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SDL2009 - Poisoned Pages - Brood of The Mother Spore (v1) (2020)
SDL2009 - Poisoned Pages - Brood of The Mother Spore (v1) (2020)
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Saprophican Age 3d6 Personality
6–8 You are well-meaning but lack social skills and
3d6 Age come off as arrogant or overbearing.
3 You are a child, 6 years old or younger. 9–12 You are generally amiable, but you have trouble
4–7 You are an adolescent, 7 to 13 years old. overcoming your selfish nature.
8–12 You are a young adult, 14 to 25 years old. 13–15 You are friendly and find it easy to make friends.
13–15 You are a middle-aged adult, 26 to 40 years old. 16–17 You are outgoing and strive to make as many
friends as you can.
16–17 You are an older adult, 41 to 60 years old.
18 You have a magnetic personality and often find
18 You are a venerable adult, 61 years old or older. people hang on your every word.
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Fungal Adornment on a fallen star. The colonies of Old Edene recount
d20 Adornment
tales that one of their kind had ingratiated themselves
with the God-Queen Umessa, and traveled from
1 Your skull was a stag’s and you have covered its
antlers in a web of vibrant colors. Eremeä by her side as a trusted counselor. Across
2 A cape of lace-like fungus hangs from your back. the Northern Reach, it is believed the fungus folk are
3 Your body has bioluminescent whorls all across it.
some forgotten creation of the great fey, abandoned
You can faintly illuminate these patterns green or after the faeries retreated from the mortal world.
blue.
4 Woven stalks in hues of gold and brass encircle SAPROPHICAN DIFFICULTY 1
your head.
Size 1 fungus
5 Blooms of miniscule, beautiful mushrooms grow
all over your arms. Perception 10 (+0); shadowsight
6 A dense mass of fungus grows from your face Defense 11; Health 9; Insanity 0; Corruption 0
imitating a lush, full beard. Strength 9 (–1), Agility 11 (+1), Intellect 10 (+0), Will 11 (+1)
Speed 10
7 Purple coral-like fingers sprout from your head to Immune damage from disease, poison; diseased, poisoned
form a majestic crown. Fire Vulnerability A saprophican takes double damage
from fire.
8 Your body exudes delicate perfumed scents.
9 You use small fungi to imitate earrings, rings, and ATTACK OPTIONS
jewelry of all kinds.
Sickle (melee) +1 (1d6)
10 Stripes of muted contrasting colors ripple over
your whole body.
Colony Guardian
11 A large mushroom cap sits atop your head like a
wide hat. Fearing discovery, and the subsequent ruin that would
12 Your neck is full of mushroom gills, opening and result, many saprophicans patrol the lands around
closing with the rhythm of your speech, revealing
vibrant shades of blues, purples, and oranges.
the colony to steer trespassers away from discovery or,
failing that, destroy them. The task of protecting the
13 Your head is covered in thin fungal stalks, which
you have grown to mimic intricately styled hair. colony falls to the colony guardians, a small force of
14 Lichen of all shapes and colors grows over your capable scouts adept in woodcraft and arms. Colony
body. guardians develop specialized spores that help them
15 The sweet smells of honey and nectar hang in the to befuddle humanoids who come too close so that
air around you.
they can lead them away, as opposed to outright
16 Your whole body is a tapestry of colors, fungus
of every shape and hue overlap and crowd your
killing them.
flesh.
17 You have an elaborate headdress of mushrooms.
COLONY GUARDIAN DIFFICULTY 5
5
Voice of the Mother Spore
A Voice of the Mother Spore watches over and guides
every saprophican colony. Reputed to have a special
connection their god, this individual has absolute
authority over the colony and establishes the law
and customs the fungus folk keep. A Voice appears
somewhat larger and bulkier than their kindred, and
the fungus incorporated in their hosts appears black
and glossy.
VOICE OF THE MOTHER SPORE DIFFICULTY 25
Size 1 fungus
Perception 14 (+4); shadowsight
Defense 10; Health 50; Insanity 0; Corruption 1
Strength 10 (+0), Agility 10 (+0), Intellect 14 (+4),
Will 14 (+4)
Speed 10
Immune damage from disease, poison; diseased, poisoned
Fire Vulnerability A saprophican takes double damage
from fire.
ATTACK OPTIONS
Staff (melee) +0 with 1 boon (1d6 + 1)
SPECIAL ATTACKS
Death Spores The Voice uses an action, or a triggered
action on its turn, to release a cloud of black spores from
a point in its space out to a 3-yard radius. The spores
heavily obscure their area for 1 minute or until dispersed
by wind. Any creature, other than a fungus or plant, in
the area when the spores appear or that enter them
must make a Strength challenge roll with 2 banes. On
a failure, the creature takes 3d6 damage and becomes
poisoned for 1 minute. While poisoned in this way, the
creature takes 1d6 damage at the end of each round.
Once the Voice uses death spores, it must wait 1 minute
before it can use them again.
SPECIAL ACTIONS
Restorative Spores The Voice uses an action, or a triggered
action on its turn, to release a stream of spores at one
fungus within short range. The target heals 2d6 damage
and makes attack rolls and challenge rolls with 1 boon for
1 round. The Voice must wait 1 round before it can use
restorative spores again.
Call Fungal Slaves The Voice uses an action to call forth
1d3 + 1 fungal slaves (animate corpses) who stand up
from the ground in open spaces of the Voice’s choice
and act on the next available turn. The fungal slaves
remain until destroyed or until the Voice becomes
incapacitated. Once the Voice uses call fungal slaves, it
must complete a rest before it can use it again.
MAGIC
Power 1
Life life sense (2), fount of life (1)
Necromancy spectral grasp (2), grave grasp (1)