Sons
Uusrsa ea NU
eT‘A SPECIAL MESSAGE FROM CAPCOM
‘hark yeu for selecting Street Fightor™ Il TURBO, the iatest 2s
tion ic CAPCOM Arcade Sovioe. Following euch hts as Final Fight
ord Street Fighter™ Il, Street Fighter™ Il: TURBO
Continues the raion of action packed Games forthe Supe: Nintendo,
Entertanment Stem,
‘Street Fighter™ Il; TURBO features 20 Megs of state-of the-art
high resoluton graphics ard steren scund. We at CAPCOM are proud
te bring you tie excng new action ta your ideo game lorary.
eae Mec
cael
ee
WaT: LEAs READ THEENCLOSED CONSUMER H-THATON
AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR.
‘SUPER NINTENDO: HARDWARE SYSTEM OR GAME PAK.
TABLE OF CONTENTS
——$——
A Special Message from Capcom 2
Getting Started 4
Controting your Fighter 5
‘The Tournament Begins 10
Using the V.S. Battle
Using the Option Mode 12
‘The World Warriors 14
Warranty information 28GETING STARTED
— ENE ALLE DELETE LET OTS
1. Check the poner snitch on your Super Nintendo System,
Make sure itis OFF before inserting or renewing the game pak
2, Insert your Street Fighter Il: Turbo game pek into your
Super Nintendo System and turn the power ON.
3, When the tle screen appears, press the START button and
the following three options wil appear:
TURBO Used to play Street Fighter Il with TURBO
‘les and moves, Set the game speed for the
TUREO game by pressing the contral pad lot
Or Fight to select from 0-4 stars. Four stara ie
tho fastest moving game while a game with ne
stars will nove at normel speed.
Used to play Street Fightor Il with Champlon
Edition rules and moves.
OPTION Used to change various options in the game,
Move the merker nest to the type of game you wish to play
and press the START Lutton.
(For an oxplanation of the OPTION modi
Using The Option Mode in this manual.)
4. Tho roxt coroon has two optione: GAME START and V.S.
MODE. Use tho control pad to move the marker next to
GAME START and press the START button,
For an explanation ofthe V.S. Batlla, plaase read Using tho
VSS. Batilo section in thie menuel. )
5. Once you begin the gamo, you wil be acked to eeloct your
‘character. Prose the contrcl pad in eny direction to highight
the character you wish to use and press ony button.
6. Tocond the game at any timo, simply tur the power OFF on
your Super Nintendo System and eject your cartidge,
a
NORMAL
please read the
GONTROLUNG Your FIGHTER
Basie Moverents
‘The cont-ols for STREET FIGHTER Ils TURBO tako full
‘edvantece of the capablites of the CAPCOM FIGHTER POWER
STICK and the Super Nintendo controller. The dagram below
hows the aight base control pad postions that are used in the
game
Dates —| ) = Fem
Deferne rect rine Coxe
Important Note: The dizgram shows the control pad
positions fora player facing to the rghit. The controls are
Feversed when facing to the left
FORWARD Used to walk forward
FORWARD FLIP Used to iump forward,
JUMP Used to jump atreight up
BACKWARD FLIP
BACK DEFENSE
Used to jump boctanard.
Used to block high attacks by
Your opponent,
DEFENSIVE CROUCH ——_Ucod to block low attacks by
your opponent.
cROUCH Used to crouch or duck
OFFENSIVE CROUCH Used to make low attacks
aConmrowunig Your FIGHTER CONT.
_ LLL LET OTERO OTE
Punretés an Kices:
There are throe bavie punches in
STREET FIGHTER Il: TURBO
TYPE OF PUNCH DESCRIPTION
Light Punch Press the ¥ button
AB) The jab (5 very quick, but does litle
camage
Medium Punch Press the X button,
(STRONG) The strong punch does a fair
“amount of damage
Hard Punch Prose the L button
(FIERCE? The fierce punch doos a large
amount of damage, but is slow:
There are three basic kicks in STREET FIGHTER I: TURBO:
TYPE OF KICK DESCRIPTION
Light Kick Press the B bution
(sHORD The short kick is very quick,
but doce vary litle damage.
Medium Kick ross the A button
(FORWARD) The fonwerd kick ie strong and is
Paty quiok.
Hard Kick ress the R button
(ROUNDHOUSE) Thie roundhouee kiok fe powerful,
but very slow.
a
ConmrouniG Your AiGHTER CONT.
