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Familiar: Small Familiars
Familiar: Small Familiars
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Familiar
Goats are often ill-tempered and stubborn, but they have RACCOON CR 1/2
an uncanny knack for finding food in the strangest of XP 200
places and can digest almost anything. N Tiny animal
Init +2; Senses low-light vision, scent; Perception +3
OTTER CR 1/4 DEFENSE
XP 100 AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
N Tiny animal hp 4 (1d8)
Init +3; Senses low-light vision; Perception +1 Fort +2, Ref +4, Will +3
DEFENSE OFFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size) Speed 20 ft., climb 20 ft.
hp 4 (1d8) Melee bite +4 (1d3–1)
Fort +2, Ref +5, Will +1 Space 2-1/2 ft.; Reach 0 ft.
OFFENSE STATISTICS
Speed 20 ft., swim 30 ft. Str 8, Dex 15, Con 11, Int 2, Wis 16, Cha 5
Melee bite +5 (1d3–4) Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Space 2-1/2 ft.; Reach 0 ft. Feats Weapon Finesse
STATISTICS Skills Climb +10, Sleight of Hand +3
Str 3, Dex 16, Con 10, Int 2, Wis 13, Cha 5 ECOLOGY
Base Atk +0; CMB +1; CMD 7 (11 vs. trip) Environment temperate forests
Feats Weapon Finesse Organization solitary or gaze (2–4)
Skills Escape Artist +4, Swim +11 Treasure none
ECOLOGY
Environment any water Raccoons are inquisitive
Organization solitary or family (2–16) and cunning, and often
Treasure none have strangely humanoid
mannerisms, like washing
Otters are curious and playful, and enjoy investigating new their food in streams.
objects, sliding down wet rocks, and other simple games.
PIG CR 1/3
XP 135
N Small animal
Init +1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural,
+1 size)
hp 6 (1d8+2)
Fort +6, Ref +3, Will +1
OFFENSE
Speed 30 ft.
Melee bite +1 (1d4)
STATISTICS
Str 11, Dex 12, Con 15, Int 2, Wis 13, Cha 4
Base Atk +0; CMB –1; CMD 10 (14 vs. trip)
Feats Great Fortitude
Skills Perception +5
ECOLOGY
Environment any
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