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Star Wars Risk Original Trilogy Summary 1.1
Star Wars Risk Original Trilogy Summary 1.1
Star Wars Risk Original Trilogy Summary 1.1
v. 1.1
Setup:
• Separate cards by faction. Shuffle each faction deck separately.
• Place one Death Star on the Force Meter track.
• Place the Imperial Base tokens face down, mix them, and place them into a face-down stack.
• Consult the Setup Chart for appropriate numbers of starting troops and player turn order. (This varies by
the number of players.) Players sit in clockwise order.
• In turn order, players claim starting planets one at a time. (Note: the Hutts and Rebels are limited in the
number of starting planets they may claim.) After the Hutts and Rebels have claimed all their starting
planets, the Imperial player claims any remaining planets.
• Imperial player places the other Death Star on an Imperial-controlled planet.
• Place reinforcements on starting claimed planets. In turn order, players place one troop at a time on a
claimed planet until all starting troops have been deployed.
• If the Hutts are being actively played (i.e., not “Neutral”), place an extra Hutt piece on the track indicating
the number of Resource Planets claimed by the Hutts.
Comments: kentreuber@alumni.drury.edu
Star Wars Risk Original Trilogy May 29, 2008
v. 1.1
Force Meter (move as events occur):
• Toward Light Side: when Rebels conquer a planet with an Imperial Base or destroy the Death Star.
• Toward Dark Side: when the Death Star destroys a planet or when a new Death Star is built.
Comments: kentreuber@alumni.drury.edu