—$—$——— TT
Important Note: The buticn configuration can be changed by
plating tho OPTION modb on th tile ooreen or by hosing
ddonn the SELECT button ater you Frich a match. Plaace road
Using the Option Mode fr more formation
pe fumds LutesCONTROUUING YOUR FIGHTER. CONT.
ALLL TT
Chose Arracs
lose attacks are special techniques which can only he used
‘when two fighters are right next to aach other. Thase tachniquas
fall into two besic categories: THROWS and HOLDS,
THROWS allow you to greb an opponent and toss them across
the room, Some fighters can even do throws in mid-air
For Example: [ts possible for Ayu to grab Ken and throw him
ver his shoulder. To de the Shoulder Throw,
Ryu must push forward against Ken and then
‘you must push the Hard Punch Fierce) button
‘on your contre! pad
HOLDS allow you to grab an opponent and then hit or bt
them again and again
Fer Example: It is possible for Blanka to bite Guile on the
hhoad. Te do the Heed Bite, Blanke muet push
forward againet Gule and thon you muct puch
the Hard Punch Perce) button on your control
pad.
Practice with your favorite character to discover which throws or
braids he or she has.
CONTIROLUNIG YOUR. FIGHTER CONT.
TT
Specia. Moves
Each character has developed his or her own special moves for
se in combet. All the special moves for each character are Ast
edin The World Warriors eecton of ths manual. There are also
doszriptions toling you how to do those spocial moves.
Below is an example of the diagram for Chun Li's Fireball. The
arrows in the diagram indicate the necescery movements on the
control pad. Please refer to the movement diagram on page If
you are unsure af what the arrows meen.
Example: Chun Li'e Frebell
Using the control pad, prose =+14» none continuous
‘motion and press ny punch button.
(Using the control pa, press (back defense), (defensive crouch)
Cerouch), (affenave erouch), forward) in one continuous motion
‘and prose any punch button)
Special moves are very dificult to leam, 20 keep practicing
them until you get it ight.Tue Tournament Becns
nie
“Twelve fighters from ecrass the globe have came together to
face one another to soe which of thom has the strengta, skil and
‘courage to be crowned champion. Each fighter has mastered
different okils andl special moves, but it wil take more than brut
strength to defeat the others and earn the tile of Grend Master.
Choose GAME START on the thle
soreen and you wil be able to select
yur champion for the tournamant. As
the tournament kegins, your fighter will
‘rave the globe to most ono of tho
twelve other challengers,
Gf. friend wishes to challenge you during the tournament, he
‘can press the START Lutton on bis controle te interrupt your
‘ame
\Whon the match bogine, you must ues your punches, kicks and
pediel moves to knock your opponent fat on his back. Each
‘me you Hit him, his energy meter wil decreage. Once your
Copporents ereray meter i totally re, he'll be Gov for the
‘count, Win two Out of three rounds and you wil be declared the
‘yanner and earn the right to face the next challenger.
Using THe V.S. Bate Move
$$
The V.S. Battle alows tvo players to
have @ STREET FIGHTER Il competition.
When the title seraen appears. push the
ceentrel pad UP ar DOWN to move the
pointer next to V.S. BATTLE and proce
the START button. When the next
screen eopears, each player chooses
the cheracter they wish to use end presses any button to
Continue to the next screen,
(On the next screen, there are two options, HANDICAP end
STAGE SELECT. Player One can press the SELECT bution to
highlight either the HANDICAP or STAGE SELECT option
HANDICAP * When the HANDICAP option is hightghted,
both playars can press left or right on the
‘contrat pad to increase or decrease the
amount of stars. The number of stars
Showing determines the amcunt of damage
applayer's punches and tecks will do. The
higher the number of stars, the greater the
‘amount of demage the punches and kicks
wll do,
Tis option allows two players of diferent
skil lpvels to have an even match
STAGE SELECT When the STAGE SELECT option is high
lighted, Player One can select the location
df the maton by pressing the control pad
in any drection. This option allows you to
‘aciect the location of your fight
‘itor all the choices have boen made, Player One can begin the
match by pressing the START button.
aUs1g THe Option Move
| ARRAN AER
12 Option Mode allows you to change certain aspects of the
ame. When the ttle screen appears, push the contra! pad UP
Br DOWN ta move the marker next to OPTION and press the
START button Whon tho next soveen appears, push tha ean,
tral pad UP or DOWN to highlight the option you wish to
change.
