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JUST A FEW BAUBLES

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JUST A FEW BAUBLES

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LEGAL STUFF
Table of Contents
This Adventure is dedicated

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JUST A FEW BAUBLES

to the Alternity Science Fic- Cover Art: “Twin Moons” by Andreas Maaninka
tion Roleplaying Game.
Page 3 Introduction & Background
This work is offered free of Page 4 Adventure Summary
charge to all interested par- Page 5 Act One
ties and is not to be sold in Page 23 Act Two
any form. It may be printed if Page 38 Act Three
Page 51 Act Four
distributed free of charge.
Page 65 Achievement Awards
Page 65 Future Adventures
This work supports the Alter-
nity roleplaying line, specifi-
Guide to Sidebars Guide to Maps
cally the Alternity Players
Handbook and Gamemas- 7 The Venture (starship) 8 The Venture’s Deck Plans
ter Guide. In addition it sup-
34 Blacklaser Machinegun 15 Lison Gov’t Hall 1st Floor
ports the Campaign Setting
Star*Drive, all by Wizards of 36 Shard of Illumination 17 Lison Gov’t Hall 2ndFloor
the Coast, Inc. Alternity is a
38 Klick Fighters (starship) 19 Lison Gov’t Hall Basement
registered trademark of
Wizards of the Coast, Inc. 63 Mindaran Ghost (starship) 25 Gallagher Family Vault
64 The Razor (starship) 44 Solar Colony of Mahatay
The staff is not associated
with Wizards of the Coast, 52 Minshore Cavern System
Inc.
Guide to Supporting Cast Members
Wizards of the Coast, Inc.:
http://www.wizards.com 7 Joseph Gallagher 48 Lakota Sharpe
9 Hadley Mazon 50 Kar’pestro Nasu’ike
STAFF
13 Kerri Lansing 50 Pirate Thugs

Written by: Neil Spicer 21 Lison Gov’t Security Guards 56 Badger Rats
30 Tindol-series Sentry Robot 57 Minshore Crystals
Editor: Jim Sharkey
Publisher/Layout: Jeff Ibach 30 Janus-series Sentry Robot 57 Greater Minshore Crystals
Cover Design: Daryl Blasi 30 Rench 58 Kr’rek
Interior Artists:
Tanya Kozik 34 Klick Technicians 59 Pirate Thugs
John Keane 35 Klick Warriors 59 Corsairs
35 Yth Kometh Kik-ik-tik 60 Ysala Rho
HOW TO SUBSCRIBE TO
ACTION CHECK 43 Armando Feuntes 62 Klick Warriors
E-Mail:
48 Kilishorn
actioncheck@hotmail.com

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NOTICE
Just a Few Baubles story text This adventure has been brought to you by the fine folks at Action
and supporting cast are Check, the Alternity Online Magazine. http://www.alternity.net
©2001 Neil Spicer.

2 2
outrage, but there was little they could do to stop
“Just a Few Baubles” it. The tide of revolution proved much too strong,
and the Second Galactic War separated the sys-

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JUST A FEW BAUBLES

“Just a Few Baubles” is an ALTERNITY tem from the Stellar Ring for over 120 years. The
adventure designed for 4-6 heroes of 2nd through colonial government of Oberon fell into chaos
4th level (with about 15 total levels recommended). and its officials scrambled to save themselves
A good mix of professions is important since the and whatever wealth they could take along. For
heroes will require a variety of skills to complete some, venturing back to their homes in the war-
their mission. Combat Specs, Diplomats, Free torn Rigunmor Star Consortium held a number of
Agents, and Tech-Ops can all play a significant dangers as well. To avoid having their property
role. At least one hero ought to have the Com- taxed to support the war effort, many of them hid
puter Science-hacking skill, the Vehicle Opera- as many valuables as possible from the revolu-
tion-space skill, and Culture-first encounter could tionaries, hoping to return some day and reclaim
also prove very useful. Heroes among the Merce- their fortunes. That hope has dwindled over the
nary, First Contact Consul, Investigator, Pilot, and years as Oberon has fully gained its independ-
Scientist careers could find the plot particularly ence, but that doesn’t stop individual Rigunmors
rewarding. This adventure takes place in the from trying to recover their wealth. And, in basic
Oberon system, primarily on the planets of Lison opposition to their very nature, sometimes not all
and Leen, as well as the moon of Bauble, which of them are completely motivated by greed.
are all briefly described in the STAR*DRIVE Cam-
paign Setting. In addition, it loosely draws upon Adventure Background
information contained within the Klick Clack and Tale of a Dying Man:
Planet of Darkness adventure modules, Threats Joseph Gallagher is a formerly wealthy
From Beyond, both Alien Compendiums I & II, Rigunmor with hopes to be rich once again. He is
and the new Externals ESD sourcebook, though also a sick man, dying of a physical disorder that
none of these are absolutely necessary for run- his own doctors are unable to treat. A cure exists
ning the adventure. Heroes that survive should in the Thuldan Empire, but it’s too expensive for
amass 8-10 achievement points, or enough to ad- him to acquire it. He recently discovered that his
vance them to a new level and well on their way father once served in the colonial government of
to the next. Oberon, and kept a secret vault to store some of
the family’s wealth during his term. Joseph be-
Introduction lieves the wealth still lies there to this day, and
Greed has long ruled the heart of the wants to reclaim that portion of his family’s for-
Rigunmor Star Consortium, and no society has tune. With it, he hopes to regain his health as
been as successful at instilling such a vice into its well.
people’s lives as it has been. It’s also what led But Joseph’s problems don’t end there.
the Rigunmors to settle the Oberon star system His estate bordered on financial ruin even before
and plunder the rich resources of rhodium on the his sickness depleted the family fortune. This
planet Lison. In many ways, it’s what caused the caused him to make several unsavory business
colonial government of Oberon to maximize profit ventures with the Coreeno crime syndicate back
by treating their workers as little more than slaves in the Consortium. He has every intention of re-
for so many years. And ultimately, it’s what paying his debts to them, but now his illness
caused the downfall of that government during comes first. He needs to resolve his problems
the Great Revolt of 2373, when the people of quickly, however, or his health will become
Oberon rose up and finally took the reins of threatened in more violent ways, courtesy of
power for themselves. They did so partially out of some Coreeno enforcers.
a desire for justice, but just as equally out of their
own greed for power and wealth. The poor were Tale of a Pirate:
finally able to seize the brass ring…or in this Unfortunately, someone has already beat
case, the rhodium ring…and in doing so, they re- Joseph to the punch. Ysala Rho, a Mechalus cor-
placed those that had lorded over them for so sair in the Oberon system, stole away Joseph’s
long. remaining family fortune just three weeks ago.
Loyal Rigunmors viewed this action with She removed it from his father’s vault on the

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moon Bauble and then buried it on Leen, intend- gaged in a race with the other stellar nations to
ing to return after she could make arrangements do so. The Orlamu Theocracy, Union of Sol, In-
to leave Thomas Kind’s pirate organization. She sight, and even VoidCorp have all begun to found

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joined that band of corsairs some years ago, but colonies and bases on the planet. Unknown to
never felt particularly loyal to Kind. Instead, she the Solars, their colony is being built right on top
would love to make contact with a more powerful of the treasure’s location. Fortunately, only Ysala
criminal organization from the Stellar Ring, hop- and her crew know the exact spot and she wants
ing to become their lieutenant in the Verge. The to dig it up before someone else finds it. Other-
recent arrival of Tero Coreeno, the youngest son wise, on her return to Lison, she will face not only
of the Rigunmor Coreeno crime family, has done the guns of Thomas Kind, but those of the
much to make her dream possible. And Joseph’s Coreeno’s as well.
family fortune contains enough priceless heir-
looms, pure rhodium forge-bars, and important Adventure Sum
Summary
mary
political documents to make her think she can The adventure takes place in the year
bargain her way into Tero’s good graces. But, 2503, and begins when the heroes respond to a
there have been a few problems along the way. business opportunity offered by Joseph Gallagher
Although Ysala obtained a meeting with on his way to the Oberon system. As an Arriver to
Tero, he wanted something more than simple the Verge frontier, Joseph represents one of the
wealth and a few 100-year old documents from powerful Rigunmor families that used to rule Li-
her. To test her proclaimed hatred of Thomas son prior to the Revolt of 2373. The vault that
Kind, he demanded that she make an attempt Ysala Rho looted belonged to his ancestors. Jo-
upon her former master’s life. If she survived, seph still believes the vault is intact, and he has
he’d be happy to admit her into his organization. the necessary passcodes with him to open it. Un-
Ysala imagined herself replacing Kind and unit- fortunately, he is in bad health and needs some-
ing his pirates with the Coreeno’s under her lead- one to retrieve the treasure for him.
ership, so she agreed. But the attempt failed mis- First, the heroes travel with Joseph to Li-
erably. She barely escaped Lison in her ship, son in order to access the local Grid and pinpoint
and upon reaching space, she came under at- the location of the vault by accessing the records
tack from not only her former comrades but the of the old Rigunmor colonial government. During
local authorities as well, courtesy of Kind’s politi- their investigation, an alarm is accidentally
cal connections to Lison’s President Kevik. tripped and the heroes have to avoid or overcome
Rather than face certain annihilation, she en- security to escape the building. Once they’re in
gaged her stardrive for an emergency leap into the clear, they analyze the data and discover the
drivespace. For now, she bides her time just five vault lies on Bauble. Because of his deteriorating
light-years out from Oberon, planning to return health, Joseph decides to stay behind, sending his
for the treasure lying at the system’s core when bodyguard Hadley with them instead. They are
she can effect enough repairs to slip past Kind’s charged with traveling to Bauble to find the treas-
loyalists. Whether or not Tero will still accept her ure and return it intact.
into his organization remains unclear, but one When the heroes arrive at the vault they
way or another she wants to salvage something find that before she left, Ysala rearmed the secu-
out of the situation. rity defenses and left several traps behind for
The word on the street is that Ysala’s anyone else who came looking for the treasure.
ship, the Mindaran Ghost, mysteriously disap- In addition, Ysala accidentally left her pet gear-
peared over a week ago. Many suspect that she werk, Rench, in the vault when it wandered off.
tried to double-cross Kind, but most people also The little creature provides the key to locating the
believe she paid for that mistake with her life, shot treasure because it is in tune with all of Ysala’s
down by the corsairs somewhere near the moons usual locator beacons, one of which lies with the
of Hux. In the meantime, life has continued on treasure on Leen. Unfortunately, the crafty gear-
Leen, the site of the buried treasure. Home to a werk also attracted the attention of some Klicks
few fledgling colonies, Leen represents the next setting up a research lab on Bauble. After the
great hope for the entire system of Oberon. It is heroes encounter them, the Klicks do everything
the only planet that has the potential to be terra- possible to eliminate the perceived threat to the
formed and the Lison government is currently en- secrecy of their base. They follow close behind

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as the heroes trace the locator beacon to the way to Lison to pick up a load of cargo for resale
planet’s surface. Ysala also receives a signal in- on the open market. They decided to hitch a ride
dicating that someone or something has locked with the Happenstance to cut down on their oper-

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onto the treasure’s beacon, forcing her to play ating costs…not to mention the opportunity to let
her hand earlier than she wanted or risk losing someone else take care of the navigation and pi-
everything. loting for a change while they enjoy themselves
In the end, the adventure comes down to aboard the luxury liner.
a confrontation between Ysala’s crew, the heroes, The heroes hired on with the Happen-
and a group of Greater Minshore Crystals. The stance to serve as an escort on its trip to Oberon.
exact location of the scene depends primarily on Rumor has it the system is full of pirates and cor-
the heroes’ actions. It could occur at the Solar sairs that prey upon such cruise ships, and the
colony construction site, which is being built di- captain thought it might be wise to bring them
rectly over the buried treasure, or in the secret along for protection once he enters the system.
tunnels underneath of it. Locating the treasure Regardless of which reason the heroes
becomes difficult too, especially after Ysala kills have for being aboard the ship, read or para-
the locator beacon’s transmission with a remote phrase the following to them:
command. To find it before Ysala steals it away
again requires a bit of first-contact negotiation While dining in one of the many restaurants
with the Minshore crystals to get them to reveal aboard the cruise ship, Happenstance, you notice
the treasure’s actual location. Even after the he- an old man seated with an imposing fellow that
roes finally acquire it on Joseph’s behalf, they still can only be a bodyguard. In and of itself, this
have to get past a Klick strike team that followed isn’t unusual as several of the ship’s patrons are
them from Bauble and Ysala’s shipmates on the traveling with guardians of one kind or another.
Mindaran Ghost. Once they are successful in But, in this particular case, the older gentleman
overcoming those obstacles, they return to Lison seems to be suffering from a serious health
and Joseph rewards them generously, becoming condition, coughing loudly several times.
a powerful ally and friend for future adventures. Midway through his meal the man leaves his
table, apparently planning to return since his
bodyguard stays behind. The man’s steps bring
ACT ONE him near your table and he obviously holds a
bottle of medicine in one hand. Just as he comes
Scene One: Trigger closer, his steps seem to waver for a moment.
This scene gives the players a chance to His eyes start to roll back, he drops the bottle of
role-play the encounter with Joseph Gallagher pills, and suddenly he pitches forward, collapsing
and his bodyguard, Hadley, before accepting the across your table and knocking your recently
mission to recover the vault’s treasure. It begins delivered food and drinks into your laps. What do
aboard the Happenstance, a large Rigunmor you do?
cruiser bound for the Oberon system. Presuma-
bly, the heroes’ ship is docked with the Happen- Joseph currently suffers from a medical
stance in order to enjoy the larger range of its condition that induces headaches, severe cough-
stardrive, thereby making the trip shorter. Fur- ing, and eventually seizures if he doesn’t regu-
ther, it is assumed that the heroes had a reason larly take his medication. He has just quite liter-
to be journeying to the Oberon system in the first ally fallen into a relapse. Any hero with Knowl-
place. The following is a list of possible sugges- edge-first aid or Medical Science-treatment
tions for easily placing them aboard the cruiser: should be able to quickly diagnose the symptoms
(and on an Amazing success, the actual medical
The heroes have successfully completed condition itself). A successful skill check will al-
a previous adventure and are enjoying the fruits low the PCs to get the seizures under control and
of their labor by rewarding themselves (or having administer his medicine to him. If no one does
been rewarded) with a comfortable vacation so, his bodyguard, Hadley, quickly arrives by his
aboard the luxurious Happenstance, cruise ship side and urges them to help. He summons the
to many of the wealthiest travelers in the Verge. ship’s doctor as well. After Joseph has been sta-
The heroes are rhodium traders on their bilized, he regains consciousness, and you may

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read or paraphrase his words to the group: An Amazing success reveals his full plan:
“Apparently, our family fortune was
“I’m so sorry. I never meant to…oh my much larger than I thought, because my father

JUST A FEW BAUBLES


JUST A FEW BAUBLES

what a mess…I…I…I apologize. I shouldn’t have makes reference in his diary to a special vault
stopped taking my medication so soon. I thought that contained the wealth he kept with him during
my condition had improved enough to travel… his term at Oberon. I decided to invest in this trip
but…but obviously it hasn’t.” so I could find that vault and finally have the
“My name is Joseph Gallagher of the money to pay for the treatment.”
guilded Gallagher family in the Rigunmor Star
Consortium. Thank you so much for your quick Joseph and Hadley spend some more
action…and for helping me and Hadley, here. time getting to know the heroes during the rest of
It’s not often that anyone has shown a couple of their trip to Oberon, continuing to apologize for
Arrivers like us such concern or assistance since the episode at the restaurant and thanking them
we came to the Verge.” for their part in making sure everything was okay.
During the journey, Joseph initiates several back-
If the heroes should ask Joseph what’s so ground checks on the heroes to determine their
important that someone with his condition would trustworthiness. He needs allies to be successful
travel to the Verge, allow them an Interaction- in his plans for reclaiming the treasure. Some-
interview skill check. On a Critical Failure, Jo- time before they leave the Happenstance, he asks
seph becomes too weak to answer right away, to see them once more and offers everyone the
but they can try again a few hours later when he chance to help him find his father’s lost vault.
has recovered. The hero receives information
dependent on his check result, including the in- “I wanted to see you one last time before
formation for all lower check results. we went our separate ways. In fact, I wanted to
offer you a chance to stay with us if you’re in-
On a Marginal success, Joseph says the follow- clined to do so. Would you like to accompany
ing: Hadley and me as we rebuild my family fortune?
“I’m on my way to Lison in the Oberon I’m not really in any shape to go traveling around
system to reclaim my family legacy. My father too much right now. But Hadley can’t do this by
used to work there back before the Second Ga- himself. I’d like to ask for your help. And I’ll be
lactic War. I’m hoping to learn more about him happy to compensate each of you accordingly.
during my visit.” What do you say?”

An Ordinary success also reveals: Unless the heroes achieved an Amazing


“Up until now I had to spend most of my success in their earlier interview with Joseph, he
wealth on medical treatments. I had hoped the still won’t mention the actual vault yet. He simply
doctors would be able to cure me, but so far they allows them to believe he can gain access to his
haven’t had any luck. My family fortune in the father’s wealth by proving to the local authorities
Rigunmor Star Consortium is nearly gone and that he’s the sole remaining heir of the estate. If
this trip to Oberon is my last hope. You see, the heroes didn’t bother to question him before
there’s a new treatment available in the Thuldan (or achieved a lower success), he will go ahead
Empire but it’s very costly. I plan to raise the nec- and share all of the information from the Mar-
essary funds during my stay here and then return ginal, Ordinary, and Good success results listed
to the Stellar Ring to seek out their doctors.” above.
Joseph prefers to use non-Rigunmors or
A Good success adds this extra bit of information: Vergers in this mission because of the anti-
“I had resigned myself to never receiving Rigunmor sentiment that is so pervasive in the
the treatment until I was selling off some family system, and assumes that most of the heroes fit
heirlooms to raise money and came across an his plans perfectly. He’s willing to temporarily
old dataslate my father used for his diary. He provide a ship (if the heroes don’t already have
was a well-placed member of the colonial gov- one), as well as a $2500 retaining fee per person
ernment at Oberon back before the Lisons re- for their services. In addition, his bodyguard
volted in 2373.” Hadley will accompany them at all times. The he-

6 6
roes can attempt to negotiate their own fee for the The Venture
service if they wish to do so, but Joseph is a Refitted Minion-class System Scout
shrewd businessman, his Rigunmor upbringing

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JUST A FEW BAUBLES

serves him well in any bargaining session. On an Compartments: 6 Dur: 30


Ordinary Interaction-bargain skill check result, Maneuver Rating: -1 Acc: 3 Mpp
Cruising Speed: 2 AU/hour Berthing: 8
Joseph will up the retaining fee to $2750 per per-
Armament: Turret: Plasma Cannon - Range:
son; a Good result, $3000; and an Amazing result, 4/8/16 Mm, d6+2w/d8+2w/d6+1m, En(e)
$3500. 8 Launch Rack Missiles, CHE -
If the heroes accept, Joseph and Hadley Range: 8/16/24 Mm, d8s/d6+1w/d4+1m, LI(g)
will lead them to Lison, check them through cus- Armor: Medium Neutronite (3 dur)
toms and into the city of Tribon. If they don’t have d6+1 (LI), d6+1 (HI), d6 (En)
their own ship, he purchases one on credit from a Defenses: Jammer, Point-defense gun - Range:
fellow traveler aboard the Happenstance, and the 1/2/3 Mm, d4s/d4w/d4+2w, HI(p)
Gamemaster is free to use the enclosed template Computer Core Ordinary computer core, Ordinary
navigation and sensors dedicated computers
for the Venture, or any other ship of comparable
Engines: Induction Engine
size and strength. While in orbit, Joseph initiates Power: 2 Mass reactors rated for a total of 15 power
a request to the Lison government to assist him in factors
researching his father’s records, telling them he’s Drive: None
simply looking into his genealogy. This should
lead the heroes to Scene Two, where they will en- Roll Compartment Systems
counter an uncooperative diplomat, infiltrate the (Dur/Pow) Durability
Lison Grid to hack into the old government grid- 1-2 Command Ordinary computer core (1/0)
site, and eventually uncover the real information 8/8/4
Mass detector (1/0)
on Joseph’s father and the actual location of the
Multiband radar (0/0)
vault. EM detector (0/0)
Jammer (0/1)
Spectroanalyzer (1/1)
Mass transceiver (1/1)
Reeentry capsule (0/0)
3-4 Engineering Induction engine (6/6)
16/16/8
Mass Reactor (2/0)
Airlock (0/0)
Joseph Gallagher
Gallagher 5-7 Auxiliary Mass Reactor (4/0)
Level 5 Human Diplomat (Tech-
(Tech-Op) 10/10/5
STR 9 INT 11 [+1] Recycler Unit (1/1)
DEX 9 WIL 11 [+1] Autosupport (0/2)
CON 7 PER 13 8-10 Weapons Turret: Plasma Cannon (4/3)
12/12/6
Durability: 7/7/4/4 Action Check: 12+/11/5/2
Launch rack (2/1)
Move: sprint 18, run 12, walk 4 # Actions: 2 11-14 Crew Crew quarters (1/0)
Reaction Score: Ordinary/2 Last Resorts: 2 4/4/2
Passenger suite (1/0)
Attacks 15-20 Cargo Autocargo (2/2)
Unarmed 4/2/1 d4s/d4+1s/d4+2s LI/O 4/4/2
9mm Charge Pistol 11/5/2 d4+1w/d6+1w/d4m
HI/O Description:
The Venture is built around a scout-class mili-
tary hull from a junked system ship that fell victim to the
Defenses
conflict in the Algemron system. Its former owner pur-
+1 INT resistance modifier vs. encounter skills chased it from a salvage operation and had it towed to
+1 WIL resistance modifier vs. encounter skills the Alaundril shipyards for refitting with more modern
technology. Although it lacks a stardrive, the Venture is
Skills still a great ship. It packs a solid punch in any combat
Athletics [9]; Modern Ranged Weapons [9] –pistol situation, carries a formidable amount of armor, and
has the speed and quickness to outrun most anything it
continued on page 9 can’t outfight.

7 7
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8
[11]; Vehicle Operation [9] –space [10]; Stamina
[7]; Business [11] –corporate [14]; Computer Sci-
ence [11] –hacking [13], programming [14];

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JUST A FEW BAUBLES

Knowledge [11] –first aid [13], –language: Aleerin


[12], language: Standard [14], stellar nation:
Rigunmor [14]; System Operation [11] –
communications [14]; Administration [11] –
bureaucracy [14], management [13]; Awareness Hadley Mazon, the Bodyguard
[11] –intuition [12], perception [12]; Resolve [11]; Level 3 Human Combat Spec
Culture [13] –diplomacy [14], -etiquette: Aleerin STR 11 [+1] INT 9
[14]; Deception* [13] –bluff [16], bribe [15]; Inter- DEX 11 [+1] WIL 10
action* [13] –bargain [16], charm [15], interview CON 11 PER 8
[14]. Durability: 11/11/6/6 Action Check: 14+/13/6/3
Move: sprint 22, run 12, walk 4 # Actions: 2
* -1 step bonus to skill checks due to Rigunmor Reaction Score: Ordinary/2 Last Resorts: 1
ancestry.
Attacks
Cyber Gear Unarmed 12/6/3 d4+1s/d4+2s/d4+3s LI/O
Nanocomputer (Good), Subdermal NIJack 9mm Charge Pistol 14/7/3 d4+1w/d6+1w/d4m
(Good). HI/O
11mm Charge Rifle 12/6/3 d6+1w/d6+3w/
Description d6+1m HI/O
Joseph Gallagher is 135-years old, a mid-
dle-aged man by today’s standards. He stands Defenses
just over 5’9” tall, but weighs only 135 lbs., leaving Body Plating d6 (LI), d4+1 (HI), d4+1 (En)
him with a sickly, malnourished appearance. He +1 resistance modifier vs. melee attacks
has dark brown hair, brown eyes, a closely +1 resistance modifier vs. ranged attacks
trimmed goatee, and an overall bearing of some-
one who is used to living the easy life. His stam- Skills
ina has slowly deteriorated ever since developing Athletics [11] –climb [12], throw [12]; Unarmed
Lawkin’s Syndrome, a deadly genetic disorder Attack [11] –power [13]; Modern Ranged Weap-
that ironically results from a rejection of the gene ons [11] –rifle [13], pistol* [14]; Vehicle Operation
therapies used to prolong human life. Aside from [11]; Stamina [11] –endurance [12]; Knowledge
always being tired, experiencing sudden fits of [9] –first aid [10], –language: Aleerin [10], lan-
coughing, and occasionally suffering a seizure guage: Standard [12], stellar nation: Rigunmor
when he forgets to take his medicine regularly, he [12]; Security [9] –protection protocols [10];
shows no outward signs of the condition. He has Awareness [10] –intuition [12], perception [11];
only reached Stage One of the disease, but Stage Resolve [10] –physical resolve [11]; Interaction*
Two looms on the horizon. [8] –intimidate [10].
Joseph’s personality continues to be opti-
mistic despite his bleak future. He is a capable *
-1 bonus to skill checks due to Combat Spec pro-
diplomat and businessman. People find him to fession or Rigunmor ancestry.
be talkative, intelligent, and well read. If he has
any character flaw, it’s that he’s generally con- Cyber Gear
vinced obstacles can be overcome with a friendly Body Plating (Good).
smile and a sum of money, though he’ll always
drive a hard bargain in deciding on how much to Description
apply to any given situation. Even while applying Hadley Mazon is a professional body-
such a philosophy, it’s hard not to like him. He’s guard and perfectly loyal henchman to Joseph
a naturally generous person to his friends. Gallagher, having served him for the past fifteen
years. He stands nearly 6’2” tall and weighs ap-
proximately 195 lbs., an imposing figure to any-
one looking to cause trouble for his master. He

9 9
also has light brown hair and blue eyes, not to ing the latest edition of the Tribon Times. Anyone
mention the obvious body plating that has been that purchases and reads the electronic news
grafted to his skin. His simple appearance can medium learns of the following storylines, which

