neglected in the
sandy coastline of North Shore City. International Airport control zone and skirts default scenery.
You’ll shortly pass a small cluster of high you around its edges to return to land back at Publisher and Developer: Orbx
rises and adjacent freshwater lake. This area, Ardmore. Distributor: Orbx
known as Takapuna and Lake Pupuke, is in Price: $15.50 AUD (£8 approx) 25% discount
fact another volcanic crater that has collapsed Conclusion available for owners of Orbx’s NZ Mesh
inwards and filled with rainwater. In summary, this 5.29GB download (8.34GB Website: https://orbxdirect.com/product/
Track towards WP6 and look out below for installed) is a landmark improvement from the landmarks-auckland-msfs
some of the most desirable real estate in the default version and I’m extremely grateful that 3D Modelling: Good
Graphics: Great
city with lots of clifftop mansions with great the developers at Orbx selected my often-
Documentation: None
sea views and beach access.
On reaching WP6, make a left turn and cross
forgotten corner of the world to enhance.
My only further critiques are that perhaps
Performance: Great 85
PC Pilot Score:
suburban North Shore back to the inner the roadway over the harbour bridge looks a

The waterfront at dusk, showing the under-


construction Seascape tower in its completed form.

www.Key.Aero #137 PC PILOT / 47


FEATURE FLIGHTSIMEXPO 2021

FlightSimExpo

The show must go on


F
ollowing last year's show cancellation It was the first time I had travelled since the what would the show floor look like with
due to COVID-19, North America's beginning of the pandemic and my first time international travel restrictions preventing
community-driven flight simulation on an aircraft in more than 260 days. That’s some of our most popular exhibitors from
conference, FlightSimExpo has returned. unusual for an airline pilot such as myself participating in-person this year?
Taking place over the weekend of September who most years won’t spend more than 10 For the first time, we ran FlightSimExpo
24 – 26 at the Town and Country Resort in San consecutive days in the same city. as a hybrid in-person and online event. For
Diego, California, it was run as a hybrid event I had no idea what to expect. After we had the former, we implemented strict COVID-19
with visitors attending in-person or taking part to cancel the 2020 event and reschedule measures that included enhanced ventilation,
online. Event organiser Evan Reiter recounts FlightSimExpo 2021 to September, it felt like social distancing and individual product/
his experience of FlightSimExpo 2021 and a lifetime since we had last been together as screen cleaning wipes donated by iCloth.
describes the many challenges the team had a flight simulation community. As I settled We followed the latest guidance from local,
to face in getting the show off the ground. into the window seat, I couldn’t help but state and federal health officials, including
wonder what was in store for us in San Diego. recommending mask-wearing for all attendees
Uncertain beginnings After more than two years of live streaming (according to California rules, masks were
On the Monday leading up to the event, I and video calls, how would the community not required to be worn at indoor events for
stepped on to an aircraft bound for San Diego. feel about coming together again? And vaccinated individuals).

48 / PC PILOT #137 www.Key.Aero


2021
Left: Attendees at the Thrustmaster booth checking out
their flight controls. Later in the day, the new Boeing-
licensed yoke was announced and a prototype was put
on display for attendees to try out.

Right: Honeycomb Aeronautical had one of the most


popular displays on the show floor showcasing the
Alpha, Bravo and Charlie controllers.

Below: Virtual attendees could watch the event live.


Here, visitors watch and comment on Laminar's landing
competition; a challenging approach and landing to
Stewart, Canada flying X-Plane 12.

Below: The new Turtle Beach new VelocityOne Flight


Universal Control System for Xbox and PC was on
display for the first time at FlightSimExpo.

Exhibitors world were able to participate in the show, and FlightFactor provided information and
Fortunately, the developers who participated even if they couldn’t attend in-person. previews on what to expect in its development
this year showcased some of their best pipeline. Honeycomb announced several new
products. In-person visitors could explore the Developer announcements upcoming products alongside the launch of
large exhibition hall showcasing the latest in A number of developers announced new a new flight training academy. The team from
flight simulation hardware and software such products and demonstrated what they’d Lockheed Martin was also on site to answer
as yokes, joysticks, virtual reality and GPS been working on since the last show in questions about what to expect from the future
replica devices. 2019. One of the most highly anticipated of Prepar3D.
Putting on the biggest displays announcements was provided by Laminar
FlightSimExpo has ever seen, Honeycomb, Research, which shared preview images and Seminars
Thrustmaster and Turtle Beach impressed videos of the upcoming X-Plane 12 simulator. In addition to the big product announcements,
the audience with plenty of new hardware Thrustmaster unveiled a new Boeing- FlightSimExpo has always hosted unique
devices to try. Participants also enjoyed licensed yoke and Turtle Beach debuted its seminars. Topics included building a flight sim
an exclusive opportunity to try everything VelocityOne Flight Universal Control System PC, home-cockpit fabrication, flight dispatch
from the recently announced X-Plane 12, for Xbox and PC. X-Crafts shared a preview and its impact on simulation, virtual and
to commercial-grade helicopter simulators. of the upcoming E-jets series for X-Plane augmented reality, and more. Twitch streamer
Professional flight simulation organisations – TheFlyingFabio, held an in-person AMA (Ask
Below: Flight Simulation Association Co-Founder,
such as TakeFlight Interactive and Redbird Evan Reiter’s closing remarks following a successful Me Anything) with his channel and visually
along with more niche creators like Altimeter FlightSimExpo 2021. impaired simmer Sarah Alawami explained how
Motives and FlightSimBuilder also provided modern technology enables simulator pilots
live demonstrations. The exhibition hall was to literally fly blind. Military and government
bursting with activity and many exhibitors were also represented, with the US Air Force
commented that the show “felt busier than and National Transportation Safety Board
FlightSimExpo 2019 in Orlando.” discussing how simulation is used on a daily
Another highlight of the show was that basis to train new fighter pilots and make
for the first time in FlightSimExpo’s history, aviation safer.
a consumer-priced force feedback yoke, One of the goals of FlightSimExpo is to
developed by SIMiONIC, was on display. introduce new people to the flight simulation
Although not able to attend in person, with community while showing more experienced
the help of a Flight Simulation Association simmers that our hobby is used in some
(FSA) volunteer in setting up the technology, amazing places. From FSElite’s ‘Getting
SIMiONIC could demonstrate the yoke and a Started in Flight Simulation’ to Captain Bob
representative was available via video call to Flight Simulation’s detailed discussion of
answer questions in real time. Thanks to this home cockpit building do’s and don’ts, there
video technology, developers from around the was a seminar for everyone. What’s even

www.Key.Aero #137 PC PILOT / 49


FEATURE FLIGHTSIMEXPO 2021

websites and simmers who have supported


this event. Many organisations, large and
small, made a point of helping the show
thrive, even when they could not participate
in person. Whether it was sharing a short
message of support in Discord, arranging a
community fly-in, sharing a product trailer
for us to play in front of more than 3,000
livestream viewers (thanks X-Crafts!), there
were so many ways for developers to get
involved.
And to the simmers who flew across the
country, and even across the world or who
supported us by watching online, thank
you for taking the time to share your kind
words, feedback and ideas with us and the
developers on-site. There’s no substitute for
real-time customer feedback, especially when
you’re looking the person in the eyes at the
time.
Special thanks go to the team of volunteer
simmers from the independent, community-
driven Flight Simulation Association who
helped organise the event. I’ve probably
more special to me is that these seminars Above: Attendees watch as the pre-build version forgotten to mention several names, so
of X-Plane 12 is loaded on to a computer at the
come from the community. Each year, we open Honeycomb Aeronautical booth. apologies in advance.
speaking applications to experienced pilots,
simmers, dispatchers and air traffic controllers
Online presentations Closing remarks
so the event can be truly community-driven. During my closing remarks on Sunday
The FlightSimExpo event closing presentation is afternoon, the emotion and passion Phil and
Support from the community available to watch via the following YouTube link: I feel for this show was running high. We
Although several developers were unable to https://youtu.be/-xjuqLSoLBk. You can also find the consider FSA and FlightSimExpo a passion
attend the in-person event this year, that did Prepar3D Q&A alongside recordings of all 30 event project; something we feel the community
not stop them from supporting the show. seminars at www.flightsimexpo.com. needs and is something we’re proud to be part
On Friday, Diamond Sponsor Orbx held If you wish to stay connected with the community of. Standing on the FlightSimExpo stage on
a fly-in with an AMA with their CEO and a surrounding the show, you can join Flight Simulation Sunday afternoon, it finally hit just how much
special sale to celebrate the event virtually. Association for free at www.flightsimassociation.com I’d missed being able to shake hands and
Meanwhile, online ATC networks IVAO, and follow them @FlightSimExpo on social media. talk face-to-face, even if was from a bit of a
PilotEdge and VATSIM, along with the Infinite distance and, in my case, with a mask on.
Flight community, all helped support the show discounts, giveaways and could network with As the show concluded, the question on
with special ‘Fly Yourself to Expo’ events other attendees. everyone’s mind was where are we going
during the weekend. Giveaway items donated With a line-up of 25 exhibitors and more to be next year? The organisers from Flight
by Next Level Racing, PlaneEnglish, FS2Crew, than 700 visitors attending in-person, I Simulation Association are working with flight
Sporty’s Pilot Shop and X-Crafts could be believe the event is the largest in-person simulation developers, news websites and
won by both in-person and remote attendees, flight simulation gathering of the year. content creators to look at venues for the
while several participating developers ran Including online participants, almost 2,000 next FlightSimExpo. Options include hotels,
contests and giveaways that were available to people from 40 countries participated in the conference centres and museums across the
all attendees. three-day flight simulation conference and United States. Whether we’re back in 2022 or
Online participants also had access to trade show. we wait until June 2023, I’ll be counting down
30 presentations including high-profile As organisers, Phil and I are so grateful the days.
announcements, how-to seminars, product to the developers, content creators, news By Evan Reiter

Above: Event participants take in one of the 30 seminars


that took place throughout the weekend. The show also
included seminars delivered by remote presenters who
were unable to attend in person.

Right: At the Platinum Simulators booth, attendees


experience commercial-grade helicopter simulation,
complete with a cyclic and collective.