DIFFICULTY
TIME LIMIT
CONFIGURE
Thio option changes the dioulty of the
computer opponent. Push the control pad
left or right to highlight the number of stars.
The more sters you highlight, the more
aiffcult the opponents wil be to defeat
This option alows you to turn an or off the
Time Limt. Push the conteol pad ieft or
right to highlight ether YES or NO. Ifyou
Select YES, the fighters will have 99 sec.
onde to knook each other out. Ifyou elect
NO, the fight will continue untl one player
'e knocked out
Thie option allows you to change the button
configuration for your fighter's punches and
kicks. Highlight the punch or kick you wish
(o change and then press the butten you
wish to use for that punch or kick
Ifyou are using # CAPCOM FIGHTER,
POWER STICK, simply highlight SET and
press any button. The game will automat
aly configure the buttons to the optimum
vonliguration.
a
Using THE OPTION MODE CONT.
——$—$———
‘STEREO ‘This option allows you to switch between
STERED or MONAURAL sound. Press
the contral pad lat o right to highight your
choice.
MUSIC TEST This option allows you to hear the various
piooee of music usad in the game, Proce
the A. B, ¥ end X buttons to change the
music. Press the button to hear the
S.E. TEST ‘This option allows you to hear the various
sound effects used in the game. Press the
A.B. ¥ and X butions to change the
effect. Press the R button to hear the
sound effect
To leave the OPTION MODE with your new settings, simply
press the START bution on your control padHeight, 5'10"
Weight: 150 Ibs.
Blood Type: O
Nationality: Jepanese
Fighting Style: Shotokan Karate
‘Astctant of Shotokan school of karat, Ryu has developed toa
ppre warer He hes dewotedhs entre fe to the pericetion oF ns
feyning sits and has forsaken averytnng else n hse. Ry has no
home. no fiends and no famly. stead he wench the globe seek-
tng 10 tes Ns sks aganss other fers.
Probably the strongest al erourd fighter, yu claimed the tile of
«grand chempion aff he nertow dofeat of Sagat. Cool and
Caloueting, Ryu very patentin combat. Avaye secking to
‘m@imizo Ho abt, Ryu haa improved the gpa of hie frobal
‘nd uses it to pound his opponents into @ comer.
‘Specen Moves
Fireball ~ By summoning al o his .
‘il and channeling it teough his hands,
yu can emate an energy wave or
HA.OO.KEN". This Hue, geming al =
cf energy peace towards any opponent
‘and delvers quite an impact. S
Using the contolpeel press y= in ove continuous motion and
press any punch button. Moke sure you press the punch butter es
‘yeu reach the end of the contiot pad motion.
yf
!
Dragon Punch - Usrg tho encent
word, "SHO-RYU-KEN", Ryu can call
forth tho powor othe Dragon ard chan
‘pol #through his uppercut. As he eeps
Into the ar, Ryu and the power of his
Dragon Punch ae unmatched
Using the convaipad prose »¥% In one contnuétis motion and
press any punch button. Make cure you press the punch button a=
‘you reach the end ofthe central pad motion
Hurricane Kick —As he spins into the
ir Ryu can surnimon the power of hur
caneby saying “TATSUMAKISENFU- <
KAKU". Using the hurricane’s srengih
‘oli and accelerate his spin, Fyuscen
‘Pow aven execute the hurricane ck wrila
in mid-air,
Using the controled press 4 in one contincess motion and
press any kick button. Make sure you press the Kick button i you
reach the end of the cartrcl pad motan,
Todo the Hurcane Kick n mobair jump into the ar and then quickly
do the move as described above
seEdmond Honda
Date of Birth: 1-3-1960
ht: 62"
Nationality: Japanese
Fighting Style: Sumo 1
Edmond Hora has been trained since birth to take his place as
the greatest sumo wrastler to ever stop into the ring. Unan
roceing the tile of "Yokozuna” or grand champion, Honda
‘Was shocked to learn that the rest cf the world dd not consider
Sumo wrestling a true sport. Outraged, he has vowed to prove
that Sumo wrestlers ere the greatest fighters in the wort
a
‘Acti discipinaron, Honds guides his puis with a stem hana.