JUST A FEW BAUBLES


JUST A FEW BAUBLES

make others uncomfortable…or at least send the the Gamemaster may read aloud or paraphrase
clear message that he’s not one to trifle with. to the players:
Unlike many in his profession, Hadley
also has a reason to stay on the job besides sim- 1. National News – President Kevik is to
ple economics. Joseph helped his family get back meet with foreign trade ambassadors
on its feet after his mother suffered major losses from the Solar Union this week. This
in the Rigunmor Stock Exchange. When every- follows on the heels of a visit by an
one else looked the other way and would have Orlamu bishop just last year that cul-
allowed them to fall into poverty, Joseph took his minated in the authorization of an Or-
family in without a second thought. He has al- lamist temple in the city of Tribon.
ways treated Hadley like the son he never had, While these developments have met
and the big bodyguard empathizes with the trou- with approval from the majority of the
bles that Joseph now faces with his own financial Lison people, focus group polls indi-
limitations. Simply put, Hadley will do everything cate that a small percentage remains
in his power to safeguard his master, and will opposed to any courting of favors by
proactively pursue any goal to save him from fi- outside interests, particularly those
nancial ruin as well as from Lawkin’s Syndrome. from the Stellar Ring. In a related
story, last week’s anti-Arriver demon-
Optional Floater Scenes: stration has stirred up charges by un-
Upon arriving on Lison, the heroes should named sources that the terrorist
encounter all of the sights and sounds of the capi- group “Concord Free Now” used the
tal city of Tribon. If necessary, refer to the de- civil unrest to recruit more members
scription in the Planet of Darkness adventure into their ranks. Lison officials re-
module to give the players an idea of what under- fused comment, but security has
ground life is like for the population. The follow- been stepped up for the Solar am-
ing is a set of brief floater encounters to let them bassador’s arrival.
experience a taste of it, as well as feed them 2. Local News - An internal power strug-
some information that will foreshadow the future gle is shaping up among the pirates
events of the story: operating in the Oberon system. It’s
common knowledge that their charis-
Mass Transit: While catching a transit car to matic leader, Thomas Kind, isn’t
cross over to the government district, an alterca- pleased by the appearance of Celes-
tion breaks out among two of the passengers. tial Entertainment Limited in the Lison
One is obviously a street tough painted in the col- economy. CEL is a corporate entity
ors of some kind of gang. The other is an off- owned and operated by Tero
worlder, a visiting businessman from Austrin- Coreeno, specializing in holofilms
Ontis Unlimited. The gang member seems to and holovid programming. Tero is
take offense at having to share a seat with an Ar- also related to the same Coreeno
river. The Austrin doesn’t seem particularly in- family that allegedly runs a powerful
clined to back down either. If the heroes inter- crime syndicate in the Rigunmor Star
vene by intimidating the street tough, the Austrin Consortium. Of course such activities
will be grateful enough to share a meal with them have never been proven. Street
and pick up the tab later that night. He’ll also be sources indicate that a number of
a useful source of information on current busi- corsairs recently jumped ship from
ness propositions in the Oberon system. Thomas Kind’s organization, eager to
join the Coreeno “businesses”. Spe-
News Kiosk: While walking past one of the numer- cifically, a well-known Mechalus pi-
ous stalls of vendors in the marketplace, the he- rate named Ysala Rho broke ranks
roes encounter a newsstand. The owner asks if and exchanged fire with not only Tho-
they would like to buy a slim data crystal contain- mas Kind’s corsairs, but the local au-

10 10
thorities as well. Her ship, the Minda- district, the heroes come upon a scene of civil un-
ran Ghost, has been missing ever rest. Apparently the democracy of Lison isn’t
since, but it seems clear that she is quite as stable as officials would have everyone

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only the first of many casualties to believe. A small crowd of 50 demonstrators is


come. picketing outside one of the buildings, holding
3. Economy – United Lison Mining Com- signs that declare the working conditions in the
missioner Paul Nextler echoed the Lison mines to be intolerable. Others accuse the
comments of financial advisors on the government of being in league with the pirates of
rhodium prospects at station K31B9 the system. A few more rail against President Ke-
yesterday. K31 represents the most vik’s catering to the nations of the Stellar Ring.
recent expansion of the interstate
cavern system from Tribon to the city Museum Exhibit: The heroes pass a large banner
of Raphal. Early ore samples taken outside the Lison National Museum indicating
from the site produced an astounding that a new exhibit has arrived showcasing the
rhodium content of 12 percent. That’s world of Leen, sister planet to Lison. The Leen
the third highest yield in history, and exhibit appears to include a seminar on efforts to
investors greeted the news by driving terraform the planet, professional holopics of the
the market upward by over a hundred landscape, and a discussion on the discovery of a
and fifty-three points. Analysts strange new indigenous lifeform known as Min-
speculate whether this may prompt a shore Crystals that are capable of projecting illu-
hike in interest rates next month to sions in three-dimensions exactly like a holovid.
head off inflation.
4. Sports – The Ultimate Survivor con- Runaway Pet: The heroes are startled by a lost
test is coming to Lison in early 2504, gearwerk, a tiny tadpole-like creature raised as a
representatives of the media hit indi- pet and fitted with various cybernetic equipment
cated at Founder’s Hall today. Fans to give it the ability to move around on spider-legs
of the show will be able to see a cast and use small tools. It is easily mistaken for a
of thirty-two contestants, including the small-scale robot by anyone unfamiliar with
Thuldan phenom Dante Greene, Aleerin culture. This particular gearwerk belongs
compete in trials of physical strength, to a Mechalus child who comes chasing close be-
stamina, and of course, survival. The hind. He is visiting with his father who is in Tribon
Ultimate Survivor spans every con- on business that concerns enhancing the Lison
ceivable environment, pitting all kinds Grid.
of sentients against the forces of na-
ture and each other. The show just Crime Scene Wrap-
Wrap-Up: The heroes come across
finished its last taping on the wintry a local Tribon police unit in the process of arrest-
moon of Arist in the Hammer’s Star ing a criminal for trafficking in illegal “pleasure
system, which tantalized viewers with cyberware”. They overhear some discussion be-
the possibility of an encounter with tween two of the officers regarding a possible
the hostile alien species known as the connection to the Coreeno crime family.
Klicks. Concord forces operating in
the system had originally opposed Scene Two: The Lison Government
the location, citing security concerns,
but apparently the pockets of Mask &
Hall
Bauble Studios were deep enough to
convince them to turn a blind eye. Joseph finally takes the heroes into the
Ratings have dropped since the dis- government district of the Third Tier of Tribon
appointing episode failed to deliver where he has made arrangements to meet with
any Klicks, but enthusiasm remains officials in charge of record keeping from the co-
high for an “Oxygen Runner” game lonial period.
on Lison’s surface. Read or paraphrase the following as they
arrive at the Lison Government Hall:
Demonstrators:
Demonstrators: Upon entering the government
The Lison Government Hall is actually a

11 11
series of buildings that occupy nearly a square nected to a government network of some kind.
kilometer in area. Many of them are embedded Kerri hangs around long enough to answer any
in the rock wall of the immense cavern contain- questions. Although she appears helpful in every

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ing the lower tier of the city of Tribon. Obviously, way, she is actually deceiving the heroes. Kerri is
the structures were built long ago when the rho- in league with Ysala, and often uses her position
dium miners first began to cut their way into the in the government to feed the pirate information
planet’s crust, making use of the natural stone as about starship flight plans and other lucrative tid-
much as possible to cut down on construction bits. It was she that allowed Ysala access to the
time and costs. local gridsite so it could be searched for any in-
Joseph consults his computer gauntlet a formation leading to the wealth of the original
number of times as he leads the way among the Rigunmor government.
buildings searching for the one that might house Kerri purposefully uses the Interaction-
colonial government records. He finally brings charm encounter skill to “attack” the heroes in
you to a set of steps leading up to a façade of order to improve her chances of carrying off the
towering stone pillars and archways. The wide deception. Kerri’s Great Looks perk provides a –
double-doors are currently open, revealing the 1 step bonus to the skill check and the heroes are
interior to be immaculately clean, and Joseph assumed to have a starting attitude of Neutral
takes everyone inside. Although the walls and unless a player specifically notes otherwise. He-
ceiling have the look of rough stone, the floor has roes that are naturally suspicious could start out
been polished smooth and plush carpeting runs as Hostile and cause the check to suffer a cumu-
the length of the hallway spilling out into a large lative +2 step penalty. Those that show active
lobby. An intricate chandelier manufactured interest in being attracted to Kerri’s good looks
from rhodium and pure crystal hangs in the cen- may start out as Friendly instead, giving her an
ter, filling the chamber with a soft light. Many additional –1 step bonus to the skill check. She
other appointments have all been artistically finally shakes everyone’s hand and leaves to take
worked into the natural rock, including a fresco care of some other business.
depicting a scene from the life of the miners that Heroes wishing to analyze the X3D crystal
built this place. You can only wonder how much can do so with a Knowledge-computer operation
money must have gone into the decoration alone, or Computer Science-hacking skill check. A Fail-
but assume it must represent only a tiny percent- ure or Critical Failure result finds nothing more
age of the profits the Lison government receives than a few instances where Joseph’s father’s
from its trade in rhodium, one of the most price- name appears on some government documents
less commodities in all of settled space. and press articles, none of which are relevant to
Eventually, a beautiful young woman ap- Joseph’s search for his father’s wealth. An Ordi-
proaches you. The practiced smile of a govern- nary success reveals a few more references to
ment official is upon her face and she quickly the Gallagher name, a biography of his father,
takes Joseph’s hand, vigorously shaking it as she but no mention of a secret family vault. A Good
addresses everyone. “It’s so nice to have you and success is enough to realize that the X3D has
your party with us today, Mr. Gallagher. I’m been slightly edited, truncating a number of arti-
Kerri Lansing. Our office received your inquiry cles and documents; and an Amazing result
regarding your father’s records while he served erases any doubt that the X3D is incomplete, and
our former government. We initiated a search on that entire articles and documents have been
your behalf and I’m afraid we found very little specifically omitted. The computer network to
which might interest you. Nevertheless, I’ve which the workstations are attached don’t actu-
taken the liberty to set up a workstation for you in ally connect to the computer core that
our library. All of the information we found is downloaded these documents, so there’s no way
contained on this X3D…” for the heroes or Joseph to hack into anything and
find the missing information from here.
Joseph appears disappointed, but he If the missing documents are brought to
takes the X3D crystal and Miss Lansing leads the Kerri Lansing’s attention, she expresses no
party through the lobby, down a short hallway, knowledge of any omissions and once again re-
and into a large room full of cubicles. Each one fers to the X3D as the only data her research
contains a computer workstation apparently con- could uncover. She immediately raises her Te-

12 12
lepathy-mind shield as a precaution against any [13] –mind shield [16], suggest [15].
potential mindwalkers that might be capable of
reading minds to detect her lie. She also uses Perks: Great Looks

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her Deception-bluff skills to try and convince the


heroes of her sincerity, depending on her earlier Psionic Energy Points: 6
charming efforts to predispose them toward be-
lieving her. Failing that, she might resort to a Description
telepathic suggestion, though she’s reluctant to Kerri Lansing is a bombshell of a woman.
do so if she knows with certainty that a mind- She has always used her blue-eyed, blonde-
walker is among the heroes. Regardless of the haired, and downright sexy good looks to her ad-
results, she proves uncooperative in allowing Jo- vantage, but beauty is only skin-deep in her case.
seph or the heroes to access the computer core Inside is a selfish heart that rules every calcu-
from which the X3D was downloaded. This lated emotion she displays. Her father was a
prompts Joseph to become disappointed and Rigunmor and her mother a StarMech. She in-
leave. His reaction is carefully orchestrated, how- herited the formers lust for wealth and the latter’s
ever, and that becomes evident when he sug- penchant for spending it on pleasurable pursuits.
gests they return after closing hours to do some She also has the benefit of being blessed with
investigation of their own without the Lison offi- mindwalking abilities. Though not exactly power-
cials standing in their way. ful by any means, Kerri is learning to use her tele-
pathic skills to further her career. She wants to
climb the ladder of success with her IQ and not
just her physical attractiveness, but realizes the
latter only helps to make things easier.
About six years ago, she hooked up with
Ysala Rho when she accepted a simple bribe to
pass along the flight plans of a rhodium ship-
Kerri Lansing ment. Ever since, the two have shared informa-
Level 4 Human Diplomat (Mindwalker) tion and their relationship has remained friendly
STR 7 INT 11 [+1] as long as it continues to be successful. When
DEX 9 WIL 12 [+1] Ysala informed her of the sizeable fortune she
CON 9 PER 13 found in the Gallagher family vault, Kerri was ec-
Durability: 9/9/5/5 Action Check: 12+/11/5/2 static. But now, she has grown concerned with
Move: sprint 16, run 10, walk 4 # Actions: 2 Ysala’s decision to squander the wealth on a ri-
Reaction Score: Ordinary/2 Last Resorts: 1 diculous attempt to join Tero Coreeno’s crime
family. She doesn’t trust the Coreeno crime syn-
Attacks dicate, and thinks Ysala is moving too fast. Kerri
Unarmed 3/1/- d4s/d4+1s/d4+2s LI/O continues to hold out hope that Ysala will change
her mind, but the botched attempt on Thomas
Defenses Kind’s life and her friend’s disappearance worry
+1 INT resistance modifier vs. encounter skills her greatly. If she knew the location of the treas-
+1 WIL resistance modifier vs. encounter skills ure, Kerri would be tempted to grab it and leave
Oberon forever, but Ysala never told her what she
Skills did with the treasure, only that she found it and
Athletics [7]; Modern Ranged Weapons [9]; Vehi- put it some place safe until everything came to-
cle Operation [9]; Stamina [9]; Knowledge [11] – gether.
computer operation [13], –language: Standard
[14], system: Oberon [14]; Administration [12] – Scene Three: Piloting the Government
bureaucracy [15], management [14]; Awareness Grid
[12] –perception [13]; Investigate [12] –search Joseph reserves hotel rooms for him and
[14], track [13]; Resolve [12] –mental resolve [13]; the heroes. Wasting no time, he launches into his
Culture [13] –diplomacy [15], etiquette: Rigunmor plans for infiltrating the Lison Government Hall
[14]; Deception [13] –bluff [16], bribe [14]; Interac- and gaining access to its computer core. He pre-
tion [13] –charm [16], interview [14]; Telepathy pares his own X3D with a special program de-

13 13
signed to scan the records about his father. He plete view of the doorway. The heroes could ac-
gives it to the most technically savvy hero and tually enter this way without being observed. By-
tells the PCs he will remain in his room and send passing the security lock is a whole different mat-

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JUST A FEW BAUBLES

Hadley in his place. The bodyguard seems ill at ter and requires a Security-security devices skill
ease with this idea, but knows the importance of check. A Critical Failure will set off a series of
someone keeping an eye on the heroes to make sparks causing d4 points of stun damage to eve-
sure they don’t steal the knowledge (and treas- ryone in a two meter radius, while immediately
ure) for themselves. alerting the security guards to their presence. A
To complete this scene, the heroes have Failure result won’t damage the device but the
to avoid Lison security and attempt a local hack door stays locked, the security system logs an un-
upon an old Rigunmor government gridsite. Be- usual event, and the guards come to investigate,
cause of the archaic nature of the Lison Grid, this arriving in d4 minutes. An Ordinary success al-
particular site can’t be accessed from the outside lows entry without immediately alerting anyone,
world. The heroes are going to have to locate a but the lock cannot be re-engaged and a guard
terminal with the proper connections inside the will notice the problem in 2d6 minutes while mak-
building if they want to download the data Joseph ing his rounds. A Good result enables the heroes
needs. During their search, a local dissident to re-lock the door behind them; and an Amazing
named Sal Ricciardi just happens to pick the result allows the door to be prepared for a quick
same night and location to demonstrate his anger exit so another check isn’t necessary on the way
against the current government through a little out.
constructive vandalism. He accidentally encoun- Optionally, the heroes might choose to
ters the heroes and trips the alarm while they are forego the front door and try for a different way
inside, causing the security guards to go on alert. inside the building. Three other possibilities are
Assuming the heroes agree to undertake open to them: the service entrance, the second
the mission read or paraphrase the following as floor balcony, and the parking garage in the
they approach the Lison Government Hall that basement. Regardless of which route they take,
night: the heroes will still be faced with a door similar to
the one described above, with the same security
The lights outside the Lison Government lock.
Hall seem dimmer than your last visit. Since the
underground city never actually receives any On The Clock
sunlight, you assume this must be how the popu- Obviously the heroes will want to do eve-
lation simulates nightfall. Approaching the glass rything possible to avoid being discovered while
doors, you can see that the lobby is now empty. they’re inside the building, but it’s going to take
A surveillance camera sits poised over the en- time to find what they’re after. Eventually they are
trance, and a security pad next to the wall casts a bound to encounter a security guard, a late-night
bright red glow upon the steps as it steadily worker, or even Sal Ricciardi as he vandalizes
blinks. the building in order to make a political state-
“We should scout out the building and see ment. As a result, the Gamemaster should roll
what our options are,” Hadley advises, “I don’t every fifteen minutes or so for a random encoun-
think they’ll let us simply waltz right through the ter on the following table:
front door…” He is interrupted by a sudden
movement inside the building. Kerri Lansing d12 Encounter
walks through the lobby from a side hallway and 1 Security Guard on patrol
goes to the lifts, clearly intending to ride one of 2 Maintenance Worker
them up to a higher floor. “What’s she still doing 3 Sal Ricciardi the vandal
here?” Hadley whispers aloud, “Working late?” 4 Kerri Lansing
5 Office Worker
Getting Inside 6 Security Guard on patrol
A successful Awareness-perception or 7-12 No encounter
Security-protection protocols check reveals that
the surveillance camera over the front door is It’s unlikely that the heroes would be to-
slightly angled wrong and doesn’t provide a com- tally surprised by any of these encounters. Only

14 14
Sal Ricciardi has a reason to hide his presence heroes to avoid being captured and turned over
by moving stealthily inside the building. Even so, to the authorities…not a full-fledged firefight.
people come and go throughout the hallways

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even late at night, so the security guards aren’t Lison Government Hall (Ground Floor):
too worried about hearing noises unless they’re 1. Lobby – This area contains a large
particularly suspicious or occur in an area that’s check-in desk. The interior walls are
usually locked down after-hours. Give the heroes rough cavern-like stone, leading up to
an opportunity to avoid a confrontation in what- a vast cathedral ceiling. Up above, a
ever creative ways they come up with. For in- walkway can be seen on the second
stance, a skill check involving Stealth-hide, De- floor. Across from the desk is a
ception-bluff, or Interaction-charm could avoid fresco chiseled into a flat part of the
most entanglements, though some choices are stone depicting the early miners of
going to be more involved than others. Interac- Lison.
tion-intimidate might also work against low-level 2. Lounge – This area is filled with com-
employees, though this tactic is less useful fortable sofas and chairs for those
against the guards, and could still result in the waiting to meet with Lison govern-
heroes being reported to the nearest security ment officials.
checkpoint. 3. Security Office – This room controls
Somewhere in the course of these clan- the external security cameras and at
destine activities, the Gamemaster should put the least one security guard is stationed
facility on alert…preferably just as the heroes fi- here at all times. Currently, he is dis-
nally download the data. The easiest means to tracted by a local sporting event on a
do this is have Sal Ricciardi trigger an alarm, but different monitor. His partner is away
if the heroes already subdued him ahead of time, making his rounds and checking in
simply have a security guard finally stumble with the two other security stations on
across them. The final drama of this scene the second floor and in the basement.
should result in a frantic escape attempt by the He will return in 3d12 minutes. Any-
one getting close enough to spend
some time observing the monitors
(with or without subduing the guard)
may make a Security-protection pro-
tocols skill check. On any success,
they become aware of the other two
security stations in the building, as
well as the guards walking the halls.
4. Rhodium Display – Upon reach-
ing this chamber, read or paraphrase
the following to the players:

Stepping into this room for the


first time is like stepping into the
world of a miner; rhodium outcrop-
pings, archaic mining equipment,
and life-like statuary are the décor.
Rows of wooden benches are set in
the center of this room and it is kept
at a much lower light level, with only
the miniature spotlights upon the dis-
plays providing any illumination.
Suddenly the light of a miniature la-
ser-torch flares to life somewhere in
the back corner of the room. It does-
n’t seem to be part of the actual dis-

15 15
play, but you can’t quite make out first…and Lison wants to remain free.
what’s causing the intermittent glow. We want our people to be taken care
of, that’s all…that’s all...”

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Within this room, Sal Ricciardi, a Finally his ramblings ease off into
native of Oberon and a political dissi- incoherent mumblings as he deals
dent, is engaged in some minor van- with some kind of back pain. “Stupid
dalism. He’s been painting slogans injury…hurts all the time now,” he
such as “Government In League With says, “Got it working in the mines.
Corsairs,” “Our Democracy Is Noth- Cave-in nearly killed me and the
ing More Than Piracy,” and “Concord government didn’t do a thing about
Free Now” over the display. As the it.”
heroes enter the room, they startle
him. He assumes they must be secu- If the heroes let Sal go, he’ll easily be
rity guards and he panics, running captured by the security guards. This
through the display and actually try- could be a blessing in disguise
ing to climb it up to the second floor though, as the guards could assume
to get away. If he isn’t stopped, he’ll Sal is the only intruder in the build-
slip just as he starts to reach the up- ing…provided he keeps quiet about
per floor, then fall and aggravate his their presence. As long as the heroes
Old Injury flaw, wounding himself and remain hidden, Sal will be arrested
accidentally tripping the alarms and carted off to jail, keeping the
throughout the building. This alerts guards busy for the next 4d12+20
any remaining security guards in the minutes, and thereby leaving them
building to not only his presence, but some extra time to go about their
the heroes’ as well. business.
If they catch Sal before he com- 5. Building Maintenance Storerooms –
promises their mission, or if they grab These rooms contain general office
him as they make a run for it, the he- and cleaning supplies.
roes can engage him in conversation. 6. Boiler Room – This room contains the
He’s quite talkative and completely system stations for controlling the
unafraid of voicing his political opin- building’s climate.
ions. Read or paraphrase the follow- 7. Reading Room – This is the room that
ing to the heroes if they listen to his Kerri Lansing provided to Joseph and
rant: the heroes for reviewing the X3D she
gave them in Scene Two. It contains
“I’m caught…okay, okay…so…so cubicles with workstations, but none
what? Who cares?” the man says all of them are connected to the local
in one rush, “I’m Sal Ricciardi. Yeah, closed-circuit gridsite that contains
there, so you know my name now. the information they need.
Big deal. I don’t care. I want every- 8. Small Offices - These are minor work-
body to know. They’ve all got to spaces for the lower-level managers
know about the plight of the Lison of the record-keeping division. They
workers. And I’m going to tell’em all contain a workstation, but none of
about it. That stupid President Kevik them are connected to the local
has got to know, too. I’m tired of see- closed-circuit gridsite that contains
ing him and his kind dealing with the the information the heroes need.
stellar nations…ignoring the working 9. Lifts – Two powerlifts are located here
conditions down in the mines…acting for access to the offices above and
like they’ll just partner up with any- the library stacks in the basement.
body and that will change every- 10. Restrooms
thing. Well we’re free, you hear? 11. Service Entrance – This area contains
Free! Free to decided our own fate. a loading platform, a backdoor into
As a democracy, the people come the ground floor, and the entrance to

16 16
the facility’s parking ga-
rage in the basement.

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JUST A FEW BAUBLES

Lison Government Hall (Second


Floor):
1. Commons Area – This
area is open to the Rho-
dium Display below, and
in fact some of the rho-
dium outcroppings ex-
tend all the way to the
ceiling of this level.
2. Security Checkpoint –
There is usually one secu-
rity guard on duty here
while his partner walks
the halls. They take turns
making the rounds about
every 3d12 minutes.
3. Small Offices – These are
minor workspaces for the
lower-level managers of
the record-keeping divi-
sion. They all contain a
workstation, but none of
them are connected to
the local closed-circuit
gridsite that contains the
information the heroes need. check with a +1 step penalty used on
4. Private Offices – These offices belong Kerri yields the following results:
to the upper managers of the record-
keeping division, including Kerri Critical Failure, after 3d12 minutes:
Lansing. She’s currently working Kerri Lansing finally gives a laugh
late, and one of the security guards and shakes her head. “I’m not going
from the ground floor is somewhat to tell you a thing,” she says, “And by
infatuated with her and likes to stop the time you try to beat it out of me,
by every 3d12 minutes as he makes the guards will be here.” Repeated
his rounds just to check up on her. If attempts at gaining information from
captured, she can be interrogated to her have no further effect.
provide the location of the local
closed-circuit gridsite containing the Failure, after 3d6 minutes: Kerri
information Joseph needs. Careful flinches, but says nothing. However,
attention should be paid to how long her eyes betray her fear. She seems
the heroes question her and search close to breaking. No information is
the room, as the security guard could revealed, but further attempts can be
arrive at any moment. In addition, made every 1d6+1 minutes into the
Kerri will use her Telepathy broad interrogation.
skill to try and warn him. Since he’s
unaware that she’s a telepath, he’ll Ordinary success, after 2d4+2 min-
be confused but cautious when he utes pass: Kerri finally breaks down
comes to visit her. In the meantime, under your questioning. “The local
an Investigate-interrogate skill check gridsite is in the basement. There are
or even an Interaction-intimidate terminals in the research room that

17 17
connect to the computer core.” that used to work for Thomas Kind’s
Good success, after only d6+1 min- outfit. I think she had a falling out
utes, yields the same information as with him and paid for it with her life.”

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an Ordinary success, plus: “There are


two guards on that level. They check Kerri has nothing more to offer to the
the rooms every now and then on heroes regarding the forge-bar. To
their rounds. the extent of her knowledge, her story
about Ysala Rho could very well be
Amazing success, after only d4 min- true. She has no way of knowing if
utes, yields the same information as her friend survived or not. And she
the Ordinary and Good success re- won’t be much help regarding where
sults, plus: “There’s something else,” Ysala found the minted rhodium. The
Kerri says, “The security system. It corsair never told her the coordinates
locks down the whole room if it for the vault, but she does know it’s in-
senses unauthorized activity on the system toward Leen, because she
gridsite. It can be…bypassed with a checked the Mindaran Ghost’s flight
legal login code.” plan logged weeks ago with the Lison
Space Traffic Control Center.
Another interrogation sequence can 5. Coffee Break Room – A small cafete-
be done following the same process ria with several vending machines is
outlined above (i.e., the time it takes maintained here.
to get her to talk), with any success 6. Meeting Room – This conference
revealing her own passcode to the area makes use of the natural cavern
heroes: “Okay…okay,” Kerri an- walls and ceiling to provide a sense
swers, “It’s 599-RHO-KAPPA-7.” of openness.
7. Main Conference Room – This area is
If they search her office, allow the he- kept completely dark, but contains a
roes an Investigate-search skill check large, elegant meeting table and sev-
with a +2 step penalty. Any success eral padded chairs. The windows
discovers a rhodium forge-bar in the lining the north wall look down upon
bottom drawer of her filing cabinet, the rhodium display on the ground
after another d4+2 minutes. It was a floor, while the windows to the south
gift to her from Ysala when she first look out upon a wide balcony and the
returned to Lison from the successful lights of the city of Tribon.
opening of the vault and before meet- 8. Balcony – This wide patio has been
ing with Tero Coreeno. If a hero built out of the natural rock of the cav-
makes an Awareness-perception skill ern system. Several columns at the
check, the faint inscription of very edge break up the view of the
“Rigunmor Star Consortium – 2370, R. city of Tribon down below. Benches
Gallagher Station B17D1” can barely are scattered throughout and a metal
be made out on the bottom. Anyone railing has been put up to provide for
making a successful Business-small everyone’s safety. Anyone attempting
business skill check can determine its to climb up or down from this place
street value to be around $10,000. If will find the rails particularly easy to
the heroes question Kerri about this snag with a rope and grapple, grant-
unusual item, read or paraphrase the ing a –1 step bonus to any Athletics-
following: climb attempts.
9. Lifts
“It’s a…a gift from a…friend,” she 10. Restrooms
says defensively, “She brought it to
me as a souvenir. I don’t know where Lison Government Hall (Basement):
she got it. Some old ruins probably… 1. Parking Garage – This area is very
her name was Ysala Rho, a pirate dimly lit, almost as to be dark. Light

18 18
lockpick and Technical Science-
juryrig skills to commandeer one.

