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VIDEO GAMES

Student name : Turki Fahad Alayed .


Id number : 411109558
INTRODUCTION TO VIDEO GAMES

A video game is an electronic game . That involves interaction with


a user interface or input device . Such as a joystick, controller, keyboard, or motion
sensing device , to generate visual feedback for a player. This feedback is shown
on a video display device, such as a TV set, monitor, touchscreen or virtual reality
headset. Video games are often augmented with audio
feedback delivered through speakers or headphones.
A video game, is like most other forms of media , categorized into genres.
However, unlike film or television which use visual or narrative elements, video
games are generally categorized into genres based on their gameplay interaction.
Some example of games genres are : shooting games , action games , role playing
games and many more .
HISTORY OF VIDEO GAMES

There was video games in the early 60s but none of these video
games were sold in the public , because they were too huge or too
expensive . In 1966 this all changed when a man called Ralph
Baer came up with an idea for an entertainment device that could be
hooked up to a television monitor. Presenting this to his superiors at
Sanders and getting their approval, he along with William Harrison and
William Rasch refined Baer's concept into the "Brown Box" prototype of
a home video game console that could play a simple table tennis
game. The three patented the technology, and Sanders, not in the
business of commercialization, sold licenses to the patents
to Magnavox to commercialize. With Baer's help, Magnavox
developed the Magnavox Odyssey, the first commercial home
console, in 1972.
THE VIDEO GAMES INDUSTRY

The video game industry is the industry involved in the development,


marketing, and monetization of video games. It encompasses dozens
of job disciplines and its component parts employ thousands of people
worldwide. As of 2018, video games generated sales of US$134.9 billion
annually worldwide. Like other industries people were making money
out of video games .
If there is money there is always a competition, and every
company was trying to make the best video games and make it
into the market . Sales are increasing every year . Video games set a
new record of $56.9 billion in 2020 in the US alone ! , according to a
new NPD Group report, a 27 percent increase compared to 2019.
Some examples of video games companies : are Nintendo , Microsoft
,Sony and many other huge companies.
ADVANTAGES AND DISADVANTAGES OF
VIDEO GAMES
Advantages :
❖ Video games can improve manual dexterity. ...
❖ Video games can increase your brain's Gray matter (Gray matter is
associated with muscle control, memories, perception, and spatial
navigation.) .
❖ Gamers may have better social skills.
❖ Games can teach you to be a better problem solver.

Disadvantages :

❖ Behavioral and mental changes. ...


❖ Lack of other hobbies and poor academic performance. ...
❖ Lethargic nature, which will also lead to weight gain. ...
❖ Gaming addiction can slow down the brain growth. ...
❖ Gaming addiction negatively affects eyesight and also results in Insomnia.
As video games become increasingly popular, the importance of
understanding their impact has increased as well. A key conclusion
of this research has been that the industry of video games is
growing every year . And no one in 2021 has never heard of at least
one video game . The sales of video games and the age limitation
proves that games are not only for kids , but for both children and
adults as well. And everyone can enjoy them and get access to
them at any time .

THANKS FOR LISTENING .

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