He undoretands that only through hard work and dedication can
‘one reach a goal. Quick and axtramely powerful, Honda's great-
tect advantege ie his ize. Ho loves to use his new Sumo Smash
to fatten unsuspecting opponents
Sreciat Moves:
Hurcrod Hend Slap ~ Through youre
tain Honus hos Soon ale sud
Trtee ery ie tinea. ses sé
nowy move so quicky they are merely a RA
Bla Uahg he Fated Hand Sop Za
Honda cor move forerd ike acta oe
are cee :
Sa
Prase any punch button repeatedly.
F<
Tue Wortp Warriors CORT.
—————
‘Sumo Head Butt — Using his great lg
Strongth and the traditional sumo =
‘grunt, Honda can propel
imeelfhoad frst ito <
his epponent. ere
Using the control pad. press = and hold it for2 seconds.
Then simultaneously press » and push any punci button
‘Sumo Smash - Using ho goat log
strength and the wadonl caro grat,
Hone can now lep high rt the ar and
se tremendous weight lo Maen an
oppcnent
Using the control pad, press 1 and held it for 2 seconds
Thon sinuktanecusly press 4 ard push any kick button.Blanka
Dato of Birth: 2.12.1066
Jungle
\Very lie ie known about this bizar fighter from the junglos of
Brazil, For years, the natives have reported cecing a half man,
ha-beast roaming the rain forests. But, ithas only within the ast
year, tat the beast named Blanke appeared in the cities of
Brazil and challenged any fighter who would dare oppose him,
Normally passive and docile, when enraged Blanka attacks tke
‘an uncaged arial Blanka uses his speed and agity to inflct
‘maximum damage on his opponents He often uses his claws
‘and razor sharp teath to shred his opponent into small pieces.
Specw. Moves
Electricity - Using 2 tectnique he
Teomed from electric ele, Blanka can
‘channel up to 1,000 vats through his oki,
‘Azyone vio iiss to grab him during this
tine isin fora shocking discovery.
Press any purch button repeatedly,
yf
Tue Wortp WARRIORS CONT.
Rolling Attack —Roling hinsefinioa
bal, Blanka can fainch himself he 2
humen projsctia. Blerka's raling attack
ccaninfiet 2 huge amount of damage on an
‘opponent.
Using the control pad, press ~ and hold it for 2 seconds.
Then sinulianeously press » and push ary punch button,
Vertical ling Attck -Felrg hin
eater td Satacnlec aoe
Cal ail Wider deecnlin ar By
Son ois rit i roel a
Using the control pad, press 1 and hold 1 fer 2 seconds.
Then simultaneously press 4 and push any kick bution.Dato of Birth: 12.23:1060
Height: 6'1"
Weight: 191 Ibs.
Blood Type:
Nationality: American
Fighting Style: Special Forces
‘An exmember of an alte Spacial Forces team, Guile and his co.
pilot Charlo were captured during 2 mission in Thailand six yeare
go. After many months af imprsonmert, he and Chatie man,
aged ta escape fram their jungle prison, During the partous Wak
te chvlzation, Charlie died ard Guile has been consumed ty
vengeance ever since.
Gila's calm and emotionless exterior hides rage inside. Driven,
by bie need for revenga, ha wal lat nathing standin his way.
Using a unique blond of Special Forcos training and street fight.
ing shils, Gull ie a foree to be reckoned mith
Srécia. Moves
‘Sonic Boom — By whpping his hands
‘and arme through the a, Gull is ale to
reate a kuret of oxorgy called the Sonic
Boom. This energy burst oped towards
‘an opponent and momenta stuns ery
cone itits,
Using the control pad, press «and hold it for 2 seconds.
Than simultaneously press» and push any punch button.
iF
Tee Wortd WARRIORS CORT.
Fach Wek _Sintrn he Sonor
Gaobaessootscueranararary
an Errhasoheteaiaotoar
Siederdllles Tiemeee ocr s,
carota cies
arnt drag toonenetolah
Seiwa
Using the control pad. press ¥ and hold it for 2 seconds.
Then simuitancously press 4 and push any kick button
simultencouslyA disciple of the Shoickan school of karate, Ken is anatural athlete
Unfortunately, Ker's natural fighting skil has fueled his giant ego and
thes constanly reminding his opbonenis that hes the greatest ight
er of alltime. For the pest year, Ken hes let his sklls deteriorate end
has spent most ofhis time on the beach with his giFiond. Oniy a
chellenge from his old traning pertner, Ryu, bes rekndied his ighting
pit and caused him to ty and perfect hie Dragon Punch and
Huricane kc.