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2. Storage Closets – Building mainte-


nance supplies are kept here, as well as
two pairs of janitorial coveralls. An enter-
prising hero could conceivably don one of
them in order to bluff his way through cer-
tain parts of the facility. If anyone does
so, a Deception-bluff or Entertainment-act
skill check can be made with a –1 step
bonus and yields the following results on
any encounter with one of the security
guards: Critical Failure, the disguise im-
mediately fails to convince anyone; Mar-
ginal, the disguise actually works for a
short time, but in 1d6+2 minutes, the
fooled individual comes to the realization
that something is wrong and comes back
to investigate again; Ordinary success,
the disguise works for 3d12+2 minutes
before arousing suspicion; Good, the dis-
guise works for the remainder of the
hero’s stay inside the facility unless his
conditions impose a +2 step penalty true identity is revealed somehow; Amaz-
to any ranged combat actions or ing, the disguise works so well that the
Awareness-perception checks. Cur- target is completely fooled and actually
rently six small electric vehicles are assists the hero in at least part of his task.
parked in the marked spaces Also, any action that reveals his or her
throughout the garage, including one identity leaves the target surprised, per
van and one truck. Normally, the the rules in the Gamemaster Guide.
people of Lison use mass transit to 3. Security Checkpoint - There is usually
move about the city, so these particu- one security guard on duty here while his
lar vehicles would be considered lux- partner walks the halls. They take turns
ury items, and a player who makes a making the rounds about every 3d20 min-
successful Knowledge-deduce check utes.
would realize this and can assume 4. Library Administration Office – This place
they must belong to the more impor- contains two workstations connected to
tant officials at the facility. One of the the current Oberon government’s grid-
vehicles belongs to Kerri Lansing, site, a completely separate entity from the
herself, and if the heroes encoun- local closed circuit gridsite used to main-
tered her already they could have tain the old colonial government’s data.
“borrowed” the keys to use it as a Neither of these workstations will provide
getaway car…or in a pinch, the he- any information on the Gallagher family
roes could use the Manipulation- vault, but they are much more secure and
any failed Computer Science-hacking at-
tempts will alert not just the security
guards on-site, but will also summon
backup from outside the facility. 3d4 ad-
ditional guards will arrive in the next fif-
teen minutes following such a mishap.
5. Library Stacks – Row upon row of pack-
aged 3D and X3D computer crystals are

19 19
stored here. These are less-advanced can be overcome
backup copies of the records kept on the 7. Computer Room – This expansive room
local gridsite. The heroes could obtain contains all of the hardware necessary

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the same information here that Joseph’s for maintaining this portion of the Oberon
program would provide, but it takes sig- government’s closed-circuit gridsite.
nificantly longer to locate the appropriate Though enterprising heroes might think to
articles about his father’s term in the try and remove the hardware storage de-
Oberon government. A complex Investi- vices that contain Joseph’s information,
gate-search skill check of Amazing com- the units are far too large to move and
plexity (8 successes / 5 minutes between any attempts to do so will only break
each check) will discover the correct set them and alert the guards.
of documents. A Critical Failure result 8. Power Generator – This room contains
ruins the search as a rack of crystals are the system control stations for the main
knocked over spilling to the floor and power generator inside the building. It
alerting any remaining security guards in can be manipulated with any successful
the basement or on the ground floor. In System Operation-engineering skill
addition, the crystals become hopelessly check. If the system is sabotaged or shut
scattered. This will also occur if three down, an off-site auxiliary system will kick
Failure results are rolled during the in 3d12 minutes later.
check. 9. Lifts
6. Research Room – This chamber provides 10. Restrooms
a number of workstations connected to
the local gridsite. The heroes should be
able to log into the network and hack
their way into the old Rigunmor colonial
government records with the program
Joseph provided. In addition, if Kerri
Lansing was interrogated and provided
her passcodes to them, all of the system’s
security alerts can be bypassed and the
information accessed in just 5 minutes.
Otherwise, Joseph’s program provides a –
1 step condition bonus on the complex
Computer Science-hacking skill check,
which is of Good Complexity (5 suc- Failing to Retrieve the Data
cesses / 5 minutes between each check). If the heroes fail in their mission to bring
A Critical Failure on any of the checks back the data to Joseph, whether because they
immediately ruins the complex skill tripped an alarm and had to escape, messed up
check. No information is obtained, an au- the hacking skill checks, or some other reason,
dible alarm is triggered summoning all there should still be a few options remaining to
remaining security guards to the base- them. If subdued by the authorities, Joseph will
ment, and the internal security systems eventually bail them out of the situation via some
are engaged to lockdown the chamber. well-placed bribes. Of course, the Gamemaster
This also happens if three Failure results should feel free to have him leverage such a favor
are rolled during the complex skill check. into getting the heroes to agree to help him fur-
Once the data is accessed, the system ther. Taking matters into his own hands, Joseph
unleashes a nasty surprise that Ysala left will also have arranged to purchase the informa-
behind for anyone following her tracks. A tion from a special informant…either an enter-
Guardian program of Good quality (see prising Grid-pilot that’s more familiar with the lo-
Player’s Handbook, pg. 165) attacks the cal situation, a disgruntled employee that works
Grid-pilot’s shadow. It effectively keeps in the Lison Government Hall, or for an added
the hacker busy inside the gridsite until twist of irony, Kerri Lansing herself. In any case,
the security guards arrive or the program Joseph will ask the heroes to deliver the bribe and

20 20
pick up an X3D with the missing data on it. If
Kerri is involved, she will have changed her mind
about keeping the information hidden, finally con-

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vincing herself that Ysala has perished and that


she needs to find the treasure on her own. She’ll
keep careful tabs on Joseph and the heroes from
that point on so she can have an opportunity to
have their cargo seized when they return. Using Sal Ricciardi
all of her resources from within the government, Level 1 Human Free Agent
the heroes could find themselves hard pressed to STR 9 [+1] INT 11 [+1]
hold onto the treasure at all. DEX 11 [+1] WIL 11 [+1]
CON 9 PER 10
Security Guards (6) Durability: 9/9/5/5 Action Check: 14+/13/6/3
Level 1 Human Combat Specs Move: sprint 20, run 12, walk 4 # Actions: 2
STR 11 [+1] INT 9 Reaction Score: Ordinary/2 Last Resorts: 0
DEX 11 [+1] WIL 10
CON 10 PER 9 Attacks
Durability: 10/10/5/5 Action Check: 14+/13/6/3 Unarmed 10/5/2 d4s+1/d4+2s/d4+3s LI/O
Move: sprint 22, run 12, walk 4 # Actions: 2 9mm Charge Pistol 12/6/3 d4+1w/d6+1w/d4m
Reaction Score: Ordinary/2 Last Resorts: 0 HI/O

Attacks Defenses
Unarmed-brawl 12/6/3 d4s/d4+1s/d4+2s LI/O +1 resistance modifier vs. melee attacks
Stun Baton 12/6/3 d4+1s/d4+3s/d6+4s En/O +1 resistance modifier vs. ranged attacks
Stutter Pistol 12/6/3 d6+2s/d8+2s/d8+4s HI/O +1 INT resistance modifier vs. encounter skills
+1 WIL resistance modifier vs. encounter skills
Defenses
Battle jacket d6-1 (LI), d4+1 (HI), d4-1 (En) Skills
Athletics [9] –climb [12]; Unarmed Attack [9] –
Skills brawl [10]; Modern Ranged Weapons [11] –pistol
Armor Operation [11]; Athletics [11]; Melee [12]; Stealth [11] –hide [12], sneak [13]; Vehicle
Weapons [11] –powered weapon [12]; Unarmed Operation [11]; Movement [9] –race [10]; Stamina
Attack [11] –brawl [12]; Modern Ranged Weap- [9]; Knowledge [11] –language: Standard [14],
ons [11] –pistol [12]; Stamina [10] –endurance system: Oberon [14]; Awareness [11] –perception
[12]; Knowledge [9] –computer operation [10], [12]; Resolve [11] –physical resolve [12]; Decep-
language: Standard [12], system: Oberon [12]; tion [10] –bluff [12], bribe [11]; Interaction [10] –
Law [9] –law enforcement [10]; Security [9] – charm [12].
security devices [10]; System Operation [9] –
communications [10], sensors [11]; Awareness Flaws: Old Injury, slight (triggered by hard falls)
[10] –perception [13]; Interaction [9] –intimidate
[11]. Description
Description
Sal Ricciardi has lived his entire young
Description life on Lison. He’s a disenfranchised miner living
These night watchmen are government off the welfare system ever since he was injured
employees, some of whom take their jobs seri- in a cave-in four years ago. He’s also a political
ously, and others that don’t. Their leader works activist for worker’s rights and a long-time sup-
on the ground floor and he has developed a rela- porter of Paul Nextler, the United Lison Mining
tionship with Kerri Lansing, whose office he fre- Commissioner. Recently, Sal was recruited by
quently visits when she’s working late. So far, she the “Concord Free Now” terrorist group, but he
hasn’t fully returned his romantic attention, but hasn’t done anything violent to support their
he’s the one she convinced to allow Ysala access cause yet. He’s thirty-two years old, 5’8”, and
to the research room several weeks ago. 145lbs. His thin and wiry frame hides a surprising
strength and agility, something that served him

21 21
well when he used to work in the rhodium mines. our whole society…our family structure actu-
Currently, Sal is involved in organizing ally…is built around our Vaults. It’s a literal term,
public demonstrations against the Lison govern- as well as a figurative one. Our Vaults amount to

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ment to express his dissatisfaction with President all of our financial holdings and economic clout.
Kevik’s foreign affairs…specifically, his pander- They are a measure of our self-worth, political
ing to stellar nations like the Union of Sol and the power, and heritage. Mine is nearly gone.
Orlamu Theocracy. He even opposes unification Wasted away on trying to fight this disease. As I
with the Nariac Domain, despite that nation’s phi- told you before, my father used to work here
losophy regarding worker’s rights, because like when Lison was a colony of Rigunmor. The colo-
many Lisons he possesses a fierce spirit of inde- nists revolted in 2373 and he barely escaped to
pendence. He would rather they solved their own rejoin us in the Consortium. He left behind an-
problems than sacrifice their freedom to a fara- other Vault that he accumulated during his stay
way politician in the Stellar Ring. here. According to this, it lies on Bauble, a tiny
moon circling the planet Leen. It’s just an hour
Scene Four: Analyzing the Data away if you’ve got a fast ship.”
After the heroes manage to fight or sneak “I’d like for you and Hadley to take these
their way out of the Lison Government Hall, they coordinates,” he says, tapping the X3D, “Follow
are able to analyze the data taken from the grid- them to the Vault and retrieve my father’s wealth
site. They return to the hotel room where Joseph for me. Only then can I finally have the money to
awaits them. Read or paraphrase the following end this insufferable condition of mine.” Hadley
as they arrive: immediately voices an objection, but again Jo-
seph waves him away. “Nonsense, my boy,” he
After returning to your rooms at the hotel says, “You’ve served me well for fifteen years
Joseph is eager to analyze the results of the now. But, if you want to protect me from dying
download. His medical condition seems to have this time, you’re going to have to go with them to
worsened since you last left him. Pale and hag- accomplish this job. I’ll await your return here on
gard, he takes the X3D crystal containing the in- Lison. But hurry. We’ll never know how much
complete data Kerri gave him and begins to com- time I have left.”
bine it with the data from your own hard-earned
X3D. The heroes are free to question Joseph
A few moments later, he begins to cough, further regarding his father and the vault. An In-
shaking violently with each spasm as he reads teraction-interview skill check reveals the follow-
over the results. He waves away Hadley’s assis- ing pieces of information, one for each grade of
tance, assuring him that he took his medicine al- success (i.e., one piece of information for an Ordi-
ready. “I’m afraid my pills aren’t having quite as nary success, two for a Good success, three for
much effect lately,” he tells everyone, “I’m in no an Amazing success). Several heroes can at-
shape for traveling any further. And, according tempt an Interaction-interview with Joseph in or-
to what I’ve gleaned from these reports, we still der to pool their efforts and glean as much infor-
have another journey ahead of us if we’re to re- mation as possible:
claim my father’s legacy.”
He looks to each of you and smiles Information on the Vault:
grimly. “I don’t know how much time I have left,” “I only have limited knowledge of such
he patiently explains, “The doctors told me I have facilities. It’s been over 120 years since this
advanced to Stage Two of Lawkin’s Syndrome. I one was built, so it might be partially in ru-
could die in weeks or years. There’s no way to ins.”
know. Either way, it’s a miserable existence that “I assume it will be a secure holding
I’d like to change. I appreciate what you’ve done place, hidden carefully in order to avoid de-
for me and Hadley so far. I’d like to retain your tection by the rebellious colonists so long
services beyond our original agreement if you’re ago.”
open to the idea. Double my original offer, pro- “The facility probably has defenses…not
vided we’re successful in this undertaking.” as powerful as the ones we use today in the
He holds up the X3D, allowing it to spar- Consortium, but deadly nonetheless. That’s
kle in the light. “In the Rigunmor Star Consortium why I’m sending Hadley with you. By pro-

22 22
tecting you and safeguarding the mission, he The wide expanse of the planet Leen fills
will be protecting me and my chance at stay- the vid-screens of your ship with a bluish-green
ing alive.” glow as you initiate orbit around its second moon,

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“My father’s notes mention that the facil- Bauble. Several ruined structures and impact
ity was once manned, so I assume it had the craters dot the landscape of the airless rock be-
necessary life-support equipment inside for low. Although a few tourists and historians do
air, water, food, and gravity.” visit Bauble’s former government center through-
“According to the information on Bauble, out the year, there’s no sign of any sentient life as
it is an airless moon, so if the facility has you fly over the punctured habitat domes, relics
fallen into disrepair, parts of it might be a from the Great Revolt of 2373.
vacuum by now. Better take your e-suits.”
Allow one of the heroes a complex Sys-
Information on Joseph’s Father: tem Operation-sensors skill check to locate the
“His name was Richard Gallagher and vault. Because they know what to look for, each
he served as one of many colonial adminis- check receives a –2 step bonus, but it’s still of
trators for twelve years leading up to the Good Complexity (5 successes / 5 minutes be-
Great Revolt of 2373.” tween each check). Unknown to them, the natu-
“He was an administrator of rhodium ral caverns inside the vault’s mountain also con-
production for stations A13 through B20, and I tain a newly constructed Klick research lab. If it
suspect much of the wealth kept inside the takes the heroes longer than thirty minutes to pin-
vault will be unrefined rhodium ore from point the vault, the sensors at the research base
those mines.” will notice their ship, and the Klicks will heighten
“According to his diary, my father stayed security as described in Scene Three. After a to-
in the Oberon system right up until the very tal of five successes, the heroes will find the
end. I suspect he kept the vault functional all vault’s location, and you may read or paraphrase
that time in order to protect it from the re- the following to the players:
bels.”
“My father had many enemies and he It takes several moments for the ship’s
kept a number of documents that could prove sensors to pinpoint the coordinates of the Galla-
the corruption of powerful Rigunmor politi- gher family vault, and you quickly change
cians so they would keep their nose out of his course. Your journey takes you past the ruins
business and their hands out of his pockets.” and into regions that were never settled by the
colonial government. A vast mountain range be-
After the players are finished speaking comes visible on the horizon and sensors indicate
with Joseph, he sends them with Hadley back to the entrance to the vault lies somewhere in one of
their ship. Lison Space Traffic Control clears the valleys below. The cliff sides appear to nar-
them for takeoff and they leave for Bauble. The row at their highest point, coming too close for
trip takes approximately an hour and leads to the the ship to land vertically. Clearly, you’ll have to
next Act of the adventure. navigate into and through the canyons to reach
your destination.

ACT TWO At this point have the pilot of the heroes’


ship make three separate Vehicle Operation-
space checks to navigate the canyon. Since the
Scene One: Trigger
heroes are under no pressure and can take their
Hadley accompanies the heroes to Bau-
time, only a Critical Failure has the potential to
ble, twin moon to Trinket, which orbits the planet
result in a loss of control. In that event, consult
Leen. Following the coordinates obtained by their
the Gamemaster Guide (pp. 159-160) for the very
raid on the Lison Grid, they locate the entrance to
real possibility of crashing the ship. Otherwise,
the secret Gallagher’ family vault at the base of a
any success allows the pilot to land the ship
cliff in a huge mountain chain.
safely. A Failure result simply inflicts d4 points of
Upon arriving at Bauble, read or para-
stun damage to one of the ship’s compartments.
phrase the following information to the players:
Cumulative Failure results that target the same

23 23
compartment upgrade their damage to d4w, and follow the gearwerk because of the narrow open-
induce a +1 step penalty to all future piloting ings between the caves of the facility and the
checks until the ship can be repaired. In the vault’s storage rooms.

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unlikely event that the heroes do crash their ship,


they’ll have to repair it before they can leave Bau- As the heroes venture outside, you may
ble again, or signal a passing trader, Concord, or read or paraphrase the following to the players:
ULS vessel to rescue them.
After parking the ship, you don your envi-
Scene Two: Breaking into the Vault ronment-suits and venture outside onto the dusty
As the heroes breach the vault, they en- gray terrain, immediately noticing the difference
counter several guardian robots and other sys- in Bauble’s low-gravity. A short hike down the
tem defenses that Ysala purposefully reactivated valley’s slope brings you to the face of an im-
when she and her men left with the treasure. mense cliff with a large metal airlock door at the
They also discover Rench, Ysala’s pet gearwerk, base, silently awaiting your approach.
who was accidentally left behind in its owner’s
haste to depart the vault after looting it. This tiny Allow each of the heroes an Awareness-
mechanical creature is fully detailed in the Alien perception skill check with a +2 step penalty.
Compendium II, but is generally described as Any success indicates that something has caught
having an organic body similar to a tadpole, their attention in the powdery sand leading up to
about a foot long with two small tendrils for ma- the door. Although Ysala tried to cover her tracks
nipulating most devices. Gearwerks almost al- as much as possible, a few spots remain with
ways reside in a special carriage that has five partially marked footprints and tracks from a fork-
spider-like legs to help them move around. Sev- lift and other heavy-lifting equipment. It’s unclear
eral other cybernetic implants make each gear- how old the tracks are…but the Gamemaster can
werk unique. Rench is skilled at bypassing secu- optionally allow a Knowledge-deduce check to
rity devices (a trick Ysala taught it to help gain determine that it’s unlikely they would remain so
access to the ships she and her corsairs cap- clearly defined for over a hundred years. Some-
tured). She put Rench to great use in cracking one must have been here since the Great Revolt
the vault’s security, but the gearwerk was eventu- of 2373.
ally attracted by something down a ventilation Once the heroes are ready to enter, con-
shaft and wandered off to explore it while the rest tinue with the following passage:
of the crew loaded the treasure onto Ysala’s ship.
When the pirates detected some unusual sensor The entrance to the vault still looks intact
readings in the area, Ysala feared that someone and the airlock indicator displays a suitable grav-
else might soon arrive on Bauble and decided ity and atmosphere inside. Hadley taps his
there wasn’t enough time to go looking for Rench. comm and says, “Looks like everything’s still
Meanwhile, the unusual sensor readings sealed up tight. Joseph might be right about this.
were actually from the Klick scientific team. If his father did keep any wealth with him during
Rench unexpectedly came across the entrance to his term at Oberon, it ought to lie inside...unless
their research base during its exploration. The someone has already been here.” He uses the
Klicks are actually a rogue unit, quietly in contact passcodes provided by Joseph to open the door.
with their brothers on the Mindaran space station, After stepping into the chamber and closing the
but they are completely unknown to the rest of the outer door, the airlock cycle finishes and the inte-
External forces operating in the Verge. Currently, rior door is all that remains between you and the
they are engaged in researching their own ge- completion of your mission.
netic structure, seeking a way to slip free of the
Kadaran biotechnology that prevents their engi-
neered forms from reproducing. The discovery of Gallagher Family Vault:
Ysala’s gearwerk and subsequent analysis of its 1. Airlock – Ysala Rho juryrigged the in-
Mechalus cybertech has pushed the Klick re- terior airlock door to trigger a silent
search in a new direction. But, before they could alarm to the automated security ro-
learn more, Rench escaped them to hide once bots when it is opened. A successful
more inside the vault. The Klicks were unable to Awareness-perception skill check at

24 24
a +3 step penalty allows the heroes arrive to investigate until d4+3
to spot Ysala’s handiwork. In addi- rounds have passed; Ordinary, Good,
tion, a successful Knowledge-deduce or Amazing success, the device is

JUST A FEW BAUBLES


JUST A FEW BAUBLES

skill check at a +3 step penalty also disabled and the robots remain un-
allows the hero to realize the device aware that the vault has been en-
is not a normal part of the security tered. If the heroes completely ignore
network (i.e., someone actually ju- the device, or failed to perceive it, the
ryrigged it onto the airlock door). It alert is unknowingly triggered and
can be disarmed with a Technical the robot will arrive to investigate in
Science-juryrig, Security-security de- d4+1 rounds.
vices, or even a Manipulation- 2. Shipping & Receiving Station – Sev-
lockpick attempt. The results of any eral empty boxes, pallets, and other
check are as follows: Critical Failure, packing materials lie scattered
the alert is unknowingly triggered around this large chamber. Heavy
and one Tindol-series Sentry Robot equipment and machinery is used in
(the one from room 4) will be awaiting this place to separate and package
the heroes as soon as the door is valuables that are intended for stor-
opened; Failure, the alert is know- age deeper within the vault or trans-
ingly triggered, but the robot won’t port back to its rightful owners. To
the north is a small forklift and an-
other heavy security door that leads
to the storage chambers, Vaults One
and Two. Across from the forklift,
along the west wall is a set of three
large plexiglass windows that look
into the Inventory Control Room. Any-
one that looks through the pile of
boxes and packing materials is enti-
tled to an Awareness-perception skill
check with a +1 step penalty. Any
success discovers what appears to
be a small nest of paper scraps in-
side one of the boxes. This is where
Ysala’s pet gearwerk, Rench, has
made its home since being aban-
doned at the facility. Inside this nest
is a strange piece of bio-organic
equipment (a key to the Klick airlock,
area A) and a football-sized Klick
egg, both of which Rench stole during
its visit to the research base.
3. Storage – These unsecured store-
rooms contain lubricants and re-
placement parts for much of the
heavy machinery as well as the envi-
ronmental controls and recycling
units found throughout the facility.
Some of them are flammable.
4. Security Control Room – The door
to this room has a security keypad
that must be manipulated in order to
open it. Because of the older technol-
ogy in use at the facility (which was

25 25
built in the 2300’s), the Technical Sci- configured and rebuilt by a skilled
ence-juryrig, Security-security de- technician, preserving the outer shell
vices, or Manipulation-lockpick skills as a cool, retro look.

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can be used to open it. Any success 6. Operation Supervisor’s Quarters –


does so, and any failure triggers a This room acted as the living quarters
silent alarm throughout the facility for the facility administrator prior to
instead. The chamber itself contains the vault’s abandonment. There is
one Tindol-series Sentry Robot that nothing of value here. A successful
will immediately respond to any secu- Awareness-perception skill check at
rity alerts, including the one gener- a +2 penalty can determine that the
ated by Ysala’s juryrigged device. room was once searched, disturbing
Otherwise, it remains inactivated and the layer of dust, and then carefully
appears to have been so for many put back together. Ysala directed her
years, collecting several layers of men to do so in order to preserve the
dust over its chassis. The security illusion that the facility had never
stations themselves remain active been visited after the Great Revolt.
and can be used to disarm the rest of 7. Mess Hall – This room acted as a
the facility, including the storage meeting room, dining hall, and enter-
vaults. A successful System Opera- tainment suite for the people that
tions-defenses skill check result is used to work in the facility. An ar-
necessary to do so, however. chaic flat-screen projection unit is
5. Inventory Control Room – This cham- mounted in the southeast corner,
ber is unsecured and acts as an ad- near the ceiling. Although in bad
ministrative check-in point for all ma- condition, the storage crystals inside
terials intended for storage within the contain several video recordings and
vault. Two workstations are present, games from the 2300’s that might be
one of which is connected to the local very valuable to certain collectors.
computer core. It can be used by There are seven video recordings
anyone making a successful Knowl- worth a total of 5d20 x $100, and
edge-computer operation or Com- twelve computer games worth about
puter Science-hacking skill check to $50 each.
obtain a listing of the treasure held in 8. Kitchen – This room contains a num-
the Gallagher family vault. Pure rho- ber of preserved foods that have
dium forge-bars, various family heir- managed to last the passage of sev-
looms, and important political docu- eral years. A successful Awareness-
ments are all listed among the inven- perception check at a +2 step pen-
tory, with the more valuable com- alty reveals that some of the food has
modities indicating they’ve been been recently opened. Ysala’s pet
stored in Vault Two. The other termi- gearwerk, Rench, has been using the
nal is actually a very old Rigunmor food to sustain itself in the three
grid-station whose connection has weeks it has been abandoned here.
been severed. The lesser Grid that Shortly after the heroes enter, read or
used to surround Bauble ceased to paraphrase the following to the play-
function long ago during the Revolt of ers:
2373, and even the hardware that
once surrounded the moon has been As you move about the kitchen,
scavenged over the years so that it no examining the sink, the food prepara-
longer exists. Today, the grid-station tion appliances, and the refrigeration
might fetch a hefty price as a mu- unit, a small scratching sound can be
seum piece, bringing in as much as heard from one of the cabinets
$3,000 from the right buyer and given mounted over the countertops in the
some successful bargaining on the far corner. Carefully approaching
part of the seller. It could also be re- the area, it seems to stop in reaction

26 26
to the noise of your movements. A 9. Personnel Quarters – This room
couple of seconds pass and then sud- acted as the living quarters for the
denly something bursts out of the workers that operated the vault prior

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cabinet amid several plates, bowls, to its abandonment.


and containers of food that clatter 10. Common Bathroom – This place is
loudly onto the floor. In the dim light- empty, though a character making an
ing, the creature resembles a large Awareness-perception check notices
two-foot spider! It frantically scuttles a very smelly odor, allowing the he-
back and forth as the ceramic place roes to tell that something (i.e.,
settings rain down around it and Rench) has been using the bathtub
shatter upon the floor. Completely as a litter-box.
frightened now, it streaks across the 11. Environmental Controls & Recycling
room, between your legs, and across Units – The door to this room has a
the boots of your environmental suits, security keypad that must be manipu-
making for the hallway. lated in order to open it. Because of
the older technology in use at the fa-
Rench bolts from one of the cabinets, cility, the Technical Science-juryrig,
scampers out of the room, and runs Security-security devices, or Manipu-
down the hall toward the Shipping & lation-lockpick skills can be used to
Receiving Station (room 2) to hide open it. Any success does so, and
among the empty boxes. Hadley will any failure triggers a silent alarm
prevent anyone from trying to kill the throughout the facility instead. The
creature, immediately recognizing it chamber itself contains two Tindol-
as a pet often domesticated by the series Sentry Robots that will immedi-
Mechalus race. He’s more interested ately respond to any security alerts,
in capturing it and/or finding its including the one generated by
owner since it couldn’t possibly have Ysala’s jury-rigged devices. Other-
survived this many years on its own. wise, they remain inactivated and ap-
Subduing the little creature can be pear to have been so for many years,
done by melee or unarmed attacks collecting several layers of dust. This
that only cause stun damage, though room provides the artificial gravity,
even that runs the risk of killing the atmosphere, and recyclers necessary
fragile thing. A more effective means for sustaining comfort throughout the
would be to coax it out of its hiding facility. All of the equipment is cur-
place with some food and the Interac- rently working normally, and any of it
tion-charm or Deception-bribe skills. can be manipulated with the System
The result of any check is as follows: Operation-engineering skill. In addi-
on a Critical Failure, Rench refuses to tion, anyone examining the systems
trust any member of the party and may make an Awareness-perception
must be subdued through other check to determine that Vault Two is
means; a Failure simply causes it not registering an exposure to a vacuum
to trust a specific individual within the environment. This information could
party and further attempts can be prove useful when trying to open the
made to lure it out by someone else; vault later (see room 15). Tucked
an Ordinary success causes Rench to away in a corner of the room are
accept the party as new friends, some late model PL6 environmental
though its loyalty continues to remain suits and some re-supply canisters
with Ysala when she is encountered for their oxygen tanks. If the heroes
later in the adventure; a Good or have been exploring the facility with
Amazing success actually causes their e-suits engaged for an extended
Rench to bond with a specific hero, period of time, these canisters will
treating him or her as its new master, allow them to replenish their oxygen
and no longer accepting Ysala at all. back to full before moving on.

