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Chaos Legion: Super Hard Difficulty Setting
Chaos Legion: Super Hard Difficulty Setting
In super hard mode, Sieg's sword glows in red fire, and all the enemies he kills die in one hit.
However, the same goes for him. It is very easy to get AA++ in this mode.
Adrian Ho.
Play as Arcia:
Successfully complete the game under the normal difficulty setting.
ruwvw.
Stage select:
Defeat the stage 9 Boss to get the Map Selector. This allows you replay any previously
completed stage.
ruwvw.
Change appearance:
Defeat the stage 10 Boss to unlock the Change Appearance option. This allows you to change
how the enemies appear on any previously completed stage.
ruwvw.
Bonus options:
Successfully complete the game under any difficulty setting to unlock the "Extra" menu (with all
movies available), "Liv Special PV", "Total Results", "English Language Cinematics" (in the
Japanese version) or "Japanese Language Cinematics (in the North American version), and
"Language Options".
ruwvw.
Let your Legions take the kills and do most of your dirty work. You will get double experience.
Also, press Force Attack if you are in a tight spot.
Matt Thompson.
For more challenging play, but better experience, when a generator keeps making monsters
reappear, just stay there and kill those monsters over and over again, but do not attack the
generator.
Matt Thompson.
Go to level 6 and fight all the way to the second stage. Use the Malice and keep using the Force
Attack (Triangle). Press it repeatedly after there are no threats around, except for the heads with
the spikes that cannot die with conventional attacks. Do this for a while to gain experience.
MUDVAYNE sumthing.
Start level 7 and go forward. Kill the opponents, then go to the generator (the one with two
Babdhs around). Kill them, then destroy the generator. Go up the ramp through the gate. There
will be a cliff to your left. The opponents will begin spawning. Do not go up on the cliff. Stay
down, under the cliff. Opponents will continuously spawn. If you position yourself correctly, you
will not get hit. This is an easy way to level up Hatred/Flawed/Blasphemy, before level 12.
Djdj2b1.
On level 5, proceed to the first Boss (with the shield). Back off him and let Malice continually
shoot him. It appears that they can shoot at his shield continuously and still not kill him, and
without him touching you, but your experience keeps increasing.
Brad White.
After getting the "Map Selector", return to level 2 and complete it. Every time you finish this
level, you are bound to get an "Exp Gem (L)" which you can use to give a Legion 500,000
experience points. This is very useful, as this level is very easy. It should take you less than five
minutes to finish it.
Oliver DeGuia.
On level 6, target the Armored Spikes and use the Malice Legion. If you have a controller with a
turbo feature, hold Special Fire and watch your experience increase quickly. Otherwise, just tap
Special Fire as fast as possible. The Armored Spikes will not die, but the experience keeps
increasing.
FoxCajole.
To max out all your stats accept Soul Replay stage 2 repeatedly. Kill the Starving Fang that is
after the first two groups of Blades before it runs away. Where it normally would be after it runs
will be a Max Life Up Small.
Wfo870.
Blasphemy and Hatred Legions are by far the hardest Legions to level up. Take out one of your
more powerful Legions along if you are using either one of them.
Matt Thompson.
On the Lakeside level, have Malice Legion and Flawed Legion equipped. At the beginning of the
level, kill one of the Spiked monsters on the first ledge. You can attack the Cannon monster a
few times and make him fall off the ledges without dying (leaving the Spiked monsters still
alive). Then, summon the Malice Legion and have them attack the monsters from the safety of
the top ledge. This will allow you to get the power ups later in the level after leveling up Flawed
Legion to get the double jump.
Joe Somebody.
Note: To get the Ultimate Legion, collect all the Thantos Chips.
First, equip the Arogance and Blasphemy Legions. When you get to the Boss, attack it until a
blue thing on the tree appears. Attack it with two combos, then when it starts to come down
quickly use Arrogance's Triangle move and you will not take damage. When you get it into
yellow HP bar, destroy the little energy beam things so that they will not get in your way. Also
look out for the vine whips. Once you defeat the Boss, you will receive the Flawed Legion.
EternalFunkmeist.
Hint: Power-ups:
On the stage 11, constantly explore before continuing onward. You will find plenty of power-
ups.
Matt Thompson.