Brash ard arrogant, Ken loves to show off during aight. Alter
knocking his cpponent sersseless with the speed of his Humane
Kick, Kea loves to frish them off with his improved Dragon Punch,
SpéciaL Moves
Fireball - By summoning all of his wall and
charneing it through hsshends, Ken can,
Create an anergy wave or "HADO.KEN”
This blue. glowing bal of energy speeds
towards any opponent znd delivers quite en
Inpect. Creatng a frebal dans most of
Ken's eneruy and i takes him few sec-
nds to recover afer summoning one.
Fighting Style: Shotokan Karate é
Using the control pad, press ya» in one continuous motion
land press any punch button. Make sure you press the punch:
button as you reach ihe end of the control pad motion,
a
pet Wortp WARRIORS CONT.
‘Dragon Punch — Using the ancient
‘werd, “SHO-RYULKEN”, Kon can call
ferth the power ofthe Dragon and chan-
nalit trough hia upporeut. Kon's
‘mproved Oragon Punch sacrifices poner
for increased rence, but the punch sil
remains the most devastating moveln his
arsenal
Using the control pad, ppress =¥4 in one continuous motion
and prose any punch button. Mako sure you proce the punch
button as you each the end of the contro! pad motion,
Hurricane Kick — Ashe spins ito the
air, Ken can sutrenon the power ofa hur
Cane by saying “TATSUMAKISEN-PU- gee
KVAKU". Usirg the great speedottne
bhureane to lit and acceler his spi,
Kon en now execute @ Hurricane Kick in
ida.
Using the control pad, press yi one continuous motion
‘and press any Mek button. Make sure you press the kick button
‘as you reach the end of the control pad rotor.
= =
To do the Hurricane Kick in midrair,jump into the air and then
quickly do the move as described above,
yfChun Li
Date of Birth: 3-1-1968.
Hoight: 5'8"
Weight: (She won't tell)
Blood Type: A
Nationality: Chinese
Fighting Style: Kung Fu
LUnike many of the other contestants, Chun Li has nat enterad
the tournament for personal gloy. Instead, she has baon
secratly raclang the movements of an nteiational smuggling
‘operation kraw as Shadowioo The tral has lead hee to the tour
rnament and she now beleves that one of the Grand Masters
may have been responsible for the death of her fether.
‘Stunned by har good looks, opponents often underestimate
(Chun Li's abitty and find themselves Fattenca by a few wall
placed kicks. Chun Li's quest for justice guides her Ife, but at
heart she is stila young gri who yearns 10 ive anormal life,
Speci Moves
Lightning Kick — Years of training hao
alewed Chun Lito develop a series of
powerful icks which surke so quickly that
all hats visible isthe blue blur of her
‘mong feet &
Praee any kick button repeatady.
a
Whirlwind Kick - Defying areviy,
‘Chun Li fips upside devin and spins
around ike atop. Using her powerfullegs
to ther end keep her soft, Chun Licen
now exenute the Whitind Kein mid ar
Using the control pad, press ¥ and holit for 1 second.
Then simuitaneously press 1 end push any kick button,
. i
Todo the Whidnind Kick n mid-air janp into thea ak then
aquchly do the move as desorbed above
Fireball By topping her Ch, Cun
fa leored culeash nor own vorsiono Re, S
the ictal, Notontaing totam power mee aE)
cr speed of Ken or Ryu's frebal, Chun gw
U'sversion ofthe frebal stil packs
punch f
Using the control pad, press <7 none continuous
‘motion and preze ary punch button, Make sure you press the
‘punch button as you reach the end of tho control pad mation,
yfDate of
Height: 7°
Weight: 256 Ibe.
Blood Type: A
Nationality: Rus:
Fighting Style: Wrestling
1956 Xe
Mery believe that Zangief entered the tournament out of his
fieree respect for his country. but they are only partaly correct,
Zangiet loves his country. but fie loves to stomp on his oppo:
nents even more. What else would you expect frem a man who
wresties bears for fun?