27 27
12. Computer Room – The door to this solve-physical resolve check and
room has a security keypad that must even then, all actions suffer a +3 step
be manipulated in order to open it. penalty; Critical Failure, within 10

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Because of the older technology in minutes the heroes become ill as de-
use at the facility, the Technical Sci- scribed above, then extremely ill after
ence-juryrig, Security-security de- 20 minutes as described above, and
vices, or Manipulation-lockpick skills then finally become terminally ill after
can be used to open it and any suc- 30 minutes and are nearly comatose,
cess will do so. This chamber con- only able to rouse themselves for a
tains the inventory, security, and envi- few words of conversation with a suc-
ronmental control computer cores to cessful Resolve-physical resolve
which all of the other workstations check but are incapable of taking ac-
connect. There are no terminals lo- tions on their own. Consult the Ga-
cated here. memaster Guide for additional rules
13. Main Engineering & Power Genera- on recovery and/or how the effects
tors – The door to this room has a se- may worsen.
curity keypad that must be manipu- 14. Vault One – The door leading to this
lated in order to open it. Because of vault is tightly sealed and armed with
the older technology in use at the fa- another of Ysala’s jury-rigged secu-
cility, the Technical Science-juryrig, rity devices. An Awareness-
Security-security devices, or Manipu- perception check at only a +2 step
lation-lockpick skills can be used to penalty will notice this one. The de-
open it and any success will do so. vice is designed to send another alert
This chamber contains an older to the security robots throughout the
model fusion reactor on its last legs facility, but contains additional pro-
that is slowly leaking radiation. The gramming to override the security
sensors, indicators, and safeguards control stations in room 5, above.
that would normally notify someone of Even if the heroes have disarmed the
the danger are no longer functioning. facility via the security controls,
Opening the door to this chamber will Ysala’s device will countermand
expose the heroes to an R3- those orders and direct all remaining
environment, though without some security robots to deploy and con-
kind of radiation detection gear, they verge upon this location. Inside the
will not realize this. Per the Hazard chamber, an especially effective
Damage rules in the Gamemaster guardian robot awaits; it is a deadlier
Guide, each hero exposed to the ra- model than the previous Tindol-series
diation must make a Constitution feat sentries encountered throughout the
check or become ill. Any hero still facility. This model is from the Janus-
wearing an environmental suit may series (as detailed in the Dataware
make the check with a –1 step bonus. supplement, but with upgraded ar-
The results of the check are as fol- mor) and carries a complement of
lows: Amazing success, no effect; three concussion grenades that it can
Good success, the heroes become ill throw to subdue anyone invading the
after 12 hours, suffering a +2 step vault. Ysala took extra care when
penalty to all actions; Ordinary suc- disabling and reprogramming this
cess, the heroes become ill after 6 robot, making sure to disconnect it
hours and suffer the same +2 step completely from the security network.
penalty to all actions; Failure, after It now functions autonomously and
one hour the heroes become ill as views everything as its enemy, includ-
described above, and then after three ing the other robots if they arrive on
hours, become extremely ill and the scene. It’s very likely that the he-
nearly incapacitated, only able to at- roes may find themselves in a cross-
tempt actions with a successful Re- fire between both models. All of the

28 28
other doors inside Vault One have manage to protect themselves. The
security keypads that must be ma- results of the check are as follows:
nipulated in order to open them. Be- Critical Failure, 4 stun points of dam-

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cause of the older technology in use age is suffered; Failure, 3 stun points;
at the facility, the Technical Science- Ordinary, 2 stun points; Good, 1 stun
juryrig, Security-security devices, or point; Amazing, no damage. When a
Manipulation-lockpick skills can be hero runs out of stun points, he or she
used to do so. Any success gains en- falls unconscious and begins to take
try, and any failure simply breaks the wound damage at the same rate.
ancient locking device and jams the Any heroes that succeed at a Re-
door, causing it to require a cutting solve-physical resolve skill check
torch or similar tool to open it after may remain conscious despite the
that. Regardless, all of the storage total loss of stun points and still at-
rooms have been plundered already tempt to protect themselves. After the
by Ysala and her men. chaos has ended, the storage cham-
15. Vault Two – The door leading to this bers within this vault will also be
particular vault is sealed tightly. On found plundered of any wealth. In
the other side, a vacuum environment addition, the northeast corner of the
exists which poses a serious threat to vault has been breached by an ap-
any hero that opens this vault. First, parent cave-in…which is the cause of
explosive decompression will occur the decompression. The Klicks have
as soon as the door is opened which been using a nearby tunneling ma-
will violently hurl the heroes and the chine to set up their research labora-
loose boxes and barrels lying in Vault tory in the same mountain as the
One into the chamber. Anyone un- vault and inadvertently caused dam-
prepared for the decompression must age to the facility’s structure.
make a Constitution feat check yield- 16. Crystal Cavern – This is a natural
ing the following results, and none of cavern that contains an impressive
the damage effects may be blocked display of water crystals that seem
by armor: Critical Failure, all stun out of place upon an airless moon
points lost, victim also suffers d6+2 such as Bauble. A Knowledge-
wounds and follows the rules for re- deduce check or Physical Science-
gaining consciousness thereafter; planetology check with a –2 step bo-
Failure, the victim suffers d6 wounds nus allows the heroes to surmise that
as well as secondary stun damage; the moon may have once possessed
Ordinary success, the victim suffers an atmosphere and even an ocean or
d4+2 stun; Good, d4 stun; Amazing, sea at one time. This cavern was ac-
d4-2 stun. Anyone fully prepared for cidentally opened by the Klick tunnel-
the decompression, or who took ac- ing machine in cavern 17, and is still
tions to move or otherwise pin down exposed to a vacuum environment.
the boxes and barrels in Vault One, 17. Collapsed Cavern – This chamber is
or had someone intentionally adjust empty except for a very rough spheri-
the pressure in Vault One to also be a cal piece of techno-organic machin-
vacuum via the environmental con- ery nearly 2m in diameter. It is a
trols in room 11, suffer no damage. small tunneling device used by the
Following the decompression, the Klicks to hollow out and expand their
real danger begins to take effect. research laboratory, using a gravity-
Any heroes not wearing a full environ- focused plasma beam that vaporizes
ment suit are immediately exposed to rock. It requires a complex Knowl-
a P0 environment (vacuum). They edge-deduce skill check of Amazing
must make Stamina-endurance expo- complexity (8 successes / 10 minutes
sure checks every phase with a cu- between each check) to figure out
mulative +1 step penalty until they how the device works. Then, to con-

29 29
trol the device, it requires a Vehicle Weapons [9] –pistol [10]; Stamina [14] –
Operation-land vehicle skill check endurance [15]; Security [9]; Awareness [7]; Inter-
with a +3 step penalty. Each suc- action [4].

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cessful operation allows the heroes to


learn more about the device and re- Janus-
Janus-series Sentry Robot
duce the penalty by one step, to a STR 14 [+2] INT 9
minimum of +1. Operating the DEX 7 WIL 7
equipment creates a loud noise that CON 16 PER 4
could alert the Klicks in Scene Three, Durability: 16/16/8 Action Check: 10+/9/4/2
below. This chamber is still exposed Move: sprint 18, run 12, walk 4 # Actions: 2
to a vacuum environment. Reaction Score: Marginal/1 Last Resorts: 0
18. Escape Tunnel – This tunnel is also a
natural cavern, but one which is un- Attacks
dergoing modification by the Klicks. Ram 14/7/3 d8s/d6+1w/d8+1w LI/O
Certain portions of the walls have SMG, 9mm charge 10/5/2 d 4 +1 w / d 6 + 1 w /
been prepared with a techno-organic d4m HI/O
biomatter or borderline lifeform, Stun Baton 15/7/3 d4+1s/d4+3s/d6+4sEn/O
which they are using to further grow Concussion Grenade 15/7/3 d 6 + 2 s / d 4 w /
their base. They haven’t finished with d4+1w LI/O
the “construction” project yet, but
they intend to grow the base all the Defenses
way down to the exit at the south to Cerametal Armor d4+1 (LI), d4+1 (HI), d4 (En)
create another airlock and an escape +2 resistance modifier vs. melee attacks
route in case the base becomes com-
promised. This chamber is still ex- Skills
posed to a vacuum environment. Athletics [14] –throw [15]; Melee Weapons [14] –
powered [15]; Modern Ranged Weapons [7] –
SMG [10]; Stamina [16] –endurance [17]; Security
[9]; Awareness [7]; Interaction [4].

Tindol-
Tindol-series Sentry Robots (3)
STR 12 [+1] INT 9 Rench
DEX 9 WIL 7 Gearwerk Pet
CON 14 PER 4 STR 2 [-2] INT 6 [-1]
Durability: 14/14/7 Action Check: 13+/12/6/3 DEX 10 WIL 4 [-2]
Move: sprint 18, run 12, walk 4 # Actions: 2 CON 2 PER 4
Reaction Score: Marginal/1 Last Resorts: 0 Durability: 2/2/1/1 Action Check: 14+/13/6/3
Move: run 16 # Actions: 1
Attacks Reaction Score: Ordinary/1 Last Resorts: 0
Stutter Pistol 10/5/2 d6+2s/d8+2s/d8+4s HI/O
Stun Baton 14/7/3 d4+1s/d4+3s/d6+4s En/O Attacks
Attacks
Assorted Tools 8/4/2 d4-1s/d4s/d4-1w LI/O
Defenses Defenses
Cerametal Armor d4+1 (LI), d4+1 (HI), d4 (En) -2 resistance modifier vs. melee attacks
+1 resistance modifier vs. melee attacks -1 INT resistance modifier vs. encounter skills
-2 WIL resistance modifier vs. encounter skills
Skills
Armor Operation [12] –combat armor [13]; Melee Skills
Weapons [12] –powered [14]; Modern Ranged Manipulation [11]; Stamina [11]; Stealth [11]; Se-

30 30
curity [11]; System Operation [11]; Technical Sci- made of the same bio-organic material as the de-
ence [11]; Awareness [11]; Resolve [11]. vice found in Rench’s nest in the Shipping & Re-
ceiving Station (room 2). If Rench is with the he-

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Cyber Gear roes and views them as its new masters, the gear-
Encrypted Comm Gear, Toolkit, Lockpick Set, werk will attempt to take the device and demon-
Video-recorder. strate it for them by opening the airlock. Other-
wise, the heroes must opt for the trial-and-error
Description method of gaining entrance. If they have the de-
Rench is a survivor, pure and simple. A vice and think to use it on their own, a complex
cunning little gearwerk, it was well trained by Security-security devices or System Operation-
Ysala as a thief and security-device expert. engineering skill check of Marginal complexity (3
Physically, the creature resembles a tadpole total successes needed, checks can be made
perched inside a cybernetic carriage of spider- every 5 minutes) will suffice to open the airlock. A
like legs. Several other pieces of cybertech are Critical Failure or a total of three Failures during
available, including a comm-unit, a set of tools the skill check results in one of the Klick Techni-
and lockpicks, and a video-recorder. Currently, cians from the Sick Bay (area B) coming to inves-
the camcorder unit has no 3D crystal upon which tigate. If the heroes don’t have Rench or the de-
to record images, having been removed by the vice with them, entry becomes much more diffi-
Klicks when they captured the gearwerk. Exam- cult. The only way to open the airlock under
ining Rench, the heroes will discover a personal- those circumstances is with a complex Security-
ized owner’s tag with rhodium-plating and an in- security devices, Manipulation-lockpick, or Tech-
scription of the letter “Y” and the Greek letter nical Science-juryrig skill check of Good Com-
“rho” in the shape of a small “r”. plexity (5 successes / 5 minutes between each
Since escaping the Klick laboratory, check) with a +2 step penalty on each attempt.
Rench has focused on staying hidden and simply Again, a Critical Failure or a total of three Fail-
surviving off whatever foodstuffs it can find and ures during the skill check results in the arrival of
open with its tools. The gearwerk has gone the Klick Technician. When the Technician ar-
through a lot however, and isn’t in very good con- rives, it polarizes one of the sections on the arte-
dition when the heroes first encounter it. Since rial to see who’s outside, and then immediately
being abandoned by Ysala, Rench’s loyalty to her sounds the alarm, putting the base under an ac-
has lessened somewhat, which clever heroes tive alert. A Klick Warrior from the Eating Area
might turn to their advantage. (area F) will arrive in d6 rounds and together, they
don their vacuum suits, open the airlock, and at-
Scene Three: Klick Research Labora-
Labora- tack.
tory Exploring the Research Base:
After discovering the breach in Vault Two, Since the research base is actually still
the heroes journey down into some airless cav- under construction, the inside differs slightly from
erns and encounter a tunnel that has been sealed the one presented in the Klick Clack adventure
over by a Klick arterial, or living wall. As they are module. Most of the hallways have only recently
confronted with the entrance to the Klick base, been layered with the bio-organic material that
read or paraphrase the following: will eventually grow into full-fledged arterials. For
the time being, however, no skill checks are nec-
The walls of the tunnel you’ve been fol- essary to find the exits from each room, and they
lowing seem to lead you to a dead-end. But as can be treated as normal caverns and tunnels
you get closer, your lights reflect off a surface with the exception of the living tissue that lines
which is completely different from the grayish portions of the rocky surface. The atmosphere
rock you’ve grown accustomed to seeing. Seal- inside the base is breathable by humans, though
ing off the tunnel is a mass of organic material of it smells incredibly foul and tends to be richer in
unknown origin. It almost seems to pulse as you oxygen. In general, gravity conditions are also
approach it, perhaps sensing your presence tolerable.
somehow. Could it be alive? Inevitably the heroes will encounter a
piece of Klick biotechnology that they’ll want to
Examination of the wall reveals that it’s

31 31
investigate and possibly interact with. Because of were alerted somehow to the heroes’
their presumed inexperience with such devices, arrival, it will be thoroughly surprised
the heroes will need to make a complex Knowl- to see them. If the Klicks already sus-

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edge-deduce skill check of Good complexity (5 pect intruders, a Klick Warrior will be
successes / 5 minutes between each check) each present here as well.
time they endeavor to learn the function of a C. Atmosphere Generator & Gravity
unique piece of equipment. Even after learning Control – The center of this chamber
its purpose, they still need to make a System Op- contains a bowl-shaped depression
eration skill check of the appropriate specialty at matched by a similar indentation in
a +2 step penalty in order to actually use the the ceiling. A softly glowing light
equipment. It’s important to note that a success- hangs suspended in the air between
ful use of a particular piece of equipment will re- them. This equipment is used to
duce future penalties to only +1 step. maintain the gravity conditions inside
the research base. The room is filled
Security with additional equipment necessary
Depending on the heroes’ actions, the for producing and maintaining the
Klicks may have become alert to the possibility of atmosphere, too. Four spherical ob-
intruders. If the heroes failed to quickly locate the jects line the eastern wall, each with
vault in Scene One, the Klick sensors will have a number of different electronic read-
detected their ship. As a result, the Klick Warriors outs on their surface. Anyone touch-
will have been re-deployed to more actively ing them can feel a numbing cold-
guard both entrances to the base. The individual ness emanating from inside. Addi-
room descriptions below indicate the measures tional readouts and control plates are
that will be taken under an active alert condition. set in the floor over by the west wall.
The noise from this chamber drowns
Klick Research Laboratory:
Laboratory: out almost all other sounds, including
A. Airlock – These areas act as airlocks the work of another Klick Technician
for the Klicks as they come and go behind the spheres.
from the research base. They are D. Lab Room – Six transparent holding
normally left in a vacuum environ- bins line the walls of this room. Inside
ment and will automatically cycle up five of them are Klick eggs varying in
to a breathable atmosphere when size from six inches to nearly a foot-
someone enters from the outside, or and-a-half long. Several control
cycle down to a vacuum when some- plates and readouts are placed on
one enters from the other side, to pre- the floor in front of them, and in the
vent decompression of the entire center of the room is a pedestal bear-
base. ing a number of shiny tools. This
B. Sick Bay – This small chamber is chamber is perhaps the most prized
ringed with four separate depres- secret of the Klick Technicians inside
sions in the floor, approximately the the research base. Unknown to their
size of a Klick. They are 1-meter allies in the External forces of the I’krl
deep and similarly sized bulges with Theocracy, these Klicks are trying to
many tubes and conduits extend from find a way to stabilize the DNA of their
the ceiling over each one. They are eggs without depending upon Kada-
currently unoccupied. There is also a ran technology. They have under-
pillar in the center of the chamber, taken a great risk to embark on this
about two meters in diameter, that is research, involving only the most
covered in readouts and ringed by trusted technicians from those that
control plates set in the floor. A sin- are deployed in the Oberon system.
gle Klick Technician hovers over one If they are successful, it might finally
of these plates, making some adjust- give the Klicks an opportunity to
ments to the recently installed medi- break away from their masters. To
cal equipment. Unless the Klicks protect this valuable secret, one of

32 32
the Klick Warriors is stationed here at Got it? 111.09…”
all times, though it doesn’t fully under- A human mercenary of some
stand the nature of the research. If kind runs up next to her, gesturing

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the base has been alerted to the he- toward a sensor gauntlet. “Ysala, I
roes’ presence, the Warrior will have can’t pinpoint these sensor readings.
left its post and moved to the War- It’s almost like they’re coming from
rior’s Barracks to guard against in- deeper underground, but they’re
truders. Among the tools on the ped- unlike anything I’ve ever seen. It
estal are a few pieces of cybertech could be External technology or
gear, removed from Rench during the something…”
gearwerk’s confinement, including a “Rhetorical Inquiry: You mean,
video-chip taken from its recorder. If Klicks?” she scoffs, “Assurance:
the heroes have Rench with them and Unlikely. They’re at Hammer’s Star.
examine the device, it’s clear that the Nobody’s ever seen one here in
chip fits easily inside. If the heroes Oberon. Suggestion: It’s probably a
examine the chip and play it back, corsair flying over…or maybe one of
either now, or later when they return those tour ships…or worse, a Void-
to their ship, read or paraphrase the Corp patrol.” She looks away into
following scene to them: the vault again and yells, “Demand: I
said hurry up! Or we’re leaving
Static fills the viewscreen’s dis- without you! Inquiry: Has anybody
play for a moment and then forms seen Rench? Rench! RENCCCH!”
into a scene from the Bauble vault. And then the image on the screen
The date at the bottom of the display moves away as if the person or thing
indicates the recording was taken holding the camera headed off in a
only three and a half weeks ago. The different direction…
image shows several people moving
throughout the facility, moving cargo E. Main Engineering & Power Plant –
with a forklift and other heavy-lifting This chamber is roughly spherical in
equipment. In the background a fe- shape, with a smaller sphere domi-
male Mechalus watches over the pro- nating the center of the room. Con-
ceedings. duits of all shapes, sizes, and colors
“Hurry up!” she shouts into one of extend from the sphere in every direc-
the vault’s holding chambers, tion, eventually disappearing into the
“Explanation: Those readings are get- walls. Around the edges of the room
ting stronger and I want us out of are a number of different readouts
here before anyone stumbles across and control panels set in front of
us.” She then speaks into her comm- semicircular loops about 10 centime-
unit, saying, “Inquiry: T’sango? Are ters in radius. A Klick Technician can
you ready with the ship? Directive: I be seen scuttling back and forth, ex-
want you to set a course for Leen, amining the readouts, totally ab-
you got it? That’s right, we’re going sorbed by its work and unaware of
planet-side with this stuff. We can’t the heroes’ presence. Perched on
haul it all back to Lison. Assertion: one of the loops above is another
There’s no way we can keep a cargo Klick Technician, working in tandem
this big hidden from Kind or the rest with its comrade to monitor the power
of his people. We’ll have to hide it plant and other engineering machin-
somewhere else where we can pick it ery of the research base. If the he-
up in small shipments. Assurance: roes enter the chamber from the
No. Don’t worry, you’ll get your west, there is a chance this Klick
share. Order: Set a locator beacon could surprise them. Allow an Aware-
on frequency 111.09. We’ll place it ness-intuition skill check at a +3 step
with the treasure after we bury it. penalty to detect the Technician be-

33 33
fore it drops onto them from above. “Klatchik”, the Blacklaser attacks upon Klicks or Ka-
Any success notices its shadow and Ma chin egun Ex tern al darans that aren’t in self-
Weapon Design defense.
allows the hero to anticipate the at-

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Secondly, Klatchik
tack, spoiling the surprise. Description: This weapon suffers from the same limi-
F. Eating Area – This room has some is manufactured out of liv- tations as all biotechnology
fifteen different troughs approximately ing organisms combined created by the Kadarans,
30 centimeters deep sculpted into the together to produce a requiring a constant source
floor. Foul smelling liquid fills each weapon of devastating of energy to keep it alive.
one of them. This represents the food power which employs ultra- Normally, the bio-electric
violet lasers emanating at a field generated by its
that the Klicks eat while on duty here high cyclical rate. It was wielder will suffice, but
at the base. Any hero foolish enough created by the External Klatchik has been designed
to try and consume any of the liquid species known as the Ka- to interface with a Klick’s
food will quickly vomit it back up. darans, whose biotechnol- physiology and can only
There are no other ill effects, however. ogy outfits virtually all of the fire up to 10 bursts before
Presently a single Klick Warrior occu- Klick infantry. This particu- exhausting its internal re-
lar design is an early model serves. A successful com-
pies this chamber, but if the base has that lacks the fully unique plex Technical Science-
gone on active alert, it will have coding insuring the biologi- juryrig skill check of Good
moved to the Sick Bay in order to cal ‘brain’ inside the Complexity (5 successes /
guard their escape route. weapon will remain loyal to 30 minutes between
G. Technician Barracks – This chamber the Externals. The weapon checks) with a +2 step pen-
contains several pillars with curtains is fully sentient and can alty could succeed in con-
communicate with anyone necting another External
of bio-organic material strung be- holding it through a limited device as a temporary
tween them that close off sections into form of telepathy. It refers power source. None of
sleeping chambers for the Klick Tech- to itself as “Klatchik” and is these add-ons will enable
nicians on duty at the research base. highly opinionated regard- Klatchik to fire more than
Currently, one of the Klick Techni- ing its capabilities. 10 additional bursts, how-
cians is resting here, having just com- Anyone attempt- ever. Any attempts to can-
ing to retain Klatchik for nibalize more than three
pleted its shift of duty in furthering the
their own personal use will External devices in this
construction of the base. Heroes may be faced with three unique manner will result in a
avoid a confrontation with the Klick, problems: weapon malfunction as its
but each of them must make a First, Klatchik is a components become dis-
Stealth-sneak check to do so. Other- highly evolved being with eased and die out, render-
wise, any jostling, poking, or loud emotions and all of the ex- ing the weapon forever use-
cess baggage that entails. less.
noises will awaken it. If the base has
The weapon is extremely Lastly, being at-
gone on active alert, the Technician proud and quite jealous of tuned to Klick and Kadaran
will have moved to the Administrative its owner’s other weapons. environments, Klatchik
Center, below. As a result, Klatchik may needs constant tempera-
H. Administrative Center – This chamber prove uncooperative at a ture regulation. The living
contains three different depressions crucial moment if it feels it components that make up
has been slighted in some the complicated weapon
in the floor, contained in a small built-
way. A successful Interac- must remain cool while in
up rise of fleshy, organic material. tion-charm, -intimidate, or storage or they will die.
Currently, one of them is occupied by Deception-bribe skill check The elaborate holster-
the only Klick Administrator of the may be necessary to con- harness slung across its
base, Ythkometh Kik-ik-tik. The Klick vince the weapon to func- former owner’s body obvi-
appears dead to the world, simply ly- tion properly again. In ad- ously functions as a refrig-
dition, Klatchik does pos- eration device of some
ing in one of the depressions with its
sess at least some feelings kind. If steps aren’t taken
sensory organs attached to various for its former masters and to use this item or some-
fleshy tubes and conduits, the Klick- will be somewhat reluctant thing else to keep Klatchik
version of a neural interface jack. It is to fire upon them unless it refrigerated during times of
busy monitoring the progress of the feels it is also threatened non-use, the weapon will
construction efforts and research re- somehow. This translates pass away in 3d4+4 hours.
sults of the other Klicks and maintains to a +1 step penalty to all
communications with its commanding Skill Acc Range Md Actions Clip Size Hide Mass
Hvy–direct 0 100/200/500 B/A 3 150/10 — 8

34 34
officer (currently located on the Min- Bioweakness field: Opponents within 10 meters
daran Space Station detailed in must make Stamina-endurance checks at the be-
Threats From Beyond). Watching ginning of every round. Failure indicates that the

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over the chamber is a Klick Warrior opponent suffers d4-1 points of stun damage. For
and Technician. In the event of an every additional Klick in the area, affected heroes
unexpected attack, the Technician must make their skill checks with a +1 penalty,
will attempt to rouse the Administrator up to a maximum of +6.
while the Warrior moves to block any
unauthorized entry. The Warrior is Defenses
armed with a very potent weapon Armor d4+1 (LI), d4+1 (HI), d4+2 (En)
known as a “Klatchik” and was manu- +1 resistance modifier vs. ranged attacks
factured by the Kadarans from bioor- +1 INT resistance modifier vs. encounter skills
ganic material which gives it a certain
amount of living sentience. See the Skills
artifact sidebar for more information. Athletics [9] –climb [12], jump [10]; Unarmed At-
If the base has gone on active alert, tack [9] –brawl [11]; Modern Ranged Weapons
however, a second Klick Warrior and [11] –pistol [12]; Stamina [9] –endurance [11];
Technician will also be here. Kik-ik-tik Knowledge [11] –computer op [14]; Vehicle Op-
will already be fully awake and mak- eration [11] –space [14]; Awareness [10] –
ing preparations for an emergency perception [12].
evacuation to save their research
from being compromised. At the first Klick Warriors (4)
opportunity, he will have contacted STR 11 [+1] INT 9
his superiors on the Mindaran Space DEX 11 [+1] WIL 8
Station and elsewhere in the Oberon CON 10 PER 6
system to call for assistance. Klick Durability: 20/10/5/5 Action Check: 13+/12/6/3
ships will be on their way, arriving Move: sprint 26, run 16, walk 6 # Actions: 2
later in Scene Four. Reaction Score: Ordinary/2 Last Resorts: 0
I. Warrior Barracks - This chamber con-
tains several pillars with curtains of Attacks
bio-organic material strung between Pincers (x2 14/7/3 d6w/d6+2w/d8+2w LI/O
them that close off sections into sleep- Blacklaser SMG 12/6/3 d6+1w/d6+3w/d4+1m
ing chambers for the Klick Warriors En/O
on duty at the research base. Cur- Blacklaser MG 12/6/3 d6+3w/d8+3w/d4+3m
rently, only one Warrior is in the En/O
chamber, but it is awake and prepar-
ing to report for duty. If the base has Defenses
gone on active alert, however, an- Armor d6+1 (LI), d6+1 (HI), d6+2 (En)
other Klick Warrior will have joined it +1 resistance modifier vs. melee attacks
here in anticipation of intruders. +1 resistance modifier vs. ranged attacks

Klick Technicians (6) Bioweakness field: Opponents within 10 meters


STR 9 INT 11 [+1] must make Stamina-endurance checks at the be-
DEX 11 [+1] WIL 10 ginning of every round. Failure indicates that the
CON 9 PER 6 opponent suffers d4-1 points of stun damage. For
Durability: 18/9/5/5 Action Check: 13+/12/6/3 every additional Klick in the area, affected heroes
Move: sprint 24, run 16, walk 6 # Actions: 2 must make their skill checks with a +1 penalty,
Reaction Score: Ordinary/2 Last Resorts: 0 up to a maximum of +6.

