Professional Documents
Culture Documents
Design For Real People
Design For Real People
REAL
PEOPLE
2021 · Framer.com
Table of contents
5 The 10 Principles of Great Product Design
7
Keep the UI design simple
8
Predict and preempt
9
Put the user in the driving seat
9
Be methodical and consistent
11
Avoid unnecessary complexity in the UI design
12
Provide clear signposts
13
Be tolerant of mistakes
13
Give relevant feedback
15
Prioritize functions
16
Design for accessibility
20
Silent shadowing
21
Friday presentations: How we use Pitch at Pitch
39
The problems we’re solving at Grammarly
41
Empathetic team culture
45 Recommended Resources
45 Frameworks
45 Resources
46 Books
47 Tools
Intro
Great product design
takes a wealth of
empathy, curiosity, and
genuine enthusiasm for
putting your customers
first.
4
The 10
Principles of
Great Product
Design
Ashanya Indralingam
Framer
Framer is a collaborative design tool that helps teams create fully interactive,
high-fidelity designs that feel just like real products. We think the ability to quickly
express complex creative ideas is a super power, and we’re on a mission to make
production-ready design accessible for everyone.
01
removing as many obstacles,
bottlenecks, stumbling blocks,
5
Story 01 · The 10 Principles
of Great Product Design
course. What works for a mobile app, you’ll be able to design thoughtfully
for instance, won’t always work for for your audience—whoever (and
6
Story 01 · The 10 Principles
of Great Product Design
1. Keep the UI
design simple
We wouldn’t be designers if we didn’t agree that the
design process can be genuinely fun. But remember:
your own satisfaction as the designer is always lower
priority than usability.
Go to page 20 to learn how the Pitch team uses Silent Shadowing to set ego aside
and prioritize only the most important design features.
7
Story 01 · The 10 Principles
of Great Product Design
2. Predict
and preempt
You can’t help someone Understanding common patterns
and mistakes also gives you the
achieve their goals
opportunity to preempt less
unless you understand desirable behavior. Tweak earlier
where they’re coming parts of the design journey to set
from. users on the right path forward.
8
Story 01 · The 10 Principles
of Great Product Design
Check out page 38 to learn how the Grammarly team uses blank states
4. Be methodical
and consistent
Consistency often lends itself to clarity, so don’t try to
reinvent the wheel just to make something novel and
fun. Stick to a clear design system and consistent
patterns so users can expect how they should interact.
9
Story 01 · The 10 Principles
of Great Product Design
10
Story 01 · The 10 Principles
of Great Product Design
5. Avoid
unnecessary
complexity in
the UI design
Nobody expects to find the shower in Don’t send users through a tedious
the kitchen, the TV in the bathroom, obstacle course of clicks when just
or the closet in the yard. Similarly, one or two actions will do. One of the
they’re most relevant… not buried the Three Click Rule, maintains that
and subtasks together both with no more than three clicks from
11
Story 01 · The 10 Principles
of Great Product Design
6. Provide clear
signposts
Aim for making your interface fun to Users should never be in any doubt
explore with intuitive layout and as to where they are within the
clear labeling. Remember that software, nor as to next steps for
first-time users know a lot less about getting anywhere else they want to
your product than you do, so make go. Offer visual cues for navigating
sure that page architecture is simple, back out of user flows or finding key
logical, and clearly signposted. touch points to keep them from
getting lost.
The Pitch team uses Friday presentations (page 21) as a way to encourage both
new and existing employees to use Pitch and find opportunities to build a more
intuitive user flow.
12
Story 01 · The 10 Principles
of Great Product Design
7. Be tolerant
of mistakes
Mistakes happen. And Make it easy to backtrack whenever
necessary by implementing a fast
users change their
and forgiving undo/redo function.
minds. In fact, if they are Not only does this help avoid the
new to the app, they frustration of lost data and wasted
may wander, explore, or time—it also gives users the
accidentally find confidence to explore your app and
make changes without fear of
themselves in places
consequences.
they didn’t intend to go.
8. Give relevant
feedback
Real people need encouragement—your users included!
Acknowledge when actions have been received with success and loading states.