Good natured. with a graat sense of humor. Zangef loves 10
‘ight. He left the Russian Wresting Federation because of the
lank of comperton and now seeks sultable opponents viheraver
he can fied theen, Totally fearless, Zangief is more than wing to
walk ito @ punch as tong as he can grab his opponent and crve
them into pavement with hig Sonning Pile Driver
Specian Moves
Spinning Clothesline ~
Spnning around wth his arms held out
Stretched, te Spinning Clothesine wil
knock senestess anyone whe wanders
wot
Press any two punch buttons simultenecusly
a
Tue Wortp WARRIORS CONT.
$$
Turbo Spinning Clothesline ~
‘Spinning around! with his arms held cut-
‘stretched, the Turbo Spnning Chothestine £:
‘docentt last as long as the Spinring
Ccthesine, butt movon alot
quicker. And it also prevents Zongief
from being hit below the belt
Press any two kick bustons simultaneously.
Spinning Pile Driver —
‘itor grabbing hie opponent and fipping
them upside down, Zangiefleepe into the
ai. Spmirg around lke atop, Zarcick
‘hen dil rs opponent head fst nto
pavement as they land,
Prose the control pad in 2 360 degree rotation and press any
‘punob button. Mako eure you press the punch button as you
‘each the end of the contral pad motion. The 360 degree rota
tion on the control pad must be done very quickly or Zengiet
will n0t do the move.Tue Wortp WARRIORS CONT.
41-22-1982
Height: 5°10"
Weight: 107 1
Netionality: Indian
Fighting Style: Yooa
Over the course of his life, Dhalsim hes sought to unify his med,
body and soul through the discipline of Yoga, Now. as he nears,
his Goal, Dhalsim must test himself and his sklls before he can
tise to @-highe state of consciousness,
By conticiing his mind and body, Dhalsim is able to extend his
arms and legs great distances. However, Dhalsin’s oreatest
shils his patience. He knows that he does not stend a chance
ina slugging match. Instead, he concentrates on using bi
unique abilities to keep his enemies at a distance and to slowiy
wear them dav, Whle Dhalsim will do everything necessary to
win, be will never hur ks opponent more then necessery, nor
wil he ever take another fighters fe.
Sreciat Hoves
Yoga Fire - tapping myteat
onorpies from doop vin al
Dhalsim can opt forth aba fom
that neerates ying touches,
Using the conrrolpad. press 4» in one continuous mation
‘and press any punch button. Make sure you press the punch
button ae you resch the end of the contra! pad motion.
a
Tue Wortp WARRIORS CONT.
‘Yoga Flame — Used for dose
‘attacks, Dhalsim can tap mystical
enerules o spew forth a
cloud of ferme.
Using the control pac, press «14» in one continuous motion
‘and press any punch buiton, Make sure you press the punch
button as you reach the end of the control pad motion.
‘Yoga Teleport Noi ily sasfed with
his mastery of Yous, Dhslsim's atest
‘medizatons have anckoned in him the
‘ability 0 teleport himeclf chert distances,
‘Able to do tis t wil, Dhelsim often
‘appears in Front ofan opponent one
moment and bshind Fim the noxt.
To appear in front of your opponent:
Using the controled press <1» in one caninuciss motion and
press al three punch bultons ora three eck buttons. Make sure
‘you press the buttons ae you reach the end of the coniro| pat
‘motion
Pressing the punch buttons wil olgport you elose to your apparent,
While using the ack buttons vil teleport you tutor away,
To appear behind your opponent:
Usng the contro/ped. press ȴ* in one contiucus motion and
press all three puch burtons or al thes kick butions. Make sure
"you press the buttons as you reach the end ofthe control ped
‘metion
Preseing the punch buttons wel teleport you elese to your appa-
nent. while using the kick buttons wil teleport you furthar away.
aTue Wortp WARRIORS CONT.
——$—$——
Balrog
Date of Birth: 9.4.1968
Height: 6's"
Woight: 252 Ibe.
Blood Type: A
Nationality: America
Fighting Style: Boxing
‘A former heavyweight champion, Balrog was barred from pr0-
Feecional boxing aftor he ignorad the rules ofthe ring. Wild and
‘aggressive, Bakrog now mekes a living brawling on the stroote
‘of Las Veges and occasionally picks up a buck as hired muecle
for M. Bison.
Subscribing fo the theory thet whoever hts the hardest wins,
Balrog is all brann and very Ite brain. While he can easly ba
coutemarted, few fighters have his strength and tenacity.
Speci. Moves:
Turn Punch — Turing his back to hie
‘epponent fora moment, Balrog il sprint
fornerd and omaoh hie opponent with a
singe devestatng blow.
Press and hold all punch buttons oral kick buttons for 2
‘seconds and thon release.
o>
Tue Wortp WARRIORS CONT.