50 / PC PILOT #137 www.Key.Aero


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FEATURE THE HUMAN ELEMENT

The
Human
Element Flight simulation: A
personal journey
C
an you remember your first experience burned with the start of those blocky pixels later. I was that hooked.
of using a flight simulator? I can vividly simmered for nearly a decade before the
recall mine. Back in the early 1980s, bonfire was lit again, courtesy of GraphSim’s The ’90s: the ‘Golden age’ of
the ZX81 was a highly affordable home F/A-18 Hornet for the Mac. The world had combat simulation
computer. Packed with a 3.25MHz processor totally changed! The machine in question was It seemed the mid-to-late 90s delivered an
and 1KB of RAM (expandable to 16KB), it a friend’s venerable LC 475 sporting 25MHz explosion of content for connoisseurs of
was all the rage 40 years ago. It ran flight of CPU grunt with some 12MB of RAM. It ran virtual flying. Microsoft’s Flight Simulator
simulation from Sinclair Research at a mind- Hornet gloriously. You really felt for the first dominated the civilian side of things and
blowing 64 x 48 resolution. One magazine at time that you were inside a cockpit; it was so Jane’s Combat Simulations sucked many
the time said “...no words can do justice to detailed and engaging - it even had radar. In of us into a never-ending world of superb
this most elegant of programs” and for me, at exterior view, you recognised the distinctive experience. AH-64D Longbow, F-15 and
the tender age of 12, it was right. So, there we shape of the shaded aircraft. I seriously loved of course F/A-18 set the bar. Digital Image
were as a family hunched over this ridiculous it and spent dozens of hours immersed in Design delivered EF2000 - a super replication
keyboard trying to land the impossible. I failed its missions. It for the time of the Eurofighter Typhoon set in
several times and it was only my dad, who persuaded me to the Baltic. There was even a patch to bring it
was a 747 pilot for British Airways at the time, buy a Mac (an up to date with state-of-the-art (yes, properly
managed to do what eluded the rest of us. Apple Performa used in this context) 3dfx Glide API for
if I recall hardware graphics support.
Hooked correctly) a I remember sitting in a cafe in Epsom, Surrey
But I was hooked. Well sort of. The fire that few years in 1997 and reading one of the PC magazine’s

Above, DID's EF2000. The


cockpit looks basic by
today’s standards but was
pretty good back then.

Above: “It’s been a pleasure to see the spirit of


Falcon continue with BenchMark Simulations.”

52 / PC PILOT #137 www.Key.Aero


EF2000: This version had 3dfx’s Glide
implementation.

features on the upcoming F-22 ADF. With full MicroProse released a substantive patch in enhancements.
hardware graphics support, the screenshots the guise of 108US which addressed many So, slowly but surely, my own personal
looked incredible! So, I had to have it. But issues and as sales passed the 200,000 involvement in Falcon grew. I discovered
this was for PC so I would have to ditch mark, we all knew something very special Frugalsworld, the Delphi forums, CombatSim
the Performa and embrace the mysterious had come to market. Drama and the Falcon and SimHQ - all bringing together devotees
world of Windows. Spooky times ahead but I name go hand-in-hand and in 2000, the and rival factions of developers. There was
survived. In fact, my experience thrived over source code for the game was mysteriously fun, there were arguments but always the love
the next two decades. released. There followed a slew of third- of the sim was something that shone through.
party modifications to the sim, either hex At some point in 2002, third-parties IIRC,
Enter Falcon 4.0 edits or exe edits. A privately owned software RPG and the eTeam sort of combined their
The revelatory flight sim experience came and quality assurance company developed expertise in the form of F4 Unified Team,
about in 1998/1999. I’d bought a flat in the (with permission), a series of patches that combining the best of the RPG stuff and the
suburbs of London, for which I couldn’t even enhanced the realism of the sim in areas best of what eTeam had produced. Well, that
afford a bed so had to borrow a mattress including weapons, vehicles and aircraft. This was the theory. From there SuperPak patches
for the floor. To the side sat the Pentium II was the start of the Realism Patch Group and emerged, most notably SP4 which included
300 with the Voodoo 2 card, from Diamond my goodness, the work they carried out was new variants of the F-16, new aircraft and
I believe, and a force-feedback joystick from extraordinary. When Patch 4.0 was released, new models, more weapons, better missile
Thrustmaster… forgive me, it might have been I decided to print out the manual. How many aerodynamics, reworked ATC etc.
Logitech but I cannot completely remember. trees were used I have no idea. Like the
Whichever it was, it ran the big thing of the original Falcon 4.0 manual, it was huge. Lead Pursuit’s
time, Falcon 4.0. There was generally a 50:50 Falcon 4.0: Allied Force
chance of whether you could get through Third-party development Lead Pursuit (LP) emerged from F4UT and
a mission without an infamous Crash To At the same time, modification of the actual the executive team, led by Kurt, Chris, Joel
Desktop (CTD), such was the sorry state of source code was also taking place. A and Mike, secured a licence from the then
the product’s stability at release. But, my chap called eRazor headed up the eTeam Intellectual Property (IP) holder, Atari, to
goodness, those developers at MicroProse fundamentally beefing up the ‘core’ of develop a commercial product, Falcon 4.0:
gave birth to something extraordinary: the the product to deliver Direct X support, Allied Force (F4:AF). My role was to do the
dynamic campaign. 32-bit colour and many other graphics publicity, write the manual and texture many

Above: Falcon 4.0’s Campaign Screen; does it bring back warm fuzzy memories? Above: Falcon 4.0: Allied Force’s cockpit improved upon the original.

www.Key.Aero #137 PC PILOT / 53


FEATURE THE HUMAN ELEMENT

DiD’s F22 ADF: it had cutting-edge


visuals in the late 1990s.

squashing all bugs known to man, Pogo for that is DCS World and the moves there. My
his cockpit expertise, Eric for his beautiful article on DCS in Issue 136 of PC Pilot looked
cockpit artistry, Ed with his incredible data at the big developments on that side and
edits for units, Mike who transformed the there’s a huge amount to look forward to;
ATC and MP (multiplayer) code and Chris, the whole globe being modelled as opposed
who single-handedly hand-painted every tile to the current ‘maps’ system, a dynamic
in the huge Balkans campaign. And finally, campaign, virtual reality improvements
what a delight to team up with GraphSim and the implementation of the Vulkan API
as publisher after all those years before - (Application Programming Interface) and
enjoying the Hornet series. In the months that multi-core optimisation – the latter probably
followed, LP became involved in other things; being the most important ‘under-the-hood’
Where it all started for me: Psion’s Flight Simulator for I gravitated towards racing sims - GTR and feature coming in the next year.
the ZX81. GTR2 got me hooked, and everyone else
followed their passions. Final thoughts
of the weapons. It was a rollercoaster ride It’s been a pleasure to see the spirit of I leave you with quite an incredible thought.
of development and as a non-developer, Falcon continue with BenchMark Simulations, Think what Flight Simulator for the ZX81
a fascinating insight into the workings of a a group which has transformed the look of the delivered 40 years ago and compare that
software development team. I got us a place simulation with full DX9 implementation and to the VR experience of any of the high-end
on the stage of Intel’s launch of its brand a vast array of other improvements over the modern jets and helos in DCS World today.
new dual-core CPU - revolutionary for the original Falcon 4.0 product. And they’re still at What we have now could not even have
time - and Falcon was the perfect product to it today; huge respect. been dreamed of 40 years ago, probably 20
exploit its multi-core goodness. The original years ago. What will the next 20 or 40 years
developer of Falcon 4.0 cleverly implemented DCS World deliver in terms of experience? Truly, the mind
the use of more than one CPU to help For me, I’m thoroughly enjoying the journey boggles…
mitigate Framerate Per Second (FPS) drops. from a different side - going with the flow By Chris Partridge
In those days, in 1999/2000, that inevitably
meant machines with two processors on
the motherboard, which were monsters and
expensive. No surprise that it wasn’t a feature
for the mainstream user. But by 2005, it was
big. At the presentation were many of the big
names in the PC industry and my colleague
Colin did a superb job of showing how F4:AF
could exploit the dual-core nature of the
processor. Intel had kindly loaned me one of
the first dual-core machines before launch to
ensure that AF did what it said it would do on
the tin. I’m delighted to say it did. There was
not much increase in frame rates, but those
annoying drops in frame rate in areas of high
CPU load, such as over the Forward Line of
Troops (FLOT) in the dynamic campaign, were
hugely mitigated.
Falcon 4: Allied Force was the sole release
of Lead Pursuit - a company which comprised
the incredible coding and developing
potential of the likes of Sylvain, who totally
re-engineered the AI codec, Schumi for The glorious cockpit of GraphSim’s F/A-18 Hornet simulator.

54 / PC PILOT #137 www.Key.Aero


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FEATURE FLIGHT ADVENTURE

Flight
ADVENTURE
The Cheyenne family engines, making it the most powerful piston
engine aircraft that Piper ever built. However,
it was also complex, heavy and ultimately

H
ow can an innovative product that actually the culmination of modifications and expensive to operate.
blitzed its competitors in almost every improvements to a series of earlier models; So, Piper’s engineers went on to replace the
way fall into relative obscurity so so it is with the Piper Cheyenne. Its lineage piston engines with the now ubiquitous PW
quickly? began in 1964 with the PA-31 Navajo – the PT-6A turboprop engines – the result was
In this issue, we fly some Alaskan routes twin-piston engine, eight-seat aircraft aimed dubbed the PA-31T Cheyenne and later the
in the Piper Cheyenne twin turboprop as we at cargo, charter and small regional airline larger and more powerful PA-42 Cheyenne
explore its features, innovations and perhaps feeder markets. The usual quick succession 400.
why so few remain flying today. of more powerful engines, more efficient
systems and improved aerodynamics Your task
Bigger and better followed. During its heyday in the 1970s, Piper This issue, we are flying the Carenado Piper
Time and time again in this series we see also offered the PA-31P Pressurised Navajo Cheyenne II (www.carenado.com) in X-Plane
how a classic or exciting aircraft of its day is which was powered by a pair of 425hp piston 11 while we explore this quite remarkable

56 / PC PILOT #137 www.Key.Aero


It may look complex but the
Below: As the model was developed, they basically Cheyenne layout was very
became longer with more powerful engines. familiar to Navajo pilots.