Attacks Skills
Pincers (x2) 11/5/2 d4w/d4+2w/d6+2w LI/O Athletics [11] –climb [16], jump [12]; Unarmed At-
Blacklaser Pistol 12/6/3 d4+2w/d6+2w/d4m tack [11] –brawl [14]; Heavy Weapons [11] -direct
En/O [12]; Modern Ranged Weapons [11] –SMG [12];

35 35
Stealth [11] –hide [14], sneak [13]; Stamina [10] – The Shard of Illumination addition, it does not grant
endurance [14]; Movement [10]; Awareness [8] – Glassmaker Artifact understanding of written
perception [11]. Form: Crystalline Amulet text or even audio-

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Purpose: Mental En- recordings, depending


hancement (primary), entirely upon the neural
Communication pathways of two sentient
(secondary) minds. The translation
Powers: Heightened Will, ability lasts for just 5 min-
Minor Psi Resistance, and utes per use and can be
Translation (all three are invoked only twice per
ordinary powers) day.
Ythkometh Kik-
Kik-ik-
ik-tik, Klick Adminis-
Adminis- Drawbacks:
(slight)
Blackouts Unfortunately, due to the
waning nature of its
trator Description: Although its power and the shard’s
STR 9 INT 10 power has waned over ability to merge with a
DEX 9 WIL 12* [+2, *+3 vs. psionics] the centuries, the Shard user’s psyche and higher
CON 9 PER 9 of Illumination still pos- brain functions, periodic
Durability: 18/9/5/5 Action Check: 12+/11/5/2 sesses at least a remnant blackouts can occur d6
of its makers’ former hours after being used in
Move: sprint 22, run 14, walk 4 # Actions: 2
glory. The Glassmakers a major way. The situa-
Reaction Score: Ordinary/2 Last Resorts: 1 originally crafted these tions that could trigger a
crystals for their servants blackout include: mo-
Attacks as shields against the ments when the user is
Pincers (x2) 11/5/2 d4w/d4+2w/d6+2w LI/O mental intrusion of psi- forced to resist an unusu-
Blacklaser Pistol 10/5/2 d4+2w/d6+2w/d4m capable enemies. They ally powerful psionic
En/O also left one mental path- probe or attack, a first-
way open to the device. It contact encounter in
Defenses was designed to serve its which the device provides
Armor d4+1 (LI), d4+1 (HI), d4+2 (En) wearer as a telepathic prolonged translation, or
translator. The Glass- even opportunities where
+2 WIL resistance modifier vs. encounter skills
makers included this abil- the user makes a Will-
+3 WIL resistance modifier vs. psionic attack* ity so their servants could related skill check result-
more effectively commu- ing in an Amazing suc-
* = bonus due to alien artifact (see sidebar and nicate with one another cess or Critical Failure.
description below) and those they encoun- These events are not
tered in their travels. guaranteed to cause a
Bioweakness field: Opponents within 10 meters The shard in- blackout. They only rep-
must make Stamina-endurance checks at the be- creases its wearer’s Will resent situations that can
ginning of every round. Failure indicates that the ability score by 1 point, cause a blackout, and
opponent suffers d4-1 points of stun damage. For provides an additional are usually limited to only
cumulative +1 Will resis- once per two or three ad-
every additional Klick in the area, affected heroes
tance modifier against ventures, per the Game-
must make their skill checks with a +1 penalty, psionic attacks, and when master’s discreti on.
up to a maximum of +6. invoked, works to estab- When a blackout does
lish temporary communi- occur, it drains away all
Skills cation with any sentient remaining stun points
Athletics [9] –climb [12], jump [10]; Unarmed At- creature. This last ability and causes the user to
tack [9] –brawl [11]; Modern Ranged Weapons functions at a telepathic fall unconscious. Con-
[9] –Pistol [10]; Stamina [9] –endurance [10]; level, acting as a univer- sciousness can be re-
Knowledge [10] –computer operation [12]; Ad- sal translator for only two gained per the normal
ministration [12] –bureaucracy [13], - participants at a time in rules, but the user will
any given conversation. remain shaken for d6
management [15]; Awareness [12] –perception
The device doesn’t actu- hours following the event
[14]. ally grant knowledge of and suffer a +1 step pen-
the language that is spo- alty to any Will-related
Description ken, but rather translates skill checks, including
Kik-ik-tik is an Ythkometh (EETH-KO- the holders’ words as action check rolls.
METH), or Lieutenant, in the I’krl Theocracy’s they are uttered aloud for
Exeat forces operating in the Verge. Although each other’s ears only. In

36 36
loyal for many years to the Theocracy, the Klick they are just beginning to relax, the Klick rein-
Administrator and several like him have begun to forcements called upon by Ythkometh Kik-ik-tik
share concerns about the dependency their race arrive to eliminate the heroes before they can es-

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JUST A FEW BAUBLES

has upon Kadaran biotechnology. Without peri- cape and inform anyone about the base.
odic DNA enhancements to their gene pool, al- Read or paraphrase the following to the
tered Klicks such as Kik-ik-tik cannot continue to players when they return from the vault:
reproduce and only the Kadarans, a sadistic race
of bioengineers, understand the process. Kik-ik- Tired and disappointed that the treasure
tik has been placed in charge of a group of Klick doesn’t lie on Bauble, you trek back across the
Technicians and scientists to quietly investigate moon’s landscape to your ship. Hadley seems
alternatives to the gene therapy that might free particularly concerned that you’re leaving rela-
their race from servitude within the Theocracy. tively empty-handed. Without the family fortune,
This is a bold step for every Klick involved. If their Joseph’s health can never improve. Perhaps the
research is ever discovered by those still loyal to location of a Klick base on Bauble will be worth
the Theocracy their lives will quickly be forfeit, something to the Lison government or the Galac-
and they know that the Klick hivemothers back on tic Concord, but any reward still won’t be great
Hivehome could suffer heavy persecution be- enough to save your benefactor. Powering up
cause of their insubordination. the ship, you start lift-off procedures and consult
For the time being, Kik-ik-tik has the the navigation data recorded on your previous
blessings of his superior officer on the Mindaran flight through the canyon. Hopefully, getting out
Space Station. He depends upon the Klicks at won’t be quite as difficult on the second trip
that location to resupply his team of scientists and through.
guards, and can call upon them to send aid or The ship shudders as it begins the slow
ships at any time for an evacuation. His overrid- turn that will properly position it for the run. Far
ing concern, and that of his co-conspirators, is above, the massive expanse of Leen fills most of
that no one should learn about the research, es- the sky, peeking through the narrow gap be-
pecially the I’krl Theocracy. They aren’t quite as tween the canyon walls. Suddenly, the passive
worried about the nearby Verge population. They sensors flare to life on-board the ship. Warning
feel confident they can handle most anything the messages scroll across the displays indicating
Concord and her allies throw at them, especially two incoming vessels on an intercept course from
with their spies tipping them off ahead of time. At above. No transponder codes are being emitted
the same time, they’re kind of interested in stay- to identify them, and their profile-signatures don’t
ing close to the human-dominated settlements match any known configuration in the ship’s da-
anyway because it allows them to carefully re- tabase. Even worse, they appear to be small
search Verge Alliance technology in the hopes it enough to slip through the constrictive opening of
might help them find the answers they seek. the canyon walls towering above you! It’s time to
Kik-ik-tik also possesses an unusual arti- get out of here…and the flash of a blacklaser
fact, a distinctive amulet that he keeps with him at striking the canyon floor thirty meters ahead of
all times. The device was once known as the you only serves to illustrate the urgency of your
Shard of Illumination and long ago it belonged to situation!
the Precursors known as the Glassmakers. Kik-
ik-tik learned of the amulet’s psi resistance ability As the heroes scramble to save them-
by accident, but now depends upon it to help selves, each of the System Operation skills could
keep the secret of the Klick research base from come in handy. The pilot is going to be particu-
the Theocracy’s krl’osar mindwalkers. larly busy trying to navigate the narrow canyon
while keeping the Klick fighters from closing on
Scene Four: Klick Dogfight in the Val-
Val- him. Meanwhile, the other heroes can operate
the ship’s weapons to return fire, use the ship’s
leys of Bauble sensors to improve the gunner’s targeting of the
After the heroes leave the Klick research Klick fighters, assist the pilot by interpreting the
base and the Gallagher family vault behind, they navigation data, repair any damaged sections of
return to their ship. Lifting off, they start the ardu- the ship, or improve the output of the engines.
ous journey back through the canyon to reach the To successfully exit the canyon while be-
open plains but run into some complications. As

37 37
Klick Fighters (2) Operation-air and –space skills at rank 3 (skill
score of 14) and Navigation-system astrogation at
rank 1 (skill score of 12). The Co-pilots/Gunners

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JUST A FEW BAUBLES

Compartments: 2 Dur: 10
Maneuver Rating: -1 Acc: 3 Mpp have System Operation-defenses, -sensors, and –
Cruising Speed: 2 AU/hour Berthing: 2 weapons at rank 1 in each (skill score of 12). The
pilot of the heroes’ ship can make individual Vehi-
Armament: cle Operation-space skill checks to induce the
Blacklaser - Range: 2/4/6 Mm, d8/d12w/d8m, En(e) usual penalty to the targeting of these gunners.
Armor After emerging from the canyon, all ships are free
Light Cerametal d6-1 (LI), d6-1 (HI), d6-1 (En) to engage one another with the normal starship
Defenses: Jammer combat rules or flee as chosen.
Computer Core: Marginal computer core Note, this scene isn’t meant to destroy the
Engines: Particle impulse heroes or their ship. It merely serves as a dra-
Power: Dynamic mass reactor rated for a total of 8 matic chase scene to further enhance the story.
power factors Feel free as the Gamemaster to have the Klick
Drive: None pilots accidentally crash, interfere with one an-
other, or even fall back and give up the chase af-
Roll Compartment Systems (Dur/Pow) ter their ships are slightly damaged. Ythkometh
Durability Kik-ik-tik and his masters aren’t interested in an-
1-6 Command Blacklaser (3/3) 8/8/4 nouncing the Klick presence any further by chas-
Marginal comp. core (0/0) ing the heroes across space at this time. He, or
Jammer (0/1) his commanding officer, will be more likely to pull
Mass detector (1/0) back the troops, pack up the research base, and
Multiband radar (0/0) move to another location. Despite this strategy, a
Radio transceiver (0/1) strike team of Klick Warriors will still be formed to
Reeentry capsule (0/0) send after the heroes (especially if they have sto-
Airlock (0/0) len one of the eggs or the Shard of Illumination).
7-12 Engineering Particle impulse engine One of the Klick fighters (or another Klick vessel if
(4/3) 12/12/6 they are both destroyed) will track their course so
Dynamic mass reactor(2/*) the strike team can find them in Act Four.
Autosupport (0/1)

ing chased by the fighters will require a complex ACT THREE


Vehicle Operation-space skill check of Good
Complexity (5 successes / 2 rounds per attempt). Scene One: Trigger
Any Failure results in skimming the rocky surface Upon reaching space again, the heroes
and inflicts d4s points of damage to a random discover a signal emanating from the planet
ship compartment. A compartment that is struck Leen. This signal is actually a locator beacon
twice or more after additional Failure results up- that Ysala left with the buried treasure so she and
grades all future damage to d4w instead. On a her men could come back and dig it up. It func-
Critical Failure or three cumulative Failure re- tions on a special, intermittent frequency that can
sults, the ship will have clipped a major outcrop- be easily mistaken for simple “background” noise
ping of rock or the canyon wall, inflicting d4+1w unless the system operator specifically knows
to a random compartment, and posing the signifi- what to listen for. If the heroes have Rench with
cant risk of an immediate crash. Consult the Ga- them, the little gearwerk is the one responsible for
memaster Guide (pp. 159-160) for the standard having manipulated the sensor station to pinpoint
rules regarding loss of control. it in an effort to locate the whereabouts of its for-
The Klick fighters suffer from the same mer master, Ysala Rho. Otherwise, the heroes
piloting checks if they have to avoid the return fire could pick up the signal while performing a gen-
of the heroes’ ship; otherwise, they are small eral sweep of the area for more Klick warships
enough to easily follow and are free to fire on happening upon the frequency. Or, if the heroes
them without penalty. The Klick Technicians pilot- managed to enter the Klick base and retrieve the
ing these fighters are assumed to have Vehicle video recording of Ysala and her men as they

38 38
plundered the vault, they may immediately tune to clearing.
the beacon’s frequency (i.e., 111.09). Regardless, Note, the process of tracking the signal
once the sensor station is activated, read or para- could take several hours, which makes for a good

JUST A FEW BAUBLES


JUST A FEW BAUBLES

phrase the following to the players: enough interlude that injured heroes can receive
medical treatment, discuss the current situation,
Suddenly a burst of sound, patched in di- or even try to contact other parts of the system to
rectly from the sensor station, emanates from the relay their knowledge of the Klick threat on Bau-
ship’s speaker system. A hush settles over every- ble. If the heroes managed to capture the Shard
one as you strain to make out the details. “Eshta of Illumination or Klatchik the Blacklaser Ma-
nisto iota-nega-nor! Rota es dan Ylor Leenum… chinegun, this might also present an opportunity
jestnorum beta-olna-gon.” Then an extended si- to examine the treasures in more detail. Ulti-
lence lasting several moments. Hadley finally mately, the amount of time it takes the heroes to
starts to speak and then the sound interrupts him pinpoint the signal is important because Ysala
as it comes again, “Eshta nisto iota-nega-nor! Rho and her crew of pirates are enroute to Leen
Rota es dan Ylor Leenum…jestnorum beta-olna- as well. They will arrive in just d4 hours and
gon!” could potentially reach the planet ahead of them.
“What is it?” he asks aloud, “Is someone This doesn’t have a significant impact on the
trying to contact us?” The display on the sensor story, since the treasure has been moved and
station indicates the signal is coming from some- Ysala won’t be able to find it right away. But, it
where on the planet of Leen, but it’s too weak to should still give an indication of how prepared the
make an accurate determination. pirates will be for the eventual interference of the
heroes.
Any hero capable of speaking and under- Once the ship begins its descent toward
standing the Mechalus language, Aleerin, can Leen, read or paraphrase the following to the
make a Knowledge-language: Aleerin skill check players:
to decipher the message. Any success does so,
and any hero that is actually of the Mechalus At last the sensor station indicates the
race can automatically interpret the words if he beacon’s location is centered on a man-made set-
or she speaks Aleerin as a native tongue. tlement on the planet’s surface. You pilot a
Roughly translated, the communication is: course into the atmosphere and descend in that
“Electronic beacon I-9! Cargo drop-off at Leen… direction. Shortly thereafter, a communication is
set coordinates to B-Strike-1.” received.
At this point, allow any of the heroes to “Hailing unidentified vessel,” a strangely
make a System Operation-sensors skill check to accented voice says, “We are tracking you on ap-
narrow down the location of the beacon. A Criti- proach to the Solar outpost of Mahatay. Your
cal Failure accidentally messes up the sensor set- registry is unknown to us. Please identify yourself
tings and causes the ship to lose the signal for before we interpret your actions as a form of ag-
awhile, requiring a complex skill check of Good gression. Be assured we are prepared for the pi-
complexity (5 successes / 3 hours between each rates of this system and have several defenses
check) to pick it up again. This simply allows the locked onto your ship. We will fire if you continue
heroes to make another attempt to follow the bea- your current course without clarifying your inten-
con down to the planet through a new System tions.”
Operation-sensors check. A Failure result on the
initial check gains no additional information re- Allow the heroes to respond however they
garding the location, but the signal does remain wish. The Solar colony of Mahatay is still under
strong enough to follow, causing the heroes to construction and the commander of the settle-
waste d8 hours zeroing in on it. An Ordinary suc- ment is actually bluffing about the status of their
cess accomplishes the same task in d6-1 hours; a defenses. A System Operation-sensors check
Good success determines the general vicinity of can verify that no planetary weapons have locked
the beacon in the temperate regions of some for- onto their ship. Of course, there’s really no rea-
estland in just d4-1 hours; and an Amazing suc- son to antagonize the Solar administrators, and it
cess immediately pinpoints the signal as emanat- might benefit the heroes to attempt an Interac-
ing from a small settlement inside a man-made tion-charm skill check to shift their attitude (which

39 39
is currently Neutral, despite their reservations). press charges.”
After the heroes announce their intentions to land, The heroes are free to interact with Ysala
read or paraphrase the following to the players: as much as they wish. If she hasn’t arrived on

JUST A FEW BAUBLES


JUST A FEW BAUBLES

Leen yet, allow them an Awareness-intuition and/


“Well then…welcome to Mahatay,” the or a System Operation-communications skill
Solar technician replies, “We’re currently still un- check to realize that the voice doesn’t actually
der construction down here. Be advised that al- emanate from the physical location of the bea-
though our habitat dome is finished, we haven’t con, but rather from Ysala’s ship that is currently
been successful in preparing the atmosphere for en route to the planet Leen. If one of the heroes
unassisted breathing just yet. A full environ- has the Law-court procedures skill, they can
mental suit isn’t absolutely necessary, but you’ll make a check to determine if such a thing as the
need a filter mask at the very least if you intend Lison Interstellar Communications Act exists and
on venturing about the township. There’s a clear- if it covers locator beacons such as the one they
ing about a half a kilometer from the dome are following. Any success will realize that she is
where you can land. We’ll be sending a customs bluffing. No such regulation exists. Regardless,
official out to greet you.” Ysala continues to bluff her way into convincing
the heroes that she is the rightful owner of the
The heroes are free to ask more ques- beacon and its property, but only does so to buy
tions about Mahatay and the troubles they’re ex- time. She and her men intend to locate the treas-
periencing with their habitat dome, but the sys- ure and load it onto her ship as soon as possible,
tems operator isn’t really free to explain further. then escape the system once and for all. If the
He isn’t knowledgeable enough about the details heroes hurry, they can still catch her before she
anyway, but if the heroes were successful in can succeed. At some point during their conver-
swaying the administrator’s opinion to Friendly or sation, Ysala sends a remote signal to kill the
better, he will refer them to Lakota Sharpe at the beacon so the heroes won’t be able to follow it
administration offices in Scene Two, below. any longer. This is a calculated risk, since she is
willing to bet that she and her men can uncover
Just a few minutes after communicating the location without the beacon to assist them be-
with Mahatay’s administrators, another message fore the heroes can do the same.
comes through. The sensor station begins to indi-
cate a new signal at the same frequency as the Scene Two: Landing Site Conversa-
Conversa-
locator beacon for the missing treasure. Ysala
Rho sends it as she realizes someone is homing in
tion
on the beacon besides her crew. Read or para- As the heroes approach their designated
phrase the following bit of dialogue to the players landing site, read or paraphrase the following in-
as Ysala’s message interrupts their conversation: formation to them:
“Invocation: Greetings to whomever has
locked onto frequency 111.09,” a clipped voice The landscape of the planet Leen is in
emanates from the sensor station that has been complete contrast to what you experienced on
tracking the beacon on the planet’s surface. the moon of Bauble. Lush vegetation reaches to
Shortly thereafter an image is transferred to your the horizon in almost every direction, and a low
communications viewscreen, that of a female lying fog is slowly being burned off by the rising
Mechalus with a surly look on her face, an un- sun. Ship sensors indicate that the local gravity
usual disposition given the stoic nature of the spe- and median temperature are within normal hu-
cies. “Statement: I must inform you that you have man tolerance, and should, in fact, be pleasantly
intercepted a private transmission and are in vio- comfortable. But the Solar administrator’s warn-
lation of the Lison Interstellar Communications ings about a breathable atmosphere seem cor-
Act,” she continues, “The beacon that you are cur- rect. The nitrogen-oxygen content is currently too
rently tracking belongs to me and my family. high and would be quite poisonous if inhaled.
Warning: It clearly marks the location of our vault Also, the heavy concentration of oxygen could be
and any attempt to follow its signal could be in- corrosive and irritating to exposed skin.
terpreted as an intention toward robbery. Please As your ship crosses the equatorial re-
adjust your sensors accordingly and we will not gions, it descends even lower and within sight of
the treetops of a hilly forest. The sun isn’t far be-

40 40
hind as its rays drive back the early morning sulted by something one of the heroes said. He
shadows and illuminate a small habitat dome doesn’t explain his reasons, but grows distant
that rises above the forest. The surface of the and less gracious. All further attempts to interact

JUST A FEW BAUBLES


JUST A FEW BAUBLES

structure stretches for about a third of a kilometer with him (even by other heroes in the party) suffer
and gleams with a blinding light. Crossing just to a +2 step penalty.
the left of the colony, you come to a clearing Failure – Armando seems confused by
where three other ships are currently parked. the hero’s words and simply shrugs his shoul-
Two of them are freighters, one large enough to ders. “I’m sorry,” he explains, “My Galactic Stan-
be an industrial ship outfitted specifically with ter- dard isn’t very good…we speak Spanish here
raforming equipment, and the other a merchant most of the time.”
trader of some kind. The last ship is a Corvette- Ordinary – Armando tells the heroes one
class vessel with the Solar military designation of the stories under the following categories, but
UCS Victores. It appears to be undergoing re- only gives them the Ordinary information listed.
supply at the moment with a number of ground Good – Armando tells the heroes two of
crew all around. One of them spots your descent the stories under the following categories, one of
and waves with an illuminated baton, directing them provides the Good and Ordinary informa-
you to land near the smaller ships. tion listed, and the other is only of Ordinary qual-
ity.
As the heroes disembark on the outskirts Amazing – Armando tells the heroes
of Mahatay’s newly constructed dome, a Solar three of the stories under the following catego-
administrator arrives to meet them from the rest ries, one of them provides all of the information
of the ground crew. He rolls up in an off-road listed, one provides only the Good and Ordinary
transport to check their manifest and cargo holds information, and the last story only provides Ordi-
for any materials that might be dangerous to the nary information.
colony. He introduces himself as Armando
Fuentes, chief inspections officer. It’s a normal Armando’s Stories:
enough procedure and he allows the heroes to The Gamemaster is actually free to share
accompany him as he walks about the ship. all of this information with the players at his dis-
Read or paraphrase the following conversation cretion. Armando is particularly talkative to new-
with him: comers and could rattle on for hours. If the GM
prefers to hand out the information in pieces, roll
“Si…that looks good…uh-huh,” Armando a d4 to determine which story Armando gives
mumbles as he examines the cargo hold, them, keeping in mind that the information is cu-
“Nothing infectious or dangerous on-board.” He mulative. In other words, if the hero’s Interaction-
speaks into his comm-unit to give approval for interview result indicates a particular story pro-
your entrance into the community. “I apologize vides Good quality information, both the Ordinary
for the inconvenience,” he explains, “We’re still and Good sections can be revealed, etc.). Only
having some problems with our environmental one attempt per hero may be made to persuade
controls inside the habitat dome. The scientists Armando to tell a story, though he might provide
and terraformers are a little overworked and additional information for the same story if the
over-conscious about outside stuff coming in. The other hero’s skill check result is higher than the
whole lot of them are a little crazy, if you ask previous one.
me…probably been spending too much time
walking around in the oxygen-rich atmosphere 1 – Solar Colony of Mahatay
without their breather-masks on. Make sure you Ordinary, “Mahatay is a Solar colony,
bring yours with you or you might wind up the founded back in 2499. There are a few colonies
same way…” He laughs and motions for you to from other stellar nations on Leen too, but we
board the transport for a ride into Mahatay. were one of the first, and we’re way ahead of the
rest in terms of starting a serious terraforming
Allow the heroes a chance to interact with and colonization effort. I think the Solar ambas-
Armando Fuentes, if they desire. An Interaction- sador’s planning to drop by here after he visits
interview skill check has the following results: with President Kevik on Lison. Everyone has
Critical Failure – Armando seems in- been trying extra hard to put the finishing touches

41 41
on the habitat dome so he can report back to the anyway. Pirates. Corsairs. They’ve been plying
Union that we’re ready for more colonists to join the trade-lanes of Oberon for years now. If the
us. And, if we get our terraforming effort to show treasure does exist, it probably belongs to one of

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significant progress, we’re hoping the Concord them. Thomas Kind is the most likely candidate.
will recognize our claim on the world ahead of He controls most of the pirate activity nowadays.
the United Lison State. That’s going to be a diplo- And he’s not someone I’d ever want to lock horns
matic nightmare, and hopefully something the with. If the treasure belongs to him, I don’t want
ambassador and President Kevik will be working any part of it.”
out over the next few days.”
Good, “It took us a long while to get the 3 – Solar Military
Military Presence
dome up around Mahatay. I think the city- Ordinary, “See that ship over there? It’s
planners wanted to just terraform the planet with- the UCS Victores, the biggest Solar military ves-
out resorting to a dome at first, but in the end, sel to ever visit Leen. It’s only a Corvette class
they realized the need to produce some artificial vessel. That’s pretty small compared to the big-
atmospheres so they could move around without ger warships in the navy, but it’s still a whole lot
the need for filter masks and envi-suits. Trouble bigger than most of those pirate cutters and
is, the dome’s not working like it was designed. scouts that threaten travel through this region.”
Seems to be a leak somewhere. It’s got the tech- Good, “The Victores is here to add a little
nicians and scientists really puzzled.” more strength to Mahatay’s defenses, especially
Amazing, “The current philosophy is that with the imminent arrival of the Solar ambassa-
the natural caves in the hillsides probably have dor to the system. He’s arriving on the Light-
tunnels that run under the dome and then open house, I think, but they sent a small escort force
up to the outside atmosphere. They started trying ahead of him. Good thing, too. I hear they’ve de-
to blast some of the caves in order to seal them ployed a couple of Thunderbird fighters from the
off, but so far they still haven’t found them all. Gladius light cruiser over at Lison to assist with
And now there’s that whole business about the clearing the pirates away from here for awhile.”
treasure buried down in the caves. I’m not so Amazing, “Actually, I think there’s an-
sure everyone wants to seal them off now…and other reason the Victores is here, too. It’s Void-
that’s just going to put us further behind sched- Corp. They’ve got a number of ships over by Hux
ule.” that makes living in their shadow uncomfortable
at best. And they’re also trying to start a colony
2 - Lost Treasure here on Leen. It’s no secret that all the stellar na-
Ordinary, “One of the terraformer crews tions want to gain a serious foothold in the
came in the other day talking about a big pile of Oberon system. The Solar Union is just protect-
rhodium they found. Said it was down in the ing its interests by stationing a corvette here for
caves somewhere and they brought back a cou- awhile.”
ple of forge-bars to prove it. Trouble is, when
they went back to carry out the rest, they couldn’t 4 – Xenology Research
find their way back to it.” Ordinary, “There’s still a lot of mystery to
Good, “The scout for the crew was this planet. Forming a colony here is important
named Lakota Sharpe…a veteran explorer and for the Solar Union because we’ve always had a
not somebody I’d expect tall-tales out of really. major overpopulation problem to contend with.
She said the rhodium was already cut into forge- But we’re also interested in the native lifeforms
bars…like it belonged to somebody. She’s been we’ve encountered so far. In fact, there’s a
trying to find the cave for awhile now. It’s got a Xenological Research Facility that’s been operat-
lot of other people stirred up too. It’s like a gold ing here for the past two years now.”
rush in town. Everybody’s trying to explore the Good, “Most of the research has centered
caves to see if they can hit the mother lode. A around the Kilishorn and they’re a godsend if you
few of them have even managed to hurt them- ask me. We couldn’t have put the dome up this
selves down there…not watching where they’re fast if we hadn’t persuaded them to help us with
going, stuff like that. Crazy if you ask me.” the heavy labor. Don’t let their cute-and-cuddly
Amazing, “There’s only one way a pile of exterior fool you, though. Those teddy bears may
pre-processed rhodium could get down there not be the smartest race in the world, but they’re