——$—$—
Dash Punch — Turing his back tos =
‘opponent fora mement, Bakog wil sprint
‘onward ard smash his opponent witha
lightning qui punch —
Using the control pad, press = and hold it for2 seconds.
Then simultaneously press» and push any punch or kick but-
ton. Punch buttons wil cause a straight punch and kick buttons
will cause an uppercut punch,Tue Wortp WARRIORS CONT.
vega
Dato of Birth: 1-27-1967 9
Height: 6'0”
Weight: 208 I
Blood Type: O
Nationality: Spanish
Fighting Style: Spanish Ninjitsu
eu
(OF noble blood, Vaga has successfully blended the Japanese art
of Nirjteu with tho ako he loomed a2 a matador. The reault ie
‘ beautiful and deadly ballet which has eamed Vege the nick:
name of the "Spanish Ninja.”
Vain andl egotistical, Vega lives by the philosophy that beauty is
atenath Despising anything valy, Vege viens himself as "per
fect” and uses « mesk to prevent is face from becoming
scarred n battle Used by M. Bison primanly as an assassin
‘Vega often dispatches his opponents using his Caw.
Species Moves:
(Claw Dive - Using his claw to
scele a wall, Vaga climbs to the
cciing ard thon jumpe and
ddesoonde on hie opponentin a
deadly version of a swan div. :
Using the controlpad. press ¥ and halt for2 seconds,
Then simultaneously press 4 and push any kick button. While
1 mé.ai push the control pad toward your eppenent and prose
any punch button.
Ff
Tue Wortp WARRIORS CONT.
‘Wall Leap — Jumping and rebounding
of aside wal, Vege descondo cn hie
‘opporent and qucky does a quick ar
sup.
Using the control pad, press ¥ and holt for 2 saconds.
Thon simultaneously preee 4 and push any kick button. While
in mid-air push the control pad tovtrd your opponent and prose
‘any punch button
‘Claw Roll - Whie standing, Vega wi
‘often execute a quick forward rel and
take 2 quick stab at en opponent a
Using the control pad, ores + and hold it for2 seconds.
Then simultaneously press» and push any punch buttonTue Wortp WARRIORS CONT.
$$
Sagat
Date of Birth: 7-2-1055
Height: 7°4”
Weight: 283 Ibs.
Blood Type: vA
Nationality: Thal ay
Fighting Style: Muay Thai
Once called “King of the Strost Fighters”, Saget reigned
supreme unti his narrow defeat at the hands of Ryu. Humileted
at his loss, he now plans to regein the tile at any cost.
Saget's Muay Thai fighting style is thought to be the most
powerfulin the world. With the exception of M. Bison, no other
fighter comes close to his overall fghting ability. At heart an
honorable man, Sagat Is tortured by his loss to Ayu and will side
with anyone wo wil give him the chance or experience needed to
regain the tite
Sreown Moves
Tiger Uppercut After his oes to Ryu,
SSegat destlod the only way te counter the
Dregon Punch wes to erate one of his
own. Leaping higfinto the aires he
tiers the neds, “Tiger Uppercut”
‘Saget and his uppercut are vtuelly
vrstoppbie.
Using the control pad. press 14 in.ene continuous motion
and press any punch button. Make sure you press the punch
button as you reach the end of the control ped mation.
yi
Toe Worip WARRIORS CONT.
‘Tiger Knee — Using hs powerful and
snowy loge, Sagat quick logpe forwaré
‘vor his opponent's low attack ancl
knocks them aerseless wih his krees.
Using the contro! pad, press 14¢ inane continuous motion
‘and press any Kick button. Make sure you press the kick button
‘as you reach the end ofthe control pad mation
Tiger Shot — To ccurter the poner
of Py’ frebal, Saget has developed
aproctil known as Ther Shots.
Abie 1 throw these powertii
frojectles ether high o° ex,
‘Sagat can rfict damage on
‘opponents or effentvely
nogate other prejectics.
Using the control pad, press Yr in one continuous motion
‘and press ery punch or kick button, Using a Punch Button wil
tinrow a high Tiger Shot. ville pressing a kick button vail throw a
ow Tiger Shot. Make sure you press the punch button as you
reach the ead of the control pad motion.Weight: 254 Ibs.
