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local library = require(game:GetService("ReplicatedStorage").Framework.

Library)

local env =
getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First
Person Controller"])

local unlock_all = true

--// Gun Bypass


local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
local args = {...}

if unlock_all and tostring(self) == "Request Respawn" then


args[1] = "1"
end

return old_fire(self, unpack(args))


end)

local old_own = env.DoesOwnGun


env.DoesOwnGun = function(...)
return (unlock_all and true) or old_own(...)
end
--

--// Unlock All


local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
return (unlock_all and true) or old_own_gun(self, ...)
end)
--

--// Unlock Offsale


for _, gun in next, library.Directory.Guns do
gun["offsale"] = false
end
--

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