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Bleeker - Corporeal Literacy
Bleeker - Corporeal Literacy
Culture
Maaike Bleeker
Corporeal Literacy
Corporeal literacy affords a perspective on these new experiences that recognises
their novelty while also acknowledging how these new experiences emerge as the
result of the performances of bodies cultured to perform perception in some ways
rather than others. Furthermore, corporeal literacy is meant to acknowledge the
impact of a history of media technologies of various kinds on how our bodies
perceive and make sense. Literacy, according to the Oxford English Dictionary, is the
quality or state of being literate. This condition is mostly associated with lan-
guage and books, but need not be necessarily. Literacy is also used to describe
skills and understanding of other media, as in visual literacy, in which literacy
denotes the capacity to engage with visual media in an informed manner. Similar-
ly, media literacy pertains to a sophisticated understanding of communications
media such as film, television and the Internet. Literacy thus understood denotes
the capacity to engage in a well-informed manner with modes of communicating
information specific to media other than written or printed language. Such ex-
pansions of the notion of literacy acknowledge the growing importance of com-
munication through means other than the written or printed word, and promote
an expansion of our understanding of literacy to include communication through
other means as well. The prefix ‘visual’ or ‘media’ describes new objects or as-
pects of objects or practices of reading that may produce new types of literacy.
Corporeal literacy involves a slightly different approach to rethinking literacy.
Unlike the ‘visual’ in visual literacy or ‘media’ in media literacy, the ‘corporeal’ in
corporeal literacy does not denote a class of objects or an aspect of the object of
reading. Rather, corporeal herein refers to aspects of the cultural condition or
“mind-set” (Ong 2002) called literacy. In his seminal Orality and Literacy, Ong
This ignored gestural quality gains new importance now that contemporary body/
machine interfaces increasingly include haptic and tactile modalities. Mark Han-
sen (2006) observes that, with the convergence of physical and virtual spaces in-
forming today’s corporate and entertainment environments, researchers and ar-
tists have come to recognize that motor activity – not representational
verisimilitude – holds the key to fluid and functional crossings between virtual
and physical realms. These new developments allow for new modes of embodied
interaction between body and machine, highlighting in the process aspects of the