CHEYENNE The IFR departure


FACT #1 from Valdez isn’t for
the faint-hearted.
As the Cheyenne family
range developed, Piper created
aircraft. Much of a series of ever-confusing model and its central location usually fly a turboprop, you’ll have no trouble
the scenery in the designations from the PA-31T-1 has made it a popular after your first run through the checklists.
accompanying Cheyenne I, II, IIXL, III, PA-42- 400 and choice for charter SIDs out of Fairchild require flying quite long
screenshots are PA-42-400LS. Confused? Don’t despair companies, which is distances away from our preferred track, so
from the Orbx if you are – even the US FAA had why we will start our after cleaning up, setting our climb power of
Simulations range trouble! So it asked Piper to make flights from here. Load 95%/2,000rpm and passing at least 2,000ft,
(www.orbxdirect. the designation of the Cheyenne up with two pilots, four we will instead request vectors after take-
com). Alternatives for clearer and Piper responded passengers, 100kg (200lb) off to allow us to intercept the Fairbanks/FAI
other flight simulator using by using PA-42 of day baggage and 830kg VOR (108.60MHz) 153° radial outbound as we
platforms, as well as thereafter. (1,800lb) fuel. This will give climb to FL210. The Cheyenne is pressurised,
some basic charts and us an endurance of around 3.5 so don’t forget to set your cruise altitude
flight plans, are included in hours – plenty to get to Valdez, shoot and check the ascent rate and cabin altitude
the Pilot’s Notes in the downloads a couple of LDA-H approaches if required as you pass 10,000ft! While the initial cruise
section for this issue – located at www.key. and still enough to also divert to Anchorage climb speed is around 150 knots, you may
aero/article/pc-pilot-issue-137-downloads. should we need to. Our route will be PAFA SID want to reduce that to around 140 knots as
The fuel and other calculations are based on HOJOE JOH STAR PAVD. you near 15,000ft. This will maintain your
the Carenado Cheyenne II but the principals One of the features that made the Cheyenne rate of climb to the cruise level. Settle in to
remain the same if you select a different popular among entry-level turboprop pilots the cruise with around 95%/1,850rpm which
aircraft. was the very straightforward start procedure. will give you around 230KTAS. Hopefully, the
A pilot familiar with the already simple startup visibility for you is good so you can enjoy the
Leg 1: Fairbanks to Valdez – sequence of the piston-engined Navajo could views of the Alaska Range which forms a wide
316nm easily start the Cheyenne despite the different crescent directly across our track, and of the
Fairbanks is the largest inland city in Alaska powerplants. Similarly, even if you don’t Chugach Mountains as we start our descent

www.Key.Aero #137 PC PILOT / 57


FEATURE FLIGHT ADVENTURE

into Valdez.
Valdez is considered to be one of the most
critical ports in Alaska with fishing and
commercial freight but being isolated, it
relies heavily on air transport. Plan to start
your descent 60DME JOH VOR at 1,500fpm
and around 180 KIAS. This will allow you
to shorten the final approach into
Valdez should weather and
CHEYENNE traffic permit. The steep
FACT #2 terrain surrounding Valdez
The Cheyenne The main competitor to the
family of aircraft are means that unless
compact but powerful Cheyenne was the Beechcraft completely VFR, we
performers. C90 King Air. However, it turned must fly the Runway 06
out that the later Cheyenne models LDA-H approach. This
could operate in and out of smaller is a complex approach
airfields, use less fuel, fly higher, fly flying down the Port
The Cheyenne’s climb
and cruise performance
faster and cost less to operate than Valdez using the LOC
outpaced its main the King Air. This was however, rather than an ILS. If
competitor, the King at the expense of some cabin
Air C90.
required (or if you like a
room and payload. challenge!), the approach
chart is freely available
online. Your passengers will
head into town for the day and
return at 15:00.

Leg 2: Valdez to Anchorage –


109nm to 157nm
It is now time to fly the same passengers to
Anchorage/PANC. We took the opportunity

Left: Our first leg from Fairbanks to Valdez.


Right: The slippery design just yells out: faster, faster!

58 www.Key.Aero
CHEYENNE
FACT #3
The Cheyenne 400 set a series
for the short layover of altitude and speed records in heading (236°) for the valley to OLLEO as you climb to FL160. At
in Valdez to top up 1986. In this filmed and verified flight, 19nm to OLLEO, OLLEO, track 258° direct to Anchorage/TED
the fuel tank to none other than Chuck Yeager piloted the before turning VOR on 113.15MHz. This will take you over
820kg (1,800lb). Cheyenne LS to 12,000m (39,370ft) in just 11 south towards rugged mountains, so you must be visual to
Your RNAV flight minutes 8.3 seconds at an average vertical Johnstone make a standard visual descent from around
plan to Anchorage speed of 3,534fpm and a peak vertical speed Point/JOH VOR 28DME from Anchorage and note that this
is PAVD MNI of an amazing 5,959fpm. This was a faster (116.70MHz). At may mean you have to descend in stages.
JMAAL3.NAKED climb to altitude than a Boeing 737 or Cessna 25DME from JOH, Under usual conditions, you will join right
WITTI3 STAR PANC Citation. Yeager also piloted the 400LS turn right to fly the downwind for 07R and can land as directed
at FL160 - a leg of across the US, crushing a class record 25 DME arc to the above. After landing, taxi back to your starting
157nm. If conditions when he flew from California to New NAKED intersection point, say farewell to your clients and call it
are VFR however, you York at an average speed of before resuming track a day.
can save a lot of time and 480mph. to WITTI. By Peter Stark
procedural flying by filing a From there, fly the WITTI
109nm plan PAVD OLLEO TED 3 RNAV Arrival which will
PANC and making a visual approach place you on right downwind for CHEYENNE
at Anchorage, so check your forecasts. Runway 07R where you expect vectors to the FACT #4
Depart Valdez via Runway 24 if possible, Runway 07R ILS (111.30MHz) or to a visual Despite the impressive
even accepting a modest tailwind to do this. approach. You can land long as your advantages the Cheyenne had over the
The alternative is a series of steep turns after hangar is at the far eastern end of the King Air and others, one fact remained:
take-off as we simultaneously try to clean up runway to your right. it was based on a Navajo airframe with a
the Cheyenne and avoid terrain, which can rated life of 15,000 hours. So now, 37 years
get pretty ugly. The Runway 24 departure VFR Route after production ceased, there are simply very
allows us to maintain runway heading as we As you’ve seen, flying in and out of few airframes left with enough hours available
climb clear of the surrounding hillsides. Valdez in IFR in limited visibility is a to entice many buyers. Accordingly, prices for a
real challenge (and has featured in an used Cheyenne fall quickly as they pass the 10,000
IFR route earlier issue of PC Pilot’s Challenging hour mark. Perhaps this wasn’t such a bad thing,
If IFR and RNAV-equipped (or you have NDB Airports series). So, if you are able, as aviation technology was accelerating from
and DME available), fly the JMAAL3.NAKED the VFR route is simpler and quicker. the 1990s and soon the Cheyennes would
departure which effectively tracks on runway Fly runway heading of around 236° up need some extensive upgrades to remain
competitive. Still, many are available and
continue to provide an entry-level twin
turboprop at a very reasonable
price.

www.Key.Aero #137 PC PILOT / 59


TUTORIAL BACK TO BASICS

Fig 1 – Our route is straightforward and over safe terrain.

Fig 2 – Similarly, our alternate airport is close by with a


nearby radio navaid.

Fig 3 – LSALT calculations are important as the tower


near Shelby Airfield is a danger.

Back to Basics
Flying circuits and
y now, regular readers of this series visual night cross-country exercise. None of file libraries (search for Matt Fox) or online

B should be competent in general VFR


flying at night. This issue, we start
to wind up our night flying training
by preparing for a cross-country navigation
the planning is difficult and much of it was
covered in Stage 2 of Back to Basics. We
will therefore be focusing on the differences
between planning and navigating at night
viewers such as skyvector.com. This route
has been chosen as it can be easily flown on
any major flight simulation platform and the
accompanying screenshots have been taken
exercise, while learning how to handle any rather than explaining each step that has from several.
surprises that may occur along the way. been covered in the earlier series. Your first task is to examine our proposed
route (Figure 1) in a little more detail by scanning
PPPPP Examine your route the route carefully. It can sometimes be worth
I haven’t developed a stutter but am instead We will be flying from Havre City Airport tracking extra distance to take advantage of
referring to a very old aviation adage - Proper (KHVR) to Shelby (KSBX) in the wide- a particularly good navigation fix or to avoid
Planning Prevents Poor Performance. If there open plains of Montana USA, which can hostile terrain. There is little advantage in flying
is ever a time that you need to spend time be found on the Great Falls USA Sectional direct at night in a single-engine aircraft if you
planning a flight, it is before you depart on a chart. This chart is available from the major have to fly over alligator-laden swamps, or

60 / PC PILOT #137 www.Key.Aero


landings at night Series 3 Lesson 8
By Peter Stark
mountainous terrain etc. In general terms, our Our alternate airport must obviously have As we learnt earlier in the series, we had
direct route appears perfectly satisfactory for adequate lighting and runway length but there better check the weather at your departure
this particular flight but we must note the high is sometimes a prudent requirement that any airport and planned arrival airports. But do
peaks well to the north. alternate must also have a navigation aid of not forget to also check the weather from
As you plot the direct route on the sectional some sort. For this exercise, we will use Cut Shelby to the alternate as well as the actual
chart, you can quickly determine that a Bank/KCTB (Figure 2), which is located 20nm alternate airfield itself. For the purposes of
magnetic track of 257°M and a distance of west-north-west of Shelby. Cut Bank is a this exercise we’ll keep things simple and will
84nm should bring us to our destination. At sizeable airport with cross runways, a nearby be flying in with a full moon and nil winds.
this stage the PPPPP Principle (or PPPPP P!) VOR, good runway lighting and an aerodrome
becomes important as, before proceeding beacon. These features make it an excellent Remember LSALT?
any further, we need to consider what we choice. It is crucial that as we proceed with Now that we have confirmed conditions are
will do and where we will go should some our planning, we always make the assumption good for the flight, check your LSALT – the
unexpected calamity prevent us from being we will have to divert to Cut Bank at some Lowest Safe Altitude – for the route, again
able to land at Shelby. stage. This is simply good airmanship. including that from Shelby to Cut Bank.

www.Key.Aero #137 PC PILOT / 61


TUTORIAL BACK TO BASICS

To make life simple, plan to depart from directly overhead the airfield. Night VFR flying should be planned from taxi to shutdown.

