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Vlaroa World Builder
Vlaroa World Builder
legends. Epicto is making potion, spell for him to tell the truth. Epicto’s wife is Glassity.
Ruken Receives a letter from gang member saying friend is has been taken captive at Port Talon
and needs help. Has been enslaved by Voodoo Lou-Lou at the docks for a two-month trial
period then will go to the highest bidder after that.
Carved into Clod’s foot is the name Dhoboki, on the other foot it has worn off the letters Copp
—s—n—( Copperspine)
Symbol carved into clod’s back is an anvil with flame at the top- Moradin- Dwarf god called the
all-father
Chromatic Elite- get all the rods to rule all creatures with no resistance
The Assembly- Get all the rods to eliminate the threat of their existence
The Overseers- trying to get a hold of coastal cities to find all the rods to contest the gods
Lich-The Forever Queen (has death night, simulacrum spell, has necromancer wizards that work
for her)
The Chain of OroKeph (Leader is a Beholder- evil guild with strong hold in politics)
Trying to collect 6 rods, they all connect to one another to make the Rod of Dominion:
Rod of Elder Magic- Magic melee weapons cannot hit you while attuned to this. Can
sense magic within 100ft. of you.
Rod of Memories (currently with overseers)- if you point this at creature with this rod
you know their deepest secrets and desires, no save to resist, and what memories made
those secrets and desires. You cannot be charmed, mind controlled or found by
abjuratiosn spells while attuned to this rod. You inherit all the memories of the one who
controlled this rod before you. Can cast modify memory (up to last 24 hours) and
phantasmal force once per day (WIS 18 save).
Rod of Security (currently with lich)- While holding this rod, you can use an action to
activate it. The rod then instantly transports you and up to 199 other willing creatures
you can see to a paradise that exists in an extraplanar space. You choose the form that
the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense
palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless
of its nature, the paradise contains enough water and food to sustain its visitors.
Everything else that can be interacted with inside the extraplanar space can exist only
there. For example, a flower picked from a garden in the paradise disappears if it is
taken outside the extraplanar space. For each hour spent in the paradise, a visitor
regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the
paradise, although time passes at 1.5 speed. Visitors can remain in the paradise for up
to 200 days divided by the number of creature’s present (round down). When the time
runs out or you use an action to end it, all visitors reappear in the location they occupied
when you activated the rod, or an unoccupied space nearest that location. The rod can't
be used again until ten days have passed. While attuned to this, you can see invisibility
within 30ft. Cannot be surprised while attuned to this.
Rod of Lies- Can make a creature forget one of their highest level spells once per day,
can use bardic inspiration to debuff enemies. You have the ability to cast Mislead twice
per day attuned to this rod.
Rod of the Dead (currently with the Assembly) (can turn into any weapon) +5 to hit,
does 2d8 + 2d8 necrotic damage. On a hit the target must make STR save 14 or be
vulnerable to necrotic damage for 2d4 rounds. Every 5 points of damage inflicted by you
heals you 1 point. Can cast Death spell once per day, if target has less than 30hp needs
to make a CON save 12 or instantly die. Can sense undead within 60ft. Will kill undead
instantly with 10 damage or more done by you with weapon in one turn
Rod of the Dragon (currently with Chromatic Elite)- Dragon Breath has no effect on you
and feels as if you are just being breathed on. Can use reaction to absorb 20 energy
levels of spells, which you can use as spell slots. If the rod is ever depleted, it takes 7
nights for it to absorb more energy.
With 2 parts together the wielder can cast levitate at will, can affect up to 5 creatures total.
With 3 parts together can summon greater demon once per day.
With 4 parts together cannot be altered by magical means.
With 5 parts together can teleport 3 times per day.
With 6 parts together can plane shift at will.
Factions:
Chromatic Elite- get all the rods to rule all creatures with no resistance
The Assembly- Get all the rods to eliminate the threat of their existence
The Overseers- trying to get a hold of coastal cities to find all the rods to contest the gods
Lich-The Forever Queen (has death night, simulacrum spell, has necromancer wizards that work
for her)
The Chain of OroKeph (Leader is a Beholder- evil guild with strong hold in politics)
AT&B
Description. This messenger service uses enchanted bees to carry messages. A swarm of bees is
entrusted with each message, and when it arrives at the recipient, it forms a magic mouth in
the air in the form of the sender which delivers the message. The cost is 1 gp per message
which is far cheaper than other magical means such as the sending spell. The bees can also get
places that might be warded against magic. The group is sworn to absolute secrecy to those
who use their service, and they use magical wards to further protect the message.
Motto. “Don’t swat the messenger.”
Headquarters. A building constructed in the shape of a hive and protected by swarms of giant
bees. A large field of flowers surrounds the apiary.