Blood Type: A
Nationality: Unknown
Fighting Stylo: Unknown
Never has @ men been mere cloaked in secrecy than M. Bison
Ever sinoe he emerged to leed the international crimirel
organization Shadowoo, the world has been awed by the
ineredibie power at his command
Seen as the master of ev), Bison rules over his empire vith an
iron fet. Praferring to let his underings do most of the dirty
Work, Bison only unleashes his powerful psyche ably when
absolutely necozeary. Unmetched in his power and agility,
M, Bicon reigne euprome as tho greatest Street Fighter in the
word
Speoin Moves
Peycho Crusher By chemneing hie
1p3/thle energy through his body, Bison is
‘abe to levilete and surround himself wath
‘a pewerful faring aura. Spinning head
first toward his wetim, M. Bean's Psycho
‘Crasher wilgeta his opponent in psychic
flame and infiot hoawy damage.
Using the contro! pad, press = and hold'it for 2 seconds.
Then simultaneously press» and push eny punch button
y >
Tue Wortp WARRIORS CONT.
‘Scissor Kick ~Lungng feet frst this 4
‘opponent, Bison sails aver low attacks ‘
‘with two devastating kicks which wil put
bis opponent flat on their back
Using the control pac. press = end holdt for 2 seconds.
Then simultaneously press» and push ary kick bution.
Head Stomp - Using his poychio ablity
tolaunch himoo into the a, Bison wil
‘stomp on the head of hie opponent nd
then dive tonerd his opponent with @
‘second cushing blo.
Using the control pad, press ¥ and hold it for 2 seconds
Then simultaneously press 4 and push ary kiok button.
Alltor executing tho stomp, press tho cortrel pad towards your
‘opponent end press ary punch button.(WARRANTY INFORMATION
$$
CAPCOM US.A., Ine. (Capeom”) warrants to the origina
oneumer that this Capeom Game Pak ("PAK") shal be free
from defects in metorial and workmanship for a period of 99
days from date of purchase, [Fe defect covared by this warranty
ecurs during this 90-day warranty period, Capcom wil repair or
replace the PAK, at its option, free of charve.
To recelve this warranty service:
1, DONOT retum your defective Game Pek to the retailer
2. Notify the Capcom Consumer Service Department of the
[problem requiringwarranty service by caling (4080727-04c0,
‘Our Conaumer Service Dapartment iain oporation trom 8.00,
AM. to 5:00 P.M, Paoifis Time. Monday through Friday.
4. Ifthe Capcom service technician ie unablo to eolve the
problem by phone, he will provide you with a return
Authorization number. Smply record this number on the
outside packaging of your defective PAK, and retum your
PAK freight prepaid, at your risk of damage. together with
your eales slp or similar proof-of-purchase within the 90-day
‘warranty peried to:
CAPCOM U.S.A., Inc.
Coneumer Service Deprtmant
3903 Scot! Boevard
Santa Clara, CA 95054
“This warranty shall not apply the Pak has been damaged by
rnogligonce, accident, unreesonable use, modfeation, tampering,
cr by other causes urvelated to the defective materiale or
workmanship.
y=
(WARRANTY INFORMATION CONT.
| SAGA RETELI ALATEST TORI
Repairs after expiration of warranty:
Ifthe PAK devalope a problem ater the 90 dey warranty period,
you may contact the Cepcom Consumer Service Department at
the phone number noted previous. Ifthe Capoom service
technician is unable to solve the problem by phone, he may
provide you with a Return Authorization aumber. You may then
record thie number on the outside packagng of the Defective
PAK and return the dofestive PAK irsight prepaid to Capeorn,
‘onslosing a chock er money order for $16.00 payable to
CAPCOMUS.A., Inc. Capcom mill atts option, subject to the:
ccondltions above, repair the PAK or replace it with a new or
repalted PAK, I replacement PAKS are not avallabe, the defer:
/e PAK vill ba returned and the $15.00 paymant refunded
WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NNETY
DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT
TO THE CONDITIONS SET FORTH HEREIN, INNO EVENT.
SHALL CAPCOM BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF
ANY EXPRESS OR IMPLIED WARRANTIES,
The provisions of this werranty ae valid inthe United States
only: Some states do not alow Imitators on now long an
implied warrenty lasts or exclusions of coneequentil o-
incidental damages, 20 the above linietone and exclusions may
not apply fo you. This waranty gives you spectic legal rights,
‘and you may have other rights nbich vay from state to sit
aCees
Een)
Enters weed
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