From stage two of Back to Basics, you may


recall that this should be the altitude of the
highest object within a ten nautical mile radius
of our planned track - plus 1,000ft. Figure 1
revealed that this route is very kind to us with
little in the way of significant objects. We do
find however, that there are a couple of radio
towers at 3,690ft AMSL a couple of miles to
the south of Shelby Airport (Figure 3). It is just
222ft above ground level but is very close
to the airport and is therefore a significant
danger to us. This means that our LSALT for
this route is 3,690 + 1,000 = 4,700ft AMSL.
When we look at the alternate leg from
Shelby to Cut Bank, we can also find a 4,130ft
AMSL high spot only a mile or so to the south
of our alternate track. So our LSALT, if we
are required to fly to our alternate, is 4,130 +
Fig 5 – A mud map is a night VFR pilot’s friend and makes navigation in limited visibility much simpler.
1,000 = 5,200ft.
Normally, we must not descend below diagrams and any Standard Instrument you need to know about any US airfield –
our LSALT until we are within 3nm of our Departure (SID) or Arrival (STAR) charts for even how much the fuel costs and which
destination and have the airfield in sight. The any airports you may possibly use. While hotels to stay in. It also has direct download
only safe exceptions are if we can be certain we will be strictly flying visually, the PPPPP links to the charts applicable to that airport.
of having passed the obstruction or if under principle dictates that we are prepared for
ATC instructions. any realistic eventuality and as we will read Completing the flight plan
later, these charts have an added bonus. We can now fill in our flight plan as we
Use charts An excellent ‘one-stop shop’ for all this examined in Stage two of Back to Basics.
Another very useful piece of equipment for information is www.airnav.com. Entering the When we were flying VFR in daylight, we knew
cross-country flights are published airport ICAO code or airport name lists everything we had to take-off with at least an extra 30
minutes of fuel above and beyond what we
calculated we would require for the flight. At
night, we have to allow for reduced visibility and
the increased time it may take to identify any
fixes or airfields, so this additional fuel figure is
increased to 45 minutes above and beyond the
expected fuel needs. Most GA pilots however,
would not hesitate at flying with an additional
reserve, or even flying with full tanks if at all
possible. Figure 4 shows the critical data we
need to complete for this flight including the
fuel and reserve calculations. This information is
determined in exactly the same way as we did
in Stage Two and flying visually in daylight.

Playing with mud


We all love getting muddy from time to time.
No? Maybe that’s just me. If you’re going to fly
cross-country at night, I’m afraid you will have
to get used to mud, as one of the most useful
in-flight tools for a visual night pilot is a mud
map. If you refer back to our main sectional
chart, there are several aspects of our route
The best practice for a night VFR flight is to have flown the route in daylight first. that deserve some mention. Firstly, the colours

62 / PC PILOT #137 www.Key.Aero


Study your chart and be aware of hidden obstacles that may not be so apparent in the dark.

Fig 4 – Our completed flight plan must include details to


the alternate and fuel needs including full reserves.

All those night flying skills come to together in our night navex.

their ‘Picasso plans’ for reuse. Create your Are we ready now?
own of the route, being sure to also include Next issue...
the LSALT, heading and distance information we’ll wind up this part of Back to Basics by
Using any available charts can aid your departure and
prepared earlier, as well as the communication completing our prepared flight and deal
arrival planning. and navigation aid frequencies. with some unexpected emergencies.

of the chart are predominantly red and brown.


These colours will not show up very well under
aircraft night lighting – particularly red cockpit
lighting. Secondly, there aren’t a real lot of
ground features that can be used by the pilot
to navigate anyway. Wouldn’t it be simpler if we
had a chart that only showed the information
related to the safe flying of our route and those
objects that we are likely to see in the dark?
That’s where a mud map comes in.
Figure 5 shows a mud map prepared
for this flight. All the contours, small
ground objects and unnecessary airspace
boundaries have been removed. We are
left with representations of the airfields,
major highways, major vertical obstructions,
possible alternate airports etc. Importantly,
it is drawn in black or green ink on a white
background so that even under dim cabin
lights, it is perfectly readable.
Constructing a good mud map is almost an
art form and once a mud map of a frequently
flown route is perfected, some pilots laminate Next issue, we wrap up this part of the series as we complete our night VFR route over the wide-open plains of Montana.

www.Key.Aero #137 PC PILOT / 63


REVIEW ADD-ON FOR DCS WORLD

Eagle Dynamics’
DCS: Mosquito
Is this the best Mosquito
simulation ever produced?
B
ack in Issue 133 of PC Pilot, we ran for the user, reflecting the aircraft’s unique into that left-hand seat, I would recommend
an in-depth interview with Sergey multi-role capability. However, this new that you first take the time to carefully set
Gerasev - the project manager and addition to the DCS hangar is unique for a up your controllers and assign as many
team leader for World War Two projects at couple of other reasons. To begin with, it’s in-cockpit levers, dials and switches to your
Eagle Dynamics, the subject of which was the first player-controlled, twin-engine piston HOTAS (Hands-On-Throttle-And-Stick) or
the upcoming Mosquito FB VI module. Well, aircraft to be released for DCS World. The whatever set-up you are currently using.
it has finally landed and being one of my all- other significant feature of this release is that
time favourite aircraft, it’s a DCS module that we now have a second crew position for the Cockpit tour
I’ve been eagerly awaiting. So, does it live up observer/navigator, which increases your Although the Mosquito is of World War Two
to my expectations? Let’s find out! workload, unless you are playing multiplayer, vintage, it has quite a ‘busy’ cockpit, which
in which case those duties can be done by is a reflection of its twin-engine configuration
A unique aircraft another person. and also of its multi-role capability as a
and DCS module fighter, bomber and reconnaissance aircraft.
In our previously mentioned interview, Sergey Preparing for flight The first thing that I was immediately struck
told PC Pilot that the FB VI fighter/bomber To say I was eager to fly this sleek and by on first entering the cockpit of this DCS
version of the Mosquito was chosen because beautifully designed aircraft would be an Mosquito is the very high level of detail,
it provided the widest choice of mission type understatement. However, before you jump coupled with its authentic look throughout;

64 / PC PILOT #137 www.Key.Aero


FB VI
Starting top-left moving clockwise: This shot shows off the fully appointed and highly detailed cockpit. • This is the
T.1154 Transmitter, which was designed to provide air-to-air and air-to-ground communications by wireless and
radio transmitter. • Here we see the R.1155 Radio Receiver which was used with the T.1154 Transmitter. • In terms
of handling, I found the Mosquito to be highly responsive to control inputs, particularly in the lateral axis. • The
individual instrument dials have a 3D and glass-like quality to them and really capture the look of their real-world
counterparts. • During the training missions, you are assisted by your virtual observer/navigator called Archie who
appears on screen at key moments.

the attention to detail is breathtaking. In provided with a torch on night missions to include the various buttons and switches used
addition, every component takes on the help you navigate around the ‘cold and dark’ for starting the engines, the radiator controls,
appearance of the material from which it is cockpit on start-up. All you have to do is hit magneto switches and the rudder trimming
made, so metal objects have a metallic look; the appropriate keys (left-Alt+L) to turn the tab and indicator.
even the leather padding on the seats actually torch on and then use your mouse to direct Switching to the starboard side of the
look like leather. the light to the areas of interest; it’s brilliant! cockpit, we find a large black box containing
The layout and organisation of the various Moving our attention to the instrument the various gauges for the fuel, voltmeter and
controls in this comparatively ‘busy’ cockpit panel, we find a fully appointed and faithful air temperature, as well as switches for the
is arranged in a logical and ergonomic fashion reproduction of the real thing. The individual gun camera, navigation lights, fuel pump and
and is typical of the period. Starting on instrument dials have a 3D and glass-like the reflector gunsight. I should also mention
the port side we have the throttle quadrant quality to them and really capture the look of that this is a fully clickable cockpit, so all of
comprising two throttle levers for each their real-world counterparts. The instruments these controls are operable using your mouse
engine, two propeller speed controls and two themselves are distributed in a logical fashion. or assigned switches on your controllers.
mixture controls. Above that is the elevator The RPM, boost, oil and radiator gauges
trim tab indicator. Forward of the throttle are located on the left side. The airspeed, The observer/
quadrant is a nicely rendered compass. Below artificial horizon, vertical speed indicator, navigator’s position
the quadrant is an operable radio control unit altitude, direction indicator, turn and slip, One of the unique features of this particular
which enables you to switch between different undercarriage and flaps indicators, along with module is that you are able to switch to the
channels. Finally, there are two operable the bomb bay, flaps and undercarriage levers, second crew member’s seat or have a friend
floodlights that actually illuminate local areas are located on the centre section. On the right occupy it in multiplayer mode. The observer’s
on the port side of the cockpit as well as the side of the panel, the most prominent feature position gives you access to certain controls
instrument panel. While on the subject of is a curved transparent guard which, when which ordinarily would be difficult to access
lighting, there is one other additional feature I opened, gives you access to the switches from the pilot’s seat, such as the fuel cocks.
would like to mention, which is also included used to fuse and arm the bombs being Located behind the observer’s headrest
with other DCS modules, and that is you are carried. Other items on the instrument panel are the T.1154 Radio Transmitter set and

www.Key.Aero #137 PC PILOT / 65


REVIEW ADD-ON FOR DCS WORLD

The fighter/bomber version of the Mosquito was chosen


because it provided the widest choice of mission type.