Let them know that things are moving as they should. Big, important, and rare
actions call for big and important feedback. Smaller and more frequent actions
merit smaller forms of acknowledgment.
13
Story 01 · The 10 Principles
of Great Product Design
14
Story 01 · The 10 Principles
of Great Product Design
9. Prioritize
functions
Failure to create a clear hierarchy is one of the most
common obstacles stopping people from designing
a truly minimal and streamlined UI.
As we’ve stressed, every item on Even if you’re sure you need users to
every screen should be absolutely be able to do X, Y, and Z all from the
essential to the user experience, same screen, you can give some
stripping out superfluous information elements more weight than others.
early and often. Yet even among Reflect priority with a clear visual
these essential items, some will hierarchy, using element size, copy,
inevitably be even higher priority and whitespace to your advantage.
than others.
15
Story 01 · The 10 Principles
of Great Product Design
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Story 01 · The 10 Principles
of Great Product Design
17
Why You
Should Build
Features Users
Don’t Ask For
Kevin Cannon
Pitch
Product designer Kevin Cannon shares how the Pitch team addresses the root cause of
a product problem, not just its symptoms. Pitch is a Berlin-based startup offering a
collaborative presentation tool for modern teams.
“If I had asked people what they It’s also about building empathy and
wanted, they would have said faster weaving user research into the fabric
horses.” Now, it’s highly likely that of your company culture. At Pitch,
Henry Ford never spoke those exact we're always challenging ourselves
words, but the point still rings true. to address the root cause of the
problem, not just manage the
02
symptoms.
So, if just asking users
doesn’t work, how do we
actually uncover our
users’ unmet needs?
18
STORY 02 · Why you should build
features users don't ask for
But often, it’s really the One user was manually marking
slides with their status. It was
workarounds that have
something so straightforward, but
become ingrained in when we looked further, we saw
people’s habits that many people taking a similar
illuminate opportunities approach. This even ended up
for innovation, and inspiring one of our users' favorite
features today: slide statuses. This
they’re the ones that
just goes to show that the things
people can’t even people spend the most time battling
remember. with are not features we ever get
requests for. It turns out many things
As an example, while observing how we take for granted—like the ability
people created presentations, we to align objects easily—are
saw that they needed a way to surprisingly complicated in
communicate to their other traditional presentation software,
teammates whether the slide was even though they're a staple in other
incomplete or ready. tools we use today.
19
STORY 02 · Why you should build
features users don't ask for
Silent shadowing
Observing how people actually navigate and use their software will teach
you much more about their needs than just asking them how they work.
20
STORY 02 · Why you should build
features users don't ask for
Friday
presentations:
How we use
Pitch at Pitch
At Pitch, we often have discussions about how we think users will behave or expect
day-to-day job. There are a few ways we test new features internally to put us in
This exercise in "eating our own dog They’re totally voluntary, but
any topic, make a presentation shortly after joining. This is not only
about it using Pitch, and note any a valuable way to get product
the end. Doing this helps get you out fresh eyes and a newcomer’s point of
of what you think people need, and view but it’s also helpful in
see what you actually need when onboarding new employees. The
the team.
21
STORY 02 · Why you should build
features users don't ask for
have even hacked together new To combat this, we use Pitch not
features as part of their only as our internal presentation
presentations. For a presentation tool, but also as a way to store and
about Japanese noise music, our UX share knowledge like our employee
prototyper Jelle created an early handbook, org chart, and our
version of what would later
weekly updates.
become Pitch's video embeds.
22
STORY 02 · Why you should build
features users don't ask for
23
STORY 02 · Why you should build
features users don't ask for
Identifying unmet
needs is a growth
opportunity
We all know Identifying users’ unmet needs is
more than just necessary, it’s a
understanding the
growing opportunity for us as
people you are building professionals. Often it helps us
your product for is re-remember things we've heard
extremely important. before, inspires new ideas or ways
of thinking about things, and shines
a light on the blind spots that may
Especially when your product is in an
be getting in our way. Not only
early stage, slight changes in
that, but it improves our intuition
direction can add up to monumental
and helps us think differently,
costs if features are developed that
ensuring that we can build a
users don’t need or want.
product experience that builds on
existing behaviors where relevant
and creating new ones where we
can innovate.
