Weapons Weapon Properties

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Weapons Gunpowder

The weapon uses a chemical reaction to deliver its payload.


Weapon Properties Weapon attacks made with this weapon do not add the
Reloading (x) creature’s ability modifier to damage rolls.

Especial
A limited number of shots can be made with a weapon that has
the Reloading property. After attacking x number of times, a Ozutzu (Hand Cannon) This weapon attacks a 30ft cone in
character must then reload it using an action or a bonus action front of the wielder, all creatures within range realize a DC 15
(the character’s choice). You must have one free hand to dexterity saving throw or receive 5d4 damage, taking half
reload damage on a success.

Weapon Cost Damage Damage type Weapon Qualities Bulk


Simple Ranged Weapons
Range (15/30) Light,
Tanegashima (Matchlock)
50 Ryo 2d6 Piercing Loading, Ammunition,
Pistol
Hidden, Gunpowder.
Tanegashima (Matchlock) Range (30/150), Loading,
100 Ryo 2d8 Piercing
Rifle Ammunition, Gunpowder,
Martial Ranged Weapons
Especial, Gunpowder,
Ozutzu (Hand Cannon) 200 Ryo 5d4 Fire
loading, two-handed.
Range (30/120), Heavy,
Multiattack, Two-Handed,
Repeating Crossbow 150 Ryo 2d4 Piercing
reloading (10).
Ammunition.

Fighting Styles Feats


Loading Weapon Expert Assassin’s friend

Thanks to extensive practice with traditionally slow weapons, Requirement: Hunter nin, matchlock pistol proficiency
you gain the following benefits:
You have trained your ability to conceal and retrieve
 You ignore the loading quality of weapons with which Tanegashima pistols with ease, allowing you to get them in
you are proficient place were normally you would be disarmed.
 Being within 5 feet of a hostile creature doesn’t
impose disadvantage on your ranged attack rolls.  While wearing clothes or armor, you have advantage
 When you use the Attack action and attack with a on any attempt to hide a matchlock pistol.
one-handed weapon, you can use a bonus action to  As a bonus action while wielding a matchlock pistol,
attack with a loaded hand crossbow or Pistol you are you can give yourself advantage on your next weapon
holding. attack made with that weapon.

Artillery Training Ninjutsu Rifleman

You are a master in the use of weapons that use gunpowder to Requirement: Fire release, Matchlock rifle, Pistol or Hand
deliver their damage, giving you the following: Cannon proficiency.

 You gain a +1 bonus to the weapon’s attack rolls. Your experience with firearms allows you to mix them with your
fire nature chakra, improving your aim and strengthening your
 You can add your Dexterity modifier to the damage
shoots.
roll of gunpowder weapons.
 Double the range of Pistols and Rifles.  You can add your Dexterity modifier to the damage
 When you take the attack action using a hand roll of gunpowder weapons.
cannon, you can choose to attack a 30ft. sphere  You can add intelligence, instead of dexterity, to
within 60ft. of you. gunpowder weapons’ attack and damage rolls, when
you do this, change the weapon damage type to fire.
 You can cast Fire release jutsu with the HS
component using W (gunpowder Quality) instead.
Bukijutsu
Full auto fire

Classification: Taijutsu
Rank: C-Rank
Casting Time: 1 Action
Range: 60 feet (20 feet cube)
Duration: Instant
Components: M, W (Fully loaded Repeating Crossbow, whose
ammunition is spend)
Cost: 8 Chakra
Keywords: Taijutsu, Bukijutsu.

Description: You shoot the complete charge inside your


repeating crossbow, expecting to hit something, anything.
Creatures within range must succeed a Dexterity saving throw
vs your Taijutsu Save DC, taking damage equal to your
weapon’s damage on a fail, half as much damage on a
success. (You must roll your ammunition die for the weapon
stack used).

At Higher Ranks: For each rank you cast this jutsu above C-
Rank, increase the cost of this jutsu by 3 and the cube size by
5 feet.

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