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Aticus:

Hp:132
ABilities: Str:14 Mod:2
Dex:14 Mod:2
Con:16 Mod:3
Int:14 Mod:2
Wis:12 Mod:1
Cha:16 Mod:3
Base Attack Bonus:14/9/4
Weapons: Longsword Att Bonus: +1 Damage:1d8+2 Critical:19-20/x2
Speed: 30 ft
Iniative: 6
Grapple: 16
Saves: Fort: 14
Ref: 8
Will: 12
AC: Base: 23
Touch AC: 11 Flat-footed AC: 20
Armor: Full Plate Max Dex:1 Armor Check: -5 Armor bonus: +9
Shield: Heavy Steel Armor Check Penalty: -2 Armor Bonus: 2
SKills:Bluff 13
Diplomacy 19
Handle Animal 13
Intimidate 15
Knowledge Geography 7
Knowledge History 7
Knowledge Nobility 7
Listen 11
Perfrom Oratory 14
Ride 12
Sense Motive 11
SPot 11
Survival 13
Swim 12
Feats: Quick Draw (Draw and sheath weapon as free action)
Improved Iniative (+4 Init)
Dodge (+1 AC)
Mobility
Spring Attck (Can move before and after attack but cant move a total more
than 30 ft in one turn)
Combat Expertise
Whirlwind attack (can attack all enemies within reach once at full base a
ttack bonus)
Special: Skill Focus Diplomacy (+2 Diplomacy)
Grant Move Action 4/day (can give all allies within 30 ft an extra move
action)
Auras: Projecting auras are swift action. Can have 1 minor and 1 major activat
ed at a time. Allies must be within 60 ft
Minor Auras: A minor aura lets allies add the marshal's Charisma bonus
(+3) to certain rolls
Art of War: Bonus on disarm, trip, bull rush, and sunder a
ttempts.
Demand Fortitude: Bonus on Fortitude saves.
Determined Caster: Bonus on rolls to overcome spell resist
ance.
Force of Will: Bonus on Will saves.
Master of Opportunity: Bonus to Armor Class against attack
s of opportunity.
Master of Tactics: Bonus on damage rolls when flanking.
Motivate Charisma: Bonus on Charisma checks and Charisma-b
ased skill checks.
Motivate Constitution: Bonus on Constitution checks and Co
nstitution-based skill checks.
Motivate Dexterity: Bonus on Dexterity checks, Dexterity-b
ased skill checks, and initiative checks.
Motivate Intelligence: Bonus on Intelligence checks and In
telligence-based skill checks.
Motivate Strength: Bonus on Strength checks and Strength-b
ased skill checks.
Motivate Wisdom: Bonus on Wisdom checks and Wisdom-based s
kill checks.
Over the Top: Bonus on damage rolls when charging.
Watchful Eye: Bonus on Reflex saves.
Major Aura +3:
Hardy Soldiers: The marshal's allies gain damage reduction
equal to the amount of bonus the aura provides. For example, if the marshal is
10th level, everyone affected gains DR 2/-.
Motivate Ardor: Bonus on damage rolls.
Motivate Attack: Bonus on melee attack rolls.
Motivate Care: Bonus to Armor Class.
Motivate Urgency: Allies' base land speed is increased by
a number of feet equal to 5 x the amount of bonus the aura provides. For example
, the allies of a 10th-level marshal (+2 major aura) add 10 feet to their base l
and speed.
Resilient Troops: Bonus on all saves.

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