the R.1155 Radio Receiver set. The T.1154


Transmitter, comprised of large yellow, red
and blue dials, was designed to provide air-
to-air and air-to-ground communications by
wireless and radio transmitter. Some could
also be used with mobile ground stations. The
R.1155 Radio Receiver was designed for use in Although sensitive on the controls, I found the Mosquito
conjunction with the T.1154 Transmitter. Both could be trimmed quite effectively.
of these units have been accurately rendered
in every respect, down to the finest details. In
addition, the dials on both of these radios are
also operable. However, at time of writing I was
unable to ascertain how to use them within the
simulation. Situated in between these units is
the circular and rotatable Directional Finder
(DF) Loop antenna. The DF antenna was used
in conjunction with the R1155 Radio Receiver.
Located at the bottom-right of the Mosquito's
instrument panel is a dial for the left/right
beam. This indicator displayed the signal
direction received by the Mosquito's R1155
Radio Receiver, which could be tuned via the
DF rotatable antenna to the home airfield’s
transmitting frequency.
The intricate details of the Mosquito’s
undercarriage have been faithfully
Systems modelling reproduced.
Part of the reason for this wealth of interactive
detail is that all of the Mosquito’s systems team has faithfully captured the smooth, sleek the package. The missions provided with the
have been modelled including oil, cooling, fuel, and elegant lines of the Mosquito. Bearing DCS Mosquito reflect its multi-role capability.
electrical, pneumatic and oxygen. In terms of in mind that this aircraft was constructed Eagle Dynamics has split the missions into
fidelity, Sergey Gerasev told us in our previous from wood, the developer has also managed three categories: Missions, Operational
interview that the modelled systems are based to incorporate fine surface details such as Missions and Instant Action. ‘Missions’ are
on real-world schematics and consider every subtle weathering around the various panels in fact a set of interactive training tutorials
pump performance, radiator heat dumping and exhaust stains along the engine nacelles. (given by an instructor), covering the following
variable capacity, battery capacity, generator Rivets have been appropriately incorporated subjects: cockpit familiarisation, start-up, taxi
power, main load consumptions etc. This and the tones and colours used for the and take-off, guns ground strafe, bombing
makes every system as realistic as possible. camouflage and markings are appropriately run and landing and approach. These voice-
restrained. over training missions are excellent and very
External modelling professionally executed, with clear instructions
Sergey Gerasev also mentioned that the Missions being given. Each one takes you through
biggest challenge of this project was recreating Although I was keen to get this Mosquito into every aspect of operating the Mosquito. You
the main 3D model of the Mosquito as the the air, I decided to follow a more methodical are also assisted by your virtual observer/
team had limited access to original blueprints. approach in familiarising myself with the navigator called Archie (with accompanying
The aircraft itself is made up of complex aircraft and so I worked my way through all of voice-over), whose face appears on screen at
curves but I can attest to the fact that the the available training missions that come with appropriate junctures.

66 / PC PILOT #137 www.Key.Aero


As mentioned, the other set of included
missions are firstly, ‘Operational Missions’
(based on actual events that took place
during World War Two). These include:
Operation Snapshot, Operation Jericho and
an additional one called Operation Snapshot
– Dicer Mission. In addition, there are a set of
‘Instant Action’ missions, which include: ‘Cold
and Dark’, take-off practice, landing practice,
train strafe, airfield interdiction, navy convoy
strike, road convoy strike and rail hub. These
exciting and varied missions appropriately use
the Channel and Normandy maps.
PC Pilot Verdict
At a Glance: The most faithful simulation of the
de Havilland Mosquito yet produced.
Ground handling Publisher/Developer: Eagle Dynamics
and take-off Price: $47.99 (£36 approx)
Like all aircraft, the start-up sequence for the Website: www.digitalcombatsimulator.com Here we see the Mosquito’s bomb
Mosquito has to be done in a certain order. Flight Model: Excellent bay doors open, revealing its internal
bomb load.
Part of that sequence involves requesting the Graphics: Excellent
help from the ground crew for priming the Tutorials: Excellent
engines, selected via the DCS comms menu Systems: Excellent
system. The engines are started one at a Sound: Excellent particularly when flying at low altitude.
time and I have to say that on every occasion
This module requires DCS
World version 2.7.6 or above!
98 The Mosquito’s stall speed is of even more
it is pure joy to hear those Merlin engines importance when it comes to the approach
PC Pilot Score:
burst into life, with flames belching from their and landing stage. I found it best to keep
exhausts. the approach speed a little on the high side.
Taxiing is achieved with the aid of speed, which in fact was its main form of With the flaps and undercarriage lowered, the
differential braking – using the throttles defence. You soon appreciate this attribute Mosquito has a relatively high rate of descent.
and a combination of alternate inputs from when you open up the throttles at low level When landing, the recommended approach
the brakes and rudder pedals. By the way, and watch the landscape below flash by you; speed, with flaps lowered, is 125mph. I
I should also point out that you have the it is truly an exhilarating experience. In terms also found it easier to land on the two main
ability to control the engines in unison or of handling, I found the aircraft to be highly wheels rather than doing a ‘three-pointer’.
independently with the two throttles, by responsive to control inputs, particularly in
assigning them to individual axes on your the lateral axis. However, I also discovered Conclusion
controller. that the engines were sensitive to negative-g So, has Eagle Dynamics’ DCS FB VI Mosquito
When it comes to the take-off run, there is manoeuvres, and could momentarily lose lived up to my expectations? Absolutely!
a slight tendency for the aircraft to swing to power if the nose of the aircraft was suddenly In fact, I would have to say they have been
port, which can be checked by opening the pushed forward, so I soon learned to exercise surpassed. The attention to detail in every
port throttle slightly ahead of the starboard restraint in that department. Although respect is impressive: from the faithful
lever. As you build up speed, raise the tail by sensitive on the controls, the Mosquito can reproduction of the Mosquito’s elegant lines,
a light forward pressure on the joystick. Once be trimmed quite effectively. However, the to the fully appointed and fully functional
you achieve flying speed, a gentle pull back Mosquito’s stall speed was higher than I cockpit. Coupled with the superbly executed
on the stick results in the Mosquito gracefully expected. The manual states that with flaps training tutorials, this is a first-class addition
becoming airborne. and undercarriage retracted the stall speed to the DCS hangar and one that I would very
is 130mph IAS (Indicated Air Speed). With highly recommend to all fans of this aircraft.
Handling characteristics the flaps and undercarriage lowered, that For me, this is the most faithful simulation of
Apart from its beautiful lines and multi-role critical speed drops to 110mph IAS, so care the de Havilland Mosquito yet produced.
flexibility, the Mosquito’s other asset was its should be taken when entering tight turns, By Derek ‘Baron’ Davis

A number of air-to-ground missions are


included in this package.

www.Key.Aero #137 PC PILOT / 67


HARDWARE VELOCITYONE FLIGHT

Turtle Beach’s
VelocityOne
Flight The Universal
Control System

68 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

F
or many aspiring pilots, using a joystick
to fly an aircraft is not the most natural
method of control. This is particularly
true if you’re new to aviation where the yoke
seems more comfortable, simply because
most people are more familiar with using a
steering wheel.
In this review, I’m looking at the latest
product from a company new to the world
of simulation controllers but who have been
designing and bringing to market many
high-tech and gaming products since 1975:
San Diego-based Turtle Beach Corporation.

VelocityOne Flight
This new product was designed to appeal
to both experienced pilots and those new to
flight simulation. It also has a few innovative
Above: The yoke and throttle are actually two separate units.
features that no other presently available
yoke offers. I guess the most significant of that act as navigation and activation controls of four-way rocker switches and a large white
these are that it caters for both PC and Xbox for the built-in menus. Initially it shows the push-button on each. Then down the side
players. Essentially, at the press of a button ‘Current Profile’, ‘Input Mode’ (PC or Xbox) of the FMD, there are the familiar (to Xbox
you can automatically change its whole and the ‘Firmware’ version. users) coloured X, Y, A and B buttons.
configuration to suit the platform you want Other menus include ‘Profile’, ‘Training’, Admittedly, it takes a while to become
to use. ‘Chronograph’ and ‘Settings’, which are all familiar with all of these controls but doing
This feature and many more are accessed fairly descriptive options leading to more so will certainly improve the control of your
from a small full-colour TFT screen (43 x pages where you can customise the unit to aircraft and ultimately make you a better
35mm approx) on the front suit the overall look and type of flying you pilot. And take my word for it, you will enjoy
of the yoke itself. This prefer. For example, all the LEDs are fully your flying much more once the operation of
PC review system is called the Flight RGB, which means you can change both your aircraft becomes almost second nature.
Intel i7 9700K 3.60GHz Management the intensity and shade of colour to suit your Sightseeing is not so enjoyable with your
processor with Corsair liquid Display (FMD) mood or decor. head constantly inside the cockpit.
cooler. 32GB DDR4 3200MHz and is unlike The training mode is particularly innovative Just after I received MFS, I bought an Xbox
RAM. Gigabyte GTX 1080Ti, anything we’ve as it will identify the function of each button, controller to use with the Drone, simply
11GB GDDR5 video card. 1 x 1TB seen on a yoke lever and axis control by simply pressing or because it’s easier to operate with this type
Crucial NVMe M.2 SSD. before. It has moving the item you want to interrogate. This of controller than using the yoke. Here you
1 x 6TB hard drive. 32-inch four small push- is a very useful feature particularly for new have the best of both worlds. This is not
4K iiyama buttons on the users with so many controls at their disposal. something I would normally comment on,
monitor. right of the screen The chronometer mode provides both clock but I do like the way this yoke mounts to the
and timer options that automatically set the desk. It has strong metal clamps that fit into
current time from the simulator. Alternatively, the body of the yoke and they’re tightened
you can set it yourself in manual mode. The by large Allen screws located under the top
same display can also show the time at origin, magnetic cover and permanently set inside
local time and the time at your destination. the body shell. This space also houses the
Finally, the front of the yoke casing is fitted correct-size Allen key... how very thoughtful!
with a SIP (Status Indicator Panel) that What they don’t do is bash your knee every
displays 12 warning LEDs for things like the time you sit in front of the yoke, like the
parking brake, landing gear, fuel, autopilot much larger Saitek fixing clamp does.
and more. This comes with a pre-printed
magnetic panel suitable for most aircraft. The Throttle Quadrant
You also get a blank one with well over 100 The throttle component of the VelocityOne
printed stickers so you can create your own Flight is somewhat different to those I’ve
bespoke panel. seen before, simply because it
Because this product is bang up-to-date, has many more features. For
it's no surprise to find that it incorporates example, it includes two
Hall Effect sensors and high-quality self- complete
lubricating Delrin bearings, rather than the
more usual potentiometers and ball bearings.

