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Pacing: Lesson Activities
Pacing: Lesson Activities
Pacing: Lesson Activities
Lessons are aligned to academic frameworks of Common Core and K-12 computer science standards. Teachers are
encouraged to use this curriculum as a guiding resource and to adapt lessons and activities to their needs of their
students. Activities in this curriculum include:
• Warm up games to playfully introduce or reinforce concepts
• Design challenges to introduce the powerful ideas from computer science
• Writing activities to introduce the powerful ideas from literacy
• Work individually or in pairs on designing and creating projects
• Technology circles to share and reflect on activities
• Free-explorations to allow students to tinker and expand their skills
The culmination of the unit is an open-ended project to share with family and friends. Just as young children can read
age-appropriate books, computer programming can be made accessible by providing young children with appropriate
tools such as ScratchJr.
PACING
This 12-hour curriculum unit is designed to take place over the course of a few months with one or two sessions per
week (i.e. 1-2 hours each week for 2-3 consecutive months). This curriculum provides suggested time allotments, but
they should be adapted to suit the needs of each classroom.
To supplement the structured challenges, free-exploration is allotted throughout the curriculum. These open-ended
sessions are vital for children to fully understand the complex ideas behind their robotic creations and programs. The
free-exploration sessions also serve as a time for teachers to observe students’ progress and understandings. These
sessions are as important for learning as the lessons themselves! In planning and adjusting the timeframe of this
curriculum, free-exploration sessions should not be left by the wayside. Free-exploration provides opportunities for
playing with materials and ideas. This will help build a solid foundation.
Lesson Activities
MATERIALS
This curriculum is based on ScratchJr, so the main material necessary for the students is iPads, Androids
or Chromebooks (check here https://www.scratchjr.org/about/faq for devices compatible with
ScratchJr), so children are able to code. In addition, there are ScratchJr block pages that can be printed to
help with student comprehension. More information is provided in lessons that use these pages. This
curriculum also uses the book Giraffes Can’t Dance by Giles Andreae and Guy Parker-Rees.
Other materials used in the curriculum are inexpensive crafts and recycled materials. The use of crafts
and recycled materials, a practice already common in other domains of early childhood education,
provides opportunities for children to use materials they are already comfortable with.