Hint: Arcia:
In level 9 you get to use Arcia. This is basically just a fun level because you get to shoot
enemies. Check what happens when you use the dodge technique with Arcia (hold R1 and press
X when you move in any direction) This is useful for not getting hit, and you can shoot while
performing these moves.
Matt Thompson.
Press Square(5), X.
Press X, then X again in that jump, then press X when you land.
This works with almost all normal enemies but is more effective to those you can launch in the
air. First, acquire the Double Jump technique from the Flawed Legion and equip the Legion or
have its Spirit Trancer. You also must acquire the Ground Zero technique from the Guilt legion
and equip the Legion or have its Spirit Trancer, or have the Tackle Technique from the Hatred
Legion and equip the Legion or have its Spirit Trancer. With the Double Jump technique, jump
above your enemy and make sure you are directly above it when you execute your second jump.
If timed correctly (assuming you could launch your enemy in the air), the enemy will be
launched in the air and will be in front of you. Your next move will be determined by what you
have equipped, Guilt or Hatred Legion. If you have Guilt Legion equipped, during the time that
the enemy is in front of you in the air, slash it once and hold Attack until you hit the ground.
Once you hit the ground, Sieg will automatically perform the Ground Zero technique. If you are
strong enough, most normal enemies will be killed by doing this. Stronger normal enemies will
at least have half of their life shaved off. If you have the Hatred Legion equipped, during the
time that the enemy is in front of you in the air, slash it once and once you land, perform the
Tackle technique. This is a much stronger move and is quicker than using the Ground Zero
variation above. If you are strong enough, most normal enemies will be killed by doing this.
Stronger normal enemies will have more than half of their life shaved off. This combo still works
with larger enemies, but they will not be launched when hit with the second jump.
public class TicTacToe {
int input = 0, turn = 0, mov = 0;
String sq1;
int[][] table = new int[3][3];
int play;
//Muhammad K Noorani
//FriendsKorner.com
public void table()
{
for (int row=0; row < 3; row++)
for (int col=0; col < 3; col++)
table[row][col] = ((row * 3) + col + 1);
for (int row=0; row < 3; row++)
{
for (int col=0; col < 3; col++)
System.out.print(table[row][col] + "t");
System.out.println();
}
}
public int[][] playgame(int m)
{
mov = m;
if (turn%2==0)
play = 10;
else
play = 11;
switch(mov)
{
case 1:
table[0][0] = play;
break;
case 2:
table[0][1] = play;
break;
case 3:
table[0][2] = play;
break;
case 4:
table[1][0] = play;
break;
case 5:
table[1][1] = play;
break;
case 6:
table[1][2] = play;
break;
case 7:
table[2][0] = play;
break;
case 8:
table[2][1] = play;
break;
case 9:
table[2][2] = play;
break;
}
return table;
}
public void mov()
{
for (int row=0; row < 3; row++)
for (int col=0; col < 3; col++)
if (table[row][col]==play){
table[row][col]=play;
}
for (int row=0; row < 3; row++)
{
for (int col=0; col < 3; col++)
if (table[row][col]==10)
System.out.print("X"+"t");
else if (table[row][col]==11)
System.out.print("O"+"t");
else
System.out.print(table[row][col] + "t");
System.out.println();
}
turn++;
}
public boolean cwin()
{
boolean win;
if (table[0][1]==table[1][1]&&table[1][1]==table[2][1])
win = true;
else
if (table[0][2]==table[1][2]&&table[1][2]==table[2][2])
win = true;
else
if (table[0][0]==table[1][1]&&table[1][1]==table[2][2])
win = true;
else
if (table[2][0]==table[1][1]&&table[1][1]==table[0][2])
win = true;
else
if (table[0][0]==table[0][1]&&table[0][1]==table[0][2])
win = true;
else
if (table[1][0]==table[1][1]&&table[1][1]==table[1][2])
win = true;
else
if (table[2][0]==table[2][1]&&table[2][1]==table[2][2])
win = true;
else
if (table[0][0]==table[1][0]&&table[1][0]==table[2][0])
win = true;
else
win = false;
return win;
}
.,.,.,.,.,
.,.,.,.,.,.,.
