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Scenario:: Verrières Ridge
Scenario:: Verrières Ridge
VERRIÈRES RIDGE
Canadian Army vs Waffen-SS
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VERRIÈRES RIDGE Special Rules:
Command Breakdown: The barrage of incoming fire
has severed the Black Watch’s communications and
The Canadian attack up Verrièrers Ridge was slaughtered their senior commanders.
doomed from the start. It has taken four hours for
the assembled troops to leave their assembly areas To represent this, the following rules represent the
in the village of St Martin - under sustained artilley breakdown of communication suffered bythe Cana-
fire from the off. dians
Their communications with headquarters have been At the end of the first turn, one of each player’s units
severed, their senior commanders annihilated and must remain on Down or Ambush orders and their
promised armour support non-existant. Despite the die is not returned to the bag. If none of a player’s
deck being stacked against them, the attack units are currently on Down or Ambush orders, the
proceeded. opposing player may select one unit at the end of the
turn and change their orders to Ambush or Down (in
With the assembled might of three Waffen-SS pan- which case the unit immediately loses a pin marker
zer divisions garrisoning the top of the ridgeline, the if it had one), Headquarters units may never be cho-
bloodiest day for the Canadian army since Dieppe is sen for this purpose as their motivation and commu-
about to begin! nications are generally superior.
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The Scenario