42 42
plenty capable of following simple orders, espe- curity [9] –security devices [10]; Administration
cially if you bribe them with a little food. Encoun- [11]; Awareness [11] –perception [12]; Investigate
tering us is probably the best thing that ever hap- [11] –interrogate [12], search [12]; Resolve [11] –

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pened to them. From what I understand, the Kil- mental [12]; Street Smart [11]; Culture [11] –
ishorn don’t survive all that well out in the wild. diplomacy [12], etiquette: Oberon [12]; Interaction
We’re doing them a favor by giving them access [11] –charm [12].
to easy food and shelter.”
Amazing, “The facility is also engaged in Flaws: Temper, slight (mutants)
another bit of xeno-research that a friend of mine
told me about. It’s some kind of crystalline life- Description
form…an animal made entirely of rock. It’s Armando Fuentes is a middle-aged diplo-
named after Angelika Minshore, and they call mat from the Solar Union that decided to join the
them Minshore Crystals. Nobody’s really figured colony of Mahatay in order to provide for its secu-
those things out yet, and you can’t hardly find one rity needs while simultaneously giving himself one
anyway. They put up this camouflage to hide last chance to experience and enjoy the excite-
themselves so they’ll blend in with the surround- ment of the great frontier. He is charming,
ing rocks. We’ve never seen one here at Maha- friendly, and genuinely interested in the adven-
tay, but I understand it’s a goal of the research tures and stories of most everyone he meets. He
team to find one for study.” is also a dedicated public servant, taking his role
as inspections officer and security guard quite
seriously. Mostly, he concerns himself with just
meeting new arrivals, checking out the holds of
their ships to insure nothing dangerous or illegal
is being brought into the colony, and also to get a
feel for any potential troublemakers among their
crews.
Armando Fuentes Periodically, Armando can be found mak-
Level 3 Human Diplomat (Co(Combat
mbat Spec) ing the rounds of the colony’s territory both out-
STR 11 [+1] INT 9 side and inside the actual dome. One aspect of
DEX 9 WIL 11 [+1] his personality could pose a hindrance to the he-
CON 11 PER 11 roes. As a Solar citizen and a former security ad-
Durability: 11/11/6/6 Action Check: 11+/10/5/2 ministrator for a mutant colony designed to iso-
Move: sprint 20, run 12, walk 4 # Actions: 2 late such people from the rest of society, he har-
Reaction Score: Ordinary/2 Last Resorts: 0 bors a prejudice against anyone with obvious mu-
tations. Generally, he is able to suppress these
Attacks feelings from influencing his job performance, but
Unarmed 12/6/3 d4+1s/d4+2s/d4+3s LI/O occasionally his innate suspicion and lack of pa-
9mm Charge Pistol 12/6/3 d4+1w/d6+1w/d4m tience with such individuals can cause him to ap-
HI/O pear gruff and short with them. In addition, if he
catches any mutant engaging in an obvious dis-
Defenses regard for the law, he will feel completely justified
Bodyguard Ballistic Vest d6-1 (LI), d6 (HI), d6-2 in treating them as harshly as his position will al-
(En) low.
+1 resistance modifier vs. melee attacks
+1 WIL resistance modifier vs. encounter skills Scene Three: Solar Construction Site
on Leen
Skills In this scene, the heroes get to explore
Athletics [11] –climb [12]; Unarmed Attack [11] – the frontier colony of Mahatay. By investigating
brawl [12]; Modern Ranged Weapons [9] –pistol the story about lost treasure, they will eventually
[12]; Vehicle Operation [9] –land [10]; Stamina hear about the caves on the eastern side of the
[11] –endurance [12]; Knowledge [9] –computer dome and Lakota Sharpe’s success in bringing
operation [10], language: Standard [12], stellar back a rhodium forge-bar from the treasure site.
nation: Solar Union [12], system: Oberon [10]; Se- While they are interacting with the locals, Ysala

43 43
sends some of her men into Mahatay to find out any armor that isn’t sealed against the environ-
who is closing in on the treasure. She bribed one ment).
of the ground crew at the landing-site to tell her Upon entering the habitat dome, read or

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what ships arrived most recently at Mahatay and paraphrase the following description to the play-
she also obtained a description of the heroes. ers:
These men shadow the heroes long enough to
mark them and make arrangements for an am- The double-sized airlocks to the Township
bush (in Scenes Four and Five, below). In the of Mahatay rumble open and Armando revs the
meantime, Ysala and the rest of her crew con- engine to his transport, rolling the big vehicle into
tinue on their own, entering the Minshore caves the city. At first, the terrain seems little changed.
through the back entrance and beginning a sys- The interior of the dome still supports much of the
tematic search for the treasure. same forested hillside that you traveled through
on your way from the landing site. But then, as
Exploring Mahatay he pilots further down the dirt road, a few build-
Moving around Mahatay does require a ings come into view. They have obviously been
filter-mask. Any vacuum mask or re-breather will recently constructed, still shiny and clean, proba-
suffice, and they can be purchased at Toro’s Stor- bly no older than three years.
age or even Merck’s if the heroes desire. In addi- The most eye-catching aspect of Mahatay
tion, an environmental suit is still a good idea. is that the entire city seems to be constructed on
The oxygen-rich atmosphere of Leen is mildly cor- the theme of an ancient Solar civilization. The
rosive and reactive with human tissue. Prolonged buildings are made of white stone with red clay
exposure to bare skin of more than a day will re- shingles, resembling the picturesque postcards of
sult in d4 wounds (which cannot be blocked by adobe dwellings seen in some Solar Union
holovids. Festive decorations hang from every
doorway. Streamers, banners,
and holograms enhance the
community’s simple beauty, a
pleasant alternative to the
crowded, cramped confines of
Tribon.
Armando finally
brings the transport to a halt in
the town-square. “Here we
are, my friends,” he says, help-
ing you out of the vehicle,
“Welcome to our home. I need
to check these documents with
the administration office. En-
joy your stay and…vaya con
Dios.”

Township of Mahatay:
Mahatay is actually a
blending of Mexican, Spanish,
and Native American Indian
cultures, specifically those in
the southwestern regions of
the former United States. The
buildings have a very nostalgic
quality to them, utilizing what
appears to be simple adobe or
even pueblo architecture, but
in reality only the façades are

44 44
made to look that way. The interiors of the build- postmaster for smaller parcels and
ings are just as complex and sophisticated as the has invested in a Lison drive-courier
most modern architecture of the 26th century. service, too. Many merchants have

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The townspeople have also adopted the arranged to distribute their goods
various styles of clothing and decoration of the through her, shipping cargo to her
ancient civilization they’ve chosen to honor. True storage facility and authorizing her to
to every Solar’s upbringing, they all strive to re- sell them on their behalf for a slight
member the diversity of their rich heritage. Span- markup. All manner of equipment
ish is the dominant language here, though every- can be found for sale here, though
one speaks Galactic Standard as well. Still, the she’s careful not to advertise some of
sounds of the romance language can be heard the more restricted weapons that she
on every street corner. receives from her Austrin-Ontis con-
Aside from the unusual culture, there is tacts. The name of the warehouse is
one other oddity to the Township of Mahatay. The actually derived from her last name,
colonists have befriended several local Kilishorn, and made to resemble the Spanish
a species of hardworking bears no larger than 1.3 word for “bull”. Those that have wit-
meters in height. These animals don’t exactly ex- nessed Kavita’s ability with Telekine-
hibit full sentience, but do possess a primitive in- sis know the name is well deserved.
telligence that makes them useful for projects re- Kavita also holds a position on the
quiring heavy labor. In exchange for food and colony’s city council and serves as an
protection, they do all sorts of work around the economic advisor to Mayor Delacruz.
settlement and are quite docile, friendly, and 3. Rio Bravo Entertainment Complex –
even playful. This sprawling complex of shops, res-
The heroes are free to explore the city as taurants, and holovid theaters offers
they see fit. Several encounters are possible and the best in entertainment that Maha-
each location has been detailed below: tay has available. The colony lacks
the resources and audience for the
1. Dome Airlocks – These airlocks serve more sophisticated movies, cuisine,
as the entrances to the habitat dome and businesses. But there is a par-
that comprises Mahatay. They are ticularly interesting restaurant named
large enough to drive vehicles The Border Cantina that serves up a
through and also house emergency Solar style of cooking known as Tex-
environmental suits and specialized Mex. It’s quite popular with the locals
decompressor masks for the terra- and is run by Carlos Cassidy, a hu-
former and scientific research teams. morous entertainer in his own right.
In addition, the structures also ac- Carlos is currently making plans to
commodate the colony’s security host an elaborate fiesta that he hopes
forces, two four-man teams divided to make into an annual attraction to
between each facility. They respond boost tourism.
to any civil disturbance and also 4. La Siesta Hotel, Residential Center &
serve as militia leaders in the event of Mission Chapel – This large building
a ground-attack by pirates or other is actually a series of underground
troublemakers. (Use the Ordinary residential halls, one of which has
Law Enforcer supporting cast tem- been sold off to a well-known chain of
plate on pg. 98 in the Gamemaster Solar hotels. It rents rooms for about
Guide.) 40 Concord dollars a night. The rest
2. Toro’s Storage Warehouse – Kavita of the townspeople crowd themselves
Na’Toras is a savvy Fraal business- into the cramped facility and efforts
woman that owns and operates a are underway to construct a new
storage facility for cargoes that are wing in preparation for more colo-
delivered to Leen in advance of col- nists. The most interesting detail of
ony ships, merchants, and other busi- the facility, however, is the elaborate
nesses. She also acts as an official chapel staffed by a trio of Catholic

45 45
priests. They are led by Father Gus- hinges on several important factors:
tavo Dominici who has taken it upon 1) the recognition of the Galactic
himself to bring the enlightenment of Concord of their claim on the planet

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the simple life to those that have Leen, which is in serious contention
fallen victim to the greed of the rho- with colonies from the Orlamu Theoc-
dium trade. Currently, he spends racy, Insight, and the United Lison
most of his time trying to convince the State; 2) the ability to safeguard
local populace that the rumors of against pirate attacks; 3) the ability to
treasure in the eastern hills are false. stabilize their habitat dome and cre-
He believes the whole story has been ate an artificial atmosphere that can
concocted to undermine the validity foster tourism and future colonization
of his religious views at Mahatay. efforts. Enrico concerns himself with
5. Madras-Domingo Xenological Re- these three problems on a daily ba-
search Labs – These laboratories are sis. Currently, he is intrigued by the
engaged in the study and education rumors of valuable treasure hidden
of the Kilishorn to assist Solar techni- somewhere in the eastern caves. He
cians with the heavy labor of con- would love to obtain the treasure for
structing and maintaining the Maha- the benefit of the colony. Of course,
tay habitat dome. Lakota Sharpe can he’s doubly interested in sealing off
be found here engaged in some re- the caves so the dome’s atmosphere
search of her own. She has become can be stabilized. So far, he has al-
fascinated with the work of Angelika lowed the exploration of the caves to
Minshore, trying to read up on the ca- continue but, unknown to the heroes,
pabilities of Minshore crystals, as she he’s on the verge of giving the word to
has come to suspect the treasure start blasting again.
cave she once led her terraform team 8. Merck’s Guides & ATV Rentals –
into has been hidden by one of their Merck is a reckless explorer that
infamous illusions. She’s actually loves taking excursions into the Leen
more interested in making a break- outback. He runs a small business
through contact with the Minshore renting All-Terrain Vehicles to tourists
crystals than she is in recovering the and always offers himself as an
treasure. If the heroes decide to in- “expert” guide. Any hero that em-
teract with Lakota, proceed to Scene ploys the Street Smart skill with a -1
Four below. step bonus can learn that Merck is
6. Terraformation Station – This facility less than successful at his profession
is comprised of a very large smoke- and accidentally lost his last paying
stack that reaches up to the top of the customers for several days until they
dome and actually pierces the super- were rescued by Lakota Sharpe. De-
structure to spew heavy amounts of spite this, Merck continues to be suc-
hydrogen into the atmosphere of cessful in selling the equipment and
Leen. This is done to produce rain vehicles necessary for extended trips
that will reduce the amount of oxygen into the Leen wilderness.
in the air. A second smokestack is 9. Caves – A number of caves mark the
under construction by a few Kilishorn, hills in this region. Some have been
supervised by a team of Solar techni- blasted to seal them off in an effort to
cians that spare little time for conver- make the atmosphere inside the
sation with the heroes. habitat dome secure and breathable.
7. Administration Offices – This is the The Minshore crystals inhabiting their
seat of government for Mahatay. The interior have carefully hidden a few of
current mayor is Enrico Delacruz, a them to keep out intruders. At the
distant relative of an important digni- moment, these unsealed caverns and
tary back in the Solar Union. He rec- tunnels are responsible for the leaks
ognizes that Mahatay’s survivability that continue to allow the outside at-

46 46
mosphere to interfere with the opera- team that I led into those caves can vouch for me,
tion of the dome. Currently, this site too. They all handled the rhodium. Pure forge
buzzes with activity as fortune- bars. Like someone had just minted the stuff and

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seeking colonists attempt to find the left it there for us to find. I don’t know who put it
entrance that will lead to Lakota there. And I don’t care.”
Sharpe’s treasure site. So far, the “What does concern me,” she continues,
colonists have had little luck. The “is that something is trying to keep people out of
Minshore crystals have hidden the those caves. I’m a professional explorer and a
real entrance, and misled the rest of decent tracker. But when we went back with a
the explorers with their illusions. crew to carry the treasure out of the caves, we
couldn’t even find the way in again. Some peo-
Scene Four: Please Do Not Feed the ple thought we’d made it up…that we’d halluci-
nated the whole thing.” Lakota reaches into a
Bears desk drawer and pulls out a shiny bar of rho-
In this scene, the heroes get a chance to dium. “Well, is this an hallucination? I don’t think
speak with Lakota Sharpe and learn more about so.”
the caves in which she found the treasure. Spe-
cifically, Lakota informs them about the difficulty Anyone examining the bar of rhodium
her team had in relocating the cave entrance and can make an Awareness-perception or Investi-
her theory that it might have been carefully cam- gate-search skill check. Success discovers a tiny
ouflaged with a holographic image of solid rock. inscription on the surface of the metal: Rigunmor
While they talk with her, Ysala’s goons set up a Star Consortium – 2370, R. Gallagher Station
diversion to lure the heroes outside and then am- B17D1. If the heroes discovered the rhodium
bush them in an attempt to eliminate the threat forge bar in Kerri Lansing’s possession back on
they pose to Ysala reclaiming the treasure. They Lison, they should immediately discern that they
are Ysala’s real target, but Lakota becomes one both came from the Gallagher family vault. If any
too after her men learn that she knows the loca- of the heroes should explain to Lakota the reason
tion of the treasure site as well. The heroes have behind why they are searching for the treasure,
to fight off the attack and then escort Lakota to or the story of who it originally belonged to, she
the caves so she can show them the correct en- nods with understanding and speaks again, as
trance. follows:

Speaking with Lakota “I see,” Lakota responds, “I knew the rho-


The heroes are most likely to encounter dium had to belong to someone. You’ll have a
Lakota at the Xenological Research Labs, but re- hard time explaining that to the crazy locals that
gardless of when or where they meet her, she as- are combing the hills for it, though.” She taps her
sumes they must have sought her out for informa- chin, and she seems to give thought to an idea,
tion about the treasure. A number of colonists finally coming to some sort of inner decision. “I
have already questioned her, including Mayor tell you what,” she suggests, “I can lead you back
Delacruz himself. Her initial reaction to them is into the same cave where we found the treasure
negative, and the heroes can improve it if they that first time. I couldn’t do it before because…
succeed at an Interaction-charm skill check. Any well, something down there hid the entrance from
success makes her more apt to discuss the sub- us last time. But I came back here to do some re-
ject of the treasure. Read or paraphrase the fol- search, and I think I’ve figured out the mystery.”
lowing to the players, once they are successful in She taps a button on the console in front
getting her to talk: of her and a holographic image springs to life.
It’s a portrait of a middle-aged woman, a scientist
“Okay, okay,” Lakota answers, “It’s obvi- of some kind judging by the Solar uniform she
ous you want to know about the treasure. Every- wears. “This is Angelika Minshore,” Lakota ex-
one does lately. Seems like I can’t find a quiet plains, “She’s one of the premier scientists on
moment to myself anymore without someone Leen researching the native life here. Originally,
coming to interrupt me about what I found. Well, she was a botanist, but purely by accident she
I can tell you that it’s real. I know that for sure… discovered a species of Series V life now named
and I guess that’s what’s important to you. The

47 47
in her honor. They’re called Minshore Crystals noise of the alarms and are attacking anyone out-
and they aren’t easy to find because they can side the facility.
project holograms just as efficient as anything

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that we’ve ever been able to produce electroni- Kilishorn (6)


cally. Angelika has been trying to follow them for STR 9 INT 6 [-1]
awhile now, so she can learn more about them in DEX 9 WIL 9
their natural habitat. There’s been a question for CON 9 PER 8
some time now as to whether or not they might Durability: 9/9/5/5 Action Check: 13+/12/6/3
be sentient. You see, as a defense mechanism, Move: sprint 16, run 10, walk 4 # Actions: 2
they often project an image of solid rock over Reaction Score: Ordinary/2 Last resorts: 1
themselves like camouflage. Predators pass
them by…including xenobiologists like Angelika Attacks
Minshore that are trying to make contact with Claws (x2) 12/6/3 d4+1s/d4+1w/d6+1w LI/O
them.” Bite 10/5/2 d4+1w/d6+1w/d8+1w LI/O
“I have a theory,” Lakota finishes, “The
reason we couldn’t find that cave again is be- Defenses
cause it’s a natural habitat for the Minshore Crys- -1 INT resistance modifier vs. encounter skills
tals. They probably hid themselves from us while
we were there the first time. That’s why we were Skills
able to take some of the treasure back with us. Athletics [9] –throw [10]; Unarmed Attack [9] –
But, when we came back, they must have taken brawl [12]; Stealth [9]; Movement [9]; Stamina
steps to keep us from finding the entrance again. [9]; Survival [9]; Awareness [9] –perception [10].
To me, that implies a significant level of intelli-
gence and not simply a natural defense mecha- Description
nism. And such a discovery is worth more than These alien teddy bears stand only 1.3
any amount of treasure that might be waiting meters tall, have soft brown fur, a pink nose, and
down there. So, I’ll make you a deal. I’ll take you pink tail. Normally they are quite peaceful, but
to the cave. You get the treasure. And I get to with the introduction of hallucinatory drugs into
make first contact with the Minshores. What do their food, they have become savage beasts,
you say?” lashing out with their formidable claws at any-
Before any of you can answer Lakota, a thing that emerges from one of the buildings.
harsh klaxon begins to sound throughout the fa-
cility. Lakota looks up with some alarm and says,
“There’s been an atmosphere breach! Get your
filter masks back on…quick!” She reaches into
another drawer and quickly puts her own mask
over her face. “This way,” she says, “We have to
evacuate the building so the technicians can find
the leak…”
Lakota Sharpe
Conversation Cut Short Level 3 Human Free Agent
Using the emergency alarm units, Ysala’s STR 9 [+1] INT 11 [+1]
pirate friends have faked an atmosphere breach DEX 11 [+1] WIL 11 [+1]
in the Xenological Research Facility, forcing La- CON 11 PER 9
kota to usher the heroes to their environmental Durability: 11/11/6/6 Action Check: 14+/13/6/3
suits and vacuum masks, and out onto the sur- Move: sprint 20, run 12, walk 4 # Actions: 2
face. At this point, under the leadership of a wily Reaction Score: Ordinary/2 Last Resorts: 1
Sesheyan named Kar’pestro Nasu’ike, the pirates
spring their attack. Kar’pestro enjoys using oth- Attacks
ers to soften up his targets, so he has directed his Unarmed 4/2/1 d4s/d4+1s/d4+2s LI/O
men to slip a few hallucinatory drugs into the food 9mm Charge Pistol 12/6/3 d4+1w/d6+1w/d4m
of the otherwise docile Kilishorn. These small HI/O
bear-like creatures have gone berserk with the
Defenses

48 48
+1 resistance modifier vs. melee attacks Gasping for air, your steps finally carry
+1 resistance modifier vs. ranged attacks you over the last rise. Lakota points at the brush-
+1 INT resistance modifier vs. encounter skills covered slope ahead. “That’s it,” she says, “I re-

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+1 WIL resistance modifier vs. encounter skills member that big Guyan-tree from the last trip.
Skills There should be a cave just fifteen meters to the
Athletics [9] –climb [10]; Modern Ranged Weap- right.” Nothing but a solid wall of rock greets
ons [11] –pistol [12]; Vehicle Operation [11] –land your eyes, but Lakota steps forward with determi-
[12]; Movement [11] –swim [12], trailblazing [12]; nation and begins to feel around the surface.
Stamina [11] –endurance [12]; Knowledge [11] – Suddenly her hand passes through the rock and
computer operation [12], first aid [12], language: into what can only be a holographic image.
Standard [14], stellar nation: Solar Union [14], “I knew it!” she exclaims, “Just like the in-
system: Oberon [12]; Life Science [11] –biology formation on the Minshore Crystals revealed.
[12], botany [12], xenology [12]; Navigation [11] – They must be nearby…”
land [12]; System Operation [11] –sensors [12]; The loud report of automatic gunfire in-
Awareness [11] –perception [12]; Resolve [11]; terrupts the Solar explorer and she falls to the
Culture [9] –diplomacy [12], etiquette: Oberon ground, clutching her shoulder! More shots come
[10], first encounter [10]; Interaction [9] –charm from the woods around you. In the darkness it’s
[10]. hard to tell where. What do you do?

Description In the trees, Kar’pestro Nasu’ike awaits


Lakota Sharpe is a veteran explorer from with his submachinegun, having already fired it at
the Solar Union that decided to relocate to the Lakota Sharpe (and inflicting 3 wounds on her).
Verge and assist some of her stellar nation’s at- He remains hidden, if at all possible, allowing his
tempts to colonize other worlds. Currently, she thugs to deal with the heroes on the ground. In
has kept busy by guiding the terraformation the meantime, he watches for an opportunity to fly
teams and scientific surveys on the planet Leen. into the cave with his demolitions package. The
She has always wanted to be involved in a first- heroes may attempt an Awareness-perception
contact situation, often dreaming about it while check at a +3 step penalty to spot Kar’pestro, but
studying the exploits of famous explorers. The the Sesheyan already has them in his sights.
idea that a sentient race of crystalline lifeforms Anyone looking up into the trees for him will im-
might be nearby has inspired her to seek them mediately suffer a surprise attack. Kar’pestro
out, hoping to go down in history as well. then attempts to move and hide again, counting
on the darkness and his ability to fly among the
Scene Five: Ambush in the Dark trees to limit the effectiveness of anyone actively
Following the Kilishorn attack, Lakota is a searching for him. He will use his Stealth skill to
bit shaken up. She is grateful to the heroes for impose a penalty on any hero’s Awareness-
seeing to her safety and once again offers to perception check as well.
guide them to the cave entrance that leads to the After entering the cave, Kar’pestro hastily
treasure. She suggests that they go at night sets the explosives and then flies back out to par-
when the fortune-seeking colonists will be less ticipate in the fight again. He switches to his
active in the hills. hand axes when in close combat, preferring to
In the meantime, Ysala’s thugs are frus- use the silent weapons to their best advantage. If
trated that the attack didn’t work. Kar’pestro is the fight begins to go very badly, the Sesheyan
particularly angry and has his men shadow La- isn’t above retreating. He will even leave his
kota and the heroes as they head toward the thugs behind, completely unconcerned about
caves. With his night-vision, he is able to work his their fate. If the heroes actually use the cave as
way ahead of them and grabs some explosives to cover from the incoming fire, Kar’pestro will wait
try and arrange another “accident”. Once La- until they have moved deeper into the cave, then
kota points out the cave, Kar’pestro’s men attack, fly down to set his explosive and leave. Although
while the Sesheyan places the bomb. He hopes he won’t have had the pleasure of personally
to seal the cave and kill the heroes in one blow. eliminating them for Ysala, he will consider the
As the heroes arrive at the cave entrance, mission a success if he can trap them inside the
read or paraphrase the following: caves.