//--------------
this.name = "Rock";
@Override
return name;
@Override
if (o instanceof Paper) {
return -1;
return 1;
return 0;
//----------------------
public Scissor() {
this.name = "Scissors";
@Override
return name;
@Override
if (o instanceof Rock) {
return -1;
return 1;
return 0;
//-----------------------
.,.,.,.,.,.,.,.,.,.,.,.
public Paper() {
this.name = "Paper";
@Override
return name;
@Override
if (o instanceof Scissor) {
return -1;
return 1;
return 0;
}
}
//>=================================
import java.util.Random;
import java.util.Scanner;
game.runGame();
System.out.println("ROCK = 0");
System.out.println("PAPER = 1");
System.out.println("SCISSORS = 2");
int input;
do {
System.out.print("Pick your selection (0, 1, 2): ");
input = scanner.nextInt();
//
//
getWinner(objectOne, objectTwo);
if (objectOne.compareTo(objectTwo) > 0) {
if (type == ROCK) {
} if (type == PAPER) {
} if (type == SCISSORS) {
return null;
,.,.,.,.,.,.,.,.,.
import java.util.Random;
import java.util.Scanner;
public class Game{
public static void main (String[] args) {
int Computer=0,Player=0,tie=0,npchoice,pscore;
String choice="y";
Random generate= new Random();
Scanner kbd= new Scanner(System.in);
while (choice.equals("y")) {
npchoice=generate.nextInt(3)+1;
System.out.println ("Enter 1 for Rock, 2 for Paper, and 3 for Scissors");
pscore=kbd.nextInt();
if (npchoice==pscore) {
System.out.println("Tie Game");
tie++; }
else {
switch (pscore) {
case 1:{
if (npchoice==2){
System.out.println ("Paper beats Rock");
System.out.println("Computer chose " + npchoice + " and you chose " + pscore);
System.out.println ("Computer wins");
Computer++;}
else{
System.out.println ("Rock beats Scissors");
System.out.println("Computer chose " + npchoice + " and you chose " + pscore);
System.out.println ("Player wins!");
Player++; }
break; }
case 2: {
if (npchoice==1) {
System.out.println ("Paper beats Rock");
System.out.println("Computer chose " + npchoice + " and you chose " + pscore);
System.out.println ("Player wins!");
Player++; }
else {
System.out.println ("Scissors beat Paper");
System.out.println("Computer chose " + npchoice + " and you chose " + pscore);
System.out.println ("Computer wins!");
Computer++; }
break; }
case 3: {
if (npchoice==1) {
System.out.println ("Rock beats Scissors");
System.out.println("Computer chose " + npchoice + " and you chose " + pscore);
System.out.println ("Computer wins");
Computer++; }
else {
System.out.println ("Scissors beat Paper");
System.out.println("Computer chose " + npchoice + " and you chose " + pscore);
System.out.println ("Player wins");
Player++; }
break; }
default: {
System.out.println("Enter 1 2 or 3");
break; }
}
}
Scanner kbd1 = new Scanner (System.in);
System.out.println ("Play again? y/n");
choice = kbd1.nextLine();
if(!(choice.equals("y"))) {
System.out.println ("Scores:");
System.out.println ("Ties= "+tie+" Wins= "+Player+" Losses= "+Computer); }
else {
System.out.println ("playing again");
}
}
}
}
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import java.util.Scanner;
public class LED {
public static void main(String[] args) {
System.out.println("Pick a number to be displayed in LED format");
Scanner keyboard = new Scanner(System.in);
int choice = keyboard.nextInt();
switch(choice) {
case 0 :
System.out.print(" _ \n | | \n |_|");
break;
case 1 :
System.out.print(" |\n | \n |");
break;
case 2 :
System.out.print(" _ _ \n |\n --\n |\n _ _");
break;
case 3:
System.out.print(" _ _ _\n |\n |\n - -\n |\n |\n - - -");
break;
case 4:
System.out.print(" | |\n |_ _|\n |\n | ");
break;
case 5:
System.out.print(" ---\n | \n | \n --\n |\n ---");
break;
case 6:
System.out.print(" _ _\n | \n |__\n | |\n |_ _|");
break;
case 7:
System.out.print("_ _ _\n |\n |\n |\n |");
break;
case 8:
System.out.print(" _ _ _\n| |\n| _ _ |\n| |\n| _ _ |");
break;
case 9:
System.out.print(" _ _\n | |\n | _ |\n |\n |");
break;
default:
System.out.print(" please pick a number 1-9");
}
}
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