More buttons...
As I mentioned earlier, the system
can be used with both PC and
Xbox, a factor highlighted by
the additional buttons on each
handle. To some degree they
mimic the layout of an Xbox
controller, which, if you’ve
never used one before, can
be confusing. That’s because there Above: The
This unit is suitable for both desktop clamps
PC and Xbox users. are triggers and rockers on the front face of
are strong and
each handle, the usual hat switches, a pair unobtrusive.

www.Key.Aero #137 PC PILOT / 69


HARDWARE VELOCITYONE FLIGHT

Many of the options can be


Future features accessed from the FMD
screen - located on the
I should mention that some of the features described front of the yoke.
here were not available at the time I wrote this review.
However, the automatic time feature and aircraft
profiles should, by the time you’re reading this, match
those in the Microsoft Flight Simulator (MFS) options
menu. This means you can change just about every
button and lever simply by choosing a different profile
on the FMD. The same applies to the full integration
of the SIP which I’m told will be activated after the
next update from Asobo. On a similar topic, the yoke
firmware can be updated automatically via the
USB connection. In fact, there’s a menu option for
doing so within the FMD.

sets of levers. One is styled in a


typical Cessna 152 configuration
with black, blue and red pull-out
levers. The second set of four are
similar to those you’d see on a
multi-prop or jet aircraft. These
are initially fitted with white knobs,
however a spare set of different-
shaped coloured knobs are also
included, so you can simply change them
to suit the type of aircraft you’re flying.
The levers are mounted on top of the
quadrant and rotate forward as you would
expect. There’s a firm detent near the bottom which is actually a limitation of the MFS
end of their travel. If you push past the detent, system not the VelocityOne yoke. Naturally,
the levers will drop into the lowest position. you can also change or adjust all of these
This would seem to be the place for the settings in the simulator and save them
reverse thrust operation, but currently it has into a profile of your own. I nearly forgot to
no function. Button 4 on the TQ pad is the mention that the yoke casing is also fitted
default option which you can change to suit with a headphone jack on the left-hand side,
your own preference. so you can experience the full effects of
To complete the set, the designers have also cockpit sounds without disturbing your family
added a multi-turn trim wheel immediately or the neighbours.
between the yoke shell and throttle quadrant.
This uses an optical encoder providing a Documentation
1024-step resolution. It has a nice solid feel It’s pleasing to see that the developers
with a realistic amount of resistance. It’s Xbox users will find
have not left it to the user to figure out what
also a much more accurate way of setting the buttons familiar. everything does and how it works. To that
the trim than using either the keyboard or end they’ve included a poster-size full-colour
joystick buttons because they are simple on/ Quick Flight Guide, describing everything you
off devices. need to know to get airborne. This information
You get
is also duplicated in a small booklet included
The system in use two sets of in the box.
The yoke design is loosely based on the handles with
the throttle
Cessna yoke, with a realistic aileron (X-axis) quadrant. Conclusion
rotation of 90 degrees in both directions, If you're looking for a more natural method
compared to some yokes that only have a of controlling your aircraft without reaching
60-degree rotation. The elevator (Y-axis) for the keyboard and mouse, I can highly
travel is roughly 95mm. It’s not overly sprung recommend this VelocityOne Flight Universal
and has a firm return to the centre point Control System.
that allows for accurate hands-off By Joe Lavery
flying. This provides greater overall
control of your aircraft, particularly
when flying sport or combat
PC Pilot Verdict
aircraft. At a glance: This is a new and fairly innovative yoke
When it comes to actually flying and TQ combination from Turtle Beach suitable for PC
with the VelocityOne, there are and Xbox users.
no surprises because it’s a well- Developer and Distributor: Turtle Beach
engineered product that provides Price: £349.99
all the controls you’re likely to need, Website: https://uk.turtlebeach.com/pages/velocity-
whatever aircraft is in your hangar. I tried it one-flight
with a number of different models using System Requirements: Microsoft
Windows 10 - PC system or
the profiles provided, which offer a good
starting point to get you airborne. At Xbox Series X|S 90
the moment it’s limited to two profiles, PC Pilot Score:

70 / PC PILOT #137 www.Key.Aero


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HARDWARE THRUSTMASTER’S TCA CAPTAINS PACK AIRBUS EDITION

Thrustmaster’s
TCA CAPTAINS PACK
Airbus Edition
Is this the ultimate Airbus
flying experience?
A
fter more than 30 years of
developing high-quality
controllers for military
flight simulation, Thrustmaster
announced its entry into the civil
flight simulation market with the
Thrustmaster Civil Aviation (TCA)
Airbus Edition product range. The
product line-up is officially licensed
by Airbus and designed to replicate
the controls of Airbus airliners.
Its first controller, the TCA Sidestick
Airbus Edition, was released in 2020
(see the review in Issue 129), followed
by the TCA First Officers Pack, which
consisted of a Sidestick and a Throttle
Quadrant. The TCA Captains Pack Airbus
Edition that we will be reviewing in this
issue was released earlier this year and
includes three TCA controllers in one
pack: the Sidestick, Throttle Quadrant
and the Quadrant Add-On Pack.

The Sidestick
First up is the Thrustmaster TCA
Sidestick. It is modelled on an
actual Airbus control stick and is made from heavy-duty plastic and finished in
Airbus blue. Along with a pitch and roll axis, it
Right: The TCA Captains features a twist-grip or a Z-axis, which can be
Pack is designed to provide
an authentic
used for the rudder or alternatively assigned
Airbus flying to the steering tiller for controlling the nose-
experience. wheel steering. It can also be locked in
place with the press of a button, which
is useful if you already have separate
rudder pedals. The Sidestick uses
Thrustmaster’s proprietary Hall
Effect AccuRate Technology
(HEART). Essentially, these are
magnetic Hall Effect sensors that
provide a 14-bit resolution for the
axis, resulting in crisp and precise
control inputs. Additionally, the
sensors are contactless, so there is
no physical wear and tear. A single
throttle slider on the base of the unit can
be used for controlling engine power with
a detent for engaging reverse thrust if the

72 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

The TCA Captains Pack is ideally suited for flying the


default A320neo in Microsoft Flight Simulator.

Sidestick is used as a standalone unit. paddles that need to be lifted over the idle Installation and
The Sidestick has 12 programmable buttons gates to deploy reverse thrust, which is the documentation
(six per side) on the base, which can be same procedure used on the real aircraft. Two As with other Thrustmaster controllers, the
configured for various functions. The top engine master switches and an engine start setup process is relatively straightforward.
of the stick has a trigger, an eight-way HAT switch are also fitted to the base of the unit, The Sidestick is connected directly to the
switch and two push-buttons; the latter can making it possible to perform realistic engine computer via a standard USB cable while
be configured for functions like push-to-talk starts. For users who own the Thrustmaster the Throttle Quadrant and Add-On Packs are
or autopilot disconnect. T.Flight Rudder Pedals, the throttle quadrant linked up via two SATA cables. The combined
It is designed to be fully ambidextrous and comes with a port for connecting the pedals units are then connected to the PC via a
so can be configured for left- or right-handed directly to the throttle quadrant, thus saving a single USB C cable. All the necessary cables
use (or the captain’s or first officer’s side) USB port on the computer. and various screws and tools are included,
by removing two screws and swapping out making the setup process seamless. The
the interchangeable button modules. A two- Throttle Quadrant controllers are Plug-and-Play and once
way switch on the base can then be used to Add-On Pack everything is connected to the PC, they are
change from left-handed to right-handed use. The TCA Throttle Quadrant Add-On Pack detected automatically by the operating
Eight rubber pads on the base ensures it sits consists of two modules, which can be system.
firmly on the desktop without slipping. There attached to the Throttle Quadrant. One has Documentation consists of a quick start
are also two M6 mounting points so it can be controls for the speed brake, undercarriage guide with setup instructions and how to
fixed in a more permanent location, such as a lever and autobrakes. The second module make various adjustments such as changing
home-built cockpit. features a flap lever, parking brake and a the resistance of the thrust levers, flaps and
spring-loaded rudder trim switch. The flap speed brake lever, etc.
Throttle Quadrant lever has detents for each stage of flap unlike The TCA Captain Pack integrates seamlessly
The TCA Throttle Quadrant is an authentic the real aircraft, which has a flap handle with Microsoft Flight Simulator and the
replica of an Airbus throttle quadrant. It is safety lock that needs to be lifted over a gate controls are automatically assigned. I found
equipped with dual thrust levers, although it is to change the flap settings. Similarly, the it worked well with the default A320neo out
possible to attach a second throttle quadrant speed brake lever didn’t have an arm function. of the box but it is possible to customise
(purchased separately), adding two additional
thrust levers. This makes it suitable for four-
engine aircraft such as the A340 or A380.
The thrust levers use 16-bit Hall Effect
sensors to provide smooth and precise
control over the engine power settings. Like
the real aircraft, the thrust levers have detents
for idle, CLB(Climb), FLX (Flex) and TO/GA
(Take-Off/Go Around) power settings and the
detents engage with a reassuring ‘click’. The
friction of the thrust levers is also adjustable,
which is a nice touch.
Although the TCA Throttle Quadrant looks
very much like an Airbus unit, in terms of size
it is a lot smaller than on the real aircraft. The
range of movement of the levers is also quite
short, particularly between the CLB and idle
detents so there is a small range of motion
when using manual thrust.
Above: The joystick is designed to be fully ambidextrous Above: Based on an Airbus flight control stick, the TCA
The Throttle Quadrant is equipped with an and can be configured for left- or right-handed use by Sidestick features a twist-grip, which can be locked into
authentic reverse thrust mechanism with swapping out two button modules. position.

www.Key.Aero #137 PC PILOT / 73


HARDWARE THRUSTMASTER’S TCA CAPTAINS PACK AIRBUS EDITION

the control assignment to your liking. The


controllers were also detected on both the
X-Plane 11 and Prepar3D platforms and the
various buttons, switches and axes can be
set up in the same way as other conventional
hardware devices.

