Professional Documents
Culture Documents
Index: Ciconia Ciconia (White Stork
Index: Ciconia Ciconia (White Stork
Huseinovic, Andrea Petrlik, 128 iREAD. See Interactive Reading Learning Path, 178–180
Hyper Dash, 52 Experience with Adaptive liquid crystal display (LCD), 45
Delivery (iREAD) literacy
IBM PC, 45 ISP. See Internet service provider early intervention for, 265–281
ICDL. See International Children’s (ISP) expanding the definition of,
Digital Library iSprout, 46 57–58
ICT. See information and ITU. See International and socioeconomics, 265–267
communication Telecommunication lithium ion batteries, 45
technologies (ICT) Union (ITU) Little Engine That Could, The, 182
ICTD. See International Conference iTunes, 27 Little Wild Flower and Elarhu the
on Information and Clown (Morote),
Communication Jakks Pacific, 46 125–126
Technologies and Joan Cooney Center at Sesame Living Books, The, 45
Development (ICTD) Workshop, 24, 32 local area network (LAN), 77
idea elaboration, 132–133 “joined-up thinking,” 16 LOGO, 45
imaginary worlds, 11–12 Jumm’a, Khaled, 126–127 low-tech prototyping, 132
India, educational system in,
64–68 Kahol, K., 7 MacBook, 52
information and communication Kaiser Family Foundation, 128 magical place, 7
technologies (ICT), 149 Kajeet, 247 Making Playful Learning Viable, 30
Innovator’s Dilemna, The Kam, M., 230 Marble Maria, 7
(Christensen), 87, 108 Karaoke Revolution, 56 Marcus, A., 107
Insight Research Group, 32 Kay, Alan, 46, 53, 329, 344–345 Mario Kart, 254, 260
InSTEDD, 313 Keyhole Markup Language (KML), Mark-My-Time Digital Notebook,
instruction versus construction, 159 54
199–203 Kid Art Studio, 52 Marsden, Gary, 116, 119
Intel platform definition centers, KidPad, 130 Math Blaster, 45
196–223 Kid-Tough digital camera, 52 mCLASS:DIBELS, 270
Intel World Ahead Program, 196 Kidtzoom, 52 mDialog, 320
Intel-powered Classmate PC. See KML. See Keyhole Markup Language Mediatech Foundation, 58
Classmate PC (KML) Mediating Intimacy project, 288
Interactive Reading Experience with knowledge divide, 228 Mediawiki, 318–319
Adaptive Delivery Krajcik, J., 94 Meraka Institute (South Africa), 323
(iREAD), 272–276 Metcalf, C., 288
interests, hobbies, and causes, LAN. See local area network (LAN) Microsoft Surface, 56
110–113 laptop computers, 51–52 MILLEE project (U Cal Berkeley), 27
intergenerational mobile reading, Laurel, Brenda, 150 Milrad, M., 6
126, 134 LCD. See liquid crystal display Mindstorms, 46
Inter-Living Project, 287 (LCD) Mini-note PC, 230
International Children’s Digital LeapFrog Core Curriculum, 178–180 MIO A701, 157–159
Library (ICDL), 125–126, LeapFrog Enterprises, 46, 171–192 MIT Entrepreneurial Programming
134–136 LeapPad, 52, 173 and Research on Mobiles
International Conference on Leapster, 46, 52, 174, 176, 188 Project, 119
Information and Leapster, 2, 177 MIT Teacher Education Program
Communication LeapTrack, 174–176 and the Education Arcade,
Technologies and Learn and Groove Musical Table, 26
Development (ICTD), 230 174–175 mobile learning
International Telecommunication learning. See also e-learning; and e-learning, 29, 32–33
Union (ITU), 308 mobile learning; theory of, 33
Internet service provider (ISP), 77 play and learning; MMS. See multimedia messaging
Internet@EB1, 149 seamless learning. system (MMS)
interspaces, 103 children’s, theories of, 55 MOBI Project (South Africa), 31
intimacy, themes of, 295 design MOBILE. See Mobile-Based
iPhone, 5, 53–54, 102, 276–279 defined, 172–173 Interactive Learning
