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NWA Bush Wars Guidelines.v1
NWA Bush Wars Guidelines.v1
1. Concept
a. The NWA Bush Wars campaign was conceived during a viewing of the 1978 film “The Wild Geese”.
Part of the initial idea was to play scenarios based around the movie, but this evolved to be one
where players could run any style of Cold War-era games in a second and third-world setting.
b. This provides a setting where modern-ish troops and weapons could be used but in a lower
intensity environment than in a primary Cold War era battlespace (eg: Central Europe, South East
Asia, East or Southern Asia).
c. The campaign is run by NWA and so all components of its Constitution and Code of Conduct apply
to all people taking part.
2. Intent
This guide provides NWA members and associated players an enduring framework for running and playing
scenarios within the club Imaginafrica campaign at club meetings or other locations in order to enable fun,
inclusive, and fair games.
4. Method
a. The campaign involves active (games) and passive (Facebook posts) components
b. Players are encouraged to take part both actively and passively in the campaign. The preference is
for players to take part actively in the campaign, though passive engagement is still effective.
c. If a player doesn’t engage actively or passively in the campaign for some time, the Umpire Team
may determine to reallocate to another player or re-categorise (player to NPC) that a country.
d. The default set of rules used for ground skirmish actions is Wars of Insurgency, though players are
free to use another set of rules if they can agree on them.
e. Because games are either skirmish level (the initial campaign concept) or unit level (proposed by
players) individual games won’t affect the strategic environment
f. Players who want to generate strategic effects must either agree on a rules mechanism to use with
the other involved player/s, or make a submission to the Umpire Team on why the effect they seek
could be generated
g. Changes to governments, militaries, equipment, sponsors or suppliers for a single country or
insurgent group can be decided upon by the owning player
h. Changes to NPCs and the map are determined by the Umpire Team, either on their own initiative or
on a submission from a player
5. Involvement
a. Games can be run either face to face (when permissible) at an NWA meeting venue or at another
location by agreement of the involved players
b. Scenarios can take place in a campaign location agreed upon by the players. If a game is to take
place in the country of a player not taking part in a game then agreement from that other player
needs to be obtained first
c. Players are not obliged to take part actively or passively in the campaign, though if they do not take
part then the Umpire Team may determine what happens to their future involvement.
d. The nature of scenarios including forces involved, victory conditions, special or unique rules,
composite games, etc, must be agreed upon by the involved players before the game commences
e. Players are encouraged to provide photos and a narrative of games played on either the Bush Wars
Facebook page, the club Bush Wars blog, or both sites. They are also encouraged to write faux
news articles or headlines to contribute to the living narrative of the campaign