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Fighter 5 cseplogep

CLASS & LEVEL PLAYER NAME


Grhemnir
Custom Lineage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +5 Constitution +5 16 44 --
+2 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
14
+3 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +8 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 +3

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

14 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Tinker's Tools
P +6 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Common, Giant
30 ft. (Walking)
+2 +3 Intimidation CHA
+2 Investigation INT
14 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+3 Performance CHA === ACTIONS ===
+3 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Adept Marksman • 3 / Short Rest
You learn trick shots that enhance a firearm attack
Help, Hide, Ready, Search, Use an Object, in some way. You gain 3 grit points that you regain
+2 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, after a short rest. You also regain 1 when you roll a 20
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object on firearm attacks or you deal a killing blow to a
significant threat (DM's discretion). Your saving throws
+5 Stealth DEX === BONUS ACTIONS === for trick shots have a DC of 16.
CHARISMA Second Wind • 1 / Short Rest
+3 Survival WIS
Once per short rest, you can use a bonus action to Deadeye Shot
When you make a firearm attack against a
+3 regain 1d10 + 5 HP.

=== SPECIAL ===


creature, you can expend 1 grit point to gain
advantage on the attack roll.
Action Surge • 1 / Short Rest
17 You can take one additional action on your turn. Extra Attack
This can be used 1 times per short rest. You can attack twice whenever you take the Attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

21 PASSIVE WISDOM (PERCEPTION)


Ellopot fegyver +11 2d10+7 Piercing +2d8 Piercing, Firearms, Ammunition (Firearms), Range, Reload, Two-Handed, Range (80/240)

Shortsword +8 1d6+5 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Shortsword +8 1d6+5 Piercing Martial, Finesse, Light


17 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 3 Bludgeoning

Unknown 5 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 cseplogep
CLASS & LEVEL PLAYER NAME
Grhemnir
Custom Lineage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === firearm attacks or you deal a killing blow to a * Feat • TCoE 8
significant threat (DM's discretion). Your saving throws
* Hit Points • PHB 71 for trick shots have a DC of 16. * Variable Trait • TCoE 8

* Proficiencies • PHB 71 | 3 / Short Rest • Special | Proficiency •


Proficiency in one skill of your choice.
* Fighting Style • PHB 72 * Trick Shots • CR
You adopt a fighting style specialty.
| Deadeye Shot • CR === FEATS ===
| Archery • PHB When you make a firearm attack against a creature,
You gain a +2 bonus to attack rolls you make with you can expend 1 grit point to gain advantage on the * Observant • PHB 168
ranged weapons. attack roll. Increase your INT or WIS score by 1. If you can see a
creature's mouth while it is speaking a language you
* Second Wind • PHB 72 | Special understand, you can interpret what it's saying by
Once per short rest, you can use a bonus action to reading its lips. You have a +5 bonus to your passive
regain 1d10 + 5 HP. | Winging Shot • CR Perception and passive Investigation scores.
When you make a firearm attack against a creature,
| 1 / Short Rest • 1 Bonus Action you can expend 1 grit point. On a hit, the creature
takes damage and must make a STR saving throw
* Action Surge • PHB 72 (16) or be knocked prone.
You can take one additional action on your turn. This
can be used 1 times per short rest. | Special

| 1 / Short Rest • Special * Ability Score Improvement • PHB 72

* Martial Archetype • PHB 72 * Extra Attack • PHB 72


You can attack twice whenever you take the Attack
| Gunslinger action on your turn.

* Firearm Proficiency • CR | Special


You gain proficiency with firearms.

* Gunsmith • CR === CUSTOM LINEAGE RACIAL TRAITS ===


You gain proficiency with Tinker’s Tools and can use
them to craft ammunition at half cost, repair firearms, * Creature Type • TCoE 9
and create new ones. You are a humanoid. You determine your appearance
and whether you resemble any of your kin.
* Adept Marksman • CR
You learn trick shots that enhance a firearm attack in * Size • TCoE 8
some way. You gain 3 grit points that you regain after You are Small or Medium (your choice).
a short rest. You also regain 1 when you roll a 20 on

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 9 Leather 1 10 lb. Rations (1 day) 5 10 lb.

Ellopot fegyver 1 8 lb. Tinderbox 1 1 lb.

SP 9 Shortsword 1 2 lb. Waterskin 1 5 lb.

Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Arrows 20 1 lb. Thieves' Tools 1 1 lb.

Backpack 1 5 lb. Boots 0 --


GP 148 Ball Bearings (bag of 1,000) 1,000 2 lb.

Bell 1 --
PP 0 Candle 5 --

Crowbar 1 5 lb.
WEIGHT CARRIED

74.82 lb. Hammer 1 3 lb.

ENCUMBERED Piton 10 2.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Lantern, Hooded 1 2 lb.

PUSH/DRAG/LIFT Oil (flask) 2 2 lb.

420 lb. String 10 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Grhemnir
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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