iPod, 24, 152, 272–276 key principles of, 180–192 Environment (MOBILE)
352 Index
mobile computing devices, factors Naismith, L., 152 Papert, Seymour, 5, 45, 58–59,
driving the adaption of, Namioka, A., 132 340
88–89 narrative creation, 14–15 participatory stimulations, 7
mobile digital libraries, 125–142 Naruto, 259 Partnership for 21st Century Skills,
mobile learning National Council of Teachers of 25
accommodating student needs, English, 25 Patrimonio@Viseu, 149
28 Neal, Daniel, 247, 255 Pawar, U. S., 230
accommodating teaching Negroponte, Nicholas, 54, 59 pedometer sensor, 297
methods, 28 Nelson, Marc, 58 Peek-a-Drawer, 287
activities, types of, 5–6 Net Day, 247 personal digital assistants (PDAs), 9,
advantages of, 4 new economy, challenges of, 11–13, 26. See also
benefits and challenges of, 228 handheld computers
15–16 Nigerian National Council for PetPal, 112
central notion of, 4–5 Nomadic Education, Pew Internet and American Life
challenges and opportunities in, 30–31 Project, 246–247
24–28 Nintendo DS, 24, 52–53, 246, Phonemic Fill-In, 272, 274
compared with personal 254 phonological awareness, 270
computer based learning, Nintendo GameBoy, 46, 130 physical exercise games, 6–7
4, 28 Nintendo Wii, 7, 45, 118–119 Piaget, Jean, 55
design for the zoning for, No Child Left Behind, 84 PictoChat, 53, 260
16–17 Nokia 6630, 30 Pixter Color, 46
designing for, 31–34, 92–96 Nokia Morph, 113 play, 30, 107–108, 290
expanding the classroom, 29 Norris, Cathleen, 330 and learning, 190
learner-centered, 93–96 notebook computers. See laptop PlayStation Portable, 52, 246, 254
and need to reframe cultural computers plug and play toys. See TV toys
norms, 32 NPD Group, 247 Plumpy Nut, 312
and social interaction, 5 Poingo, 52
mobile life, adult, 118–119 Oliver, Parick, 339 Pokemon, 250–251, 258–259, 261
mobile opportunities for youth, OLPC. See One Laptop Per Child PonyCam, 118
requirements for, 315–316 (OLPC) POP. See Post Office Protocol (POP)
mobile phones. See cell phones One Laptop Per Child (OLPC), 77– portability, 262–263
mobile sensory experiences, 78, 119, 227–228, 317, portable computing devices for
148–149 344 children (1971–2008),
MOBIlearn, 29 XO computer, 52, 54, 77–78, 47–50
Mobile-Based Interactive Learning 227, 229, 344 portable gaming consoles, 52,
Environment (MOBILE), XO-B2, 232–241 246–253
27 Open Content Alliance, 129 portable media players, 52, 152
MobiLED, 315, 320 Open Mobile Consortium, 313, Post Office Protocol (POP), 158
Mobilsr, 313 325 Prensky, Marc, 44–45
Modlitba, P. L., 288–289 Open Society Institute, 320 pre-reading and writing skills,
Moodle, 58 Open Source, 324, 344 predicting the future of,
Moore, Gordon, 55–56, 87 Oregon Scientific, 52 56–57
motivation, 186–188 Original San Francisco Toy prime directive, 74
MP3 players, 246 Company, 46 Print Era, 208
mREAD. See Multimedia Reading Oulasvirta, A., 113 privacy, 285–303
Environment with ownership, 300, 302 Project Tomorrow, 247–248
Adaptive Delivery Ozzie and Mac, 172, 181, 183, prosody, 185
(mREAD) 189 Proyecto Ceibel, 231–241
multimedia messaging system Pulse smartpen, 54, 56
(MMS), 114, 149, 292 PacMan, 51
Multimedia Reading Environment Paddington, 182 QueryKids, see also International
with Adaptive Delivery Paddle T V, 51 Children’s Digital Library,
(mREAD), 271–276 Palo Alto Research Center (PARC), 130
Muppet Monsters, 24 46 Quintana, C., 94
My FirstLeapPad, 174–175 Panwapa World, 276–279 Quiz Bowl, 52
Index 353