24
What we learned
onboarding
Alex Muñoz
previously Booking.com
Learn from product designer Alex Muñoz how the Booking.com team redefined their
usually come to mind when you think digital products have developed over
gut-feeling.
But onboarding can be
an ambiguous concept.
to different people. 03
25
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
26
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
Our biggest
successes
Replacing generic walkthroughs
with contextual onboarding flows
The tour was created to Those app tours with 3 steps and
beautiful, animated illustrations
help property owners,
might look great, but to be effective,
but it was showing them you have to boil them down. Only
too many features that show the things your user needs to
they didn’t need at this know at this point in their journey.
27
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
28
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
In the end, these competing features, Not getting bookings stood out as
with their different aims, only the one event that was most likely to
achieved one thing: they exposed make new property owners on the
our partners to all our different platform turn away from
teams at Booking.com and the Booking.com. And it makes sense. It’s
various problems they were all trying the reason they join.
to solve. New partners didn’t need
these problems solved at this point.
Next, we looked at property owners
The information was important but
who got their first booking quicker
not at this point. They just needed to
than others. We looked at what they
know what would help them get their
were doing right when it came to
first guest.
setting up their property on our site.
This included things like the photos
So we called property owners that of their place, their price, and how
left us in their first three months and their calendar was organized.
tried to find what part of their To make sure we were on the right
experience caused them to leave track, we organized a focus group
Booking.com. This could have been with home and apartment owners.
something like a guest cancelling a We showed them a list of actions
reservation, or the property owner that we thought would help them get
not receiving bookings at all. their first booking quickly. We asked
them to prioritize these actions
based on what they thought they
would need to do the most in their
first days.
29
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
Our experiment tool directly links New partners that went through the
to our customer service centre, so new, simplified onboarding flow were
we could see the impact our calling us less.
changes were having on the
number of calls and emails we
were receiving every day.
30
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
Our biggest
failures
One of the most important tools for So for the calendar, we listed all the
new partners is their calendar. This is terms that the flow would cover and
where they pick which dates guests the actions new partners could take
31
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
32
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
33
STORY 03 · What we learned onboarding 2 million
home and apartment owners on Booking.com
Redefining onboarding
34
What Makes
Design Special
at Grammarly?
Renn Valdes Olmos
Grammarly
Renato Valdés Olmos, Head of Design at Grammarly, shares the core tenets of building
a product and brand that’s both trustworthy and delightful. Grammarly is a writing
assistant that supports clear, mistake-free writing while offering suggestions that go
way beyond grammar.
04
35
STORY 04 · What Makes Design
Special at Grammarly?
Empathy It’s one of our core EAGER values to seek out empathy
in everything we do at Grammarly, whether we’re
interacting with colleagues or responding to user
feedback. Empathy is an absolute must for good
communication—and good design.
36
STORY 04 · What Makes Design
Special at Grammarly?
Putting design
at the center
from day one
Why is design so We also have an advocate and
champion at the very top of the
important at
company. Grammarly’s co-founder
Grammarly? In many and head of product, Alex
ways, it has to do with Shevchenko, personally mentored
the delicate nature of the and managed our Design team for
problems we are solving. many years. Alex is deeply
passionate about how we visually
express ideas, not just within our
From the beginning, we’ve been
product offerings themselves, but
trying to do something utterly new in
also in all our surrounding marketing
a highly sensitive domain. To be able
and branding. Thanks to this
to help someone shape what they’re
influence, we’ve seen not only
trying to say, you really need to earn
product design but also brand and
their trust. So we’ve always believed
marketing design enjoy an essential
that Grammarly can’t just be
role at Grammarly that is only
smart—we need to be graceful,
continuing to grow.
welcoming, empathetic, and
engaging as well.
37
STORY 04 · What Makes Design
Special at Grammarly?