49 49
Lastly, and perhaps more importantly, Description
Kar’pestro isn’t particularly adept with demoli- Kar’pestro Nasu’ike is a recent and wel-
tions. He has accidentally set the explosives to come addition to Ysala’s crew. After making too

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detonate in ten minutes, probably too long of a many enemies among the powerful Aanghel Em-
time for the heroes to be caught in the blast. pire in the Corrivale system, he shipped out to
More likely, they will finish the firefight, enter the Oberon and joined up with Thomas Kind’s cor-
cave, and have ventured far enough down the sairs. Kar’pestro’s heart is a bit more wicked and
tunnel that the explosion only manages to seal savage than the average pirate, however, and
the entrance behind them. If Kar’pestro is shot Ysala’s plans to betray her organization in order
down before getting a chance to enter the cave, to join the Coreeno’s appealed to the Sesheyan.
the device falls to the ground and detonates out- Ever since he has been Ysala’s enforcer. He
side the cave with enough force to still cause a knows little about piloting starships, but fre-
rock slide that effectively blocks the entrance. quently leads boarding actions instead and or-
This won’t happen immediately, however, and ganizes ground-based activities involving stealth.
serves as the Trigger Scene for the final Act of the He was the ideal choice for Ysala to send after
story. Essentially, allow the heroes to finish the the heroes.
fight and enter the cave before cutting off their
escape route. Pirate Thugs (3)
(3)
Ordinary Brawler Supporting Cast
Kar’pestro Nasu’ike STR 11 [+1] INT 9
Level 3 Sesheyan Free Agent DEX 10 WIL 10
STR 11 [+1] INT 9 CON 11 PER 9
DEX 11 [+2] WIL 11 [+1] Durability: 11/11/6/6 Action Check: 13+/12/6/3
CON 10 PER 8 Move: sprint 20, run 12, walk 4 # Actions: 2
Durability: 10/10/5/5 Action Check: 13+/12/6/3 Reaction Score: Ordinary/2 Last Resorts: 0
Move: sprint 22, run 12, walk 4 # Actions: 2
Reaction Score: Ordinary/2 Last Resorts: 1 Attacks
Unarmed 13/6/3 d4+1s/d4+2s/d4+3s LI/O
Attacks Combat Knife 12/6/3 d4+1w/d4+2w/d4+3w
Unarmed 12/6/3 d4s/d4+1s/d4+2s LI/O LI/O
2 Hand axes 12/6/3 d4+1w/d4+2w/d4+3w LI/O 9mm Charge Pistol 12/6/3 d4+1w/d6+1w/d4m
9mm Charge SMG 12/6/3 d4+1w/d6+1w/d4m HI/O
HI/O
Defenses
Defenses CF long coat d4 (LI), d4 (HI), d6-2 (En)
CF short coat* d4-1 (LI), d4-1 (HI), d6-3 (En) +1 resistance modifier vs. melee attacks
* tailored to accommodate Sesheyan wings
+1 resistance modifier vs. ranged attacks Skills
+1 WIL resistance modifier vs. encounter skills Athletics [11]; Melee Weapons [11] –blade [12];
Unarmed Attack [11] –brawl [13]; Modern
Skills Ranged Weapons [10] –pistol [12]; Vehicle Op-
Athletics [11] –throw [12]; Melee Weapons [11] – eration [10]; Stamina [11] –endurance [12];
blade [12]; Acrobatics [11] –defensive [12], dodge Knowledge [9] –language: Standard [12], system:
[12], flight [12]; Modern Ranged Weapons [11] – Oberon [12]; Awareness [10]; Street Smart [10] –
SMG [12]; Stealth [11] –hide [12], shadow [12]; criminal [11], knowledge [11]; Interaction [9] –
Stamina [10] –endurance [11]; Demolitions [9] – intimidate [10].
set explosives [10]; Knowledge [9] –language:
Standard [12], system: Corrivale [12]; Awareness Description
[11] –perception [12]; Investigate [11] –search These run-of-the-mill thugs go by the
[12], track [12]; Interaction [8]. names of Urgo, Nat, and Steen. All three are
hulking bruisers with little to no imagination.
Perks: Ambidextrous Kar’pestro keeps them in line most of the time,
acting as the brains behind their brawn. In truth,

50 50
he despises them for their clumsiness and gen- quires a Technical Science-juryrig skill check at
eral ineptitude in carrying out his well-laid plans. a +2 step penalty. If one of the heroes manages
In return, none of the thugs give the Sesheyan to get it operational, read or paraphrase the fol-

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their unquestioned loyalty, but they’re too stupid lowing:


to figure out anything else to do besides follow his
orders. “Inquiry: Kar’pestro?” a familiar voice
asks across the comm-channel, “Assertion: Come
in, Kar’pestro. Report your status, over. Have you
ACT FOUR dealt with them yet? Assessment: We are having
difficulty locating the treasure. Suggest you re-
Scene One: Trigger turn and help us widen the search. Over.”
Either as a result of Kar’pestro’s im-
promptu demolitions charge or through the ef- Obviously, the voice belongs to Ysala
fects of a rock slide, the entrance to the cave be- Rho. She is checking up on Kar’pestro’s pro-
comes sealed, leaving the heroes with only one gress in eliminating the heroes. Also, since she
direction they can go…deeper into the Minshore and her crew have been unable to find the treas-
lair. After they enter the cave, read or para- ure where they left it, she wants the Sesheyan to
phrase the following: return so he and his men can participate in the
search. The heroes may respond to her in what-
Slipping past the holographic image of ever way they wish, or simply maintain radio si-
rock, you enter an ancient tunnel. Switching on lence in an effort to eavesdrop on the pirates.
the lights mounted to your environmental suits, The Gamemaster is encouraged to insert conver-
you take a look around. A low-lying fog clings to sation as he sees fit.
the floor, swirling in small eddies and making it
clear that a draft flows between the interior of the Scene Two: Minshore Crystal Caverns
Mahatay dome and some other surface exit that In this scene, the heroes discover that the
must exist on the other end. Apparently hydro- Minshore Crystals were attracted to Ysala’s loca-
gen from the dome’s atmosphere has begun to tor beacon because of the calming effect its
mix with the high oxygen content of the outside transmissions have upon their physiology, espe-
air to produce moisture, making the walls and cially during child-birth. Previously, the Min-
floor quite slippery. shores used an alien artifact of Glassmaker ori-
Carefully making your way deeper into gin for such purposes but it ceased to function
the caverns, your steps take you almost thirty me- shortly after one of the blasts the Solars used to
ters when a loud roar is heard from behind! seal the eastern caves. Their leader, a Greater
Quickly turning around and retracing your path, Minshore Crystal named Kr’rek, discovered the
you come upon the sight of a great pile of rock. beacon and despite knowing it came from the hu-
Dust drifts in the air, choking the tunnel, and man colony, he decided to use it as a surrogate
causing your lights to glare harshly. Hadley for the artifact. None of the crystals understand
makes his way forward and pushes his hands how the Glassmaker device worked and don’t
against the boulders. He curses loudly and then really comprehend Ysala’s locator beacon either,
looks back over his shoulder at you. “A cave-in,” but they have come to view both as divine provi-
he confirms, “it’s totally sealed off.” He steps dence.
back and refocuses his attention down the tunnel. The beacon was transported directly to
“Looks like we’ve only got one way to go…” the Minshore birthing caves and a shrine has
been set up surrounding the area. The treasure
If the cave-in was caused by Kar’pestro’s has also been moved to another cavern, though
explosives, allow the heroes an opportunity to the crystals continue to display the illusion to any
make an Awareness-perception or Investigate- visitors that arrive in the original chamber. Up
search skill check with a +1 step penalty. Any until now, they had satisfied themselves with scar-
success discovers the remnants of the bomb. ing away or misleading the human visitors that
Also, the Sesheyan accidentally dropped his tried to seal off their caves and/or steal away the
comm unit, but the collapse of the tunnel dam- beacon with the treasure. They projected a solid
aged the device. To make it usable again re- wall of rock over the entrances to their caves so

51 51
tals. Apparently their crystal-
line nature shares a common
bond with the Glassmaker ar-

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tifact.

Minshore Cavern System:


1. Trapped Cavern – The
floor of this cavern is covered
with multi-colored sand, care-
fully swirled and arranged in
unique patterns that represent
the Greater Minshore Crys-
tals’ ability at sand-painting.
Lakota never discovered
these artistic designs in her
first trip into the caves be-
cause the crystals took extra
care to hide the sand and
their presence from the colo-
nists. It’s impossible to trav-
erse the cavern without step-
ping on the designs and po-
tentially destroying the pat-
terns. A successful Aware-
ness-perception or Investi-
gate-track skill check will de-
tect that someone has already
disturbed the sand. Two sets
of footprints lead off toward
the eastern tunnel. A trap
awaits anyone approaching
the northern exit, however.
The sand-painting actually
ends abruptly at a 3x3-meter
wide pit full of sharpened sta-
the Solars wouldn’t be able to find them. Now lagmites that await 10 meters below.
that Ysala has killed the locator beacon’s trans- A holographic image has been pro-
mission, Kr’rek has become distressed enough to jected across the pit by a specially
welcome direct contact with the humans of Maha- programmed crystal that makes it ap-
tay, especially if they can repair the device for pear as though the sand-painting
him. continues. Any hero that unknowingly
Overcoming several obstacles, some real strides into the area must succeed at
and some imagined, the heroes will eventually a Dexterity feat check at a +2 step
encounter the Greater Minshore Crystals and ei- penalty to avoid falling into the trap.
ther engage them in combat or first-contact nego- Victims of the pit suffer falling dam-
tiation, depending upon the choices they make. If age for a 10-meter drop, and are also
they fix the locator beacon, or provide the crystals impaled by d4-1 stalagmite spikes,
with a new device that emanates a strong sonic each of which inflicts d4 wounds.
vibration, Kr’rek will agree to take them to the real 2. Rat’s Nest – This cavern is home to an
treasure. Otherwise, the heroes will have to fight indigenous species of badger-rats.
their way through, much as Ysala and her men These vile animals are nearly a meter
are doing. Lastly, Ythkometh Kik-ik-tik’s alien arti- long and use their sharp teeth and
fact can play an interesting role in establishing claws to burrow their way through the
communication with the Greater Minshore Crys- ground. The entire western half of the

52 52
wall is full of small holes that lead to skill check of Ordinary Complexity (3
their nest. Inside, they have stored a successes / 3 minutes between each
variety of metallic ores upon which attempt) to make it function again;

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they feed, including a couple of forge Failure, the device causes the hero to
bars of rhodium that they managed to automatically fail to discern a Min-
pilfer from the treasure pile in cavern shore crystal from its surroundings;
10, described below. In fact, a single Ordinary, the device grants a -1 step
forge bar is lying just within sight of bonus to Investigate-search checks to
one of the openings. The tunnels are locate a Minshore crystal; Good, the
too small to crawl into, except possi- device grants a -2 step bonus; Amaz-
bly for a T’sa. Any hero reaching into ing, a -3 step bonus.
the tunnel to retrieve the forge bar will 4. Crystal Shards – A large pile of crys-
disturb the nest of badger-rats. Ten tal litters the ground in this cavern.
of the creatures will burst onto the The bodies of two dead treasure
scene not only to defend their lair, but hunters lie nearby. This cave was the
also to feed upon the metal alloys of scene of a failed first contact situation
the heroes’ weapons and equipment. between Kr’rek and a couple of for-
3. Abandoned Exploration Equipment – tune-seeking colonists. Distressed by
This cavern contains a couple of re- the loss of the beacon’s transmission,
connaissance drones outfitted with he allowed them to find their way into
ore sampling and other geological the cavern system. His attempt to
sensing equipment. They were used strike up negotiations failed misera-
by Lakota Sharpe’s original survey bly, however. The frightened colo-
team and abandoned in the excite- nists opened fire and killed one of the
ment to return with news about the Minshore crystals, forcing Kr’rek to
treasure that they discovered. The fight back. Searching their bodies
remote-control deck used to direct will reveal identification that shows
the drones is nowhere to be found. them to be citizens of Mahatay. One
One of the scientists took it with him. of the colonists also carries a 9mm
A clever hero might be able to use a charge submachinegun with three
combination of the Technical Sci- full clips of ammunition remaining.
ence–invention and –juryrig skills to The clip inside the gun is completely
create a new remote control deck empty and shell casings are scat-
from the spare parts of one of the tered among the shards of crystal on
drones and their own equipment. the ground. Noticeably absent from
The device would still function with a the bodies are any kind of puncture
+2 step penalty on all subsequent wounds. A successful Medical Sci-
System Operation–sensors and – ence-forensics skill check can deter-
communication skill checks. As an mine a sonic weapon attacked the
alternative, the heroes could com- men, shattering their eardrums and
mandeer the geological sensory causing massive internal injuries.
equipment instead and take it with 5. Rocky Staircase – This is the cavern
them. With Lakota’s knowledge of the where Lakota Sharpe and her sci-
geological makeup of a Minshore’s ence team first discovered the treas-
physiology, they should be able to at- ure. Since that time, the Minshore
tune the device to help them detect crystals have removed the items to
the creatures, even if they have cavern 10, described below. In its
cloaked themselves with an illusion. place, they have left only a mirage.
A System Operation–sensors skill Hiding upon the ledge on the north
check with the device will have the side of the cavern are two Greater
following results: Critical Failure, the Minshore warriors, placed there to
device is broken and will require a watch over the hologram and see if
Technical Science-repair complex any humans come back for the treas-

53 53
ure. Kr’rek wishes to meet with any- be waiting expectantly upon the
one that does, so he can ask for their ledge.
assistance in repairing the locator

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beacon. When the heroes arrive, one At this point, the heroes may be
of the warriors leaves to summon able to deduce that Kr’rek wants
Kr’rek from cavern 6, while the other them to fix the locator beacon. A suc-
keeps watch. Read or paraphrase cessful Culture–first encounter skill
the following when Kr’rek makes his check can help to establish a level of
entrance: understanding with him. Also, a
Knowledge–deduce check might be
As you move around the cavern called for if the players are unable to
examining what appears to be a decipher the scenes on their own.
holographic image of the stolen The Gamemaster is free to invent
treasure from Gallagher’s vault, a more holographic images between
sound draws your attention to the the two parties as they attempt to
ledge along the northern wall. The communicate. Should the heroes de-
air shimmers, and a large creature cide to shoot first and ask questions
made of crystal stands there looking later, Kr’rek and his two Greater Min-
down at you. Several tendrils wave shore warriors will defend themselves
from its upper body, gleaming with a as best as they can.
silvery brightness in the glare of your If the heroes happen to possess
lights. The creature shuffles forward, Ythkometh Kik-ik-tik’s Shard of Illumi-
its feet making the sound of crunch- nation or even a telepathic mind-
ing rock-on-crystal as they move. Si- walker they can establish a much
lently, it comes to the edge of the clearer level of understanding with
overhang and points its tendrils in Kr’rek. This will certainly allow them
your direction. to participate more fully in a round of
Suddenly, the image of the treas- negotiations. Read or paraphrase
ure disappears. In its place is a new the following if they are able to estab-
scene. Several creatures, similar to lish communication through a means
the one on the ledge, appear to be other than silent images:
resting in a series of small caves as if
they are waiting for something. In A burst of thought in the form of a
the middle of the passageway that reed-like voice echoes in your mind.
connects the caves together is a “Yet again the soft-bodies come be-
metal cylinder. The image moves as fore us. First without invitation, and
if you are approaching the device. we hid ourselves from their eyes.
As it comes closer, you can tell that They left us gifts, including the live-
it’s a locator beacon of some kind… metal that produces restful holy mu-
possibly the one you followed here to sic. A second time they came to us,
Leen. The display lights on the cylin- and again we hid from them, afraid
der suddenly wink out with a note of they would take back those gifts…but
sadness. they left instead with only some of the
The image shifts once again and lifeless metal. We were content and
this time you see yourselves superim- our mothers bore us new children,
posed upon the scene, perfect repli- elevated to the same state of aware-
cas of yourselves interacting with the ness that the Elders share.”
hologram. Each of you steps forward The creature gestures with its ten-
and examines the beacon, touching drils, saying, “Four suns later the mu-
it, manipulating it, and finally repair- sic stopped. Our mothers were
ing it so that the lights return and it greatly disturbed. The metal no
begins functioning again. The image longer sang. And our children were
fades out and the creature seems to no longer born aware. The music

54 54
must begin anew! Help us, soft- someone has switched the device
bodies. Breathe life into the metal on again, effectively leading them
once again so it can call to our chil- to the Minshore birthing caves. If

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dren. You may take all the lifeless the heroes offer a different device
metal that you need, if you will do this instead of the beacon (any piece
for us. You have my word as Elder of sophisticated communications
Kr’rek…” gear will do, including the recon-
naissance drone from cavern 3,
If the heroes continue to speak above), they can provide for
with Kr’rek, they can ask him Kr’rek’s needs without alerting
questions about his previous en- Ysala. This decision will deter-
counters with the “soft-bodies”. mine how Scene Three plays out.
He can even show them images 7. Sunlit Birthing Caves – Six lesser
of Ysala and her crewmen when Minshore crystals reside here,
they first hid the treasure in the basking in the glow of sunlight
Minshore caves. Following that, which streams down from several
he can show them Lakota large openings in the ceiling of
Sharpe’s science team and how the cavern. The crystals use the
they reacted to the treasure. sun’s energy to feed themselves
Lastly, Kr’rek will hold off on while they give birth to their chil-
showing them the unfortunate en- dren. This process is more akin
counter with the fortune-seeking to asexual budding than child-
colonists that he was forced to kill birth in human terms. A small
in cavern 4, above. He would offshoot will separate itself from
prefer to forget that incident, the “mother” and spend many
though if pressed on the issue, he weeks growing in the safety of the
will admit to the accidental con- caves before venturing to the sur-
flict, offering his apologies to the face. The term “mother” is used
mothers of the “soft-bodies”. If loosely in the Minshore language,
the heroes agree to assist Kr’rek and isn’t really indicative of a
in breathing life back into the live- crystal’s gender. In essence it
metal, he and his warriors will refers to any crystal that is close
escort them up the slope. Their to the time of birthing. The crys-
journey ends at cavern 6, below. tals actually switch between gen-
6. Minshore Commons/Deactivated ders as needed, some con-
Beacon – A single Greater Min- sciously choosing to become
shore warrior stands guard in this “mothers” for a time before
chamber, watching over the life- switching back to the role of a
less shell of the locator beacon. If “father.”
the heroes somehow overcame 8. Minshore Guardian – One
the warriors in cavern 5 before Greater Minshore warrior stands
they summoned Kr’rek, he will here as a sentry against intrusion
also be here preparing a defense into the birthing caves from the
against them. Otherwise, Kr’rek north.
will have led the heroes to this 9. Escarpment/Empty Treasure
place with the intention of having Cave – This large cavern is the
them repair the device. The bea- spot where Ysala and her men
con can be made operational originally left the treasure before
again with a successful Technical the Minshore crystals moved it.
Science-juryrig skill check to Currently, five pirate thugs are
override Ysala’s remote com- still searching the area for clues
mand to shut it down. This action as to who might have stolen it
will alert Ysala and her men that from them. They are also prepar-

55 55
ing a makeshift set of ropes and Three, below. Otherwise, they
climbing gear to reach the es- can simply observe her and the
carpment along the west wall, rest of her crew, including five

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intending to follow it deeper into corsairs and her ship pilot,


the cavern system. Any combat T’sango.
that breaks out in this room is
sure to attract the attention of Badger-
Badger-Rats (10)
their friends in cavern 12, be- STR 7 INT 3 [-2]
low…and in that event, the Ga- DEX 11 [+1] WIL 9
memaster should proceed to CON 8 PER 3
Scene Three, below. Durability: 8/8/4/4 Action Check: 11+/10/5/2
10. Treasure Trove – This cavern Move: sprint 18, run 12, walk 4 # Actions: 2
holds the former contents of the Reaction Score: Ordinary/2 Last Resorts: 0
Gallagher family vault. One
Greater Minshore warrior stands Attacks
Attacks
guard, projecting an illusion of Claws (x2) 10/5/2 d4+1s/d4+1w/d6+1w LI/O
solid rock over the pile that lies in Bite* 12/6/3 d4+1w/d4+2w/d4+3w LI/O
a recessed crevasse. The pile * A successful bite attack not only inflicts
includes 25 cubic meters of pre- the indicated damage to the victim, but also ex-
mium grade rhodium forge-bars cretes an oxidizing venom that can reduce the
(valued at over six million Con- effectiveness of metallic armors by 1 point after
cord dollars), thirty-seven differ- five consecutive rounds of exposure (multiple
ent antique pieces of art ranging bites do not have a cumulative effect, however). It
from jewelry to holo-portraits also has an adverse reaction upon exposed skin,
(valued at just under three million forcing the victim to succeed at a Resolve-
Concord dollars), and a collec- physical resolve skill check to avoid another d4
tion of X3D storage crystals con- points of stun damage.
taining files on a number of high-
ranking Rigunmor families Defenses
(priceless). +1 resistance modifier vs. ranged attacks
11. Trapped Cavern – This cavern is -2 INT resistance modifier vs. encounter skills
trapped with another pit like the
one detailed in cavern 1, above… Skills
though no sand-paintings have Unarmed Attack [7] –brawl [10]; Stealth [11] –
been arranged upon the floor. hide [12]; Movement [8]; Stamina [8] –endurance
The entrances to this cavern have [10]; Survival [8]; Awareness [9] –perception [12];
both been cloaked with an illu- Investigate [9] –track [10].
sion of solid rock, generated by
the programmed crystalline de- Description
vices of the Minshores. Badger-rats are the bane of those carry-
12. Pirate Camp – This chamber has ing metal armor, weapons, or equipment. These
become the center of operations animals are the size of small dogs and can scent
for Ysala and her crew. From metal ores and alloys at a range of 40 meters.
here the Mechalus corsair has This sends them into a feeding frenzy that has
taken out her frustrations upon proven the demise of many a hapless explorer in
those that have failed to locate the Leen wilderness. Their sharp claws and teeth
the treasure. So far, her men are capable of rending metal and stone, and their
have been deluded by the illu- bite carries a venomous acid that oxidizes objects
sions of the Minshore crystals, upon contact.
unable to locate any tunnels that Badger-rats are natural diggers and are
lead deeper into the cavern sys- usually found in underground nests that have
tem. If the heroes choose to en- been hollowed out by following a particularly rich
gage Ysala, proceed to Scene vein of metal ore. More recently, they have be-

56 56
come attracted to new colonies being built on the Greater Minshore Crystal
Crystal Warriors
surface of Leen, feeding upon whatever metals
they can scavenge from the construction sites. (5)

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Badger-rats aren’t particularly bright, however, STR 7 INT 9


often falling victim to baited traps set by the colo- DEX 9 WIL 9
nists. CON 9 PER 7
Durability: 9/9/5/5 Action Check: 13+/12/6/3
Move: sprint 3, run 2, walk 1 # Actions: 2
Minshore Crystals (6) Reaction Score: Ordinary/2 Last Resorts: 0
STR 2 [-2] INT 6 [-1]
DEX 9 WIL 9 Attacks
CON 9 PER 6 Sonic Wave 12/6/3 d4w/d4+2w/d6+2w En/O
Durability: 9/9/5/5 Action Check: Sling +1 12/6/3 As load, see below
13+/12/6/3 Sling bullet d4s/d4+2s/d4w LI/O
Move: walk 0.1 # Actions: 2 Mini-grenade, frag d4w/d4+2w/d6+2w
Reaction Score: Ordinary/2 Last Resorts: 0 HI/O
Mini-grenade, incend. d4w/d4+2w/
Attacks d4+3w En/O
Sonic Wave 12/6/3 d4w/d4+2w/d6+2w En/O
Defenses
Defenses Can produce illusion/camouflage by making a
-2 resistance modifier vs. melee attacks WIL feat check to create a hologram. Doing so
-1 INT resistance modifier vs. encounter skills causes 1 point of fatigue damage, and affects an
Can produce illusion/camouflage by making a area around the crystal with a radius equal to its
WIL feat check to create a hologram. Doing so Will score in meters.
produces 1 point of fatigue damage, and affects Skills
an area around the crystal with a radius equal to Primitive Ranged Weapons [9] –sling [12]; Stam-
its Will score in meters. ina [9] –endurance [10]; Knowledge [9] –geology
[12]; Navigation [9] –surface [12]; Awareness [9] –
Skills perception [14]; Creativity [9]; Interaction [7].
Awareness [9] –perception [14].
Description
Description The Greater Minshore Crystal shares a
These Minshore Crystals are the pre- lot of common traits with its lesser developed
sentient variety detailed in the Alien Compen- cousin, but tends to be taller and slimmer, stand-
dium. They are formed from colonies of crystals ing nearly 3 meters tall but only 1.5 meters in di-
that average 5 meters in diameter, and half that ameter. Color variation ranges from a pale lumi-
in height. Their color varies from a deep ame- nescent green at the base of the crystalline body,
thyst to a lighter pink, and all the way to the trans- then slowly moves through a shade of blue in the
parent look of glass where their edges touch the trunk before ending at a deep purple where the
ground. head would normally be located.
The crystals have gathered in the caverns In addition, Greater Minshore Crystals
to give birth to their children under the watchful have a tassel-like structure very similar to the
eyes and protection of the Greater Minshore Crystallis (described on pg. 63 of the Alien Com-
Crystals. Individually, each of these lesser crys- pendium) from the Lucullus system. These thin,
tals is a solitary creature that simply feels com- silvered antennae are flexible enough to serve as
fortable in the safe environment provided by the a set of arms, which have allowed the Greater
elders. The arrangement borders on the relation- Minshore Crystal to interact more fully with the
ship between a shepherd and his herd, though world around it. These limbs have also allowed
the Minshore are much more intelligent than a the creature to develop tools and weapons. Each
mere animal. Greater Minshore warrior carries a sling and a
pouch full of small incendiary and explosive
rocks. They gather the necessary ingredients for
these mini-grenades from underground caves

57 57
and manufacture them through a special chemi- bers of his race to gain full sentience over five
cal process. Each warrior will have 2d4 of the hundred years ago. All of the Minshore crystals
weapons available at any given time. tend to live the solitary life of a wanderer, and

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Currently these Greater Minshore warri- they have only recently come to the realization
ors have been recruited by Kr’rek to help him that their race is evolving. They developed an in-
safeguard the birthing caves of the lesser crystals teresting language of flashing lights and sounds
in an effort to protect them from the humans of in an attempt to contact one another at a dis-
Mahatay. Normally very individualistic, the tance, never really feeling the need to congregate
Greater Minshore crystals have only come to- together. All that has changed with the recent
gether because of the outside threat they per- arrival of human settlers to their world.
ceive from humanity. They defer to Kr’rek, how- Kr’rek keeps in touch with his brothers
ever, recognizing his wisdom in handling the de- and sisters now by climbing a high mountain and
fense of the cavern system as well as any possi- flashing signals in the darkness. Mostly he has
ble interaction with Mahatay. concerned himself with protecting the lesser crys-
tals that haven’t reached full sentience yet. He
Kr’rek and the other “guardians” believe that the lesser
Level 3 Greater Minshore Crystal Diplomat crystals might not realize the opportunity to gain
(Combat Spec) sentience if humanity interrupts the process. So
STR 5 [-1] INT 9 they have begun using their holographic powers
DEX 9 WIL 9 to mask their presence whenever possible, par-
CON 9 PER 11 ticularly in the birthing caves. This serves an-
Durability: 9/9/5/5 Action Check: 11+/10/5/2 other purpose as well. Recently, some of the
Move: sprint 3, run 2, walk 1 # Actions: 2 newborn crystals have evidenced immediate
Reaction Score: Ordinary/2 Last Resorts: 1 signs of sentience. The guardians are seeking to
Attacks better understand the process so they can help
Sonic Wave 12/6/3 d4w/d4+2w/d6+2w En/O guide others to this new level of awareness.
Sling +1 12/6/3 As load, see below Kr’rek believes it has something to do with provid-
Sling bullet d4s/d4+2s/d4w LI/O ing “holy music,” or sonic vibrations, during the
Mini-grenade, frag. d4w/d4+2w/d6+2w birthing process.
HI/O
Mini-grenade, incend. d4w/d4+2w/d4+3w Scene Three: Face to Face
En/O In this scene, the heroes finally come face
to face with Ysala and her men. There are a
Defenses number of different ways this could play out.
-1 resistance modifier vs. melee attacks One, the heroes might have repaired the locator
Can produce illusion/camouflage by making a beacon thereby allowing the pirates to find them,
WIL feat check to create a hologram. Doing so in which case the encounter might occur within
causes 1 point of fatigue damage, and affects an the Minshore birthing caves (i.e., area 7 on the
area around the crystal with a radius equal to its map). In that situation, Kr’rek and his warriors
Will score in meters. will assist them in fighting off the pirates. Two,
the heroes could have chosen a different solution
Skills that enabled them to find the pirate camp first
Primitive Ranged Weapons [9] –sling [12]; Stam- and decided to engage Ysala, in which case the
ina [9] –endurance [10]; Knowledge [9] –deduce scene occurs in one of the two caverns where she
[11], -geology [12]; Navigation [9] –surface [12]; has stationed her men (i.e., areas 9 or 12). Lastly,
Awareness [9] –perception [14]; Creativity [9] – even if the heroes managed to avoid the pirates
painting [10], –sculpting [12]; Interaction [11] – altogether, Ysala will become frustrated enough
bargain [12]; Leadership [11] –command [12], – that she will intentionally reactivate the locator
inspire [12]. beacon in order to find her way deeper into the
Minshore lair. Unless the heroes took steps to
Description prevent her from doing this, she might still find
Kr’rek is an elder Greater Minshore Crys- her way to them. Even if the heroes do return
tal and one of only a handful of the original mem- from the caves without facing Ysala, she will

58 58
spare no effort in finding them because the treas- Attacks
Attacks
ure means so much to her. This means the final Unarmed 13/6/3 d4+1s/d4+2s/d4+3s LI/O
confrontation might actually occur within the Ma- Combat Knife 12/6/3 d4+1w/d4+2w/d4+3w LI/O