Flight test
Overall, the TCA Captains Pack provides
a fairly accurate representation of Airbus
controls. Thanks to the Hall Effect sensors,
the Sidestick inputs are crisp and precise,
although I found the self-centring forces to be
on the strong side. I understand the control
feedback on the stick on an actual Airbus
is much more fluid and less 'snappy'. The
throttle action is similarly precise but I had to
adjust the friction of the thrust levers to get
more 'weight' behind them, as I found them to Above: The TCA Sidestick is built with Thrustmaster’s Above: The Throttle Quadrant is equipped with an
be far too light out of the box. Once adjusted, proprietary Hall Effect sensors for smooth and precise authentic reverse thrust mechanism.
control inputs.
the thrust levers worked fine and the detents
engaged with a solid ‘click’ for the different is bulletproof in my opinion. The thick plastic layout with gated thrust levers such as the
power settings. The only issue I had was casing looks like it can take a battering, so I Bombardier CRJ series, although they also
with the autothrottle disengaged, the travel see no reason why it won't last for years. The work on any conventional general aviation
on the thrust levers was on the short side Throttle Quadrant is well built but it looks a aircraft. To summarise, if you are after a
which made it difficult to fine-tune the power bit more 'delicate' compared to the Sidestick. realistic Airbus flying experience at a price
settings. On the other hand, the reverse That said, I had no issues and only time will that is hard to beat, you won't go wrong
mechanism is very good and works like the tell how they stand up to long-term use. with the TCA Captains Pack.
one on the actual Airbus. By Richard Benedikz
For the more purist among us, there are a Conclusion
few subtle differences in the way some of the Thrustmaster has always made good-quality
secondary controls operate compared with products at a competitive price and the TCA PC Pilot Verdict:
the actual aircraft. For example, the lack of a Captains Pack is no exception, particularly At a Glance: Combined with solid build quality
speed brake arm function and the flap safety when taking into account that you get the and crisp control, the TCA Captains Pack
lock. The autobrake also has six positions, basic controls needed to fly an Airbus airliner. Airbus Edition provides an authentic Airbus
rather than the three positions: low, medium The pack is very much aimed at flying Airbus flying experience.
and Max, on the actual Airbus. aircraft as they have a very specific control Developer: Thrustmaster
In terms of build quality, the Sidestick is layout and the overall look and feel makes the Price: £229.99
based on tried and tested technology. It TCA Captains Pack well suited for the job.
Website: www.thrustmaster.com
PC Pilot Score:
88
appears to share a lot in common with However, the controllers are also suited
the Thrustmaster T.16000M, which to aircraft with a similar control

The TCA Throttle Quadrant is equipped


with dual thrust levers and engine start
switches, making it possible to perform
realistic engine starts.

74 / PC PILOT #137 www.Key.Aero


REVIEW UTILITY FOR COCKPIT BUILDERS

This is the main entry to configuring your hardware.

nce you have a fully assembled party drivers from different manufacturer’s

O cockpit, it’s time to add the


component that brings it all to life...
which is naturally the software; in
this case we’re looking at ProSim737 from
equipment. This effectively makes the job
of setting up the software and integrating
the hardware much easier, not forgetting of
course that you don’t need to install any other
ProSim Aviation Research in The Netherlands. (potentially conflicting) drivers for the different
The 737 suite of software featured here is just hardware components.
one of the products it produces with others For example, I have a large FDS SYS interface
including those suitable for home-built and card to connect most of the switches and
commercial flight simulators, to solutions for LEDs in my overhead panel. I also have a
airlines that includes pilot training. couple of Phidgets cards for controlling the
gauges and a Leo Bodnar card that handles
An alternative interface some of the rotary switches. The MCP and
The ProSim737 package consists of a number EFIS units are from CP Flight and my radios
of elements that firstly populates the displays in the pedestal are customised Go-Flight
with realistically rendered instruments and modules. All of these different elements (and
secondly takes control of every switch, lever, more) are natively recognised by ProSim by
gauge and button in the cockpit. When I say simply ticking the relevant boxes in the main
‘takes control’ I don’t mean that literally, the systems configuration menu.

ProS
software effectively interfaces with all these
different elements, then passes their current Installing and initial setup
state to whatever simulation software you’re The ProSim737 Software suite consists of five
using. I’m talking about Microsoft Flight main elements: the ProSimB738 System I men-
Simulator (MFS), Prepar3D or FSX and the tioned earlier, ProSimB738 HardwareConnector,
hardware can be any switch, button or lever ProSimCDU, ProSimDisplay and ProSimIOS.
that you click, press, or move. It will also The software is quite flexible so it's not important
handle any indicators or LEDs used to identify how many computers you use to run your cockpit
any change of state in the hardware. - as long as they’re on the same network it will
work. In fact, a network is essential, because the
Fully integrated main computer that runs the simulator also runs
What was particularly attractive to me with the ProSim system software and needs to com- While it’s better to have hardware
this software was the full integration of third- municate with any computers operating the other components to interface with, the software
modules. also includes very realistic panels that can
Acronyms used in this review Before installing the software, I setup a private be used instead. These are ideal if you want
network of three PCs to handle the different to build a MIP using monitors behind a
CDU Control Display Unit
EFIS Electronic Flight modules needed to run the cockpit. They metal or wooden frame with holes cut in the
Information System consist of a main (fairly powerful) PC that runs approximate locations of the real instruments.
EICAS Engine Indicating and both the flight simulator and the main system In fact, I’ve seen touchscreen monitors used
Crew Alerting Systems software and it also displays the external view to good effect in such a role as well.
FDS Flight Deck Solutions on three 43-inch 4K TVs via a GTX 1080Ti
LED Light Emitting Diode
MCP Mode Control Panel video card. The second less powerful machine Assigning the hardware
MFD Multi-Function Display is fitted with a GTX 970, which outputs to four Integrating the physical hardware is quite
MIP Main Instrument Panel monitors displaying the pilot's and first officer’s time-consuming but ProSim makes the job
ND Navigation Display MFDs. Finally, the third PC runs the CDU easier with the development of a more user-
PFD Primary Flight Display software to handle the two FDS CDUs. friendly and semi-intelligent interface. For

76 / PC PILOT #137 www.Key.Aero


Pilot PCPilot
CLASSIC
AWARD

oSim737
example, when you’re assigning plain on/
off switches, you simply throw the switch
and ProSim will display the interface card
and physical pin number it’s attached to.
The interface then presents a drop-down list
assigning upwards of 100 switches.
When it comes to the assignment of
annunciators it’s very cleverly done: you
simply select the one you want to assign from
the drop-down list. Next click on the large
Interfacing a 737
home cockpit
Displays
The instrument displays (MFDs) are one of the
main focus points for the pilots because they
provide all the information needed to navigate
and monitor the many different systems on
of all the possible combinations subdivided ‘F’ alongside the description of the switch board the aircraft. The ProSim simulation of
into their appropriate groups, so for example which illuminates all the annunciators. Also, these is handled unsurprisingly by the Display
switches located in the fuel panel are situated a window pops up asking if the LED is lit, Module, which is both comprehensive and
in the fuel list. Once you’ve found the correct offering two buttons marked ‘YES/NO’. You flexible meaning you can run multiple iterations
switch, a single click will copy the location simply keep pressing the appropriate button of the module to populate the size and type of
data into the selected box and it’s done. as the system automatically switches off monitors you’re using.
Incidentally, you only need to assign one different banks of LEDs until you're left with In my case, I have two 20-inch TFT monitors
position per switch, as ProSim defaults to the just the correct one which will be flashing. for the pilot's and first officer’s inboard and
unassigned position (normally off), a feature At this point you get a prompt to click on the outboard MFDs. The default display is the
that saves quite a bit of time when you’re ‘USE’ button and that’s it, it's assigned. PFD and ND but the module is also capable

www.Key.Aero #137 PC PILOT / 77


REVIEW UTILITY FOR COCKPIT BUILDERS

The ProSim Display is used to align the MFDs to your


monitors.
for example, you can reposition to any airport,
gate or approach in the world. You can also
create or import a flight plan, setup the fuel
and payload or make things more interesting
by defining the failure of just about any
component or system on the aircraft.
The IOS also provides a full data overview
for the aircraft’s systems and access to a
variety of cockpit setup options.

Conclusion
In my opinion, ProSim737 is an easier to use
and a more comprehensive solution than its
rivals in the sphere of cockpit simulation.
It also natively supports more hardware
products, which is quite important because
most builders will use a variety of hardware
components in their build.
If you don’t have all the hardware, you can use the on-screen panels.
If you're a regular reader you’ll know that I
of displaying any of the other available with the installation of the software and recently completed a major upgrade to my
instruments or variations of them. They are integration of the hardware, the main purpose, cockpit, so naturally it seemed a good opportunity
normally selectable from rotary switches on once this is completed, is to realistically to upgrade the software as well. Yet, what began
the MIP and EFIS units at each end of the manage the simulation of the aircraft in as a fairly daunting task was completed much
MCP. The other two monitors I have are bare question, and this is something that ProSim more easily and quicker than I had anticipated.
10-inch screens mounted vertically in the does extremely well. The cockpit is now fully operational, including
centre of the MIP and used for monitoring Obviously the 737 is a large heavy aircraft, yet some elements that were not so before.
the various EICAS systems. Once again, the you can fly it exactly the same as you would Currently, I’m running the cockpit with P3D
crew has the facility to change the specific a Cessna 152. I remember many years ago V4.5 but I plan to move over to MFS when
information these MFDs are showing. listening to the now defunct Air Wales on a the simulator has multi-monitor support.
You can tune the size and shape of the relocation trip from Cardiff to Bristol: no setup, ProSim737 is already fully compatible.
display elements to suit your monitors and no flight plan, just a radio call for clearance and If you wish to check out the software before
naturally the quality of the output can be another for the landing at Bristol. However, for making a purchase, you can download a trial version
affected to some degree by the resolution of most pilots it’s more the authentic operation from the company’s website. You can also have a
the monitors in use. Mine are something of a and setup that they look for and possibly why look at the manual, which is WIKI-based.
mixture but overall the displays are crisp and they built their simulator in the first place. By Joe Lavery
sharp with no discernible lag in operation. The CDU is your method of communicating
with the FMC, which ultimately controls the My first approach into Cardiff on Runway 30 (Prepar3D).
Flight model and in-flight MCP - sometimes referred to as the autopilot.
The ProSim737 package also includes a The ProSim simulation of this quite complex
custom flight model designed specifically for instrument is about as comprehensive as you
ProSim users, and available for MFS, P3D or can get within the confines of a simulator.
FSX. However, it’s not just a flight model, it While other simulations of the CDU may only
incorporates a very detailed 3D 737 aircraft include what’s needed to effectively get from
for those who like to occasionally look at the A to B, ProSim models pages I’d not seen
aircraft while they’re flying. However, this is just before, to the point where it’s feasible to use
the external shell; it doesn’t include a virtual an original FMC manual.
cockpit or instrument panel, because naturally I have to admit I’m not yet fully acquainted
you will use the instruments and hardware with all the nuances of this instrument,
controls inside your physical cockpit. however, it’s something that I intend to PC Pilot Verdict
Although much of this review is concerned work towards. Having said that, absorbing At a glance:
over 350 pages of information takes quite a ProSim is the ultimate software solution for
cockpit builders who model the Boeing 737 or
Useful websites commitment in both time and concentration.
Airbus A320 and is relatively easier to use than
Interfacing Software its competitors’ solutions.
https://prosim-ar.com/prosim737/ Instructor Operating Station Developer and Distributor: ProSim-AR
http://www.schiratti.com/dowson.html (IOS) Price: On application
Once the software is installed and integrated Website:
Interface cards mentioned
http://www.leobodnar.com
with the hardware, the IOS program allows
you to setup and operate the aircraft without
https://prosim-ar.com/prosim737/
PC Pilot Score:
90
https://flightdecksolutions.com
recourse to the flight simulation menus. So,

