The platform model consists of three key components:
1) The platform controller who owns and manages the platform, setting the rules for participants.
2) Consumers/customers who are the buyers and users of goods and services offered on the platform.
3) Producers/providers who supply the goods and services sold through the platform. Platforms allow value to be created and exchanged between producers and consumers by connecting them through technology.
The platform model consists of three key components:
1) The platform controller who owns and manages the platform, setting the rules for participants.
2) Consumers/customers who are the buyers and users of goods and services offered on the platform.
3) Producers/providers who supply the goods and services sold through the platform. Platforms allow value to be created and exchanged between producers and consumers by connecting them through technology.
The platform model consists of three key components:
1) The platform controller who owns and manages the platform, setting the rules for participants.
2) Consumers/customers who are the buyers and users of goods and services offered on the platform.
3) Producers/providers who supply the goods and services sold through the platform. Platforms allow value to be created and exchanged between producers and consumers by connecting them through technology.
A platform is a business that connects people through technology, making an ecosystem that allows value to be created and exchanged. This works by matching users to each other in order to make financial or social transactions that create value. Platforms don’t own the resources that create value, they can grow much faster than pipeline businesses. These businesses make up a platform-based economy. Some key features of a platform will include: ● Using sophisticated logistics software for matching and payment ● Providers on the platforms are independent contractors ● Very low barriers to entry for providers on most platforms ● Trust is achieved via crowdsourcing of ratings and reputational data. While there are innumerable positives that can be drawn from these Game Changing Technologies, it is imperative that we also take a look at the adverse effects that these technologies cause. Like many other things, there are always two sides of the story. On one end, productivity numbers received a massive boost thanks to new technologies. On the other end, there is a question of whether the same numbers are not telling the whole story. While new technologies, even new applications being downloaded, have made an impact, some of them have caused other people to rely too much on technology and not develop their own skills anymore. Technology, in some ways, has become workers of our time instead of serving as a tool to help us. Quite possibly, the worst effect of it is the accessibility of such technologies. With only a fraction of the people in the world having the chance to know how to take advantage of these new technologies, what happens to those who are not as fortunate? It matters that we look into all the effects of technology. It is only through looking at the other side that we can actually discover how to improve what we currently have and develop new technologies that would benefit everyone.13 Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. Platform Model The platform model shows three (03) components: ● platform - controller of the channel or platform and arbiter of the participants in the platform ● consumers/customers - buyers or users of the outputs offered through the platform ● producers/providers - supplier of the outputs sold through the platform References ● NEUFEIND, M., RANFT, F., AND O’REILLY, J. (2018) Work in the Digital Age: Challenges of the Fourth Industrial Revolution. Rowman & Littlefield International Ltd ● The Open University (2016). Information Technology: a new era. Walton Hall, Milton Keynes, MK7 6AA. https://www.open.edu/openlearn/people-politics-law/politics-policy people/ sociology/information-technology-new-era/content-section-1 GRADED Activity 1 Part 1: Unit 1(10 pts) 1. What do technologies look like when they are still being discovered? 2. How did the life of people change back then? 3. Are we going through a similar change right now? 4. What’s in store for the future? 5. Have we actually progressed as a result of the technologies that we have discovered throughout time? Explain in 2-3 sentences. Part 2: Unit 1(10 pts) 1. Which technology of the past do you think had the most impact in the way of life of people today? Discuss in 3-5 sentences.2. Did new technologies help in making humans more productive or have these caused a decrease in the efficiency of work of people? Explain your answer in 3-5 sentences. Part 3: Unit 2(15 pts) What do you think is the way forward with the Game Changing Technologies that we currently have? What are its flaws, and how can these be improved further? Explain your answer in 8-10 sentences. Part 4 (25 pts) Take the Quiz on Lesson 02 Assessment MODULE 2 Unit 3: Systems Analysis and Design See video Lesson03InformationSystems.mp4 LESSON OBJECTIVES: 1. Discuss the impact of information technology on business strategy and success. 2. Define an information system and its components. 3. Explain how profiles and models can represent business functions and operations. 4. Explain how the Internet has affected business strategies and relationships. 5. Identify various types of information systems and explain who uses them. Going over the technologies in the past and how it has evolved to the technologies we have in the present gave us an idea of what is possible in the future. It is with the creativity and ingenuity of us, human beings, that we are able to make sense of technological developments and turn them into productivity boosting tools. But technologies are not developed to match exactly what every person needs. After all, each person has something different to do and to work on. It is thus important for these technologies to be transformed into something that is geared towards making every person productive despite the difference in their needs. Technologies are being specialized. So how exactly does these technologies work? 14 Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited.15 Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. Companies use information as a weapon in the battle to increase productivity, deliver quality products and services, maintain customer loyalty, and make sound decisions. Information technology can mean the difference between success and failure. Information technology (IT) is the application of a combination of hardware and software used to retrieve, store, transmit and manipulate data, often in the context of a business or other enterprise. Data are facts that are recorded and stored. Information is processed data used in decision making. The value of information is the benefit produced by the information minus the cost of producing it. A System is a set of two or more interrelated components interacting to achieve a goal. Information Systems ● Set of interrelated components ● Collect, process, store, and distribute information ● Support decision making, coordination, and control ● May also help analyze problems, visualize complex subjects and create new products Information System Components ● Hardware – tangible aspect of a computer system ● Software – programs and other operating information used by a computer (systems, application, enterprise, horizontal system, vertical systems, legacy systems) ● Data - is the raw material that an information system transforms into useful information ● Processes - describes the tasks and business functions that users, managers, and IT staff members perform to achieve specific results. Processes are the building blocks of an information system because they represent actual day-to-day business operations. 16 Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by an