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hatay dome instead. Regardless, read or para- 9mm Charge Pistol 12/6/3 d4+1w/d6+1w/d4m
phrase the following scene to the players when HI/O
they encounter the pirates and Ysala becomes
aware of their presence: Defenses
CF long coat d4 (LI), d4 (HI), d6-2 (En)
“Observation: So! We meet at last,” the +1 resistance modifier vs. melee attacks
female Mechalus says, “Assertion: Know that this
is the last time you will cross me. Ysala Rho did- Skills
n’t work her way into the corsairs to give up a Athletics [11]; Melee Weapons [11] –blade [12];
mother lode of rhodium to the likes of you! We’ll Unarmed Attack [11] –brawl [13]; Modern
be taking that with us on the Mindaran Ghost.” Ranged Weapons [10] –pistol [12]; Vehicle Op-
eration [10]; Stamina [11] –endurance [12];
If the heroes have Rench the gearwerk Knowledge [9] –language: Standard [12], system:
with them, include this as well: Oberon [12]; Awareness [10]; Street Smart [10] –
criminal [11], knowledge [11]; Interaction [9] –
Ysala’s eyes narrow as she takes notice intimidate [10].
of the tiny gearwerk accompanying you.
“Exclamation: Rench!” she shouts. The gearwerk Description
seems to perk up at the mention of its name. These thugs are just low-level muscle for
“Statement: I see you managed to find my little Ysala’s operations. None of them are particularly
lost pet, so I assume you’ve been to the vault on adept as spacehands, but she has put them to
Bauble. Sarcasm: Well thank you for returning use for the moment in securing the caverns and
Rench to my care. And we’ll be taking the treas- searching for clues as to the whereabouts of the
ure with us as well…Rench? Command: Come treasure.
here…”
Corsairs (5)
If the heroes were unsuccessful in charm- Level 1 Human Free Agent
ing Rench so that the gearwerk’s loyalty no STR 11 [+2] INT 9
longer lies with Ysala, the creature immediately DEX 11 [+1] WIL 10
moves to rejoin its master. Ysala and her men CON 10 PER 9
commence the attack regardless. She has five Durability: 10/10/5/5 Action Check: 13+/12/6/3
pirate thugs, five corsairs, and her lieutenant Move: sprint 22, run 12, walk 4 # Actions: 2
T’sango Chisak with her. They attempt to capture Reaction Score: Ordinary/2 Last Resorts: 0
at least one of the heroes alive so they can inter-
rogate them regarding the location of the treas- Attacks
ure (unless they obviously have it with them). In Unarmed 13/6/3 d4+1s/d4+2s/d4+3s LI/O
combat Ysala prefers to use her submachine gun Combat Knife 12/6/3 d4+1w/d4+2w/d4+3w
over the integrated laser pistol in her left arm. LI/O
She reserves her cybernetic weapon as a last- 9mm Charge Pistol 12/6/3 d4+1w/d6+1w/d4m
minute surprise, especially if she is subdued HI/O
somehow by the heroes.
Defenses
Pirate Thugs (5) CF short coat d4-1 (LI), d4-1 (HI), d6-3 (En)
Ordinary Brawler Supporting Cast +2 resistance modifier vs. melee attacks
STR 11 [+1] INT 9 +1 resistance modifier vs. ranged attacks
DEX 10 WIL 10
CON 11 PER 9 Skills
Durability: 11/11/6/6 Action Check: 13+/12/6/3 Athletics [11] –throw [12]; Melee Weapons [11] –
Move: sprint 20, run 12, walk 4 # Actions: 2 blade [12]; Unarmed Attack [11] –brawl [12];
Reaction Score: Ordinary/2 Last Resorts: 0 Modern Ranged Weapons [11] –pistol [12]; Vehi-

59 59
cle Operation [11] –space [12]; Stamina [11] – do it behind the controls of Ysala’s ship. He par-
endurance [12]; Knowledge [9] –language: Stan- ticularly enjoys pitting his combat skills against
dard [12], system: Oberon [12]; System Operation other pilots so he can bring honor to his egg-

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[9]; Awareness [10] –perception [11]; Street clutch. After all, it isn’t everyday that someone
Smart [10] –criminal [11]; Interaction [9] – gets beaten by a T’sa pilot.
intimidate [10]. Ysala trusts T’sango completely. She un-
derstands what drives the little T’sa, and so she
Description always knows how to motivate him. Most of the
These pirates are a bit tougher than time she depends upon him as her lieutenant, es-
Ysala’s run-of-the-mill thugs and they usually as- pecially when it concerns matters on board the
sist in manning the stations aboard her ship. ship. She has reluctantly asked him to help in the
Currently, they have been reassigned to search search for the treasure, though admittedly the
for the treasure. T’sa hasn’t brought them any luck.

T’sango Chisak
Level 3 T’sa Tech-Op
STR 7 INT 12 [+1]
DEX 14 [+2] WIL 9
CON 9 PER 9
Durability: 9/9/5/5 Action Check: 15+/14/7/3 -d4
Move: sprint 20, run 12, walk 4 # Actions: 2 Ysala Rho
Reaction Score: Ordinary/2 Last Resorts: 0 Level 5 Mechalus Free Agent
STR 9 [+1] INT 12 [+1]
Attacks DEX 12 [+1] WIL 9
Unarmed 13/6/3 d4s/d4+1s/d4+2s LI/O CON 10 PER 8
9mm charge pistol 15/7/3 d4+1w/d6+1w/d4m Durability: 10/10/5/5 Action Check: 15+/14/7/3
HI/O Move: sprint 20, run 12, walk 4 # Actions: 2
Reaction Score: Ordinary/2 Last Resorts: 2
Defenses
Natural armor d4+1 (LI), d4 (HI), d4-1 (En) Attacks
+2 resistance modifier vs. ranged attacks Unarmed 13/6/3 d4s/d4+1s/d4+2s LI/O
+1 INT resistance modifier vs. encounter skills Laser Pistol (Subdermal) 13/6/3 d4+1w/d6+1w/
d4m En/O
Skills 9mm Bulldog SMG 15/7/3 d4+1w/d6+1w/d4m
Athletics [7] –climb [8]; Acrobatics [14] – HI/O
defensive [15], dodge [15], zero-g [15]; Manipula-
tion [14] –lockpick [15]; Modern Ranged Weapons Defenses
[14] –pistol [15]; Vehicle Operation [14] –space CF Softsuit d6 (LI), d6 (HI), d6-1 (En)
[16]; Stamina [9] –endurance [10]; Knowledge +1 resistance modifier vs. melee attacks
[12] –computer [13], language: Standard [15], +1 resistance modifier vs. ranged attacks
system: Oberon [15]; Navigation [12] –drivespace +1 INT resistance modifier vs. encounter skills
[13], system [13]; System Operation [12] –
engineering [13]; Technical Science [12] –juryrig Skills
[14], repair [14]; Awareness [9] –perception [10]; Athletics [9] –throw [10]; Acrobatics [12] –
Street Smart [9] –criminal elements [10]; Interac- defensive [13], dodge [13]; Modern Ranged
tion [9]. Weapons [12] –pistol [13], SMG [15]; Vehicle Op-
eration [12] –space [13]; Stamina [10] –
Description endurance [11]; Computer Science [12] –hacking
T’sango has chosen an unusual profes- [14], programming [13]; Knowledge [12] –
sion for one of his species. T’sa don’t typically language: Aleerin [13], language: Standard [15],
take to starship piloting, but T’sango relishes it system: Oberon [15]; Navigation [12] –drivespace
with a passion. He’s high-strung and twitchy, al- [13]; Security [12] –security devices [13]; System
ways wanting to be on the go, especially if he can Operation [12]; Awareness [9] –perception [10];

60 60
Resolve [9]; Street Smart [9] –criminal elements Joseph, they still have to return with it to Lison.
[10], grid savvy [10]; Deception [8] –bluff [10]; In- Waiting for them on-board their ship is a
teraction [8]. strike team of four Klick warriors that have been

JUST A FEW BAUBLES


JUST A FEW BAUBLES

assigned to eliminate the heroes before they can


Cybertech: Nanocomputer (Good), 2 External lead anyone back to Ythkometh Kik-ik-tik’s re-
neural dataslots (Good), Reflex (Good), Subder- search base. The Gamemaster should place the
mal weapon mount (Ordinary) – Laser Pistol Klicks all throughout the ship. They prefer to lie in
wait and attack the heroes individually rather
Description than as a group. The attack could even come as
Ysala Rho is a renegade Mechalus that they are lifting off. Allow each hero an opportu-
abandoned the reserved and passive nature of nity to anticipate the attack with an Awareness-
her people a long time ago. She was born in the intuition skill check. The roll can be made with
Verge and has lived a hard life that convinced her a –1 step bonus as the bioweakness field of the
only the strong survive…and that the strong take Klicks tends to give them away before they can
what they want. This philosophy is what led her fully close on their intended targets. Read or
to become a corsair, and she styles herself as a paraphrase the following to the players when the
cut-above the competition. Blessed with a keen attack comes:
mind and a knack for organizing effective am-
bushes, she has been quite successful to date. A general feeling of uneasiness creeps
But her ambition has undone her dreams. She along your spine as you move about the ship.
climbed too far and too fast, finally encountering The treasure has been secured in the cargo hold.
someone stronger than her…namely, Thomas The pirates have been defeated. And all that re-
Kind. Her attempt to betray him backfired in a mains is to return to Lison and give Joseph Galla-
big way and now she’s engaging in damage con- gher the good news. But something still bothers
trol by trying to retrieve the treasure she stole you.
from Gallagher’s vault. With the money, she in- Suddenly your stomach feels nauseous
tends to leave the system and start over, rebuild- and a wave of dizziness causes you to stagger
ing her strength until she can face him again. slightly. And then you hear a familiar sound…a
Ysala’s physical appearance is typical for clicking noise. The same sound that the Klicks
a Mechalus. Synthetic filaments of wires and ca- made back on Bauble. You turn around and your
bles comprise most of her hair. Implanted cyber- worst fears are realized. One of the monstrosities
netic devices are apparent over most of her body stands before you, its claws snapping in the
as well, especially along her left arm (which is empty air as it approaches. You fumble for your
where her integrated laser pistol is hidden). Also, weapon and hope that you can warn the others
a particularly distinctive pattern of circuitry cir- in time…
cles her left eye, giving the impression of a pi-
rate’s eye-patch. She stands just over 6’ 1” tall, The Klicks attack with the full intention of
has a bluish-tint to her skin, and weighs nearly slaying every hero in the party. They have been
175 lbs. given this mission to effectively assassinate them.
Nothing short of accomplishing that goal will suf-
Scene Four: Spiders
Spiders in the Parlor fice and they are prepared to lay down their lives
(Optional) in order to safeguard the secret base on Bauble.
Following their successful return to Maha- If the heroes are still heavily wounded from their
tay and after overcoming Ysala’s pirates, the he- encounter with Ysala and her men, the Game-
roes gain celebrity status within the colony. master should feel free to include Armando
Mayor Delacruz himself comes to congratulate Fuentes the inspections officer in the encounter
them. He also makes arrangements for Maha- as well. He could have easily spotted some sus-
tay’s best doctor to see to their wounds (use the picious activity near the heroes’ ship and come to
template for a Good Doctor from the supporting investigate on his own. Of course, if he is in-
cast member templates on pg. 97 of the Game- cluded in the encounter, the attack should cer-
master’s Guide). This is the calm before the final tainly occur before the heroes’ ship lifts off from
storm, however. Even though the heroes have Mahatay. If the heroes require even more help to
vanquished Ysala and reclaimed the treasure for fight off the Klicks, consider adding more security

61 61
guards under Armando’s command, or skip the Lison has grown progressively larger while Leen
scene entirely. has faded in the distance. Hadley carefully
avoided radioing ahead to inform Joseph of your

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Klick Warriors (4) success in reclaiming the treasure for fear that
STR 11 [+1] INT 9 someone might intercept the transmission. About
DEX 11 [+1] WIL 8 fifteen minutes ago, you all held your breath as a
CON 10 PER 6 VoidCorp cutter passed you by within sensor
Durability: 20/10/5/5 Action Check: 13+/12/6/3 range. A few other ships have also crossed your
Move: sprint 26, run 16, walk 6 # Actions: 2 path, all of them rhodium traders on their way out
Reaction Score: Ordinary/2 Last Resorts: 0 of the system.
Just as you’re starting to relax within the
Attacks relative safety of Lison-controlled space, your
Pincers (x2) 14/7/3 d6w/d6+2w/d8+2w LI/O sensor station gives another beep. The passive
Blacklaser SMG 12/6/3 d6+1w/d6+3w/d4+1m sensors have locked onto another ship that’s ap-
En/O proaching from behind you at a high rate of
speed. Your comm-station crackles to life and a
Bioweakness field: Opponents within 10 meters garbled voice demands that you stand down and
must make Stamina-endurance checks at the be- prepare to be boarded.
ginning of every round. Failure indicates that the
opponent suffers d4-1 points of stun damage. For At this point allow any of the heroes to
every additional Klick in the area, affected heroes make a System Operations-sensors skill check to
must make their skill checks with a +1 penalty, learn more information about the ship behind
up to a maximum of +6. them. The results are: Critical Failure, the heroes
Defenses temporarily lose track of the incoming ship, allow-
Armor d6+1 (LI), d6+1 (HI), d6+2 (En) ing it to close to within firing range, and giving the
+1 resistance modifier vs. melee attacks pirates one free surprise attack; Failure, no addi-
+1 resistance modifier vs. ranged attacks tional information is forthcoming; Ordinary, the
heroes can tell that the ship is closing quickly
Skills enough that they won’t be able to outrun it; Good,
Athletics [11] –climb [16], jump [12]; Unarmed At- the heroes can determine the ship is the Minda-
tack [11] –brawl [14]; Modern Ranged Weapons ran Ghost; Amazing, the ship appears slightly
[11] –SMG [12]; Stealth [11] –hide [14], sneak [13]; damaged already.
Stamina [10] –endurance [14]; Movement [10]; As they scramble to prepare themselves,
Awareness [8] –perception [11]. initiate the battle:

Suddenly, the incoming ship comes


Scene Five: Battle in Space (Optional) around into an attack run. It’s weapons flare
On the way home and just before reach- brightly as they target your ship. What do you
ing Lison, the heroes are intercepted by Ysala’s do?
ship, the Mindaran Ghost. The vessel is either
under the command of Ysala, Kar’pestro, or Allow the players to guide their heroes’
T’sango, depending on who survived the earlier actions through a couple of rounds of space com-
combat scenes with the heroes. During the con- bat. Shortly after this, however, another ship ar-
flict, another pirate ship joins the fray. It’s named rives on the scene. This one belongs to Thomas
the Razor and holds allegiance to Thomas Kind’s Kind’s organization. The captain of the vessel
organization. The Razor’s captain recognizes the seems particularly eager to join the fray:
Mindaran Ghost and moves to attack the vessel
in order to finish off Ysala once and for all. The As the battle continues, you receive an-
heroes are free to participate in the battle, and if other communication…this time from a different
they do so, they’ll earn the thanks of Thomas Kind ship. A middle-aged captain smiles from the
and his men. Read or paraphrase the following holo-display. “Welcome to Lison, trader!” he
scene to the players: says, “Looks like you’ve run into a bit of pirate-
trouble. I’m Captain Ronnie Foster of the Razor.
For the past half-hour the tiny gleam of

62 62
Seeing as how we’re representatives of Thomas The Mindaran Ghost
Kind, normally we wouldn’t concern ourselves Stiletto-Class Marauder
with your problems. But, it appears you’re en-

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JUST A FEW BAUBLES

gaged with the Mindaran Ghost, and that ship Compartments: 8 Dur: 40
belongs to Ysala Rho…who just happens to be a Maneuver Rating: 0 Acc: 2 Mpp
Cruising Speed: 1.5 AU/hour Berthing: 16
traitor to my benefactor and a wanted felon by
the United Lison State. So, seeing as how we Armament: 2 Mass Cannons - Range: 5/10/15 Mm,
have a common enemy and all…I was wonder- d6+2s/d6+1w/d6+3w, LI(*)
ing if you’d mind a little help? We’d be much 8 Launch Rack Missiles, CHE - Range:
obliged to remedy this little conflict.” 8/16/24 Mm, d8s/d6+1w/d4+1m, LI(g)
Armor: Moderate Neutronite (4 dur)
If the heroes refuse the offer, Captain d6+1 (LI), d6+1 (HI), d6 (En)
Defenses: Damage control (Good), Jammer
Foster keeps his ship at a reasonable distance to
Computer Core: Good computer core, Good battle, de-
allow them both to weaken one another. When fense, engineering, and navigation computers
the conflict seems over, he engages his engines Engines: Induction engine
and makes his own attack, first targeting the Min- Power: Mass reactor rated for a total of 20 power factors
daran Ghost in order to completely destroy her, Drive: 5 light-years per starfall
and then the heroes’ ship in an effort to steal their
cargo for himself. Roll Compartment Systems (Dur/Pow)
On the other hand, if the heroes gra- Durability
<1 Command Escape Pod (2/0)
ciously accept Foster’s assistance, the Captain
8/8/4
will help them to eliminate the Mindaran Ghost Radio transceiver (0/1)
(again destroying it outright). Following the bat- Laser transceiver (0/1)
tle, he doesn’t bother to attack the heroes, consid- Jammer (0/1)
ering the opportunity to insure Ysala’s death a Launch Rack (2/1)
suitable enough payment. If the heroes succeed Airlock (0/0)
at an Interaction-charm skill check, they can even Reeentry capsule (0/0)
flatter the captain to the point that he will offer to 1-2 Electronics Multiband radar (1/0)
8/8/4
escort them the rest of the way to Lison. EM detector (0/0)
Good computer core (2/0)
Scene Six: Triumphant Return to Li-
Li- Mass detector (1/0)
3-4 Engineering 1 Induction engine (4/4)
son 12/12/6
Upon their return to Lison, the heroes dis- Mass reactor (2/*)
cover Joseph has checked himself into a local 5-6 Engineering 2 Mass reactor (4/*)
hospital. A T’sa doctor has been treating him 14/14/7
with periodic cryogenic treatments in an effort to Stardrive (3/*)
prolong his life until they could arrive. At his pre- 7-9 Auxiliary Mass reactor (2/*) 12/12/6
Autosupport (0/2)
arranged request, the doctor revives Joseph so he
Damage control (2/2)
can speak with them. Read or paraphrase the Escape pod (2/0)
following to the players: 10-12 Weapons Mass Cannon (2/3)
8/8/4
Joseph Gallagher’s eyes open only a few Mass Cannon (2/3)
moments after being removed from his cryogenic
tank. He looks incredibly tired, even more than 13-16 Crew Crew quarters (2/0)
6/6/3
you do after all your travels on his behalf. A
Passenger suite (1/0)
smile creases his face as he recognizes your 17-20 Cargo Autocargo (2/2)
presence and he sits up, looking all around. 4/4/2
“Ah…I see you’ve made it back,” he says.
He looks at Hadley with the question clearly seen Note: The Mindaran Ghost still hasn’t repaired all of the
in his eyes, “So? You have succeeded?” Hadley damage that it received during Ysala’s initial escape
nods and Joseph breathes a great sigh of relief. from Lison. Currently the Weapons and Engineering 2
sections have only 6 wound points remaining. Also, the
Then he snaps back to attention. “But…will it be
Command section is down to 7 wound points.
enough? Was the second vault sizeable enough

63 63
The Razor to pay for the treatment?”
Vendetta-Class Marauder “It will be enough,” Hadley answers,
“And these good people went far beyond the

JUST A FEW BAUBLES


JUST A FEW BAUBLES

Compartments: 8 Dur: 40 original agreement to see that it was returned to


Maneuver Rating: 0 Acc: 2 Mpp you. It’s a story well worth telling, but perhaps
Cruising Speed: 1.5 AU/hour Berthing: you should rest and we’ll talk about it again
16
later.”
Armament: Plasma Cannon - Range: 4/8/16 Mm, Joseph nods, still feeling a little drugged
d6+2w/d8+2w/d6+1m, En(e) from the effects of the cryogenic tank. He closes
Armor: Moderate Neutronite (4 dur) his eyes for a moment to savor the knowledge
d6+1 (LI), d6+1 (HI), d6 (En) that he might still survive his illness. Then he
Defenses: Chaff, Damage control (Good), Jam- opens them again and looks to each of you.
mer, “Words cannot express my gratitude,” he begins,
Point-defense gun - Range: 1/2/3 Mm, “As much emphasis as my society places upon
d4s/d4w/d4+2w, HI(p) wealth and material gain, it is nothing compared
Computer Core: Good computer core, Good battle,
to the value I place upon my survival. Without
defense, engineering, and navigation computers
Engines: Induction engine you, I would have perished. Now I have the op-
Power: Mass reactor rated for a total of 20 portunity to begin a new life. One that’s focused
power factors less on how many guilders are in my accounts,
Drive: 5 light-years per starfall and more on the friendships and small acts of
kindness that I can do for others…much as you
Roll Compartment Systems (Dur/Pow) have done for me.”
Durability “First, allow me to repay you for your ser-
1-3 Command Plasma Cannon (2/3) vices,” he says, “Hadley? See to it that they are
12/12/6
each paid according to the initial agreement.
Radio transceiver (0/1)
Laser transceiver (0/1) And then, before sending you to Bauble, I agreed
Point-defense gun (1/1) to double the amount. But with your success, I
Jammer (0/1) think we should triple it instead. After all, it’s only
Airlock (1/0) money. And you deserve every penny of it.”
Escape pod (2/0) “But, money only goes so far in repaying
4-5 Electronics Multiband radar (1/0) my debt to you,” he continues, “If you should ever
10/10/5 need anything else. Anything at all that’s within
EM detector (0/0) my power to grant you, you have only to ask.
Good computer core (2/0)
Hadley will see to it that you have the means to
Mass detector (1/0)
Chaff (1/0) contact us. And, although the great distance be-
6-8 Crew Crew quarters (2/0) tween the Verge and the Consortium will sepa-
10/10/5 rate us, I have many agents and occasionally my
Passenger suite (1/0) business will bring me back to Oberon again.
Escape pod (2/0) I’m sure there will be plenty of opportunity to
9-12 Engineering 1 Induction engine (4/4) seek me out if the need should ever arise. Thank
14/14/7 you.”
Stardrive (3/*) The T’sa doctor indicates that it’s time to
13-14 Engineering 2 Mass reactor (4/*)
put his patient back into cryogenic slumber.
12/12/6
Stabilizers (2/0) Hadley tells you Joseph will be kept that way for
15-16 Auxiliary 1 Life support unit (2/2) the entire voyage to the Thuldan Empire…and,
8/8/4 after the treatment is successful, he will contact
Autosupport (0/2) you once again when they return to the Rigun-
Damage control (2/2) mor Star Consortium. In the meantime, you are
17-18 Auxiliary 2 Mass Reactor (4/*) all a lot richer and a lot happier knowing that
10/10/5 you’ve helped to preserve and change a man’s
Reentry capsule (1/0) life.
19-20 Cargo Cargo space (2/0)
4/4/2

64 64
ACHIEVEMENTS space station to encounter Ythkometh Kik-ik-tik’s
Guidelines for awarding achievement superiors. Eventually, they might learn of the Klick
points are given on pg. 111 of the Gamemaster dilemma with respect to their genetic servitude to

JUST A FEW BAUBLES


JUST A FEW BAUBLES

Guide. Below are some suggested awards for the Theocracy. Perhaps the Thuldan cure for
the completion of the adventure: Lawkin’s Syndrome could help them find a way to
reproduce? Or perhaps the research data on the
• 2 achievement points for retrieving the vault’s genetic manipulations of the Klick egg could lead
to a breakthrough in the biotechnical sciences of
treasure and returning it to Joseph Gallagher,
humanity? What happens if the egg hatches and
who may become a Powerful Ally for the heroes in
somehow survives? The Klicks would give anything
later adventures. He also pays them the gener-
to examine the offspring to learn how to duplicate
ous sum of approximately $9,000 per person
its birth.
(depending upon the negotiated agreement).
Other possibilities include several Powerful
• 1 achievement point for rescuing Rench the Enemies that could come to haunt the heroes. The
gearwerk from the Bauble vault, who may be- Coreeno crime syndicate could learn of Joseph
come an Animal Friend to one of the heroes if Gallagher’s newfound wealth and come after him
they were successful in winning its loyalty. in order to collect on his debt. Hadley could make
• 1 achievement point for retrieving the Shard of arrangements to keep the heroes on as temporary
Illumination, Klatchik the Blacklaser Machinegun, bodyguards while they escort his master to the
and/or an experimental egg from the Klick re- Thuldan Empire for Joseph’s expensive gene-
search base on Bauble. therapy treatment. Or maybe he contacts them
• 1 achievement point for overcoming the obsta- once again when he learns of the threat on Jo-
cles, guardians, and Klicks on Bauble. seph’s life?
• 1 achievement point for defeating/surviving the In addition, if any of the villains from the
space battles with the Klick fighters in the can- story line were left alive, they could easily seek re-
yons of Bauble, the Mindaran Ghost, and the Ra- venge upon the heroes. Kerri Lansing had big
zor. plans for what she and Ysala could accomplish
• 1 achievement point for arranging a first- together. If she was the one that provided them the
contact meeting between Lakota and Kr’rek that information to eventually find the treasure, she’ll
leads to a lasting friendship. This could also find a way to bring the government’s resources to
grant some or all of the heroes a Celebrity perk, bear on acquiring it from them. Ysala, the Mecha-
at the Gamemaster’s discretion, for the discovery lus corsair herself, could also seek to repay the he-
of a sentient lifeform. roes if she somehow survived. Kar’pestro Nasu’ike
• 1 achievement point for defeating all of is an incredibly ambitious pirate, too, with a long
Kar’pestro’s attempts to eliminate them. memory for those that have crossed him. And, if
• 1 achievement point for defeating Ysala and the heroes treated Captain Foster badly, they can
her thugs. count on catching some grief from Thomas Kind
• 1 achievement point for defeating the Klick and his organization as well.
strike team sent to assassinate the heroes. Instead of focusing on old enemies, the
Gamemaster could use the Shard of Illumination
as an opportunity to take the story in a new direc-
FUTURE ADVENTURE
ADVENTURE HOOKS tion. Perhaps the heroes will want to discover more
So where does the adventure go from information about the Glassmaker artifact. Per-
here? There are a number of hooks that were in- haps it is in tune with some far-away Precursor site
tentionally left in the storyline. If the heroes re- that they will need to visit? And what horrors and
trieved one of the experimental Klick eggs from great mysteries could await them in such a place?
Bauble, what will they do with it? The Galactic Lastly, if the Gamemaster wishes to con-
Concord, the stellar nations, and even a number of tinue adventuring in the Oberon system, the
mega-corporations would love to take it off their Star*Drive campaign module titled Planet of Dark-
hands. And of course, the Klicks can’t be far be- ness could provide a whole new series of adven-
hind. They’ll pursue the heroes to the ends of the tures. It can introduce new villains while allowing
Verge and beyond if they have to. They simply can- some of the old ones to pop up from time to time.
not afford to allow the Theocracy to learn of their The sky’s the limit…or maybe it’s not…because in
attempts to gain independence. Efforts to learn Alternity, there are no limits.
more about the Klick presence in the Oberon sys- Good gaming, -- Neil Spicer
tem could even lead the heroes to the Mindaran

65 65

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