The document proposes developing entrepreneurial games for young people to learn skills like problem solving, critical thinking, and financial literacy. It notes that many youth spend too much time playing games that don't develop their career prospects. The idea was generated through brainstorming problems facing youth and selecting entrepreneurship games as an idea well-supported by available resources. If developed with 3D graphics and marketed widely, these games could outperform a competitor by focusing on entrepreneurship skills beyond just finances.
The document proposes developing entrepreneurial games for young people to learn skills like problem solving, critical thinking, and financial literacy. It notes that many youth spend too much time playing games that don't develop their career prospects. The idea was generated through brainstorming problems facing youth and selecting entrepreneurship games as an idea well-supported by available resources. If developed with 3D graphics and marketed widely, these games could outperform a competitor by focusing on entrepreneurship skills beyond just finances.
The document proposes developing entrepreneurial games for young people to learn skills like problem solving, critical thinking, and financial literacy. It notes that many youth spend too much time playing games that don't develop their career prospects. The idea was generated through brainstorming problems facing youth and selecting entrepreneurship games as an idea well-supported by available resources. If developed with 3D graphics and marketed widely, these games could outperform a competitor by focusing on entrepreneurship skills beyond just finances.
The interest in games with each passing day is increasing and people from very young age gets involved in it and can not be separated from it, there are certain games which are very much fun to play, but it effects the whole life career of young students they waste their whole time playing no future plans no study and they are very much confused about their career.
IDEA: Entrepreneurial Games.
Games a Billion Doller industry in the whole world from age 2 up till adult ages people play games and also watch cartoons till a certain age. Our idea is to involve in Developing such games which can build the Entrepreneurial skills from a very young age. Giving the skill of problem Solving, Critical thinking, And the knowledge of investments, savings and Financing then from very young age one can bring good change to society, start earning and is not depressed about their future. How idea was Generated? The idea was generated by a brain storm activity and focal group discussions, and some problems were brought by each member of team, and this problem was somehow present in one shape or another. So we got the idea that if it’s a problem each one is facing then how to come up with its solution. How the Idea was Selected? We had 5 main problems from in the end and we had to select one out of them, so first of all we brought our recourses which were 3 types Personal, Organizational and family based to the front. Then we Deducted all the requirements for each problem, once we were done with that we compared these 2 lists with each other and the idea on which our maximum resources match was Entrepreneurial games. Thus it was selected. Competitor: STATE BANK OF PAKISTAN: The State Bank of Pakistan has Designed a game to enhance money management skills and financial knowledge for Pakistan’s youth and school-going children, released on 25th march 2020, the content developed targets three age-groups – Children (9-12), Adolescents (13-17), and Youth (18-29). its s 2D game. Emphasis more on Making Budget, Do saving and take Loans Difference From competitors: We will not only cover this portion but also give knowledge of investments, And how to develop and Entrepreneurial startup . we will Emphasis on making entrepreneurs, Making them make hard decisions, critical thinking and how to solve problems. Our games will be 3D based because in Drastically changing Era of technology a 2D will be less preferred. We will market it so well that it reaches each person in Pakistan, The parents would want their children to be involved in this game rather then going for time wasting games. Give a certificate in the end.