Practically speaking, our design focus plays out in numerous ways. Here’s one
example: We try to offer a moment of delight even before someone starts writing
or when the product doesn’t yet have suggestions to offer. These moments are
referred to as “blank states.” With a seat at the table, the Brand Design team was
able to create something engaging that would capture people’s imaginations
during these blank states.
We saw an opportunity to harness design in a unique way. Little did we know that
our work would make an unexpected impact: Imagine our surprise when someone
recently contacted us through our user feedback channels saying that they
enjoyed the “success state” graphic so much that they wanted permission to
tattoo it on their body! This might not have been the “product surface” we
originally had in mind, but we were honored.
38
STORY 04 · What Makes Design
Special at Grammarly?
The problems
we’re solving
at Grammarly
Our writing assistant works across multiple platforms
and devices. This means we have to continually balance
strategic thinking about improving communication
outcomes with a tactical understanding of user
interfaces.
One of the things that makes Just as we used design to solve the
working on design at Grammarly so problem of making a blank page be
exciting is that we are defining many welcoming instead of a scary place
patterns and principles for the first for a lot of writers, we approach all
time. For example, we’ve used emojis of our designs with flexibility and
to show the ways someone’s tone empathy. We also embrace a sense
may be interpreted in writing—a of humor—we had fun joining in
situation in which they don’t have when Grammarly recently got its
the luxury of reading the recipient’s own tribute dance on TikTok, for
face or body language. And we’ve instance.
developed a novel UX to suggest
ways to make writing more readable
and attention-grabbing.
39
STORY 04 · What Makes Design
Special at Grammarly?
The next step for our writing One challenge is the fact that
assistant is to continue its evolution language is fluid, alive, organic, and
toward our vision of a holistic never the same in any location. You’ll
communication assistant. An encounter myriad dialects and
example of what this means can be variations around the United States
found in our approach to Grammarly alone. On a more specific level,
Business. We’re taking a product individual companies also have their
that millions of users already know own language, jargon, and tone.
on a personal level and that delivers They may have internal style guides
value on a daily basis, and now we’re to adhere to as well. How do we
strengthening that product into a make sure that these unique
broader context by asking how we attributes are reflected across our
can help professional teams achieve communication assistant? We
goals through communication. This designed company style guides to
brings lots of interesting challenges help our customers respond to these
forward. concerns—and we see this kind of
personalization as a key part of the
future of Grammarly.
40
STORY 04 · What Makes Design
Special at Grammarly?
Empathetic
team culture
The Design team helps bring a global Even though we’re distributed all over
offerings and experiences that can apparent than during the COVID-19
humans.
41
STORY 04 · What Makes Design
Special at Grammarly?
42
STORY 04 · What Makes Design
Special at Grammarly?
Growing
our design
organization
Our design organization We see design as a multidisciplinary
is divided into four main and holistic process integrated with
the entire product lifecycle.
focus areas: product
Designers are embedded in specific
design, brand design, functional areas to allow them to
user research, and specialize. There may be a few
design operations. UX designers appointed to one
writing and content particular product offering or area,
and they will be collaborating with
strategy are part of the
product managers, engineers,
extended organization as content strategists, and researchers
well. We’re hiring for both on a day-to-day basis. The same is
leadership and individual true for brand and marketing design.
contributors across the While partnering with marketing
board. operators (for traditional digital
performance marketing, brand
marketing, and working marketing
partners), they also collaborate
closely with product teams.
43
STORY 04 · What Makes Design
Special at Grammarly?
Design leadership at
Grammarly adapts to
where designers and
researchers need
support. We meet team
members where they are
in their career, and
provide leadership based
on their needs or
communication style.
We’re building an
amazing team of design
leaders. And we’re only
getting started.
44
recommended
resources
Design is a journey, and there’s always more to learn.
We asked the design teams at these companies what
resources they’d recommend to other designers. Here’s
what they came up with.
Frameworks
BJ fogg model
Gestalt theory
Hierarchy of evidence
Resources
NN Group
Online Influence
Motionographer
Tendril
45
recommended resources
Ordinary Folk
Plugin Everything
CSS-Tricks
Books
A Book Apart
46
recommended resources
Tools
The Experimentation Flywheel
Usertesting.com
Validately
Miro
47
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