Ranks. Egg > Larva > Drone > Worker > Queen
Leadership. Queen Beatrice III, a female changeling who can assume the form of humanoid
bee.
Scarlett Mudbellies
Description. This is a group of druids with giant flying insects as mounts, dedicated to
protecting the rivers and sky in their domain. Furthermore, there is an ancient fish-like creature
that lives in a nearby lake that they have sworn themselves to protect. Some of them even
consider this creature to be their deity. The creature is actually an aboleth disguising its true
identity and using the druids for its own evil ends.
Motto. “Over the River in the Sky is where we Fly.”
Headquarters. Near the lake there is a grotto with a shrine dedicated to this ancient fish-like
creature. This serves as a meeting and even worship lace for the druids.
Ranks. Egg > Larva > Pupa > Dragonfly > Queen Dragonfly
Leadership. Queen Dragonfly Shereena Clearwater
NPCs
Arton Family- Tortle Shop keepers scattered thorough the realm.
Kibbles Crebbs
Human male, commoner
Description. One of his legs was bitten off by a sea creature, and he know wears a prosthetic
limb made from the bone of a narwhale.
Occupation. He is a trader dealing in fish, jerky, seafood, and other meat commodities. He can
often be found pushing his cart around town and hawking his wares. A clowder of cats follows
him everywhere due to the delicious aroma of fish and seafood that wafts from his cart.
Secret. Sometimes, when times are tough, he sells cat and dog meat, passing it off as beef. (He
is a meowderer.)
Maria Horsebitter
Halfling female, bandit
Description. The left side of her face is caved in from a horse kick.
Occupation. She is a horse trainer and owns a stable in town and a large ranch out in the
country.
Secret. She started her horse training business by acquiring her first horses from adventurers
who went into a dungeon and never came back. Now she employs several young lads who
acquire more horses for her by doing the same: following adventurers to dungeons and nabbing
their horse if they don’t emerge after a day or so. Sometimes the adventurer come out, though,
and naturally begin looking for who took their horses.
Boris Porquinyo
Male, pirate wereboar
Appearance: Wears an eyepatch to save night-vision in one eye; broken tusk in wereboar form
and missing teeth in human form; thick coarse dirty dark hair.
Mannerisms: Gruff and brutish; he snorts whenever he laughs or feels confident.
Voice: High pitched like a piglet
Talent: He’s a great chef who specializes in bacon dishes.
Ideal: He will only tolerate a crew of wereboars. When a new crewmember joins, he turns them
into a wereboar on the first night.
Bond: He has a rather "healthy" lady who runs a tavern at a popular port town and keeps a
sizable flock of pigs that she calls her "children.”
Flaw/Secret: He loves bacon. He knows its wrong. He can’t help himself. He’s a glutton.
Notes:
He pirates merchant vessels known for carrying food stores, looking in particular for
bacon. He hoards and hunts for all the bacon he can find. This penchant for cannibalism
is put into question on whether this is because of his gluttonous curse or his true nature
as a person.
BBEG = Big Bacon Eating Guy
Nupluff Williams
Arakocra male
Appearance: A large, fluffy bird-like humanoid with granite-patterned white feathers. Wears a
brown vest made of fine design from upper class and poofy pants with tassels.
Mannerisms: Is always gesturing with a large magnifying glass, even when he’s not actually
using it. When he talks to you his head is tilted to right and only one eye in focus.
Voice: He talks all high and mighty with an occasional crack.
Abilities: Very stealthy.
Talent: He can stand on one talon.
Ideal: He doesn’t have many friends, so he places great value on those he does have.
Bond: He will protect with his life his pet rock, Robert, that he’s had and cared for deeply since
he was a child. When he broke his wing, Robert was the one that helped him get through that
horrible ordeal.
Flaw/Secret: He broke a wing when he was younger and it never grew back quite right. Thus he
cannot fly, but he hates revealing this to others. He doesn't really need the magnifying glass
because his eyesight is so good, but he carries it to hide how well he can really see.
Notes:
By day, he is a reclusive detective, and by night he explores hard-to-reach caves and
ruins in the nearby mountains with the intention of looting everything he can get his
hands on.
He wields a “combat shovel.” It doubles and shove and serrated blade
Gronz Bhoro
Half-orc male
Appearance: runty and weak-looking, sicky
Mannerisms: scratches eyebrow constantly, always smoking a pipe
Voice: raspy voice in broken Common
Abilities: some low-level spellcasting, including the prestidigitation spell
Talent: genius painter; can blow Gandalf-level smoke shapes with pipe smoke
Ideal: Family first! Find a way to un-polymorph his sister (see bond).
Bond: He is very fond of a little rat named Mono who wears an eyepatch. The rat is almost
always on his shoulder, and he feeds it tobacco. The rat is his permanently polymorphed sister.
Flaw/Secret: addicted to smoking pipes; very protective of his pipes and tobacco