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Paper Pinball Sherwood 2146 Seb W 02
Paper Pinball Sherwood 2146 Seb W 02
Rather than filling a zone, you may lose a ball. (Shown at the bottom of the table). If
you are ever unable to fill a scoring zone or lose a ball, the game ends.
2 Bumpers
x2
Write any number in these. You may
not write the same number in two
12 Bumpers of the same set
Ramps
Fill these starting at the bottom of x2
the set. You must write a higher
9 x2 to x2 to number in each ramp in the set.
Open Tunnel
Bumpers Targets
8 Targets
x2
11 Cross these out if you roll the
number shown. Worth 5 points each
6 and 10 points for a complete set.
Tunnels
5 Must be opened before they can be x2
Tilt used. You may only write a number
in here if all dice used are the same.
Worth twice the value shown.
-3 -2 -1 -1
1 1 2 3 Extra Points
Some scoring zones give extra points as an
effect. In addition, if you fill all scoring zones,
receive 50 bonus points for each remaining ball.
Metal Balls Remaining
Snail
Idea
Workshop
Initials: Total: