Professional Documents
Culture Documents
Dune: Imperium - Quick Cheat Sheet V1.07 GAME SETUP - (All Types)
Dune: Imperium - Quick Cheat Sheet V1.07 GAME SETUP - (All Types)
07
GAME SETUP – (all types)
A. Game Board
Mentat on board space
Alliance tokens set left side
Player discs on the number line (Victory Point line), other disc set aside for the senate seat.
B. Conflict deck
1 Player – Hack is to use the bottom intrigue card as the divider. Easier to manage cards.
a. 10 total
i. 4 - Conflict III
ii. 5 - Conflict II
iii. 1 - Conflict I
C. Next to board
a. Full Intrigue Deck (face down) (one time use cards once acquired)
b. *67 Card Imperium Deck (purchase cards) (*68 if pre-order)
i. Deal 5 face up (available for purchase)
c. Separate Reserve Cards (face up) (special reveal purchase cards/acquire cards)
i. Arrakis Liaison
ii. Spice Must Flow
iii. Foldspace
D. Choose leader (check complexity icons for compatible skill)
a. 1 Player
i. AI can not be Paul or Helena
ii. Only right side is used during gameplay. (ignore left attributes)
E. 10 Card Starting Deck (Per person – AI doesn’t need them) (Arrow icon in upper left) (SHUFFLE)
a. 2 – Convincing Argument
b. 2 – Dagger
c. 1 – Diplomacy
d. 2 – Dune, the Desert Planet
e. 1 – Reconnaissance
f. 1 – Seek Allies
g. 1 – Signet Ring
F. Starting resources
a. Always start with one water each (AI & Players)
b. Start with 3 troops in garrison. (players, AI below)
c. 1 Player (modifications/additions)
i. See table for additional starting resources
Mercenary (i) Sardaukar (iii) Mentat (V)
Rival Garrison - 3 3
ENDGAME
Endgame intrigue cards are played after the game goes into ENGAME mode.
When all 10 conflict cards are done AND there is a winner, OR someone makes it to 10. Rare cases there is one more round, see instructions
Main Turn
1. Spice then clean.
2. Conflict card flipped?
3. Player agent (see Micro Agent Moves) / Hagal & AI agent below
a. 1 Player - AI moves
i. House influence track move. Takes VPs, but no bonuses. Alliance takes the token, and VP.
ii. Harvest = Base + Bonus Spice.
iii. Troops
b. 2 Player - House Hagal takes no resources, flags or board VPs. Only clears them.
4. Player reveal (BUY CARDS, check board)
a. Add combat + bonuses (do not play intrigue yet, next)
b. Solo AI player variation - Hagal combat reveals (cheat/variation)
5. Combat resolution
In order from 1st player marker.
a. Player intrigue combat cards used during combat turn. (rotates until no consecutive intrigue uses)
b. 1 Player - Solo AI Hagal card combat reveal happens now based on official rules. (disregard 4b.)
6. LET THE SPICE FLOW!
7. Now recall, then flip the next conflict card.
*Grateful for the BGG community sharing thoughts and of course Paul Dennen’s development, responses, Justin Cohen and the DireWolf team for an excellent game and rules book!