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Collaborative 4D/nD Construction Simulation: What Is It?
Collaborative 4D/nD Construction Simulation: What Is It?
Collaborative 4D/nD Construction Simulation: What Is It?
What Is It?
1 Introduction
2 Collaborative Simulation
that are fragmented and legally independent, with very different interests [7, 8]. The
different actors involved in a construction project (architects, engineers, owners,
contractors, suppliers, etc.) come from various organizations and have to work
together on a temporary basis, in order to achieve a common goal. Needs to manage
are then both inter-organizational and intra-organizational because if the participants
come from different organizations, the project itself implements its own organization
[8]. This organization is conditioned by the legal context, the contracting
arrangements and the complexity of the project.
A building life cycle is generally divided into many phases. Several sets of phases
with different scopes have been described in the literature [9, 10]. From these divisions,
it appears four main phases: the pre-project phase (assembly, feasibility, research of
funding), the pre-construction phase (design, allotment, tenders, site preparation), the
construction phase (realization of the construction works) and the post-construction
phase (acceptance of the works, commissioning, demolition or rehabilitation as
appropriate). 4D simulation can be useful throughout these phases, including for
communicating ideas [11–13], logistics and site planning [14–16], constructability
analysis and conflicts identification [17, 18], and site monitoring [19, 20].
Throughout the project phases, different needs of collaboration can be identified,
involving specific coordination mechanisms. The information needs of stakeholders
vary according to the role they have on the project. It is important to remember that
the same people do not always have the same roles in construction projects and each
project implements a different context of collective activity. The main coordination
mechanisms used are the following ones: hierarchical configuration, adhocratic
configuration and transverse configuration [8]. Conceptual models have been
proposed to describe the context of collaboration in a construction project. Sunke [21]
proposed a model to describe the basic configuration of a typical production chain in
the sector, focusing on the different actors involved, project milestones, activities
performed, and flows between these activities. This model is extremely simplified and
does not take sufficient account of the complexity of this type of collaboration. And
the metamodel proposed by Kubicki [8] shows that such a model must take into
account not only the collective dimension activity, but also the technological
dimension, the technical dimension, and the ergonomic and cognitive dimensions
related to the tools that actors use.
Understanding this context is very important in the framework of a conceptualization
of the notion of collaborative 4D/nD construction simulation.
- The types of roles involved: aside the roles that traditionally exist in a
construction project (architect, owner, engineer, contractor, etc.), it is useful in
the context of collaborative simulation 4D/nD to identify a second level of
roles. These new roles are related to what the actor is really doing in the
framework of the simulation (doer, done for, done with, done to, done
without).
- The 4D/nD development approach: in general, the 4D/nD model is the result
of the collective activity of simulation. Three main approaches have been
identified [22] : manual linking, automation, and manual assembly. In manual
linking, the elements of the 3D model are manually linked to the construction
schedule, using third party software. Automation approach automates the
connection between the 3D model elements and the schedule activities. A
predefined schedule and an existing 3D model are used, but their connection is
automated. Manual assembly approach proposes to use 4D simulation as an
initial planning tool, and not just for an existing schedule review. The main
interest is to interactively build a schedule from a 3D model.
- The device used and the interface: this is an important component to consider.
Indeed, knowing its properties is crucial to ensure an optimal display and use
of the 4D/nD model. The main types of devices are computer, laptop,
smartphone, touch pad, etc.. The interface proposed to each participant must
take into account the device he uses, his information needs, and also his
physical context.
- The physical context: it is location in which the user interacts with the
simulation. This can be at office, on construction site, in mobility, etc. The
device used is strongly linked to this context. The space-time matrix taken
from Computer-Supported Collaborative Work (CSCW) theories [23–25] is
used to study the participants’ arrangement in the time and space. The aim
is to know if they are in the same location or dispersed, at the same time
or not.
- The context of the collective activity: this context must be clearly defined in
order to identify the actors involved, their roles, and their needs. A major
difficulty lies in the fact that each construction project implements a different
collaborative context. It is then very challenging (if not impossible) to define a
collaboration process-type, using traditional CSCW approaches. Some authors
have proposed description approaches that are dedicated to construction
industry [8, 26].
These various components are for the most summarized on the Figure 1.
Collaborative 4D/nD Construction Simulation: What Is It? 165
cost estimation systems, by importing them via neutral IFC files; 3) the possibility to
use realistic information of IFC interfaces from CAD applications, in order to perform
a better rendering in 4D/nD simulation applications, 4) the possibility to dramatically
improve the interoperability of different virtual construction systems, and 5) the
possibility to integrate the 4D/nD model in a complete BIM as part of the project
information once the project is completed, which increases the interest of BIM for the
post-construction phase. So, the growth of BIM has technically contributed to the
development of the collaborative 4D/nD construction simulation.
Several scientific studies have (before and after the advent of BIM) investigated
various aspects of collaborative 4D/nD simulation. The Center for Integrated Facility
Engineering (CIFE) from Stanford University developed the iRoom, presented as an
integrated system to support collaboration between different construction practitioners
[30]. In its original version, the iRoom consists of a server and three PCs connected to
projectors and large screens. The screens can be viewed simultaneously and the
system includes several applications (MS Project, Excel, 4D Modeling, etc.) and
viewers, so that users can view at the same time different aspects of a 4D scenario on
different screens. Collaboration between the actors involved in the planning happens
at the same place synchronously. The views proposed in the applications are
synchronized and by clicking on an activity, the user can highlight the same
information or related information in other applications.
Waly and Thabet [31] have proposed a virtual construction environment (VCE) for
pre-construction planning. To this end, they introduce an Interactive Virtual Interface
(IVI) defined as a dynamic virtual disposition allowing project team to simulate and
to repeat the construction process, in a quite realistic way. With a manual simulation
approach, this repetition is based on the virtual manipulation and editing of a
predefined 3D model. Users can graphically "drag and drop" assemblages from
the 3D model and rebuild the building by putting side by side the components
in the perceived order for the actual construction. Users can also check for spatial
conflicts.
Recently, Zhou et al. (2009) have proposed a method for defining a 4D model, in a
collaborative way. The method is based on the principle of distributed and interactive
collaboration between the actors involved in the 4D simulation. A 3D model is used
as a starting point for collaboration and the opportunity is given to multidisciplinary
practitioners to focus on this model, in order to analyze the design, to discuss the
planning strategies, and to examine possible solutions. Each of them, depending on
his role, focuses on a particular aspect of planning. The proposed method is based on
a workflow that defines the interactive collaborative sessions.
More recently, Boton et al. [32, 33] proposed a method and metamodels to address
the issue of adaptation of visualization in collaborative 4D/nD construction
simulation. The aim is to consider 4D/nD simulation as coordinated multiple views
system, and to design adapted views to each actor involved in a collaborative 4D/nD
construction simulation, basing on his role and his visualization needs.
Collaborative 4D/nD Construction Simulation: What Is It? 167
6 Conclusion
Acknowledgment. This article was supported by an AFR PhD Grant funded by the
National Research Fund (FNR), Luxembourg.
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