78 / PC PILOT #137 www.Key.Aero


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The Sit e
for Cockpit Builders
and Flight Sim m ers

73 7
YOKE
ONLY
1098€
737
full equiped
single MIP
FROM
3790€ B7 3 7 A3 2 0

w w w .ope n cock pit s.com


HARDWARE BUILDING A CESSNA/PIPER PANEL

Building
a Cessna/ Part 2 -
Piper Panel Assembly

This is how the panel looks at this point.

A
t this point, I’m going to assume you
have all your wooden parts cut with the
glareshield extension (sandwich) glued
together. Next, you need to place your monitor
into position in order to cut out the small section
that allows it to sit close to the outer panel.
Before that, you need to remove the monitor’s
front outer casing (carefully); if you have a look
on YouTube, there are plenty of videos showing
how it's done. There are so many monitor
manufacturers and while the methods are similar,
the construction of each case is different. During
the removal process, you will also need to deal
with the monitor control switches. In the case of
the Dell monitor I used they were moulded into
the bezel. Because I had no intention of reusing
the monitor I simply cut out the corner section of
the bezel, however once again yours might be a
different configuration.
This is the BU0835X Bodnar card I Also, before going any further I painted the
used for connecting the switches etc. front panel and glareshield using pale grey and

80 / PC PILOT #137 www.Key.Aero


Above: Another image (different angle), of the BU0835X
Bodnar card I used for connecting the switches.

FSUIPC
FSUIPC is a utility that integrates with FSX, Microsoft
Flight Simulator or Prepar3D, providing a range of
functions for those who want more control over their
hardware. There is a free version available but to get
full functionality you’ll need to buy a licence from
http://www.fsuipc.com/. Once installed it appears in
the Add-ons menu. Switches were installed on to an engraved panel; back and front views shown.
black paint respectively but you are, of course, cosmetic and designed primarily to cover the lever and gear lever; the latter not absolutely
free to choose your own colour scheme. I also inner workings of the panel. It basically forms necessary as most 172s are not fitted with
rounded the front edges of both upper and an extended cover behind the glare shield, retractable landing gear. If you use the same
lower base panels before painting a thin black however it’s not an essential component, so layout as I did, you’ll need to work out the
strip along them as a demarcation line. I used a it can be left off if you prefer. Fitting is quite exact position of these components before
router for this operation but the same thing can straightforward. I attached the frame with adding the vertical uprights and the cut-
be done with a plane or sanding block; it just screws into the side panels then cut some 20 outs needed to accommodate them. I only
takes a bit longer. x 20mm stringers to fit between the front and mention that because I didn’t leave enough
rear frames. The top cover was made from room between the yoke and throttle quadrant,
Some electronics very thin 2mm flexible plywood or you could so I had to cut a new lower panel. All the
If you decide to use the encoders I mentioned use 1mm thick aluminium sheet if you prefer. components I’ve mentioned are eventually
in the last issue, you’ll also need to solder the In order to make the top sit in line with the fitted to the panel. I also added some
wires to them before fitting them to the panel. I glareshield, I also set the stringers inside the engraved acrylic faceplates to provide a
used 70/.02mm wires, with shrink-wrap tubing frame by 2mm. more realistic facia. While I realise that most
to protect them, then I hot-glued them in place people won't have the same facilities that I
inside the prepared grooves. If you decide Lower structure have, there is more than one way to achieve
against using the instrument bezels, you will The lower structure houses the switch panel, a professional-looking panel. If you have an
have to create a rectangular shape in the back yoke, throttle quadrant, parking brake, flap inkjet printer you could simply print the design
of the panel to mount the encoders. I would
also suggest adding an identifying tag to each
set of three wires before gluing them into the
panel. I forgot to do that and ended up tracing
the wires afterwards with a multimeter.
An encoder converts the rotary motion when
you turn it in either direction, to a signal that
can be recognised by whatever interface you
attach it to. Those with knowledge of encoders
will realise that’s a gross over-simplification
but you don't really need to know how these
things work to use them. The encoders I
used here are quite simple devices, with
three connections on one side and two on
the other that connect to an inbuilt switch.
For this project you would only use the three
connections and currently we don’t have a use
for the switches.
As you will see from the accompanying You can easily
make professional-
drawings, I cut a matching front frame that looking panels with
sits behind the side pieces. This is mainly an inkjet printer.

www.Key.Aero #137 PC PILOT / 81


HARDWARE BUILDING A CESSNA/PIPER PANEL

The yoke wires


were labelled to make
connecting easier.

Above: Potentiometers were mounted inside small


enclosures to keep out any dust.

Interface cards & software


http://www.leobodnar.com
https://www.siminnovations.com
https://www.thingiverse.com/thing:4606456 - For
Vince’s throttle design
The main components located and
wired into the BU0835X card. http://www.fsuipc.com

on to gloss translucent self-adhesive vinyl and signal. The BU0836X board is clearly marked, accommodate the sloped panel I’d made, so
then stick that to a thin sheet of white acrylic. so it’s a matter of connecting two wires to my design for the facia panel was 3D printed
Alternatively, you could send your designs to the switch and plugging them into one of the with a 15-degree angle, which counteracted the
one of the vinyl print companies on eBay, who numbered pins and ground connections. Once slope and provided a flat extended face for the
will print them on to self-adhesive vinyl for you. the board is plugged into your PC’s USB, it will levers. I also created my own little boxes to hold
immediately be recognised as a new joystick. the sliding potentiometers that are attached to
The yoke However, it’s inadvisable to use the joystick the levers. However, the throttle, mixture and
I designed this panel in two sections primarily settings on your flight simulator. A better propeller pitch levers were printed directly from
to mount the yoke, which in a real aircraft is solution is to assign the switches in a program Vince’s superb design, which incorporates fine
usually mounted just below the primary six called FSUIPC, where there’s a section adjustments and all the knobs and a locking
instruments. Unfortunately, in a design that designed specifically for buttons and switches. control wheel for the throttle lever.
incorporates a monitor for the instrument panel If you press a button or throw a switch, the
this would mean drilling a hole right through board will recognise it, then it’s simply a matter Flap, landing gear and
the centre of the monitor, which is obviously of locating the appropriate function from the parking brake levers
not a good idea. It just means getting used to drop-down list in FSUIPC and assign it as the I designed these levers myself, admittedly
flying with the yoke about 300mm lower than it landing light...Done! Incidentally, it’s important taken from a conglomeration of ideas I found
would be in a real aircraft. that you unplug the BU0836X board from the on the internet. The flap lever was based on a
The yoke I used is a failed Saitek unit I bought USB connector whenever attaching or removing cheap rotary switch to give the four stages of
on quite cheaply on eBay, however, it seems devices. flap deployment. I fashioned a connector that
the primary circuit board was fried. Luckily, I And that’s exactly how I configured every fitted the D-shaped shaft of the switch and
had a couple of BU0836X 12-Bit USB joystick switch, lever and button on the new panel. It’s had a hole on one side to receive the lever. I
boards from Leo Bodnar which are ideal for a good idea to create a plan showing what’s also made a suitable knob for the lever, both of
bringing such equipment back to life and are attached to each of the pins to make it easier which were 3D-printed. The flap components
also very useful for making switch panels. The to identify and quicker to fault-find if you need were then mounted into a frame made from
BU0836X units in question are completely ‘plug to. In fact, I did exactly that for the Saitek 3mm acrylic, which also has small mounting
and play’ and equipped with very clever push Yoke which has 18 useable switches on board. points for attaching it to the panel. The gear
connectors that don't need tools to attach the Unfortunately they are not marked, so it was lever and parking brake assemblies are based
various components. They can accommodate simply a matter of laboriously identifying them on simple toggle switches and again the levers
momentary push-buttons, toggle switches, one at a time with a multimeter. and knobs were 3D-printed and mounted in a
potentiometers and encoders and don’t require similar fashion to the flap lever.
any programming. I’d better add a slight caveat The throttle quadrant
to that last statement: when using encoders, I could have used the throttle quadrant that To be continued
you have to nominate the pins you intend came with the yoke but I wanted to have Next issue, I’ll cover the installation and setup
to use and the Bodnar website has a small it more integrated into the panel. Luckily, I of the Air Manager software, followed by the in-
downloadable free utility designed to do that. found a very nice TQ on Thingiverse (the main tegration of the panel into the simulator. I’ll also
To explain the process, imagine you wanted depository for all things 3D printed) designed explain how to create a simple switch panel us-
to create a landing light switch which by a gentleman called Vince Prints who ing an inexpensive joystick emulator and show
would normally be a simple device with two has also designed a 3D printable yoke and you how to make your own radio panels.
connections, one for ground and one for the pedals. In fact, I changed his design slightly to By Joe Lavery

82 / PC PILOT #137 www.Key.Aero


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